Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,30 @@
#include "Content\\ShellScripts\\stddefs.h"
main
{
GUI_CREATE
{
object pointer = mousepointer
pointer.showMousePointer = 1
}
}
mousepointer
{
GUI_CREATE
{
int showMousePointer = 1
pane p_pointer = GPATH "mouse_pointer.tga"
alphamode(p_pointer) = am_alpha_alphainvalpha
origin(p_pointer) = 0, 0
}
GUI_DRAW
{
if (showMousePointer != 0)
{
render p_pointer, mouse.x, mouse.y
}
}
}