Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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/*--------------------------------------------------------------------------
ODBCVer.h -- ODBC Version info
--------------------------------------------------------------------------*/
// Includes ----------------------------------------------------------------
#ifndef WIN32
#include <ver.h> // Version defines
#endif
// Constants ---------------------------------------------------------------
#define VER_FILEVERSION 02,65,02,01
#define VER_FILEVERSION_STR " 2.65.0201\0"
#define VER_PRODUCTVERSION 02,65,02,01
#define VER_PRODUCTVERSION_STR " 2.65.0201\0"
#define VER_FILEFLAGSMASK (VS_FF_DEBUG | VS_FF_PRERELEASE)
#ifdef DEBUG
#define VER_FILEFLAGS (VS_FF_DEBUG)
#else
#define VER_FILEFLAGS (0)
#endif
#ifdef WIN32
#define VER_FILEOS VOS_NT_WINDOWS32
#else
#define VER_FILEOS VOS_DOS_WINDOWS16
#endif
#define VER_COMPANYNAME_STR "Microsoft Corporation\0"
#define VER_PRODUCTNAME_STR "Microsoft SQL Server\0"
#define VER_LEGALCOPYRIGHT_STR "Copyright \251 Microsoft Corporation 1990-1996\0"