Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
+83
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=BigCity
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=Content\Missions\bigcity\scripts\bigcity_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=Content\Missions\bigcity\scripts\bigcity_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=Content\Missions\bigcity\scripts\bigcity_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=Content\Missions\bigcity\scripts\bigcity_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=Content\Missions\bigcity\scripts\bigcity_ctf.abl
[scenarios]
BigCity1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\bigcity\scripts\bigcity_destruction.abl
}
BigCity2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\bigcity\scripts\bigcity_teamdestruction.abl
}
BigCity3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\bigcity\scripts\bigcity_attrition.abl
}
BigCity4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\bigcity\scripts\bigcity_teamattrition.abl
}
BigCity8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\bigcity\scripts\bigcity_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Cantina
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=content\missions\Cantina\scripts\Cantina_destruction.abl
type=$(CustomTeamDestruction)
Teams=8
Alignment=6
scriptname=content\missions\Cantina\scripts\Cantina_teamdestruction
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=content\missions\Cantina\scripts\Cantina_attrition.abl
type=$(CustomTeamAttrition)
Teams=8
Alignment=6
scriptname=content\missions\Cantina\scripts\Cantina_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=Content\Missions\cantina\scripts\cantina_ctf.abl
[scenarios]
Cantina1={
!preservecase=true
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\Cantina\scripts\Cantina_destruction.abl
}
Cantina2={
!preservecase=true
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Cantina\scripts\Cantina_teamdestruction.abl
}
Cantina3={
!preservecase=true
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Cantina\scripts\Cantina_attrition.abl
}
Cantina4={
!preservecase=true
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Cantina\scripts\Cantina_teamattrition.abl
}
Cantina8={
!preservecase=true
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\cantina\scripts\cantina_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=CantinaSiege
[ruleset]
type=$(CustomSiegeAssault)
team=2
alignment=2
scriptname=content\missions\CantinaSiege\scripts\CantinaSiege_siegeassault.abl
[scenarios]
CantinaSiege10={
[server]
ruleset=$(CustomSiegeAssault)
name=Red ATK/Blue DEF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\siege.txt
scriptname=Content\Missions\CantinaSiege\scripts\CantinaSiege_siegeassault.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=CentralPark
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=content\missions\centralpark\scripts\centralpark_destruction.abl
type=$(CustomTeamDestruction)
Teams=8
Alignment=6
scriptname=content\missions\centralpark\scripts\centralpark_teamdestruction
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=content\missions\centralpark\scripts\centralpark_attrition.abl
type=$(CustomTeamAttrition)
Teams=8
Alignment=6
scriptname=content\missions\centralpark\scripts\centralpark_teamattrition.abl
type=$(CustomKingOfTheHill)
Teams=1
Alignment=1
scriptname=content\missions\centralpark\scripts\centralpark_koth.abl
type=$(CustomTeamKingOfTheHill)
Teams=8
Alignment=6
scriptname=content\missions\centralpark\scripts\centralpark_tkoth.abl
type=$(CustomStealTheBacon)
Teams=1
Alignment=1
scriptname=content\missions\centralpark\scripts\centralpark_stb.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\centralpark\scripts\centralpark_mastertrial.abl
[scenarios]
CentralPark1={
!preservecase=true
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\centralpark\scripts\centralpark_destruction.abl
}
CentralPark2={
!preservecase=true
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\centralpark\scripts\centralpark_teamdestruction.abl
}
CentralPark3={
!preservecase=true
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\centralpark\scripts\centralpark_attrition.abl
}
CentralPark4={
!preservecase=true
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\centralpark\scripts\centralpark_teamattrition.abl
}
CentralPark5={
!preservecase=true
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\centralpark\scripts\centralpark_koth.abl
}
CentralPark6={
!preservecase=true
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\centralpark\scripts\centralpark_tkoth.abl
}
CentralPark7={
!preservecase=true
[server]
ruleset=$(CustomStealTheBacon)
name=STB
teamAllowed=0
teamcount=0
scenariotext=resource\missions\stb.txt
scriptname=content\missions\centralpark\scripts\centralpark_stb.abl
}
CentralPark9={
!preservecase=true
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\centralpark\scripts\centralpark_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Ferret&Seth
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Coliseum
