Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,6 @@
[GameData]
Class=MechWarrior4::LightEntity
[Renderers]
VideoRenderer=SearchLight.video
@@ -0,0 +1,14 @@
[SearchLight]
Type=LightComponent
Rotation=0 45 0
LightType=Project
LightMap=lightspot
Color=0.8 0.8 0.8
InnerRadius=0.0
OuterRadius=200.0
Spread=60.0
IntensityAttribute=LightIntensity
SimulationShouldExecute=yes
[Locator]
Child=SearchLight
@@ -0,0 +1,8 @@
[GameData]
Class=Adept::Effect
StartsRunning=no
RotationType=UseRotation
Rotation=-90.0 8.0 -5.0
[Renderers]
VideoRenderer=SearchLightCone.video
@@ -0,0 +1,27 @@
[SearchLightGeometry]
Type=ConeComponent
Alpha=AlphaOne
ChildAlphaControl=no
ZBufferWrite=No
ChildZBufferWriteControl=No
Length=25
StartFalloff=1
EndFalloff=10
Angle=0.30
StartColor=1.0 1.0 0.1 0.2
EndColor=0.6 0.7 1.0 0.05
AlignZUsingX=yes
Fog=No
[Effect]
Type=gosFXComponent
gosFX=spotlight_flare
SimulationMode=DynamicWorldSpace
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Loop=yes
[Locator]
Child=SearchLightGeometry
Child=Effect