Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,292 @@
#include "Content\\ShellScripts\\stddefs.h"
#include "Content\\ShellScripts\\ScriptStrings.h"
#include "Content\\ShellScripts\\buttons.script"
#include "Content\\ShellScripts\\ErrorScreen.script"
main
{
GUI_CREATE
{
//Makes the connection to the string table .dll
//Requires the #include "Content\\ShellScripts\\ScriptStrings.h" in every script with localizable text
setresource("ScriptStrings.dll")
// use the whole region
location = 0, 0, 0
region = 0, 0 to getresx(), getresy()
object screen = o_PauseModalScreen
initialize(screen)
object pointer = o_MousePointer
pointer.showMousePointer = 1
focus(screen)
}
}
o_PauseModalScreen
{
GUI_CREATE
{
// Initialize all 5 buttons
int iloop
object mbutton[5]
for(iloop = 0; iloop < 5; iloop++)
{
mbutton[iloop] = s_textbutton
mbutton[iloop].textcolor = 0xffffffff
mbutton[iloop].textsize = 1
mbutton[iloop].id = iloop
}
mbutton[0].text = localize$(IDS_PS_B_RESUME)
mbutton[1].text = localize$(IDS_PS_B_OPTIONS)
mbutton[2].text = localize$(IDS_PS_B_EXIT_MISSION)
mbutton[3].text = localize$(IDS_PS_B_MAIN_MENU)
mbutton[4].text = localize$(IDS_PS_B_QUIT)
for (iloop = 0; iloop < 5; iloop++)
{
initialize(mbutton[iloop])
}
framerate = 30
sound btnTriggeredSound = SPATH "sfx_button5.wav"
// variables for fading in and out
int alpha_val = 5
int fadeout = false
object exitScreen
object mainMenuScreen
}
GUI_INIT
{
mbutton[0].location = (getresx() / 2) - (getprint3dwidth(localize$(IDS_PS_B_RESUME)) / 2), getresy() / 2 - 150, 5
mbutton[1].location = (getresx() / 2) - (getprint3dwidth(localize$(IDS_PS_B_OPTIONS)) / 2), getresy() / 2 - 90, 5
mbutton[2].location = (getresx() / 2) - (getprint3dwidth(localize$(IDS_PS_B_EXIT_MISSION)) / 2), getresy() / 2 - 30, 5
mbutton[3].location = (getresx() / 2) - (getprint3dwidth(localize$(IDS_PS_B_MAIN_MENU)) / 2), getresy() / 2 + 30, 5
mbutton[4].location = (getresx() / 2) - (getprint3dwidth(localize$(IDS_PS_B_QUIT)) / 2), getresy() / 2 + 130, 5
int i
for i = 0; i < 5; i++
{
initialize(mbutton[i])
}
}
GUI_ACTIVATE
{
for(iloop = 0; iloop < 5; iloop++)
{
activate(mbutton[iloop])
}
}
GUI_DEACTIVATE
{
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
GUI_EXECUTE
{
if fadeout == true
{
// Fading out(Exiting)
if alpha_val > 0
{
alpha_val = alpha_val - 5
if alpha_val <= 0
{
alpha_val = 0
unfocus
script_end
}
}
}
else
{
// Fading in(Entering)
if alpha_val < 150
{
alpha_val += 3
if alpha_val >= 150
{
alpha_val = 150
}
}
}
}
GUI_DRAW
{
setpencolor(0, 0, 100, alpha_val)
drawrect 0, 0 to getresx(), getresy()
}
GUI_MAILBOX
{
// Handle the Resume Request
if (sender == mbutton[0])
{
play btnTriggeredSound,1
callback($$SetShellCommand$$, ResumeMissionCommand)
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
// Handle Options Request
if (sender == mbutton[1])
{
play btnTriggeredSound,1
callback($$SetShellCommand$$, SetPauseOptionResCommand)
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
// Handle Exit Mission Request
if (sender == mbutton[2])
{
exitScreen = o_ErrorScreen
exitScreen.error_header = localize$(IDS_PS_B_EXIT_MISSION)
exitScreen.error_message = localize$(IDS_PS_Q_EXIT_MISSION)
exitScreen.button_mode = TWO_BUTTON_MODE
exitScreen.buttonText[0] = localize$(IDS_GN_YES)
exitScreen.buttonText[1] = localize$(IDS_GN_NO)
initialize(exitScreen)
activate(exitScreen)
return
}
if (sender == exitScreen)
{
if (getmessage() == 0)
{
play btnTriggeredSound,1
callback($$SetShellCommand$$, ExitMissionCommand)
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
else
{
focus(this)
}
}
// Handle Main Menu Request
if (sender == mbutton[3])
{
mainMenuScreen = o_ErrorScreen
mainMenuScreen.error_header = localize$(IDS_PS_B_MAIN_MENU)
mainMenuScreen.error_message = localize$(IDS_PS_Q_MAIN_MENU)
mainMenuScreen.button_mode = TWO_BUTTON_MODE
mainMenuScreen.buttonText[0] = localize$(IDS_GN_YES)
mainMenuScreen.buttonText[1] = localize$(IDS_GN_NO)
initialize(mainMenuScreen)
activate(mainMenuScreen)
return
}
if (sender == mainMenuScreen)
{
if (getmessage() == 0)
{
play btnTriggeredSound,1
callback($$SetShellCommand$$, ExitToMainMenuCommand)
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
else
{
focus(this)
}
}
// Handle Exit to Windows Request
if (sender == mbutton[4])
{
play btnTriggeredSound,1
terminate
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
}
GUI_CHAR
{
// Check for the Escape key to resume mission
int ch = getchar()
if (ch == 27)
{
callback($$SetShellCommand$$, ResumeMissionCommand)
// Tell this script to fade out and deactivate all its objects
fadeout = true
for(iloop = 0; iloop < 5; iloop++)
{
deactivate(mbutton[iloop])
}
}
}
GUI_DESTROY
{
unfocus
}
}
// A utility class for showing the mouse pointer when the pause menu is active
o_MousePointer
{
GUI_CREATE
{
int showMousePointer = 1
pane p_pointer = GPATH "mouse_pointer.tga"
alphamode(p_pointer) = am_alpha_alphainvalpha
origin(p_pointer) = 0, 0
location.z = 900
}
GUI_DRAW
{
if (showMousePointer != 0)
{
render p_pointer, mouse.x, mouse.y
}
}
}