From 2f176310810813a0c70c71f802af9dc7f907ae5d Mon Sep 17 00:00:00 2001 From: Cyd Date: Thu, 2 Jul 2026 13:04:45 -0500 Subject: [PATCH] FS507D asset recovery, ConLobby V5.0.7Df promotion, mechlab New-Mech crash fix FS507D_20161015 release analysis wrap-up (drop itself is gitignored; art-review folder kept local for review): - Recovered the only assets our tree lacked: 13 hsh HUD/radar/mech bmps and the two 5.07D lobby decals (decal_46/47.tga, extracted from release props.mw4 via a ported gos_LZDecompress). - ResourceImagePool.cpp: missing-texture placeholder is now LAB_ONLY (editor keeps degraded mode); Release restores the original fatal STOP. Release + Profile rebuilt, 0 errors. Console script reconciled: - ConLobby.script.new ("BattleTech Console V5.0.7Df", newest revision anywhere) promoted to Content\ShellScripts\ConLobby.script; .new removed; stale loose deploy copy removed. Verified in-game (console title shows V5.0.7Df). - Corrected CLAUDE.md: the release never "renamed" the console to ComputerPlayer.script -- the resource packer stores script contents under alphabetically skewed entry names (runtime resolves the same pairing). Packer quirks documented (stale entry carry-forward on incremental builds, name/content skew in directory sweeps). Mechlab bug fix (first FireStorm bug hunt): - New-Mech dialog showed blank rows for Wolfhound/Zeus and crashed (KERNELBASE read AV) when creating a Zeus. Root cause: newmech in chassis.script created its Type droplist without setting $$m_listBoxSize$$, so capacity defaulted to 60 while 65 chassis were written in -- OOB script-array writes. Fixed by sizing the list from $$m_chassisCount$$. Latent stock-MW4 bug armed when the FireStorm roster passed 60 chassis. Verified: Zeus variant creates cleanly. props.mw4 fully repacked (decals + promoted console + mechlab fix, junk .new/.org entries gone); game deploy refreshed at MW4\. Gitignore: FS507D drop and player-created MW4\Resource\Variants. Co-Authored-By: Claude Fable 5 --- .gitignore | 6 + CLAUDE.md | 101 + .../Libraries/GameOS/Profile/gameos.idb | 2 +- .../Libraries/GameOS/Release/gameos.idb | 2 +- .../Profile/gameplatformnomain.idb | 4 +- .../Release/gameplatformnomain.idb | 2 +- .../Libraries/gosscript/Profile/gosscript.idb | 2 +- .../Libraries/gosscript/Release/gosscript.idb | 2 +- Gameleap/code/Launcher/Profile/vc60.idb | 2 +- Gameleap/code/Launcher/Release/vc60.idb | 2 +- Gameleap/code/ctcls/Profile/vc60.idb | 2 +- Gameleap/code/ctcls/Release/vc60.idb | 2 +- Gameleap/code/mw4/Code/MW4/Profile/vc60.idb | 2 +- Gameleap/code/mw4/Code/MW4/Release/vc60.idb | 2 +- .../Code/MW4Application/Profile/MW4pro.map | 33712 ++++++++-------- .../mw4/Code/MW4Application/Profile/vc60.idb | 2 +- .../mw4/Code/MW4Application/Release/MW4.map | 29518 +++++++------- .../mw4/Code/MW4Application/Release/vc60.idb | 2 +- .../code/mw4/Code/MissionLang/DEBUG/vc60.idb | 2 +- .../mw4/Code/MissionLang/Release/vc60.idb | 2 +- .../mw4/Code/mw4dedicatedui/Profile/vc60.idb | 2 +- .../mw4/Code/mw4dedicatedui/Release/vc60.idb | 2 +- .../code/mw4/Code/mw4print/Release/vc60.idb | 2 +- .../Adept/Profile/ResourceImagePool.obj | 2 +- .../code/mw4/Libraries/Adept/Profile/vc60.idb | 2 +- .../code/mw4/Libraries/Adept/Profile/vc60.pdb | 2 +- .../Adept/Release/ResourceImagePool.obj | 4 +- .../code/mw4/Libraries/Adept/Release/vc60.idb | 2 +- .../mw4/Libraries/Adept/ResourceImagePool.cpp | 8 +- .../mw4/Libraries/Compost/Profile/vc60.idb | 2 +- .../mw4/Libraries/Compost/Release/vc60.idb | 2 +- .../elementrenderer/Profile/vc60.idb | 2 +- .../elementrenderer/Release/vc60.idb | 2 +- .../code/mw4/Libraries/gosFX/Profile/vc60.idb | 2 +- .../code/mw4/Libraries/gosFX/Release/vc60.idb | 2 +- .../mw4/Libraries/imagelib/Profile/vc60.idb | 2 +- .../mw4/Libraries/imagelib/Release/vc60.idb | 2 +- .../code/mw4/Libraries/mlr/Profile/vc60.idb | 2 +- .../code/mw4/Libraries/mlr/Release/vc60.idb | 2 +- .../mw4/Libraries/server/Profile/vc60.idb | 2 +- .../mw4/Libraries/server/Release/vc60.idb | 2 +- .../code/mw4/Libraries/stlport/stlport.plg | 3354 +- .../code/mw4/Libraries/stuff/Profile/vc60.idb | 2 +- .../code/mw4/Libraries/stuff/Release/vc60.idb | 2 +- .../mw4/Tools/autoconfig/Profile/vc60.idb | 2 +- .../mw4/Tools/autoconfig/Release/vc60.idb | 2 +- Gameleap/code/pro.bin/Adept.lib | 2 +- Gameleap/code/pro.bin/Launcher.exe | 4 +- Gameleap/code/pro.bin/Launcher.pdb | 2 +- Gameleap/code/pro.bin/autoconfig.exe | 2 +- Gameleap/code/pro.bin/autoconfig.ilk | 4 +- Gameleap/code/rel.bin/Adept.lib | 4 +- Gameleap/code/rel.bin/MW4.exe | 2 +- Gameleap/code/rel.bin/MW4pro.exe | 4 +- .../mw4/Content/ShellScripts/ConLobby.script | 552 +- .../Content/ShellScripts/ConLobby.script.new | 4105 -- .../Multiplayer/LobbyDecals/decal_46.tga | 3 + .../Multiplayer/LobbyDecals/decal_47.tga | 3 + .../ShellScripts/MechBay/chassis.script | 7 +- Gameleap/mw4/MW4pro.exe | 4 +- Gameleap/mw4/MissionLang.dll | 2 +- Gameleap/mw4/Resource/props.dep | Bin 1479784 -> 1479888 bytes Gameleap/mw4/Resource/props.mw4 | 4 +- Gameleap/mw4/ScriptStrings.dll | 2 +- Gameleap/mw4/ctcls.dll | 2 +- Gameleap/mw4/hsh/Mechs/behemoth.bmp | 3 + Gameleap/mw4/hsh/Mechs/black hawk.bmp | 3 + Gameleap/mw4/hsh/Mechs/longbow.bmp | 3 + Gameleap/mw4/hsh/Mechs/solitare.bmp | 3 + Gameleap/mw4/hsh/Mechs/victor.bmp | 3 + Gameleap/mw4/hsh/decals/decal_46.bmp | 3 + Gameleap/mw4/hsh/decals/decal_47.bmp | 3 + Gameleap/mw4/hsh/hud/assassin2.bmp | 3 + Gameleap/mw4/hsh/hud/behemoth.bmp | 3 + Gameleap/mw4/hsh/hud/behemothii.bmp | 3 + Gameleap/mw4/hsh/radar/hud/assassin2.bmp | 3 + Gameleap/mw4/hsh/radar/hud/behemoth.bmp | 3 + Gameleap/mw4/hsh/radar/hud/behemothii.bmp | 3 + MW4/Content/shellscripts/ConLobby.script | 4105 -- MW4/Launcher.exe | 4 +- MW4/MW4.exe | 2 +- MW4/MW4pro.exe | 4 +- MW4/MissionLang.dll | 2 +- MW4/Resource/props.dep | Bin 1479784 -> 1479888 bytes MW4/Resource/props.mw4 | 4 +- MW4/ScriptStrings.dll | 2 +- MW4/autoconfig.exe | 2 +- MW4/ctcls.dll | 2 +- MW4/hsh/Mechs/behemoth.bmp | 3 + MW4/hsh/Mechs/black hawk.bmp | 3 + MW4/hsh/Mechs/longbow.bmp | 3 + MW4/hsh/Mechs/solitare.bmp | 3 + MW4/hsh/Mechs/victor.bmp | 3 + MW4/hsh/decals/decal_46.bmp | 3 + MW4/hsh/decals/decal_47.bmp | 3 + MW4/hsh/hud/assassin2.bmp | 3 + MW4/hsh/hud/behemoth.bmp | 3 + MW4/hsh/hud/behemothii.bmp | 3 + MW4/hsh/radar/hud/assassin2.bmp | 3 + MW4/hsh/radar/hud/behemoth.bmp | 3 + MW4/hsh/radar/hud/behemothii.bmp | 3 + MW4/mw4print.exe | 2 +- build-env/build_pro_20260702.log | 3 + build-env/build_rel_20260702.log | 3 + build-env/build_relink_profile_20260701.log | 14 + build-env/build_relink_release_20260701.log | 10 + build-env/deploy_20260702.log | Bin 0 -> 9522 bytes build-env/deploy_20260702b.log | Bin 0 -> 9524 bytes 108 files changed, 32230 insertions(+), 43498 deletions(-) delete mode 100644 Gameleap/mw4/Content/ShellScripts/ConLobby.script.new create mode 100644 Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_46.tga create mode 100644 Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_47.tga create mode 100644 Gameleap/mw4/hsh/Mechs/behemoth.bmp create mode 100644 Gameleap/mw4/hsh/Mechs/black hawk.bmp create mode 100644 Gameleap/mw4/hsh/Mechs/longbow.bmp create mode 100644 Gameleap/mw4/hsh/Mechs/solitare.bmp create mode 100644 Gameleap/mw4/hsh/Mechs/victor.bmp create mode 100644 Gameleap/mw4/hsh/decals/decal_46.bmp create mode 100644 Gameleap/mw4/hsh/decals/decal_47.bmp create mode 100644 Gameleap/mw4/hsh/hud/assassin2.bmp create mode 100644 Gameleap/mw4/hsh/hud/behemoth.bmp create mode 100644 Gameleap/mw4/hsh/hud/behemothii.bmp create mode 100644 Gameleap/mw4/hsh/radar/hud/assassin2.bmp create mode 100644 Gameleap/mw4/hsh/radar/hud/behemoth.bmp create mode 100644 Gameleap/mw4/hsh/radar/hud/behemothii.bmp delete mode 100644 MW4/Content/shellscripts/ConLobby.script create mode 100644 MW4/hsh/Mechs/behemoth.bmp create mode 100644 MW4/hsh/Mechs/black hawk.bmp create mode 100644 MW4/hsh/Mechs/longbow.bmp create mode 100644 MW4/hsh/Mechs/solitare.bmp create mode 100644 MW4/hsh/Mechs/victor.bmp create mode 100644 MW4/hsh/decals/decal_46.bmp create mode 100644 MW4/hsh/decals/decal_47.bmp create mode 100644 MW4/hsh/hud/assassin2.bmp create mode 100644 MW4/hsh/hud/behemoth.bmp create mode 100644 MW4/hsh/hud/behemothii.bmp create mode 100644 MW4/hsh/radar/hud/assassin2.bmp create mode 100644 MW4/hsh/radar/hud/behemoth.bmp create mode 100644 