Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
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//==========================================================================;
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (c) 1992 - 1996 Microsoft Corporation. All Rights Reserved.
//
//--------------------------------------------------------------------------;
// ActiveMovie interface definitions
import "unknwn.idl";
import "objidl.idl"; // for IPersist (IFilter's root)
// core interfaces
#include "axcore.idl"
// extended, ActiveMovie-only interfaces
#include "axextend.idl"
// ActiveMovie-only sample plug-in distributor interface
#include "IAMovie.idl"
#include "devenum.idl"
// application interfaces for DVD
#include "dvdif.idl"