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=Content\Missions\coliseum\scripts\coliseum_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=Content\Missions\coliseum\scripts\coliseum_teamdestruction.abl
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=Content\Missions\coliseum\scripts\coliseum_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=Content\Missions\coliseum\scripts\coliseum_teamattrition.abl
type=$(CustomCaptureTheFlag)
Teams=1
Alignment=1
scriptname=content\missions\coliseum\scripts\coliseum_ctf.abl
[scenarios]
Coliseum1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\coliseum\scripts\coliseum_destruction.abl
}
Coliseum2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\coliseum\scripts\coliseum_teamdestruction.abl
}
Coliseum3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\coliseum\scripts\coliseum_attrition.abl
}
Coliseum4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\coliseum\scripts\coliseum_teamattrition.abl
}
Coliseum8={
!preservecase=true
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=content\missions\coliseum\scripts\coliseum_ctf.abl
}
+97
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=DustBowl
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\dustbowl\scripts\dustbowl_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\dustbowl\scripts\dustbowl_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\dustbowl\scripts\dustbowl_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\dustbowl\scripts\dustbowl_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\dustbowl\scripts\dustbowl_koth.abl
type=$(CustomTeamKingOfTheHill)
team=8
alignment=6
scriptname=content\missions\dustbowl\scripts\dustbowl_tkoth.abl
[scenarios]
Dustbowl1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_destruction.abl
}
Dustbowl2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_teamdestruction.abl
}
Dustbowl3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_attrition.abl
}
Dustbowl4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_teamattrition.abl
}
Dustbowl5={
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_koth.abl
}
Dustbowl6={
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\dustbowl\scripts\dustbowl_tkoth.abl
}
+76
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Ferret&Seth
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Factory
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=Content\Missions\factory\scripts\factory_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=Content\Missions\factory\scripts\factory_teamdestruction.abl
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=Content\Missions\factory\scripts\factory_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=Content\Missions\factory\scripts\factory_teamattrition.abl
[scenarios]
Factory1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\factory\scripts\factory_destruction.abl
}
Factory2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\factory\scripts\factory_teamdestruction.abl
}
Factory3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\factory\scripts\factory_attrition.abl
}
Factory4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\factory\scripts\factory_teamattrition.abl
}
+132
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Frostbite
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\frostbite\scripts\frostbite_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\frostbite\scripts\frostbite_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\frostbite\scripts\frostbite_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\frostbite\scripts\frostbite_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\frostbite\scripts\frostbite_koth.abl
type=$(CustomTeamKingOfTheHill)
team=8
alignment=6
scriptname=content\missions\frostbite\scripts\frostbite_tkoth.abl
type=$(CustomStealTheBacon)
team=1
alignment=1
scriptname=content\missions\frostbite\scripts\frostbite_stb.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\frostbite\scripts\frostbite_ctf.abl
[scenarios]
Frostbite1={
!preservecase=true
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\frostbite\scripts\frostbite_destruction.abl
}
Frostbite2={
!preservecase=true
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\frostbite\scripts\frostbite_teamdestruction.abl
}
Frostbite3={
!preservecase=true
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\frostbite\scripts\frostbite_attrition.abl
}
Frostbite4={
!preservecase=true
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\frostbite\scripts\frostbite_teamattrition.abl
}
Frostbite5={
!preservecase=true
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\frostbite\scripts\frostbite_koth.abl
}
Frostbite6={
!preservecase=true
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\frostbite\scripts\frostbite_tkoth.abl
}
Frostbite7={
!preservecase=true
[server]
ruleset=$(CustomStealTheBacon)
name=STB
teamAllowed=0
teamcount=0
scenariotext=resource\missions\stb.txt
scriptname=content\missions\frostbite\scripts\frostbite_stb.abl
}
Frostbite8={
!preservecase=true
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=content\missions\frostbite\scripts\frostbite_ctf.abl
}
+124