MW4/hsh/radar/hud/behemothii.bmp create mode 100644 build-env/build_pro_20260702.log create mode 100644 build-env/build_rel_20260702.log create mode 100644 build-env/build_relink_profile_20260701.log create mode 100644 build-env/build_relink_release_20260701.log create mode 100644 build-env/deploy_20260702.log create mode 100644 build-env/deploy_20260702b.log diff --git a/.gitignore b/.gitignore index 8ff3ec7c..a69b17dd 100644 --- a/.gitignore +++ b/.gitignore @@ -9,3 +9,9 @@ # run-firestorm skill screenshots (may capture the operator's desktop -- never mirror) .claude/skills/run-firestorm/shots/ + +# FS507D_20161015: later FireStorm release drop, kept local for analysis -- not part of the mirror +FS507D_20161015/ + +# player-created mechlab variants in the game deploy (local test/play data, per-machine) +MW4/Resource/Variants/ diff --git a/CLAUDE.md b/CLAUDE.md index 4b3da304..641f1325 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -285,6 +285,22 @@ Key facts: source assets under `Content\`. Output: `resource\*.mw4` + `*.dep` (incremental via `.dep` timestamps + content version). Needs the full ~4.6 GB `Content\` source tree. +### ⚠️ Resource packer quirks (discovered 2026-07-02, ConLobby promotion) +1. **Incremental rebuilds carry forward stale entries.** A package rebuild re-packs only + entries the `.dep` flags as changed and copies the rest — including entries whose SOURCE + FILES WERE DELETED (they are never dropped) — from the previous `.mw4`. Per-entry FILETIME + in the directory = when that entry was last (re)packed, not the source mtime. **To pick up + deletions/renames, force a full repack: delete `resource\.mw4` + `.dep`, then run + `build-env\build-resources.ps1`.** Also: `Copy-Item` preserves the source mtime, so a + promoted/copied file can look OLDER than the package and be skipped — touch it (or full-repack). +2. **Script entry names are alphabetically skewed vs their contents** (in `directory=` sweeps, + e.g. props' `content\shellscripts`): e.g. entry `ConLobby.script` holds CreatePilotModal-like + text, entry `ConLobbyMission.script` holds `GUNStatus.script` (byte-identical), and our 140 KB + console (source `ConLobby.script`) lands under entry `ComputerPlayer.script` — IDENTICAL skew + in the 2016 release props.mw4, which shipped and worked. The runtime evidently resolves names + through the same pairing, so packages are self-consistent in-game; only extraction tools see + "swapped" names. Don't "fix" packed name mismatches by editing sources — verify in-game. + ## ✅ STEP 6: Editor (`MW4GameEd2`) builds — DONE (with a 1-line source fix) - Target `MW4GameEd2 - Win32 Release` -> **`rel.bin\MW4Ed2.exe`** (3,973,120 bytes, 0 errors). MFC app (`Use_MFC 6`); needs `mfc42.dll` (present in deployment) at runtime. Profile config @@ -518,6 +534,91 @@ etc.), default loadout in `.subsystems`; 2D HUD/MFD bmps load loose from `hsh\`; needs MW4.exe rebuild + resource repack + redeploy. `Finished HUDS from J&J\` = pending MFD/ radar art for ~13 chassis. +## 📋 Reference: FS507D_20161015 release drop analyzed (2026-07-01) +`FS507D_20161015\` (repo root, **gitignored** — not part of the mirror) = a later shipped +LAN-center release of this game (postinstall.bat maps per-machine 10.0.0.x IPs; Mumble refs). +**2026-07-02: release contents DELETED (user holds the zip archive); only +`FS507D_20161015\art-review\` remains** — 800 side-by-side pairs (`*.RELEASE.*` vs `*.OURS.*`, +flattened paths, `manifest.tsv`) of art whose CONTENT differs from our sources, awaiting the +user's review: `DIMS-DIFFER\` 451 (structurally different, e.g. 3state button strips grew +110×105→110×180, btfconsole.tga 800×600 vs 112×112), `PIXELS-DIFFER\` 280 (same format, +repainted), `HSH\` 69 (loose hsh bmps beyond pure depth-reduction; 91 8bpp-reductions of our +24bpp sources excluded). ALL packaged art diffs are shell-UI art (`shellscripts\graphics\**`, +`mechbay\graphics\**`, lobby skins/decals/mechicons) — zero world/mech texture diffs; the +release = a 5.07D UI-art refresh + the ComputerPlayer console script. (Extraction note: +6,469 map/mission-package texture entries are 4-byte cross-package reference stubs, not art.) +Findings vs our tree: +- **Binaries are a 2016 rebuild of (essentially) our source.