Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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#include "Content\\ShellScripts\\stddefs.h"
#include "Content\\ShellScripts\\buttons.script"
#include "Content\\ShellScripts\\ErrorScreen.script"
main
{
GUI_CREATE
{
object s_Screen = o_ErrorScreen
object i_cursor=s_cursor
s_Screen.error_header = $$MessageBoxTitle$$
s_Screen.error_message = $$MessageBoxMessage$$
initialize(s_Screen)
activate(s_Screen)
}
GUI_INIT
{
}
GUI_DESTROY
{
}
GUI_MAILBOX
{
script_end
}
}
s_cursor
{
GUI_CREATE
{
pane p_pointer = GPATH "mouse_pointer.tga"
alphamode(p_pointer) = am_alpha_alphainvalpha
origin(p_pointer) = 0, 0
location.z = 900
}
GUI_DRAW
{
render p_pointer, mouse.x, mouse.y
}
}