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Al 'Scarab' Emerson
info=Standard Mission
link=www.virtualworld.com
longname=Freezer
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\Freezer\scripts\Freezer_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\Freezer\scripts\Freezer_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\Freezer\scripts\Freezer_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\Freezer\scripts\Freezer_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\Freezer\scripts\Freezer_koth.abl
type=$(CustomTeamKingOfTheHill)
team=8
alignment=6
scriptname=content\missions\Freezer\scripts\Freezer_tkoth.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\Freezer\scripts\Freezer_mastertrial.abl
[scenarios]
Freezer1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\Freezer\scripts\Freezer_destruction.abl
}
Freezer2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Freezer\scripts\Freezer_teamdestruction.abl
}
Freezer3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Freezer\scripts\Freezer_attrition.abl
}
Freezer4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Freezer\scripts\Freezer_teamattrition.abl
}
Freezer5={
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\Freezer\scripts\Freezer_koth.abl
}
Freezer6={
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\Freezer\scripts\Freezer_tkoth.abl
}
Freezer9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\Freezer\scripts\Freezer_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=GatorBait
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\gatorbait\scripts\gatorbait_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\gatorbait\scripts\gatorbait_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\gatorbait\scripts\gatorbait_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\gatorbait\scripts\gatorbait_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\gatorbait\scripts\gatorbait_koth.abl
type=$(CustomTeamKingOfTheHill)
team=8
alignment=6
scriptname=content\missions\gatorbait\scripts\gatorbait_tkoth.abl
type=$(CustomStealTheBacon)
team=1
alignment=1
scriptname=content\missions\gatorbait\scripts\gatorbait_stb.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\gatorbait\scripts\gatorbait_mastertrial.abl
[scenarios]
GatorBait1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_destruction.abl
}
GatorBait2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_teamdestruction.abl
}
GatorBait3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_attrition.abl
}
GatorBait4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_teamattrition.abl
}
GatorBait5={
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_koth.abl
}
GatorBait6={
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_tkoth.abl
}
GatorBait7={
[server]
ruleset=$(CustomStealTheBacon)
name=STB
teamAllowed=0
teamcount=0
scenariotext=resource\missions\stb.txt
scriptname=content\missions\gatorbait\scripts\gatorbait_stb.abl
}
GatorBait9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\gatorbait\scripts\gatorbait_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=GhostHighway
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\ghosthighway\scripts\ghosthighway_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\ghosthighway\scripts\ghosthighway_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\ghosthighway\scripts\ghosthighway_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\ghosthighway\scripts\ghosthighway_teamattrition.abl
type=$(CustomKingOfTheHill)
Teams=1
Alignment=1
scriptname=content\missions\ghosthighway\scripts\ghosthighway_koth.abl
type=$(CustomTeamKingOfTheHill)
Teams=8
Alignment=6
scriptname=content\missions\ghosthighway\scripts\ghosthighway_tkoth.abl
type=$(CustomStealTheBacon)
Teams=1
Alignment=1
scriptname=content\missions\ghosthighway\scripts\ghosthighway_stb.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\ghosthighway\scripts\ghosthighway_mastertrial.abl
[scenarios]
GhostHighway1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_destruction.abl
}
GhostHighway2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_teamdestruction.abl
}
GhostHighway3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_attrition.abl
}
GhostHighway4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_teamattrition.abl
}
GhostHighway5={
[server]
name=KotH
ruleset=$(CustomKingOfTheHill)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_koth.abl
}
GhostHighway6={
[server]
name=Team KotH
ruleset=$(CustomTeamKingOfTheHill)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_tkoth.abl
}
GhostHighway7={
[server]
name=STB
teamAllowed=0
teamcount=0
ruleset=$(CustomStealTheBacon)
scenariotext=resource\missions\stb.txt
scriptname=content\missions\ghosthighway\scripts\ghosthighway_stb.abl
}
GhostHighway9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\ghosthighway\scripts\ghosthighway_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=YourNameHere
info=Standard Mission
link=www.yourwebsite.com
longname=Grassland
