Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,937 @@
#include "Content\\ShellScripts\\stddefs.h"
#include "Content\\ShellScripts\\listboxes.script"
#include "Content\\ShellScripts\\mc_listboxes.script"
#include "Content\\ShellScripts\\buttons.script"
#include "Content\\ShellScripts\\common_shell.script"
#include "Content\\ShellScripts\\ShellFunctionHeaders.hpp"
main
{
GUI_CREATE
{
font3d gFont3d = FPATH "verdana10reg.d3f"
pane background = GPATH "serverstatbackground.tga"
object i_cursor=s_cursor
object mbutton[5]
mbutton[0] = s_text3dglowbutton
mbutton[0].textcolor = 0xffffffff
mbutton[0].textsize = 1
mbutton[0].id = 0
mbutton[0].text = "Verbose"
mbutton[0].location = 300 - (mbutton[0].twidth/2), 4, 5
mbutton[0].twidth = 60
mbutton[0].region = 0,0 to 75,20
mbutton[1] = s_text3dglowbutton
mbutton[1].textcolor = 0xffffffff
mbutton[1].textsize = 1
mbutton[1].id = 1
mbutton[1].location = 380 - (mbutton[1].twidth/2), 4, 5
mbutton[1].text = "Small"
mbutton[1].twidth = 60
mbutton[1].region = 0,0 to 75,20
int first_half = true
mbutton[2] = s_text3dglowbutton
mbutton[2].textcolor = 0xffffffff
mbutton[2].textsize = 1
mbutton[2].id = 1
mbutton[2].location = 480 - (mbutton[1].twidth/2), 4, 5
mbutton[2].text = "0-15"
mbutton[2].twidth = 60
mbutton[2].region = 0,0 to 75,20
mbutton[3] = s_text3dglowbutton
mbutton[3].textcolor = 0xffffffff
mbutton[3].textsize = 1
mbutton[3].id = 1
mbutton[3].location = 560 - (mbutton[1].twidth/2), 4, 5
mbutton[3].text = "16-31"
mbutton[3].twidth = 60
mbutton[3].region = 0,0 to 75,20
mbutton[4] = s_text3dglowbutton
mbutton[4].textcolor = 0xffffffff
mbutton[4].textsize = 1
mbutton[4].id = 1
mbutton[4].location = 720 - (mbutton[1].twidth/2), 50, 5
mbutton[4].text = "Exit"
mbutton[4].twidth = 140
mbutton[4].region = 0,0 to 75,20
object o_draw_object = drawtimer
focus(o_draw_object)
}
GUI_MAILBOX
{
if (sender == mbutton[0])
{
o_draw_object.draw_mode = 0
}
if (sender == mbutton[1])
{
o_draw_object.draw_mode = 1
}
if (sender == mbutton[2])
{
first_half = true
}
if (sender == mbutton[3])
{
first_half = false
}
if (sender == mbutton[4])
{
callback($$Shell_CallbackHandler$$, ShellExitDedicatedServer)
unfocus
//script_end "ServerStat.script"
}
}
}
drawtimer
{
GUI_CREATE
{
int draw_mode = 0
int draw_count = 0
string game_name
string mission_name
callback($$GetCurrentMissionName$$,mission_name)
callback($$GetCurrentGameName$$,game_name)
int color_count = 16
int color_chart[color_count]
color_chart[0] = 0xffe59b18
color_chart[1] = 0xfffbda38
color_chart[2] = 0xff2e1ad1
color_chart[3] = 0xffe40d11
color_chart[4] = 0xffacfdf8
color_chart[5] = 0xff299b38
color_chart[6] = 0xffe5c06a
color_chart[7] = 0xffb89ad0
color_chart[8] = 0xffffafaf
color_chart[9] = 0xff8000ff
color_chart[10] = 0xff98e11e
color_chart[11] = 0xffff80c0
color_chart[12] = 0xffacfdf8
color_chart[13] = 0xff299b38
color_chart[14] = 0xffe5c06a
color_chart[15] = 0xffb89ad0
int stat_count
stat_count = callback($$GetStatisticsCount$$)
int server_player = -1
}
GUI_DRAW
{
int dirty = callback($$ServerStatsDirty$$)
if (dirty)
{
if (draw_count == 0)
draw_count = 3
}
//we have to draw every frame
if (draw_count)
{
draw_count--
if (draw_mode == 0)
{
//----------------------------------------
// Draw the background
//----------------------------------------
location = 0,0,-10
render background,location
//----------------------------------------
// Calculate the drawing scale
//----------------------------------------
int server_max_bps = callback($$ServerStatsScale$$)
int client_max_bps = callback($$ClientStatsScale$$)
//----------------------------------------
// Draw the GameName
//----------------------------------------
print3d_attributes = gFont3d, 0xfffe8000, 1,0,1,0,0
print3d_position = 15,7
print3d "GameName : "
print3d_attributes = gFont3d, 0xff00fe00, 1,0,1,0,0
print3d_position = 80,7
print3d game_name
print3d_attributes = gFont3d, 0xfffe8000, 1,0,1,0,0
print3d_position = 175,7
print3d "Mission : "
print3d_attributes = gFont3d, 0xff00fe00, 1,0,1,0,0
