Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,32 @@
[lightlod]
Type=ShapeComponent
Geometry=boxvan_light.erf
[lightwatcher]
Type=AttributeWatcherOfInt
Attribute=IsDark
SimulationShouldExecute=1
[lightswitch]
Type=SwitchComponent
Input=LightWatcher
Child=LightLOD
[lod]
Type=ShapeComponent
Geometry=boxvan.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=LightSwitch
Child=DamageAppearance