Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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fsm Frostbite_TeamDestruction : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamDestruction;
TeamSetNav(1,ena_Control_Tower);
TeamSetNav(2,ena_Control_Tower);
endfunction;
state startState;
code
revealnavpoint(ena_Control_Tower);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
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fsm Frostbite_Attrition : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_Attrition;
TeamSetNav(0,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
// setnavpoint(ena_Nav_Center);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
revealobjective(eob_att);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,44 @@
fsm Frostbite_CTF : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_CTF;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Flag_Return);
revealnavpoint(ena_Red_Flag_Return);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
revealobjective(eob_blue_flag);
revealobjective(eob_red_flag);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,44 @@
fsm Frostbite_Destruction : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_Destruction;
TeamSetNav(0,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
// setnavpoint(ena_Nav_Center);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
revealobjective(eob_des);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,50 @@
fsm Frostbite_KOTH : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
static ObjectID hill_drop_zone;
static integer hill_radius;
function init;
code
hill_drop_zone = edr_hill;
hill_radius = 100;
SetupScoring_KOTH(hill_drop_zone,hill_radius);
TeamSetNav(0,ena_The_Hill);
endfunction;
state startState;
code
revealnavpoint(ena_The_Hill);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
revealobjective(eob_koth);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,57 @@
fsm CentralPark_StealBacon : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
static ObjectID stb_drop_zone;
static integer stb_warning;
static integer stb_critical;
static integer stb_radius;
function init;
code
stb_drop_zone = edr_hill;
stb_warning = 750;
stb_critical = 900;
stb_radius = 1000;
SetupScoring_STB;
endfunction;
state startState;
code
revealobjective(eob_stb);
trans sitState;
endstate;
state sitState;
code
// if ((isWithin(efl_flag_team0, stb_drop_zone, stb_critical)) == FALSE) then
// PlayBettySound(SOUND_TRIGGER_MISSILE_LOCKED_ON_ME);
// endif;
// if ((isWithin(efl_flag_team0, stb_drop_zone, stb_warning)) == FALSE) then
// PlayBettySound(SOUND_TRIGGER_NARC_SIGNAL_START);
// endif;
// if ((isWithin(efl_flag_team0, stb_drop_zone, stb_radius)) == FALSE) then
// dropflag(efl_flag_team0);
// returnflag(efl_flag_team0);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,61 @@
fsm Frostbite_TKOTH : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
var
static ObjectID hill_drop_zone;
static integer hill_radius;
function init;
code
hill_drop_zone = edr_hill;
hill_radius = 100;
SetupScoring_TKOTH(hill_drop_zone,hill_radius);
TeamSetNav(1,ena_The_Hill);
TeamSetNav(2,ena_The_Hill);
TeamSetNav(3,ena_The_Hill);
TeamSetNav(4,ena_The_Hill);
endfunction;
state startState;
code
revealnavpoint(ena_The_Hill);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
revealnavpoint(ena_Yellow_Team_Drop_Zone);
revealnavpoint(ena_Green_Team_Drop_Zone);
// StartMusic("Music\arcticambloop",0.0,10.0,20);
revealobjective(eob_koth);
revealobjective(eob_blue_team);
revealobjective(eob_red_team);
revealobjective(eob_yellow_team);
revealobjective(eob_green_team);
trans sitState;
endstate;
state sitState;
code
// if (not ismusicplaying) then
// StartMusic("Music\arcticambloop",0.0,10.0,20);
// endif;
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,41 @@
fsm Frostbite_TeamAttrition : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamAttrition;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
TeamSetNav(3,ena_Nav_Center);
TeamSetNav(4,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
revealnavpoint(ena_Yellow_Team_Drop_Zone);
revealnavpoint(ena_Green_Team_Drop_Zone);
revealobjective(eob_att);
revealobjective(eob_blue_team);
revealobjective(eob_red_team);
revealobjective(eob_yellow_team);
revealobjective(eob_green_team);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,41 @@
fsm Frostbite_TeamDestruction : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamDestruction;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
TeamSetNav(3,ena_Nav_Center);
TeamSetNav(4,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
revealnavpoint(ena_Yellow_Team_Drop_Zone);
revealnavpoint(ena_Green_Team_Drop_Zone);
revealobjective(eob_des);
revealobjective(eob_blue_team);
revealobjective(eob_red_team);
revealobjective(eob_yellow_team);
revealobjective(eob_green_team);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,57 @@
//*********************************************************************************
fsm playeraifsm : integer;
//------------------------------------------------------------------
//
// Constant Definitions
//
//------------------------------------------------------------------
const
#include_ <content\ABLScripts\mwconst.abi>
//------------------------------------------------------------------
//
// Type Definitions
//
//------------------------------------------------------------------
type
#include_ <content\ABLScripts\mwtype.abi>
//------------------------------------------------------------------
//
// Variable Declarations
//
//------------------------------------------------------------------
var
//------------------------------------------------------------------
//
// Local Functions
//
//------------------------------------------------------------------
function init;
code
endfunction;
//------------------------------------------------------------------
//
// Main Code
//
//------------------------------------------------------------------
state startState;
code
endstate;
state deadState;
code
endstate;
endfsm.
//******************************************************************