Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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/*++
Copyright 1990 - 1998 Microsoft Corporation
Module Name:
poppack.h
Abstract:
This file turns packing of structures off. (That is, it enables
automatic alignment of structure fields.) An include file is needed
because various compilers do this in different ways.
poppack.h is the complement to pshpack?.h. An inclusion of poppack.h
MUST ALWAYS be preceded by an inclusion of one of pshpack?.h, in one-to-one
correspondence.
For Microsoft compatible compilers, this file uses the pop option
to the pack pragma so that it can restore the previous saved by the
pshpack?.h include file.
--*/
#if ! (defined(lint) || defined(_lint) || defined(RC_INVOKED))
#if ( _MSC_VER >= 800 ) || defined(_PUSHPOP_SUPPORTED)
#pragma warning(disable:4103)
#if !(defined( MIDL_PASS )) || defined( __midl )
#pragma pack(pop)
#else
#pragma pack()
#endif
#else
#pragma pack()
#endif
#endif // ! (defined(lint) || defined(_lint) || defined(RC_INVOKED))