Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,9 @@
!include = Content\Subsystems\HeatSink.defines
[GameData]
Class=Mechwarrior4::Engine
TotalCritLocations=2
NumHeatSinks=10
TonsPerUpgrade=0.01
// was 0.5
MPSPerUpgrade=1.67
HeatSinkEfficiency=$(SINK_EFFICIENCY)