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=Content\Missions\grassland\scripts\grassland_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=Content\Missions\grassland\scripts\grassland_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=Content\Missions\grassland\scripts\grassland_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=Content\Missions\grassland\scripts\grassland_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\grassland\scripts\grassland_koth.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\grassland\scripts\grassland_ctf.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\grassland\scripts\grassland_mastertrial.abl
[scenarios]
Grassland1={
[server]
name=Destruction
ruleset=$(CustomDestruction)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_destruction.abl
}
Grassland2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_teamdestruction.abl
}
Grassland3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_attrition.abl
}
Grassland4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_teamattrition.abl
}
Grassland5={
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\Grassland\scripts\Grassland_koth.abl
}
Grassland8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_ctf.abl
}
Grassland9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\Grassland\scripts\Grassland_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Bryan Mikulski/Michel Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=Hideaway
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_destruction.abl
type=$(CustomTeamDestruction)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_teamdestruction.abl
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_attrition.abl
type=$(CustomTeamAttrition)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_teamattrition.abl
type=$(CustomCaptureTheFlag)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_ctf.abl
type=$(CustomKingOfTheHill)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_koth.abl
type=$(CustomTeamKingOfTheHill)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_tkoth.abl
type=$(CustomStealTheBacon)
Teams=1
Alignment=1
scriptname=content\missions\hideaway\scripts\hideaway_stb.abl
[scenarios]
Hideaway1={
!preservecase=true
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\hideaway\scripts\hideaway_destruction.abl
}
Hideaway2={
!preservecase=true
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=content\missions\hideaway\scripts\hideaway_teamdestruction.abl
}
Hideaway3={
!preservecase=true
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\hideaway\scripts\hideaway_attrition.abl
}
Hideaway4={
!preservecase=true
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=content\missions\hideaway\scripts\hideaway_teamattrition.abl
}
Hideaway5={
!preservecase=true
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\hideaway\scripts\hideaway_koth.abl
}
Hideaway6={
!preservecase=true
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=2
scenariotext=resource\missions\koth.txt
scriptname=content\missions\hideaway\scripts\hideaway_tkoth.abl
}
Hideaway7={
!preservecase=true
[server]
ruleset=$(CustomStealTheBacon)
name=STB
teamAllowed=0
teamcount=0
scenariotext=resource\missions\stb.txt
scriptname=content\missions\hideaway\scripts\hideaway_stb.abl
}
Hideaway8={
!preservecase=true
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=content\missions\hideaway\scripts\hideaway_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=Hotplate
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\Hotplate\scripts\Hotplate_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\Hotplate\scripts\Hotplate_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\Hotplate\scripts\Hotplate_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\Hotplate\scripts\Hotplate_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\Hotplate\scripts\Hotplate_ctf.abl
type=$(CustomMasterTrial)
team=2
alignment=2
scriptname=Content\Missions\Hotplate\scripts\Hotplate_mastertrial.abl
[scenarios]
Hotplate1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\Hotplate\scripts\Hotplate_destruction.abl
}
Hotplate2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Hotplate\scripts\Hotplate_teamdestruction.abl
}
Hotplate3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Hotplate\scripts\Hotplate_attrition.abl
}
Hotplate4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Hotplate\scripts\Hotplate_teamattrition.abl
}
Hotplate8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\Hotplate\scripts\Hotplate_ctf.abl
}
Hotplate9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\Hotplate\scripts\Hotplate_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=InnerCity
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\innercity\scripts\innercity_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\innercity\scripts\innercity_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\innercity\scripts\innercity_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\innercity\scripts\innercity_teamattrition.abl
[scenarios]
InnerCity1={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\innercity\scripts\innercity_attrition.abl
}
InnerCity2={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\innercity\scripts\innercity_teamattrition.abl
}
