Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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//+---------------------------------------------------------------------------
//
// Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.
//
// Contents: INet SDK merged IDL
//
//----------------------------------------------------------------------------
cpp_quote("//=--------------------------------------------------------------------------=")
cpp_quote("// INetSDK.h")
cpp_quote("//=--------------------------------------------------------------------------=")
cpp_quote("// (C) Copyright 1995 - 1998 Microsoft Corporation. All Rights Reserved.")
cpp_quote("//")
cpp_quote("// THIS CODE AND INFORMATION IS PROVIDED \"AS IS\" WITHOUT WARRANTY OF")
cpp_quote("// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO")
cpp_quote("// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A")
cpp_quote("// PARTICULAR PURPOSE.")
cpp_quote("//=--------------------------------------------------------------------------=")
cpp_quote("")
cpp_quote("#pragma comment(lib,\"uuid.lib\")")
cpp_quote("")
cpp_quote("//--------------------------------------------------------------------------")
cpp_quote("// ActiveX SDK Merged IDL.")
cpp_quote("")
import "comcat.idl";
import "ocidl.idl";
import "docobj.idl";
import "hlink.idl";
import "urlmon.idl";