** Release `MW4.exe` linked + 2016-10-04, Launcher/MissionLang/ScriptStrings/ctcls 2014, but `mw4pro.exe` is the ORIGINAL + 2009-06-14 build, byte-size-identical to our rebuild. `__TIMESTAMP__` banner in MW4.exe: + ours `Sun Jun 14 01:45:57 2009` vs release `02:45:57` = same MWApplication.cpp within a DST + hour. Full strings-diff of the exes: all meaningful strings present on BOTH sides (incl. + `BiggieSizeIt`/`RuleBook`, which our `VehicleInterface.cpp` has). **No evidence of missing + source.** +- **✅ Degraded-mode placeholder patch made LAB-only (2026-07-02).** Our rebuilt game exe used + to contain the `01AACA1.tga` placeholder (Adept links into the game); release was clean. + `ResourceImagePool.cpp` now: `#ifdef LAB_ONLY` placeholder (editor keeps degraded mode), + `#else` original `STOP(("Texture %s could not be found!"))`. Release+Profile rebuilt (0 err), + verified placeholder gone from `rel.bin\MW4.exe` / present in `MW4pro.exe`; both deployed + to `C:\VWE\firestorm\MW4`. +- **✅ `hsh\` mech art synced from release (2026-07-02).** Release hsh was NEWER than our dev + tree and matches OUR SOURCE'S names (`huddamage.cpp` wants `hud\assassin2/behemoth/ + behemothii`...). Copied the 13 missing files into `Gameleap\mw4\hsh` + deploy (hud/radar + assassin2+behemoth+behemothii, Mechs behemoth/black hawk/longbow/solitare/victor, decals + 46/47); `Mechs\black hawk.bmp`+`solitare.bmp` upgraded to our 24bpp twins (blackhawk/ + solitaire renames). Did NOT overwrite the ~158 existing bmps that "differ": release ships + 8bpp palette reductions of our 24bpp sources (deploy-mw4.ps1 reduces at deploy anyway). +- **resource .mw4 detail (via `.dep`/package name-set parsing, 2026-07-02):** entry SETS are + identical for core/textures/all 26 maps/all 29 missions (maps byte-identical ±2B; mission + payload drift of ±0.1-33KB = ABL/notation re-serialization, not content). All 29 `.nfo` + byte-identical. **Only real packing deltas, both in props.mw4:** (1) release packs + `shellscripts\graphics\multiplayer\lobbydecals\decal_46.tga`+`decal_47.tga` — ✅ RECOVERED + 2026-07-02: decoded the #VBD container (dir records = [len][name][FILETIME][origSize] + [storedSize][offset]; payload base = dword@0x0C) + ported `gos_LZDecompress` (FileIO.cpp:1693 + — LZW, 9→12-bit LSB-first codes, 256=clear/257=EOF/dict@258) and extracted both TGAs into + `Content\ShellScripts\graphics\multiplayer\lobbydecals\` (32×32 32bpp, verified: exact RLE/ + size/footer + rendered; 46=radiation emblem, 47="331" crest). Next resource repack picks + them up and closes the props.mw4 gap; + (2) OUR props.mw4 sweeps in junk `ConLobby.script.new`/`.script.org` backup files from + `Content\ShellScripts\` (harmless but shippable-junk; note `.script.new` carries MSL ADD + MECH markers — review before deleting/moving). Release ships user missions s1s1-s1s3 + (.nfo+.tga only, no .mw4 — campaign coop redirects per missionnames.tbl). +- **✅ FULL extraction of every release .mw4/.dep done (2026-07-02)** → + `FS507D_20161015\extracted\\...` (~1.3 GB, 60+ packages, 0 decode failures; extractor = + the ported gos_LZDecompress + #VBD directory parser; raw-vs-LZ rule per Database.cpp:451: + stored==orig → raw). +- **✅ Completeness audit (2026-07-02): NOTHING else in the release is absent from our tree.** + Mapped all ~42k extracted package entries (23,649 unique base source paths after stripping + `{GameModel}`/`{hint}`/`[page]` qualifiers) against the dev tree by path + whole-tree + filename index: the only release-assets we lacked were the 13 hsh bmps + 2 lobby decal + TGAs (recovered) and the JPP console-script revision (superseded by our ConLobby.script.new). + Residuals: mission root-page pseudo-entries (not files) + 34 `{CampaignInterfacePlug}` + records = compiled campaign-screen metadata whose `.Campaign` sources we have. (Caveat: + audit is by existence, not content equality — release re-saved some shared files, e.g. + decal_00.tga pixels differ.) +- **The FireStorm console script in the release sits under the package entry name + `shellscripts\ComputerPlayer.script`** (138,990 