print3d_position = 215,7
print3d mission_name
//----------------------------------------
// Draw the Time
//----------------------------------------
string time
callback($$GetGameTime$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 640,7
print3d time
callback($$GetRealTime$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 690,7
print3d time
callback($$GetRealDate$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 750,7
print3d time
//----------------------------------------
// Draw the Stat Bars
//----------------------------------------
int i
int j
int valid_player
string player_name
string temp_name
int x
int y
int x2
int y2
x = 10
y = 45
x2 = 640
y2 = y+35
//----------------------------------------
// Draw the Server Bar
//----------------------------------------
//make a frame
//in background
//setpencolor(0xffffffff)
//drawrect x,y to x2,y2
x = x+1
y = y+1
x2 = x2-1
y2 = y2-1
//in background
//setpencolor(0xff000000)
//drawrect x,y to x2,y2
int total_server_bps = 0
int bps
float percentage_of_total
int temp
string kbps_text
//----------------------------------------
// Draw the Server Bar Stats
//----------------------------------------
for (i = 0; i < stat_count; i++)
{
bps = callback($$GetStatisticbps$$,i,server_player)
total_server_bps = total_server_bps + bps
percentage_of_total = bps / server_max_bps
if (bps > 0)
{
percentage_of_total = 630.0 * percentage_of_total
x2 = x + percentage_of_total
setpencolor(color_chart[i])
drawrect x,y to x2,y2
x = x2
}
}
//----------------------------------------
// Draw the Server Bar Numbers
//----------------------------------------
bps = callback($$GetPlayersbps$$,server_player)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 645, 45
print3d kbps_text
bps = callback($$GetPlayersOutgoingPacketsPerSecond$$,server_player)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 645, 57
print3d kbps_text
bps = callback($$GetPlayersIncommingPacketsPerSecond$$,server_player)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 645, 69
print3d kbps_text
//----------------------------------------
// Draw the Client Scale and Server Scale
//----------------------------------------
kbps_text = conv$(server_max_bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 605, 33
print3d kbps_text
kbps_text = conv$(client_max_bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 605, 98
print3d kbps_text
//----------------------------------------
// Draw the Players
//----------------------------------------
int player_count = callback($$GetPlayerCount$$)
int offset_index = 0
int real_player_count = 0
int draw_half = true
for(i=0;i<player_count;i++)
{
if (first_half)
{
if (real_player_count < 16)
draw_half = true
else
draw_half = false
offset_index = real_player_count
}
else
{
if (real_player_count >= 16)
draw_half = true
else
draw_half = false
offset_index = real_player_count - 15
}
if (draw_half)
{
//----------------------------------------
// Draw the player boxes
//----------------------------------------
x = 75
y = 110 + (offset_index * 25)
x2 = 640
y2 = y + 22
//in background
//setpencolor(0xffffffff)
//drawrect x,y to x2,y2
x = x+1
y = y+1
x2 = x2-1
y2 = y2-1
//in background
//setpencolor(0xff000000)
//drawrect x,y to x2,y2
//----------------------------------------
// Draw the player name
//----------------------------------------
valid_player = callback($$IsPlayerValid$$,i)
if (valid_player)
{
callback($$GetPlayerName$$,i,temp_name)
player_name = conv$(i) ":" temp_name
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 5, y+1
print3d player_name
//----------------------------------------
// Draw the Player Bar Stats
//----------------------------------------
for (j = 0; j < stat_count; j++)
{
bps = callback($$GetStatisticbps$$,j,i)
percentage_of_total = bps / client_max_bps
if (bps > 0)
{
percentage_of_total = 565.0 * percentage_of_total
x2 = x + percentage_of_total
setpencolor(color_chart[j])
drawrect x,y to x2,y2
x = x2
}
}
// draw the player numbers....
