Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
@@ -0,0 +1,18 @@
HKCR
{
ATL.Registrar = s 'Registrar Class'
{
CLSID = s '{44EC053A-400F-11D0-9DCD-00A0C90391D3}'
}
NoRemove CLSID
{
ForceRemove {44EC053A-400F-11D0-9DCD-00A0C90391D3} = s 'Registrar Class'
{
ProgID = s 'ATL.Registrar'
InprocServer32 = s '%MODULE%'
{
val ThreadingModel = s 'Both'
}
}
}
}