Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#include "Content\\ShellScripts\\stddefs.h"
#include "Content\\Shellscripts\\ShellFunctionHeaders.hpp"
#include "Content\\ShellScripts\\NetParams.h"
#include "Content\\GameTypes.h"
#include "Content\\ShellScripts\\buttons.script"
#include "Content\\ShellScripts\\listboxes.script"
#include "Content\\ShellScripts\\Multiplayer\\lobby_listbox.script"
#include "Content\\ShellScripts\\Multiplayer\\chatbox.script"
#include "Content\\ShellScripts\\editbox.script"
#define SCRIPTPATH "content\\Shellscripts\\Multiplayer\\"
main
{
GUI_CREATE
{
location = 0,0,255
if (!exists(@mouse@))
script_run "Content\\ShellScripts\\mouse.script", 0x1700
script_run SCRIPTPATH "waitmessage.script", 0x1500
int chill = 0
int currentScreen = MULTIPLAYER_SCREEN
object netScrn = network_scrn
object mechBayScrn = mechbay_scrn
object cinemaScrn = cinema_scrn
}
GUI_DESTROY
{
if exists(@waitmessage@)
script_end "waitmessage.script"
}
GUI_DRAW
{
if exists(@waitmessage@)
{
setpencolor(0,0,0,255)
drawrect 0,0 to getresx(),getresy()
}
}
}
mechbay_scrn
{
GUI_CREATE
{
int scriptIsRunning = 0
}
GUI_EXECUTE
{
if (currentScreen == MECHBAY_SCREEN)
{
if (scriptIsRunning == 0)
{
if (chill > 2)
{
chill = 0
scriptIsRunning = 1
spew "START MB SCRIPT"
callback($$Shell_CallbackHandler$$, ShellInitMechLabScreen)
script_run "Content\\ShellScripts\\MechBay\\MechBay.script", 0x100
}
else
{
chill++
}
}
}
else
{
if (scriptIsRunning > 0)
{
spew "STOP MB SCRIPT"
scriptIsRunning = 0
script_end "MechBay.script"
}
}
}
}
network_scrn
{
GUI_CREATE
{
int scriptIsRunning = 0
}
GUI_EXECUTE
{
if (currentScreen == MULTIPLAYER_SCREEN)
{
if (scriptIsRunning == 0)
{
int connected_to_server = callback($$NetConnectedToServer$$)
if (chill > 2 && connected_to_server == TRUE)
{
if exists(@waitmessage@)
script_end "waitmessage.script"
chill = 0
scriptIsRunning = 1
script_run "Content\\ShellScripts\\NetLobby.script", 0x1000
}
else
{
chill++
}
}
}
else
{
if (scriptIsRunning > 0)
{
spew "STOP CLIENT SCRIPT"
scriptIsRunning = 0
if exists(@NetLobby@)
script_end "NetLobby.script"
}
}
}
}
cinema_scrn
{
GUI_CREATE
{
int scriptIsRunning = 0
}
GUI_EXECUTE
{
if (currentScreen == CINEMAOPTIONS)
{
if (scriptIsRunning == 0)
{
if (chill > 2)
{
chill = 0
scriptIsRunning = 1
unfocus
spew "START CIN SCRIPT"
script_run "Content\\ShellScripts\\VWECreditsCinema.script", 0x1000
}
else
{
chill++
}
}
}
else
{
if (scriptIsRunning > 0)
{
spew "STOP CIN SCRIPT"
scriptIsRunning = 0
script_end "VWECreditsCinema.script"
}
}
}
}