bps = callback($$GetPlayersbps$$,i)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 645,y+2
print3d kbps_text
bps = callback($$GetPlayerPing$$,i)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 700,y+2
print3d kbps_text
bps = callback($$GetPlayersIncommingPacketsPerSecond$$,i)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 750,y+2
print3d kbps_text
bps = callback($$GetPlayersOutgoingPacketsPerSecond$$,i)
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 775,y+2
print3d kbps_text
real_player_count++
}
}
}
//----------------------------------------
// Draw the Bottom Statistic Chart
//----------------------------------------
int current_stat
int row
int column
string stat_name
int bps_text
float percentage
for (column = 0; column < 4; column++)
{
for (row = 0; row < 4; row++)
{
if (current_stat < stat_count)
{
callback($$GetStatisticName$$,current_stat,stat_name)
setpencolor(color_chart[current_stat])
x = 10 + (column * 200)
y = 520 + (row * 20)
x2 = x + 15
y2 = y + 15
drawrect x,y to x2,y2
x = x + 17
y = y + 3
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d stat_name
//------------------------------------
// print stat kbps
//------------------------------------
bps = callback($$GetStatisticbps$$,current_stat,server_player)
x = x + 65
kbps_text = conv$(bps)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d kbps_text
// figure out the percentage...
if (total_server_bps != 0)
{
percentage = bps / total_server_bps
percentage = percentage * 100
}
else
{
percentage = 0
}
x = x + 60
kbps_text = conv$(percentage)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d kbps_text
}
else
{
stat_name = "-------"
setpencolor(0xff646464)
x = 10 + (column * 200)
y = 520 + (row * 20)
x2 = x + 15
y2 = y + 15
drawrect x,y to x2,y2
x = x + 17
y = y + 3
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d stat_name
//------------------------------------
// print stat kbps
//------------------------------------
bps = callback($$GetStatisticbps$$,current_stat,server_player)
x = x + 65
kbps_text = "0"
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d kbps_text
x = x + 60
kbps_text = "0"
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = x,y
print3d kbps_text
}
current_stat++
}
}
callback($$ServerCleanDirtyFlag$$)
} //if (draw_mode == 1)
else
{
setpencolor(0xff000000)
drawrect 0,0 to 800,600
//----------------------------------------
// Draw the GameName
//----------------------------------------
print3d_attributes = gFont3d, 0xfffe8000, 1,0,1,0,0
print3d_position = 15,7
print3d "GameName : "
print3d_attributes = gFont3d, 0xff00fe00, 1,0,1,0,0
print3d_position = 80,7
print3d game_name
print3d_attributes = gFont3d, 0xfffe8000, 1,0,1,0,0
print3d_position = 175,7
print3d "Mission : "
print3d_attributes = gFont3d, 0xff00fe00, 1,0,1,0,0
print3d_position = 215,7
print3d mission_name
//----------------------------------------
// Draw the Time
//----------------------------------------
string time
callback($$GetGameTime$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 640,7
print3d time
callback($$GetRealTime$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 690,7
print3d time
callback($$GetRealDate$$,time)
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
print3d_position = 750,7
print3d time
//----------------------------------------
// Draw the labels
//----------------------------------------
print3d_attributes = gFont3d, 0xffffffff, 1,0,1,0,0
int name_x = 5
int pps_in_x = 100
int pps_out_x = 150
int header_in_x = 200
int header_out_x = 250
int packet_in_x = 300
int packet_out_x = 350
int total_in_x = 400
int total_out_x = 450
int total_all_x = 500
int current_y = 100
print3d_position = name_x,current_y
print3d "Name"
print3d_position = pps_in_x,current_y
print3d "I-PPS"
print3d_position = pps_out_x,current_y
print3d "O-PPS"
print3d_position = header_in_x,current_y
print3d "I-HDR"
print3d_position = header_out_x,current_y
print3d "0-HDR"
print3d_position = packet_in_x,current_y
print3d "I-DATA"
print3d_position = packet_out_x,current_y
print3d "O-DATA"
print3d_position = total_in_x,current_y
print3d "I-TOTAL"
