Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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fsm GladiatorPit : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamDestruction;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,29 @@
fsm GladiatorPit_Attrition : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_Attrition;
TeamSetNav(0,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
SetNavpoint(ena_Nav_Center);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,31 @@
fsm GladiatorPit_Destruction : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_Destruction;
TeamSetNav(0,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
SetNavpoint(ena_Nav_Center);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,30 @@
fsm GladiatorPit_TeamAttrition : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamAttrition;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,30 @@
fsm GladiatorPit_TeamDestruction : integer;
const
#include_ <content\ABLScripts\mwconst.abi>
type
#include_ <content\ABLScripts\mwtype.abi>
function init;
code
SetupScoring_TeamDestruction;
TeamSetNav(1,ena_Nav_Center);
TeamSetNav(2,ena_Nav_Center);
endfunction;
state startState;
code
revealnavpoint(ena_Nav_Center);
revealnavpoint(ena_Blue_Team_Drop_Zone);
revealnavpoint(ena_Red_Team_Drop_Zone);
endstate;
state deadState;
code
endstate;
endfsm.
@@ -0,0 +1,64 @@
//*********************************************************************************
fsm playeraifsm : integer;
//------------------------------------------------------------------
//
// Constant Definitions
//
//------------------------------------------------------------------
const
#include_ <content\ABLScripts\mwconst.abi>
//------------------------------------------------------------------
//
// Type Definitions
//
//------------------------------------------------------------------
type
#include_ <content\ABLScripts\mwtype.abi>
//------------------------------------------------------------------
//
// Variable Declarations
//
//------------------------------------------------------------------
var
//------------------------------------------------------------------
//
// Local Functions
//
//------------------------------------------------------------------
function init;
code
endfunction;
//------------------------------------------------------------------
//
// Main Code
//
//------------------------------------------------------------------
state startState;
code
/* if (not IsWithin(me,PlayerSpawn,10)) then
OrderMovetoObject(ena_nav_center,10);
else
ClearMoveOrder;
endif; */
endstate;
state deadState;
code
endstate;
endfsm.
//******************************************************************
@@ -0,0 +1,89 @@
//------------------------------------------------------------------
// NOTE: The fsm name below MUST be changed in order for the
// script to be considered a unique entity!
//------------------------------------------------------------------
fsm Torches : integer;
//------------------------------------------------------------------
// Constants
//------------------------------------------------------------------
const
#include_ <content\ABLScripts\mwconst.abi>
//------------------------------------------------------------------
// Types
//------------------------------------------------------------------
type
#include_ <content\ABLScripts\mwtype.abi>
//------------------------------------------------------------------
// Variables
//------------------------------------------------------------------
var
//------------------------------------------------------------------
// Init: my initialization function
//------------------------------------------------------------------
function Init;
code
endfunction;
//------------------------------------------------------------------
// StartState: my initial state
//------------------------------------------------------------------
state StartState;
code
if (IsDead(ME)) then
switch (GetMemoryInteger(me,9))
case 1:
KillEffect(ede_effect_0013);
endcase;
case 2:
KillEffect(ede_effect_0005);
endcase;
case 3:
KillEffect(ede_effect_0015);
endcase;
case 4:
KillEffect(ede_effect_0011);
endcase;
case 5:
KillEffect(ede_effect_0019);
endcase;
case 6:
KillEffect(ede_effect_0017);
endcase;
case 7:
KillEffect(ede_effect_0009);
endcase;
case 8:
KillEffect(ede_effect_0007);
endcase;
endswitch;
trans deadstate;
endif;
endstate;
//------------------------------------------------------------------
// DeadState: OK, I kicked the bucket.
//------------------------------------------------------------------
state DeadState;
code
orderDie;
endstate;
endfsm.