B, title "BattleTech Console V5.07.D") — the + release's `ConLobby.script` ENTRY holds a 6,551 B copy of an old CreatePilotModal. + **2026-07-02 CORRECTION: nobody renamed anything — this is the packer's name↔content skew** + (see "Resource packer quirks" below): the console SOURCE file in the 5.07D tree was + ConLobby.script all along, same as ours; the packer stores script contents under alphabetically + shifted entry names, and the runtime reproduces the same pairing, so it works in-game and only + looks swapped to extraction tools. **Console script genealogy (oldest→newest):** + dev `ConLobby.script` ("V5.07", 138,544 B) → release console ("V5.07.D", + +29 lines: JPP's decal-dropdown feature adding decals 46=BKG/47=FSA, MAX_DECAL_COUNT 17→20) + → dev `ConLobby.script.new` ("V5.0.7Df", 140,532 B, changelog "06/19/18 AVB": includes the + JPP decal work PLUS ROWFIELD_TYPE_*/MAIL_SLOTTYPE_* slot framework + tab stops). **Our + `.new` is the newest console revision anywhere** — the release only added what .new already + contains. ✅ **RECONCILED 2026-07-02:** `.new` promoted to `Content\ShellScripts\ConLobby.script` + (140,532 B), `.new` file removed, stale loose deploy copy `MW4\Content\shellscripts\ConLobby.script` + removed (release also ships no loose copy), props.mw4 fully repacked + redeployed. Verified + in-game: console title shows "BattleTech Console V5.0.7Df". +- **Release-only config:** `options-game.ini` enables `hardwaremixing=true`, `BiggieSizeIt=1`, + `RuleBook=1` (our inis don't); ctcl inis use 10.0.0.x (ours 200.0.0.x) + `c:\games\MW4` paths. +- **Release drops all Movies** (~310 MB) and the loose `content\shellscripts\conlobby.script` + (both deploys load shell scripts from props.mw4; ours ships that one loose 140 KB script — + check whether a loose script shadows the packed one). + ## 📋 Reference: adding a new map/mission (documented 2026-07-01) Full workflow in **`ADDING-A-MAP.md`** (repo root). Key facts: unlike mechs, NO code changes / positional arrays / exe rebuild — maps+missions are discovered by enumeration. Map (terrain) = diff --git a/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb b/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb index 4e646395..b595fe71 100644 --- a/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb +++ b/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e183744d9958339ef620a2e3629bd5bfd44cc5c2252b6d56ce9c8e3baad13882 +oid sha256:030bd97f625b0e0c25271bf87d6118c434f704a3ec3711e65656e0c696d57461 size 254976 diff --git a/Gameleap/code/CoreTech/Libraries/GameOS/Release/gameos.idb b/Gameleap/code/CoreTech/Libraries/GameOS/Release/gameos.idb index f8f21541..a56059a7 100644 --- a/Gameleap/code/CoreTech/Libraries/GameOS/Release/gameos.idb +++ b/Gameleap/code/CoreTech/Libraries/GameOS/Release/gameos.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:dc33e19fdbb873aa5750fe71e293b67bae2fe56ea18be9363fca230ce3891029 +oid 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a/Gameleap/code/CoreTech/Libraries/GamePlatformNoMain/Release/gameplatformnomain.idb +++ b/Gameleap/code/CoreTech/Libraries/GamePlatformNoMain/Release/gameplatformnomain.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:c27f87067b7028a7d0062e19415c90ce560961bd22b274a3846a4658c1445d99 +oid sha256:197e71c25ce2ceb181f4cde9942922462cad848724497279319aaf6929ae88ca size 33792 diff --git a/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb b/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb index f7402664..b556aedb 100644 --- a/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb +++ b/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:ce2c51c5337926b02a9077d0580a95355e51adcf345ce32bd66371fd0c298246 +oid sha256:517dc62614dc2d9c6703a27bae6dbebbe472e0db2af097fcceb35a57c6f7856f size 74752 diff --git 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??2TableItem@TableList@Browse@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??2FieldItem@TableList@Browse@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??2GameList@Browse@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??2ZonePing@CZonePing@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??