Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=ac10_shell.video
@@ -0,0 +1,14 @@
[Effect]
Type=gosFXComponent
gosFX=ac10_shell_ejection
SimulationMode=DynamicWorldSpace
Execute=yes
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Status=VideoStatus
DoesReceiveCommands=yes
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=ac20_shell.video
@@ -0,0 +1,14 @@
[Effect]
Type=gosFXComponent
gosFX=ac20_shell_ejection
SimulationMode=DynamicWorldSpace
Execute=yes
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Status=VideoStatus
DoesReceiveCommands=yes
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=ac2_shell.video
@@ -0,0 +1,14 @@
[Effect]
Type=gosFXComponent
gosFX=ac2_shell_ejection
SimulationMode=DynamicWorldSpace
Execute=yes
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Status=VideoStatus
DoesReceiveCommands=yes
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=ac5_shell.video
@@ -0,0 +1,14 @@
[Effect]
Type=gosFXComponent
gosFX=ac5_shell_ejection
SimulationMode=DynamicWorldSpace
Execute=yes
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Status=VideoStatus
DoesReceiveCommands=yes
[Locator]
Child=Effect
@@ -0,0 +1,6 @@
[GameData]
Class=Adept::Effect
StartsRunning=yes
[Renderers]
VideoRenderer=mg_shell.video
@@ -0,0 +1,14 @@
[Effect]
Type=gosFXComponent
gosFX=mg_shell_ejection
SimulationMode=DynamicWorldSpace
Execute=yes
SimulationShouldExecute=1
Status=VideoStatus
fog=no
Status=VideoStatus
DoesReceiveCommands=yes
[Locator]
Child=Effect