InnerCity3={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\innercity\scripts\innercity_destruction.abl
}
InnerCity4={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\innercity\scripts\innercity_teamdestruction.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Ferret&Seth
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Jungle
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=Content\Missions\jungle\scripts\jungle_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=Content\Missions\jungle\scripts\jungle_teamdestruction.abl
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=Content\Missions\jungle\scripts\jungle_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=Content\Missions\jungle\scripts\jungle_teamattrition.abl
[scenarios]
jungle1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\jungle\scripts\jungle_destruction.abl
}
jungle2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=Content\Missions\jungle\scripts\jungle_teamdestruction.abl
}
jungle3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\jungle\scripts\jungle_attrition.abl
}
jungle4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=Content\Missions\jungle\scripts\jungle_teamattrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Lunacy
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\lunacy\scripts\lunacy_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\lunacy\scripts\lunacy_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\lunacy\scripts\lunacy_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\lunacy\scripts\lunacy_teamattrition.abl
[scenarios]
Lunacy1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\lunacy\scripts\lunacy_destruction.abl
}
Lunacy2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\lunacy\scripts\lunacy_teamdestruction.abl
}
Lunacy3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\lunacy\scripts\lunacy_attrition.abl
}
Lunacy4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\lunacy\scripts\lunacy_teamattrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=Nazca
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\Nazca\scripts\Nazca_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\Nazca\scripts\Nazca_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\Nazca\scripts\Nazca_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\Nazca\scripts\Nazca_teamattrition.abl
type=$(CustomKingOfTheHill)
team=1
alignment=1
scriptname=content\missions\Nazca\scripts\Nazca_koth.abl
type=$(CustomTeamKingOfTheHill)
team=8
alignment=6
scriptname=content\missions\Nazca\scripts\Nazca_tkoth.abl
type=$(CustomCaptureTheFlag)
team=4
alignment=4
scriptname=content\missions\Nazca\scripts\Nazca_ctf.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\Nazca\scripts\Nazca_mastertrial.abl
[scenarios]
Nazca1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\Nazca\scripts\Nazca_destruction.abl
}
Nazca2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Nazca\scripts\Nazca_teamdestruction.abl
}
Nazca3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Nazca\scripts\Nazca_attrition.abl
}
Nazca4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Nazca\scripts\Nazca_teamattrition.abl
}
Nazca5={
[server]
ruleset=$(CustomKingOfTheHill)
name=KotH
teamAllowed=0
teamcount=0
scenariotext=resource\missions\koth.txt
scriptname=content\missions\Nazca\scripts\Nazca_koth.abl
}
Nazca6={
[server]
ruleset=$(CustomTeamKingOfTheHill)
name=Team KotH
teamAllowed=1
teamcount=4
scenariotext=resource\missions\koth.txt
scriptname=content\missions\Nazca\scripts\Nazca_tkoth.abl
}
Nazca8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=4
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\Nazca\scripts\Nazca_ctf.abl
}
Nazca9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\Nazca\scripts\Nazca_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=PalaceGates
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\palacegates\scripts\palacegates_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\palacegates\scripts\palacegates_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\palacegates\scripts\palacegates_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\palacegates\scripts\palacegates_teamattrition.abl
[scenarios]
PGates1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\palacegates\scripts\palacegates_destruction.abl
}
PGates2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=content\missions\palacegates\scripts\palacegates_teamdestruction.abl
}
PGates3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\palacegates\scripts\palacegates_attrition.abl
}
PGates4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=content\missions\palacegates\scripts\palacegates_teamattrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=Peaks
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\Peaks\scripts\Peaks_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\Peaks\scripts\Peaks_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\Peaks\scripts\Peaks_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\Peaks\scripts\Peaks_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\Peaks\scripts\Peaks_ctf.abl