_UCMTListNode@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??2GameExtraData@GameList@Browse@@SGPAXI@Z 0044fb40 f GameOS:zping.obj + 0001:0004eb40 ??2CMTListNode@@SGPAXI@Z 0044fb40 f GameOS:zping.obj 0001:0004eb60 ??3ExtraData@TableList@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj - 0001:0004eb60 ??3CMTListNode@@SGXPAX@Z 0044fb60 f GameOS:zping.obj 0001:0004eb60 ??3ZonePing@CZonePing@@SGXPAX@Z 0044fb60 f GameOS:zping.obj - 0001:0004eb60 ??3TableList@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj - 0001:0004eb60 ??_VZonePing@CZonePing@@SGXPAX@Z 0044fb60 f GameOS:zping.obj 0001:0004eb60 ??3GameExtraData@GameList@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj + 0001:0004eb60 ??3CMTListNode@@SGXPAX@Z 0044fb60 f GameOS:zping.obj + 0001:0004eb60 ??_VCMTListNode@@SGXPAX@Z 0044fb60 f GameOS:zping.obj + 0001:0004eb60 ??_VZonePing@CZonePing@@SGXPAX@Z 0044fb60 f GameOS:zping.obj + 0001:0004eb60 ??3TableList@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj 0001:0004eb60 ??3IndexedTableView@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj + 0001:0004eb60 ??3GameList@Browse@@SGXPAX@Z 0044fb60 f GameOS:zping.obj 0001:0004eb80 ?UpdateCursor@@YGXXZ 0044fb80 f GameOS:WinProc.obj 0001:0004ec20 ?GameOSWinProc@@YGJPAUHWND__@@IIJ@Z 0044fc20 f GameOS:WinProc.obj 0001:0004f9a0 ?SoundRendererInstall@@YGXH@Z 004509a0 f GameOS:Sound Renderer.obj @@ -1512,10 +1512,10 @@ 0001:000504b0 ?DSEnumProc@@YGHPAU_GUID@@PBD1PAX@Z 004514b0 f GameOS:Sound Renderer.obj 0001:000506d0 ?SoundRendererFF@@YGXN@Z 004516d0 f GameOS:Sound Renderer.obj 0001:00050a20 ?IsValidSoundResource@@YG_NPAUSoundResource@@@Z 00451a20 f GameOS:Sound Renderer.obj - 0001:00050a80 ?Head@?$LinkedListIterator@PAUSoundResource@@@@QAEPAUSoundResource@@XZ 00451a80 f i GameOS:Sound Renderer.obj 0001:00050a80 ?Head@?$LinkedListIterator@PAUgos_Video@@@@QAEPAUgos_Video@@XZ 00451a80 f i GameOS:Sound Renderer.obj - 0001:00050ac0 ?Del@?$LinkedList@PAUgos_Video@@@@QAEXPAUgos_Video@@@Z 00451ac0 f i GameOS:Sound Renderer.obj + 0001:00050a80 ?Head@?$LinkedListIterator@PAUSoundResource@@@@QAEPAUSoundResource@@XZ 00451a80 f i GameOS:Sound Renderer.obj 0001:00050ac0 ?Del@?$LinkedList@PAUSoundResource@@@@QAEXPAUSoundResource@@@Z 00451ac0 f i GameOS:Sound Renderer.obj + 0001:00050ac0 ?Del@?$LinkedList@PAUgos_Video@@@@QAEXPAUgos_Video@@@Z 00451ac0 f i GameOS:Sound Renderer.obj 0001:00050bb0 ?VideoManagerInstall@@YGXXZ 00451bb0 f GameOS:VideoPlayback.obj 0001:00050bd0 ?VideoManagerRestore@@YGXXZ 00451bd0 f GameOS:VideoPlayback.obj 0001:00050c20 ?VideoManagerRelease@@YGXXZ 00451c20 f GameOS:VideoPlayback.obj @@ -1543,14 +1543,14 @@ 0001:00052b20 ?VideoManagerFF@@YGXN@Z 00453b20 f 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?NGStatsSetPlayerId@@YGXPAD0@Z 0046c510 f GameOS:nglog_mark.obj - 0001:0006b570 ?MD5SecurityCheckStart@@YGXXZ 0046c570 f GameOS:nglog_mark.obj 0001:0006b570 ?MD5SecurityCheckStop@@YGXXZ 0046c570 f GameOS:nglog_mark.obj + 0001:0006b570 ?MD5SecurityCheckStart@@YGXXZ 0046c570 f GameOS:nglog_mark.obj 0001:0006b580 ?MD5Init@@YGXPAUMD5_CTX@@@Z 0046c580 f GameOS:nglog_mark.obj 0001:0006b5d0 ?MD5Update@@YGXPAUMD5_CTX@@PAEI@Z 0046c5d0 f GameOS:nglog_mark.obj 0001:0006b6d0 ?MD5Final@@YGXQAEPAUMD5_CTX@@@Z 0046c6d0 f GameOS:nglog_mark.obj @@ -2182,8 +2182,8 @@ 0001:00099550 ??0RAIDFIELD@@QAE@PADH@Z 0049a550 f GameOS:Raid.obj 0001:000995d0 ??1RAIDFIELD@@UAE@XZ 0049a5d0 f GameOS:Raid.obj 0001:00099640 ??0CGOSRaid@@QAE@XZ 0049a640 f GameOS:Raid.obj - 0001:00099660 ??_ECGOSRaid@@UAEPAXI@Z 0049a660 f i GameOS:Raid.obj 0001:00099660 ??_GCGOSRaid@@UAEPAXI@Z 0049a660 f i GameOS:Raid.obj + 0001:00099660 ??