print3d_position = total_out_x,current_y
print3d "O-TOTAL"
print3d_position = total_all_x,current_y
print3d "A-TOTAL"
int header_in_stat = 0
int header_out_stat = 1
int total_data_in_stat = stat_count+2
int total_data_out_stat = stat_count+3
current_y += 20
//----------------------------------------
// Draw the Server Numbers
//----------------------------------------
string text_temp
int temp
print3d_position = name_x, current_y
print3d "Server"
int total_in = 0
int total_out = 0
int total = 0
temp = callback($$GetPlayersIncommingPacketsPerSecond$$,server_player)
text_temp = conv$(temp)
print3d_position = pps_in_x, current_y
print3d text_temp
temp = callback($$GetPlayersOutgoingPacketsPerSecond$$,server_player)
text_temp = conv$(temp)
print3d_position = pps_out_x, current_y
print3d text_temp
temp = callback($$GetStatisticbps$$,header_in_stat,server_player)
text_temp = conv$(temp)
print3d_position = header_in_x, current_y
print3d text_temp
total_in += temp
temp = callback($$GetStatisticbps$$,header_out_stat,server_player)
text_temp = conv$(temp)
print3d_position = header_out_x, current_y
print3d text_temp
total_out += temp
temp = callback($$GetStatisticbps$$,total_data_in_stat,server_player)
text_temp = conv$(temp)
print3d_position = packet_in_x, current_y
print3d text_temp
total_in += temp
temp = callback($$GetStatisticbps$$,total_data_out_stat,server_player)
text_temp = conv$(temp)
print3d_position = packet_out_x, current_y
print3d text_temp
total_out += temp
total = total_in + total_out
text_temp = conv$(total_in)
print3d_position = total_in_x, current_y
print3d text_temp
text_temp = conv$(total_out)
print3d_position = total_out_x, current_y
print3d text_temp
text_temp = conv$(total)
print3d_position = total_all_x, current_y
print3d text_temp
current_y += 20
//----------------------------------------
// Draw the Player Numbers
//----------------------------------------
int i
int player_count = callback($$GetPlayerCount$$)
int real_player_count = 0
string player_name
int valid_player
int offset_index = 0
int draw_half = true
for(i=0;i<player_count;i++)
{
if (first_half)
{
if (real_player_count < 16)
draw_half = true
else
draw_half = false
offset_index = real_player_count
}
else
{
if (real_player_count >= 16)
draw_half = true
else
draw_half = false
offset_index = real_player_count - 15
}
if (draw_half)
{
valid_player = callback($$IsPlayerValid$$,i)
if (valid_player)
{
callback($$GetPlayerName$$,i,text_temp)
player_name = conv$(i) ":" text_temp
print3d_position = name_x, current_y
print3d player_name
if (valid_player)
{
total_in = 0
total_out = 0
total = 0
temp = callback($$GetPlayersIncommingPacketsPerSecond$$,i)
text_temp = conv$(temp)
print3d_position = pps_in_x, current_y
print3d text_temp
temp = callback($$GetPlayersOutgoingPacketsPerSecond$$,i)
text_temp = conv$(temp)
print3d_position = pps_out_x, current_y
print3d text_temp
temp = callback($$GetStatisticbps$$,header_in_stat,i)
text_temp = conv$(temp)
print3d_position = header_in_x, current_y
print3d text_temp
total_in += temp
temp = callback($$GetStatisticbps$$,header_out_stat,i)
text_temp = conv$(temp)
print3d_position = header_out_x, current_y
print3d text_temp
total_out += temp
temp = callback($$GetStatisticbps$$,total_data_in_stat,i)
text_temp = conv$(temp)
print3d_position = packet_in_x, current_y
print3d text_temp
total_in += temp
temp = callback($$GetStatisticbps$$,total_data_out_stat,i)
text_temp = conv$(temp)
print3d_position = packet_out_x, current_y
print3d text_temp
total_out += temp
total = total_in + total_out
text_temp = conv$(total_in)
print3d_position = total_in_x, current_y
print3d text_temp
text_temp = conv$(total_out)
print3d_position = total_out_x, current_y
print3d text_temp
text_temp = conv$(total)
print3d_position = total_all_x, current_y
print3d text_temp
}
current_y += 20
}
}
real_player_count++
}
} // else if (draw_mode == 0)
} // if (draw_count)
}//GUI DRAW
}//object
s_cursor
{
GUI_CREATE
{
pane p_pointer = GPATH "mouse_pointer.tga"
alphamode(p_pointer) = am_alpha_alphainvalpha
origin(p_pointer) = 0, 0
location.z = 255
}
GUI_DRAW
{
render p_pointer, mouse.x, mouse.y
}
}