type=$(CustomMasterTrial)
team=8
alignment=6
scriptname=Content\Missions\Peaks\scripts\Peaks_mastertrial.abl
[scenarios]
Peaks1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\Peaks\scripts\Peaks_destruction.abl
}
Peaks2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Peaks\scripts\Peaks_teamdestruction.abl
}
Peaks3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Peaks\scripts\Peaks_attrition.abl
}
Peaks4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Peaks\scripts\Peaks_teamattrition.abl
}
Peaks8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\Peaks\scripts\Peaks_ctf.abl
}
Peaks9={
[server]
ruleset=$(CustomMasterTrial)
name=Master Trial
teamAllowed=1
teamcount=2
scenariotext=resource\missions\mt.txt
scriptname=Content\Missions\Peaks\scripts\Peaks_mastertrial.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=Reduex
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\Reduex\scripts\Reduex_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\Reduex\scripts\Reduex_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\Reduex\scripts\Reduex_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\Reduex\scripts\Reduex_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\Reduex\scripts\Reduex_ctf.abl
[scenarios]
Reduex1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\Reduex\scripts\Reduex_destruction.abl
}
Reduex2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\Reduex\scripts\Reduex_teamdestruction.abl
}
Reduex3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\Reduex\scripts\Reduex_attrition.abl
}
Reduex4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\Reduex\scripts\Reduex_teamattrition.abl
}
Reduex8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=4
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\Reduex\scripts\Reduex_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Standard Mission
link=www.virtualworld.com
longname=ReduexSiege
type=$(CustomSiegeAssault)
team=2
alignment=2
scriptname=content\missions\ReduexSiege\scripts\ReduexSiege_siegeassault1.abl
type=$(CustomSiegeAssault)
team=2
alignment=2
scriptname=content\missions\ReduexSiege\scripts\ReduexSiege_siegeassault2.abl
[scenarios]
ReduexSiege10={
[server]
ruleset=$(CustomSiegeAssault)
name=Blue ATK Mech Hangers
teamAllowed=1
teamcount=2
scenariotext=resource\missions\siege.txt
scriptname=Content\Missions\ReduexSiege\scripts\ReduexSiege_siegeassault1.abl
}
ReduexSiege11={
[server]
ruleset=$(CustomSiegeAssault)
name=Red ATK Mech Hangers
teamAllowed=1
teamcount=2
scenariotext=resource\missions\siege.txt
scriptname=Content\Missions\ReduexSiege\scripts\ReduexSiege_siegeassault2.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Ash/Firestorm
info=Standard Mission
link=www.virtualworld.com
longname=ScarabStronghold
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=1
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=1
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_teamattrition.abl
[scenarios]
ScarabStronghold1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_destruction.abl
}
ScarabStronghold2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_teamdestruction.abl
}
ScarabStronghold3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_attrition.abl
}
ScarabStronghold4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=content\missions\scarabstronghold\scripts\scarabstronghold_teamattrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=SnowJob
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\snowjob\scripts\snowjob_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\snowjob\scripts\snowjob_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\snowjob\scripts\snowjob_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\snowjob\scripts\snowjob_teamattrition.abl
[scenarios]
SnowJob1={
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\snowjob\scripts\snowjob_destruction.abl
}
SnowJob2={
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=2
scenariotext=resource\missions\des.txt
scriptname=content\missions\snowjob\scripts\snowjob_teamdestruction.abl
}
SnowJob3={
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\snowjob\scripts\snowjob_attrition.abl
}
SnowJob4={
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=2
scenariotext=resource\missions\att.txt
scriptname=content\missions\snowjob\scripts\snowjob_teamattrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Flambe'
info=Standard Mission
link=none yet
longname=StormCanyon
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\StormCanyon\scripts\StormCanyon_destruction.abl
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\StormCanyon\scripts\StormCanyon_teamdestruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\StormCanyon\scripts\StormCanyon_attrition.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\StormCanyon\scripts\StormCanyon_teamattrition.abl
type=$(CustomCaptureTheFlag)
team=2
alignment=2
scriptname=content\missions\StormCanyon\scripts\StormCanyon_ctf.abl
[scenarios]
StormCanyon1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\StormCanyon\scripts\StormCanyon_destruction.abl
}
