Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,40 @@
[joint_dooral]
Rotation=0.000000 0.000000 0.000000
Translation=10.000000 7.000000 -7.501774
[joint_doorar]
Rotation=0.000000 0.000000 0.000000
Translation=-10.000000 7.000000 -7.501774
[joint_doorfl]
Rotation=0.000000 0.000000 0.000000
Translation=10.000000 7.000000 7.498226
[joint_doorfr]
Rotation=0.000000 0.000000 0.000000
Translation=-10.000000 7.000000 7.498226
[joint_lift]
Rotation=0.000000 0.000000 0.000000
Translation=0.000000 14.950001 0.000000
[joint_crane]
Rotation=0.000000 0.000000 0.000000
Translation=2.450000 17.450001 0.000000
[site_repairfx]
Rotation=180.000000 -90.000000 0.000000
Translation=0.000000 0.000000 0.000000
[joint_base]
AttachedToRoot=true
Child=Joint_DoorAL
Child=Joint_DoorAR
Child=Joint_DoorFL
Child=Joint_DoorFR
Child=Joint_Lift
Child=Joint_Crane
Child=Site_RepairFX
!concatenate=true
@@ -0,0 +1,35 @@
[includes]
!include=field_base.armature
[joint_dooral]
Model=armaturedata\DoorAL.data
ExecutionState=AlwaysExecuteState
[joint_doorar]
Model=armaturedata\DoorAR.data
ExecutionState=AlwaysExecuteState
[joint_doorfl]
Model=armaturedata\DoorFL.data
ExecutionState=AlwaysExecuteState
[joint_doorfr]
Model=armaturedata\DoorFR.data
ExecutionState=AlwaysExecuteState
[joint_lift]
Model=armaturedata\Lift.data
ExecutionState=AlwaysExecuteState
[joint_crane]
Model=armaturedata\Crane.data
ExecutionState=AlwaysExecuteState
[site_repairfx]
Model=basic.data
ExecutionState=AlwaysExecuteState
[joint_base]
Model=armaturedata\Base.data
ExecutionState=AlwaysExecuteState
@@ -0,0 +1,37 @@
!include = Content\Defines\BuildingArmor.defines
[Joint_Base]
BaseArmorValue=$(HARD_ARMOR)
InternalDamageZone=VehicleHull
[Joint_DoorFR]
BaseArmorValue=$(HARD_ARMOR)
InternalDamageZone=VehicleHull
[Joint_DoorFL]
BaseArmorValue=$(HARD_ARMOR)
InternalDamageZone=VehicleHull
[Joint_DoorAR]
BaseArmorValue=$(HARD_ARMOR)
InternalDamageZone=VehicleHull
[Joint_DoorAL]
BaseArmorValue=$(HARD_ARMOR)
InternalDamageZone=VehicleHull
[Joint_Crane]
BaseArmorValue=$(MEDIUM_ARMOR)
InternalDamageZone=VehicleHull
[Joint_Lift]
BaseArmorValue=$(MEDIUM_ARMOR)
InternalDamageZone=VehicleHull
[HullInternalDamageObject]
DamageZone=VehicleHull
BaseInternalDamage=$(LARGE_INTERNAL)
DamageEffect=Effects\InternalStructure_Hit\InternalStructure_Hit_C.data,.75
DamageMode=DestructionDamageMode
ParentEntityName=Joint_Base
@@ -0,0 +1,56 @@
!Include=Content\Defines\MissionLang.defines
[GameData]
Class=Mechwarrior4::FieldBase
//EyeSiteName=Site_eyepoint
DeathEntityResource=Vehicles\Field_Base_Destroyed\Field_Base_Destroyed.data
//Collision
SolidOBB=Field_Base_SOLID.obb
NameIndex=$(IDS_Field_Base)
HierarchicalOBB=Field_Base.obb
Collider=true
OBBCollides=true
CanBeShot=true
CanBeWalkedOn=false
//WalkThruFlag=NothingCanWalkThru
//Lighting
VertexLighting=yes
FaceLighting=yes
LookupLighting=yes
LightMapLighting=no
//effects
DestroyedEffectResource=Effects\Vehicle_Destruction\Vehicle_Destruction.data
//SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Secondary_Vehicle_Destruction.data
RepairEffectResource=Effects\field_base\field_base.data
//movement
MoveTypeFlag=TRACKMOVETYPE
MaxSpeed=20.0
MinSpeed=2.0
MaxReverseSpeed=-12.0
MinReverseSpeed=-1.0
FullStopTurnRate=90.0
TopSpeedTurnRate=45.0
Acceleration=8.0
Decceleration=12.0
OverDriveAccelerationMultiplier=1.5
OverDriveDeccelerationMultiplier=1.5
ReverseAccelerationMultiplier=0.8
ReverseDeccelerationMultiplier=0.8
//splash damage
SplashDamageAmount=5
SplashDamageRadius=6
SplashHeatAmount=0.5
@@ -0,0 +1,6 @@
[Field_Base]
Model=Field_Base.data
ExecutionState=NeverExecuteState
Armature=Field_Base.contents
DamageObjects=Field_Base.damage
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@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\base.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\crane.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\dooral.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\doorar.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\doorfl.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\doorfr.video
@@ -0,0 +1,6 @@
[gamedata]
Class=MechWarrior4::MWMover
[renderers]
VideoRenderer=armaturevideo\lift.video
@@ -0,0 +1,32 @@
[lightlod]
Type=ShapeComponent
Geometry=light.erf
[lightwatcher]
Type=AttributeWatcherOfInt
Attribute=IsDark
SimulationShouldExecute=1
[lightswitch]
Type=SwitchComponent
Input=LightWatcher
Child=LightLOD
[lod]
Type=ShapeComponent
Geometry=base.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=LightSwitch
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=crane.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=dooral.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=doorar.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=doorfl.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=doorfr.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=lift.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance
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