Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// cstdlib standard header
#if _MSC_VER > 1000
#pragma once
#endif
#ifndef _CSTDLIB_
#define _CSTDLIB_
#ifdef _STD_USING
#undef _STD_USING
#include <stdlib.h>
#define _STD_USING
#else
#include <stdlib.h>
#endif /* _STD_USING */
#endif /* _CSTDLIB */
/*
* Copyright (c) 1994 by P.J. Plauger. ALL RIGHTS RESERVED.
* Consult your license regarding permissions and restrictions.
*/