Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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!include=Content\ShellScripts\MechLabHeaders.h
[GameData]
Class=MechWarrior4::ProjectileWeapon
ProjectileModelResource=Weapons\PPC\PPC.data
MuzzleFlashResource=Effects\PPC_Flare\PPC_Flare.data
TotalCritLocations=3
fireRate=0.5
SlotType=BeamSlot
ItemID=$(W_PPC)
InitialLinearAcceleration=0.000000 0.000000 0.000000
InitialLinearVelocity=0.000000 0.000000 2000.000000
MaxDistance=720.000000
NumFire=1.000000
TotalSlotsTaken=2
DamageAmount=1.000000
ReloadTime=6.000000
Heat=9.000000
Tonage=7.000000
TimeToAmmoBay=0.000000