StormCanyon2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\StormCanyon\scripts\StormCanyon_teamdestruction.abl
}
StormCanyon3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\StormCanyon\scripts\StormCanyon_attrition.abl
}
StormCanyon4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\StormCanyon\scripts\StormCanyon_teamattrition.abl
}
StormCanyon8={
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=Content\Missions\StormCanyon\scripts\StormCanyon_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance
info=Siege Assault Mission
link=www.virtualworld.com
longname=StormCanyonSiege
type=$(CustomSiegeAssault)
team=2
alignment=2
scriptname=content\missions\StormCanyon\scripts\StormCanyon_siegeassault1.abl
type=$(CustomSiegeAssault)
team=2
alignment=2
scriptname=content\missions\StormCanyon\scripts\StormCanyon_siegeassault2.abl
[scenarios]
StormCanyon10={
[server]
ruleset=$(CustomSiegeAssault)
name=Blue ATK Research Buildings
teamAllowed=1
teamcount=2
scenariotext=resource\missions\siege.txt
scriptname=Content\Missions\StormCanyonSiege\scripts\StormCanyon_siegeassault1.abl
}
StormCanyon11={
[server]
ruleset=$(CustomSiegeAssault)
name=Red ATK Mech Hangers
teamAllowed=1
teamcount=2
scenariotext=resource\missions\siege.txt
scriptname=Content\Missions\StormCanyonSiege\scripts\StormCanyon_siegeassault2.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Microsoft
info=Standard Mission
link=www.microsoft.com/games/mechwarrior4
longname=Timberline
[ruleset]
type=$(CustomDestruction)
Teams=1
Alignment=1
scriptname=content\missions\timberline\scripts\timberline_destuction.abl
type=$(CustomTeamDestruction)
Teams=8
Alignment=1
scriptname=content\missions\timberline\scripts\timberline_teamdestruction.abl
type=$(CustomAttrition)
Teams=1
Alignment=1
scriptname=content\missions\timberline\scripts\timberline_attrition.abl
type=$(CustomTeamAttrition)
Teams=8
Alignment=1
scriptname=content\missions\timberline\scripts\timberline_teamattrition.abl
type=$(CustomCaptureTheFlag)
Teams=2
Alignment=1
scriptname=content\missions\timberline\scripts\timberline_ctf.abl
[scenarios]
Timberline1={
!preservecase=true
[server]
ruleset=$(CustomDestruction)
name=Destruction
teamAllowed=0
teamcount=0
scenariotext=resource\missions\des.txt
scriptname=content\missions\timberline\scripts\timberline_destruction.abl
}
Timberline2={
!preservecase=true
[server]
ruleset=$(CustomTeamDestruction)
name=Team Destruction
teamAllowed=1
teamcount=4
scenariotext=resource\missions\des.txt
scriptname=content\missions\timberline\scripts\timberline_teamdestruction.abl
}
Timberline3={
!preservecase=true
[server]
ruleset=$(CustomAttrition)
name=Attrition
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\timberline\scripts\timberline_attrition.abl
}
Timberline4={
!preservecase=true
[server]
ruleset=$(CustomTeamAttrition)
name=Team Attrition
teamAllowed=1
teamcount=4
scenariotext=resource\missions\att.txt
scriptname=content\missions\timberline\scripts\timberline_teamattrition.abl
}
Timberline8={
!preservecase=true
[server]
ruleset=$(CustomCaptureTheFlag)
name=CTF
teamAllowed=1
teamcount=2
scenariotext=resource\missions\ctf.txt
scriptname=content\missions\timberline\scripts\timberline_ctf.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance/Rick 'Darklord' Belovsky
info=Standard Mission
link=www.virtualworld.com
longname=TribeIncursion
[ruleset]
type=$(CustomDestruction)
team=1
alignment=1
scriptname=content\missions\tribeincursion\scripts\tribeincursion_destruction.abl
type=$(CustomAttrition)
team=1
alignment=1
scriptname=content\missions\tribeincursion\scripts\tribeincursion_attrition.abl
[scenarios]
tribeincursion1={
[server]
name=Destruction
teamAllowed=0
teamcount=0
ruleset=$(CustomDestruction)
scenariotext=resource\missions\des.txt
scriptname=content\missions\tribeincursion\scripts\tribeincursion_destruction.abl
}
tribeincursion3={
[server]
name=Attrition
ruleset=$(CustomAttrition)
teamAllowed=0
teamcount=0
scenariotext=resource\missions\att.txt
scriptname=content\missions\tribeincursion\scripts\tribeincursion_attrition.abl
}
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!include=Content\GameTypes.h
!preservecase=true
[info]
author=Michel 'Firestorm' Lowrance/Rick 'Darklord' Belovsky
info=Standard Mission
link=www.virtualworld.com
longname=TribeIncursionMission
[ruleset]
type=$(CustomTeamDestruction)
team=8
alignment=6
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamdestruction.abl
type=$(CustomTeamAttrition)
team=8
alignment=6
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamattrition.abl
[scenarios]
tribeincursion2={
[server]
name=Team Destruction
ruleset=$(CustomTeamDestruction)
teamAllowed=1
teamcount=3
scenariotext=resource\missions\des.txt
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamdestruction.abl
}
tribeincursion4={
[server]
name=Team Attrition
ruleset=$(CustomTeamAttrition)
teamAllowed=1
teamcount=3
scenariotext=resource\missions\att.txt
scriptname=content\missions\tribeincursionmission\scripts\tribeincursionmission_teamattrition.abl
}
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Attrition
---------
Like Destruction, but points are awarded by damage dealt, not just kills.
