Initial full mirror of c:\VWE (source + assets + toolchain + outputs) via Git LFS

Complete disaster-recovery snapshot: engine/game source, game data assets,
VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive.
Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false,
no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
This commit is contained in:
Cyd
2026-06-24 21:28:16 -05:00
commit 2b8ca921cb
66341 changed files with 7923174 additions and 0 deletions
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// --vsopcsid.h------------------------------------------------------------------
//
// Defines the class and interface identifiers for the Virtual Stream On Property
// interface..
//
// Identifiers defined:
//
// IID_IEDKVirtualStreamOnProperty
//
// Copyright (C) Microsoft Corp., 1986-1996. All rights reserved.
//
// ----------------------------------------------------------------------------
#ifndef _VSOPCSID_H
#define _VSOPCSID_H
// Buffered Stream on property interface identifier.
DEFINE_GUID(IID_IEDKVirtualStreamOnProperty, 0x5BCA8A70L, 0xC2BA, 0x11CE, 0x86, 0xE6, 0x00, 0xAA, 0x00, 0x4A, 0xC5, 0xC1);
#endif // !defined(_VSOPCSID_H)