Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,15 @@
[GameData]
Class=Adept::Entity
SolidOBB=Field_Base_Destroyed_SOLID.OBB
Collider=false
CanBeShot=true
CanBeWalkedOn=false
OBBCollides=false
VertexLighting=yes
FaceLighting=yes
LookupLighting=no
LightMapLighting=no
[Renderers]
VideoRenderer=Field_Base_Destroyed.video
@@ -0,0 +1,4 @@
[Field_Base_Destroyed]
Model=Field_Base_Destroyed.data
ExecutionState=NeverExecuteState
@@ -0,0 +1,17 @@
[lod]
Type=ShapeComponent
Geometry=field_base_destroyed.erf
[watcher]
Type=AttributeWatcherOfInt
Attribute=VisualRepresentation
SimulationShouldExecute=1
[damageappearance]
Type=SwitchComponent
Input=Watcher
Child=LOD
[locator]
Child=DamageAppearance