Point of damage inflicted on opponent...+1
Destroying enemy weapon...+50
Destroying enemy 'Mech...+500 + Tonnage Bonus
Tonnage bonus for kills...(target tonnage - attacker tonnage) x5 = bonus (if negative number, then it's 0)
Point of self-inflicted damage...-1
Destroying own weapon...-50
Destroying own 'Mech...-500
Killing teammate...-500
Note that the score losses are generally only for self-inflicted damage. Being killed by another player only adds to their score, it doesn't hurt yours.
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Siege Assault - Cantina Siege
-------------------
Red Team attacking Base buildings
There are two teams in this game:
The Blue Team's goal is to defend the base.
The Red Team's goal is to destroy the Base.
The longer the Blue Team defends their base the more points they get.
Whenever the a objective building is attacked or destroyed there is a beep sound.
When the base has been destroyed a Horn will sound.
Destroying enemy 'Mech...+25
Red Team bonus for destroyed Blue Base building...+250
Blue Team scores every thirty seconds their Base buildings stays alive (after 90 sec.)...+50 per buildings
Red Team scores every thirty seconds after a building has been destroyed...+50 per buildings
Destroying own 'Mech...-50
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Capture The Flag
----------------
There is one Flag for every team in the game, located in the center of the team's base. Enemy flags must be returned to the player's base to get points.
If the flag-bearer shuts down or is destroyed, the flag is ejected. If the Flag is not picked up within 30sec, it teleports back to its owners' base.
When the flag is captured (brought into the 100m circle around the flag area in an enemy base), points are awarded, and the flag returns to its base. A message "<TEAM> captured <TEAM>'s flag!" appears.
Each capture is worth 1000 points.
Kills are worth 25 points.
Teammate kills are -50 points.
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Destruction
-----------
As simple as it gets.
Each kill is worth 1 point.
Teammate kills are worth -1 point.
Suicides are -2 points.
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Escort
- - -
Protect your VIP!
Teams:
Team 1 - Blue Escorts
Team 2 - Red Escorts
Team 3 - Blue VIP (max 35t)
Team 4 - Red VIP (max 35t)
Scoring:
VIP:
1st Score Zone 1000pts
2nd SZ 2000
3 4000
4 8000
...doubling every time...
Escorts:
Killing enemy 'Mech 100
Killing teammate -100
Killing enemy VIP 500
Killing own VIP -1000
Suicides -100
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King of the Hill
----------------
The "hill" is an area marked by a beacon or building in the center of the map, and extends in a 100-meter radius around it.
A "hill" icon plays in the player's HUD when they are on the hill.
Players get 1 point per second on hill if it's contested.
Players get 5 points per second uncontested.
Kills are not worth any points (though they'll certainly buy you time!).
The hill is "contested" when more than one team is on the hill.
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Master Trial
---------
Kill two (2) Masters, and survive the Third.
Masters get 1 Life.
Candidate gets 2 lives.
7 min Mission.
Random Map & Conditions.
Candidate Chooses Mech after Map revealed.
Masters take the same Mech as the Candidate.
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