Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit2.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit_A.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit_A
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit_B.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit_B
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit_C.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit_C
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=InternalStructure_Hit_D.video
@@ -0,0 +1,11 @@
[Effect]
Type=gosFXComponent
gosFX=int_struct_hit_D
fog=no
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
[Locator]
Child=Effect