_ECGOSRaid@@UAEPAXI@Z 0049a660 f i GameOS:Raid.obj 0001:00099690 ??1CGOSRaid@@UAE@XZ 0049a690 f 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??0MLRLookUpLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 004d90c0 f MLR:MLRLookUpLight.obj 0001:000d8200 ??0MLRLookUpLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 004d9200 f MLR:MLRLookUpLight.obj 0001:000d8390 ??1MLRLookUpLight@MidLevelRenderer@@UAE@XZ 004d9390 f MLR:MLRLookUpLight.obj @@ -3298,8 +3298,8 @@ 0001:000d8790 ?SetLightToShapeMatrix@MLRLookUpLight@MidLevelRenderer@@UAEXABVLinearMatrix4D@Stuff@@@Z 004d9790 f MLR:MLRLookUpLight.obj 0001:000d8940 ?LightVertex@MLRLookUpLight@MidLevelRenderer@@UAEXABUMLRVertexData@2@@Z 004d9940 f MLR:MLRLookUpLight.obj 0001:000d8bb0 ?LightCenter@MLRLookUpLight@MidLevelRenderer@@UAEXAAVRGBAColor@Stuff@@@Z 004d9bb0 f MLR:MLRLookUpLight.obj - 0001:000d8dd0 ?GetLightType@MLRLookUpLight@MidLevelRenderer@@UAE?AW4LightType@MLRLight@2@XZ 004d9dd0 f i MLR:MLRLookUpLight.obj 0001:000d8dd0 ?GetTableArray@Path@MechWarrior4@@UAEHXZ 004d9dd0 f i MLR:MLRLookUpLight.obj + 0001:000d8dd0 ?GetLightType@MLRLookUpLight@MidLevelRenderer@@UAE?AW4LightType@MLRLight@2@XZ 004d9dd0 f i MLR:MLRLookUpLight.obj 0001:000d8de0 ?InitializeClass@MLR_I_L_DeT_TMesh@MidLevelRenderer@@SAXXZ 004d9de0 f MLR:MLR_I_L_DeT_TMesh.obj 0001:000d8e80 ?TerminateClass@MLR_I_L_DeT_TMesh@MidLevelRenderer@@SAXXZ 004d9e80 f MLR:MLR_I_L_DeT_TMesh.obj 0001:000d8ef0 ??0MLR_I_L_DeT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004d9ef0 f MLR:MLR_I_L_DeT_TMesh.obj @@ -3332,8 +3332,8 @@ 0001:000e05f0 ?InitializeClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 004e15f0 f MLR:MLR_I_L_DT_TMesh.obj 0001:000e0690 ?TerminateClass@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAXXZ 004e1690 f MLR:MLR_I_L_DT_TMesh.obj 0001:000e0700 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004e1700 f MLR:MLR_I_L_DT_TMesh.obj - 0001:000e07c0 ??_EMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e17c0 f i MLR:MLR_I_L_DT_TMesh.obj 0001:000e07c0 ??_GMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e17c0 f i MLR:MLR_I_L_DT_TMesh.obj + 0001:000e07c0 ??_EMLR_I_L_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e17c0 f i MLR:MLR_I_L_DT_TMesh.obj 0001:000e07e0 ??0MLR_I_L_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004e17e0 f MLR:MLR_I_L_DT_TMesh.obj 0001:000e0810 ??1MLR_I_L_DT_TMesh@MidLevelRenderer@@MAE@XZ 004e1810 f MLR:MLR_I_L_DT_TMesh.obj 0001:000e0820 ?Make@MLR_I_L_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004e1820 f MLR:MLR_I_L_DT_TMesh.obj @@ -3353,8 +3353,8 @@ 0001:000e4690 ?InitializeClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 004e5690 f MLR:MLR_I_C_DT_TMesh.obj 0001:000e46f0 ?TerminateClass@MLR_I_C_DT_TMesh@MidLevelRenderer@@SAXXZ 004e56f0 f MLR:MLR_I_C_DT_TMesh.obj 0001:000e4730 ??0MLR_I_C_DT_TMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 004e5730 f MLR:MLR_I_C_DT_TMesh.obj - 0001:000e4820 ??_EMLR_I_C_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 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??_EMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e8fb0 f i MLR:MLR_I_DT_TMesh.obj 0001:000e7fb0 ??_GMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e8fb0 f i MLR:MLR_I_DT_TMesh.obj + 0001:000e7fb0 ??_EMLR_I_DT_TMesh@MidLevelRenderer@@MAEPAXI@Z 004e8fb0 f i MLR:MLR_I_DT_TMesh.obj 0001:000e7fd0 ??0MLR_I_DT_TMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 004e8fd0 f MLR:MLR_I_DT_TMesh.obj 0001:000e8000 ??1MLR_I_DT_TMesh@MidLevelRenderer@@MAE@XZ 004e9000 f MLR:MLR_I_DT_TMesh.obj 0001:000e8010 ?Make@MLR_I_DT_TMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 004e9010 f MLR:MLR_I_DT_TMesh.obj @@ -3378,8 +3378,8 @@ 0001:000ea9c0 ?InitializeClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 004eb9c0 f MLR:MLRIndexedTriangleCloud.obj 0001:000eaaa0 ?TerminateClass@MLRIndexedTriangleCloud@MidLevelRenderer@@SAXXZ 004ebaa0 f MLR:MLRIndexedTriangleCloud.obj 0001:000eab30 ??0MLRIndexedTriangleCloud@MidLevelRenderer@@QAE@H@Z 004ebb30 f MLR:MLRIndexedTriangleCloud.obj - 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?FindBackFace@MLR_I_TMesh@MidLevelRenderer@@UAEHABVPoint3D@Stuff@@ABVNormal3D@4@@Z 004fec90 f MLR:MLR_I_TMesh.obj 0001:000fdd80 ?ResetTestList@MLR_I_TMesh@MidLevelRenderer@@QAEXXZ 004fed80 f MLR:MLR_I_TMesh.obj 0001:000fddb0 ?FindVisibleVertices@MLR_I_TMesh@MidLevelRenderer@@UAEHXZ 004fedb0 f MLR:MLR_I_TMesh.obj @@ -3496,16 +3496,16 @@ 0001:00102840 ?InitializeClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 00503840 f MLR:MLR_I_L_DeT_PMesh.obj 0001:001028e0 ?TerminateClass@MLR_I_L_DeT_PMesh@MidLevelRenderer@@SAXXZ 005038e0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00102950 ??0MLR_I_L_DeT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00503950 f MLR:MLR_I_L_DeT_PMesh.obj - 0001:001029f0 ??_GMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 005039f0 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:001029f0 ??_EMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 005039f0 f i MLR:MLR_I_L_DeT_PMesh.obj + 0001:001029f0 ??_GMLR_I_L_DeT_PMesh@MidLevelRenderer@@MAEPAXI@Z 005039f0 f i 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?GetColorData@MLR_I_C_DeT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 00503ad0 f MLR:MLR_I_L_DeT_PMesh.obj + 0001:00102ad0 ?GetNormalData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPAPBVVector3D@Stuff@@PAH@Z 00503ad0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00102af0 ?SetColorData@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 00503af0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00102af0 ?SetColorData@MLR_I_C_DeT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 00503af0 f MLR:MLR_I_L_DeT_PMesh.obj 0001:00102b10 ?TransformNoClip@MLR_I_L_DeT_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 00503b10 f MLR:MLR_I_L_DeT_PMesh.obj @@ -3519,9 +3519,9 @@ 0001:00105dc0 ?GetCurrentState@MLR_I_DeT_PMesh@MidLevelRenderer@@UBEABVMLRStateBase@2@H@Z 00506dc0 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00105de0 ?CombineStates@MLR_I_DeT_PMesh@MidLevelRenderer@@UAEXABVMLRState@2@@Z 00506de0 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00105e10 ?GetGOSVertices@MLR_I_DeT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj - 0001:00105e10 ?GetGOSVertices@MLR_I_DT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj - 0001:00105e10 ?GetGOSVertices@MLR_I_DeT_PMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00105e10 ?GetGOSVertices@MLR_I_DT_PMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj + 0001:00105e10 ?GetGOSVertices@MLR_I_DeT_PMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj + 0001:00105e10 ?GetGOSVertices@MLR_I_DT_TMesh@MidLevelRenderer@@UAEPAVGOSVertex@2@H@Z 00506e10 f i MLR:MLR_I_L_DeT_PMesh.obj 0001:00105e30 ?InitializeClass@MLR_I_C_DeT_PMesh@MidLevelRenderer@@SAXXZ 00506e30 f MLR:MLR_I_C_DeT_PMesh.obj 0001:00105e90 ?TerminateClass@MLR_I_C_DeT_PMesh@MidLevelRenderer@@SAXXZ 00506e90 f MLR:MLR_I_C_DeT_PMesh.obj 0001:00105ed0 ??0MLR_I_C_DeT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00506ed0 f MLR:MLR_I_C_DeT_PMesh.obj @@ -3563,17 +3563,17 @@ 0001:0010e700 ?InitializeClass@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAXXZ 0050f700 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e760 ?TerminateClass@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAXXZ 0050f760 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e7a0 ??0MLR_I_C_DT_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 0050f7a0 f MLR:MLR_I_C_DT_PMesh.obj - 0001:0010e870 ??_GMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 0050f870 f i MLR:MLR_I_C_DT_PMesh.obj 0001:0010e870 ??_EMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 0050f870 f i MLR:MLR_I_C_DT_PMesh.obj + 0001:0010e870 ??_GMLR_I_C_DT_PMesh@MidLevelRenderer@@MAEPAXI@Z 0050f870 f i MLR:MLR_I_C_DT_PMesh.obj 0001:0010e890 ??1MLR_I_C_DT_PMesh@MidLevelRenderer@@MAE@XZ 0050f890 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e8a0 ?Make@MLR_I_C_DT_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 0050f8a0 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e8f0 ?Save@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 0050f8f0 f MLR:MLR_I_C_DT_PMesh.obj - 0001:0010e920 ?SetColorData@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 0050f920 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e920 ?SetColorData@MLR_I_L_DT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 0050f920 f MLR:MLR_I_C_DT_PMesh.obj + 0001:0010e920 ?SetColorData@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPBKH@Z 0050f920 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e920 ?SetColorData@MLR_I_C_DT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 0050f920 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e920 ?SetColorData@MLR_I_L_DT_TMesh@MidLevelRenderer@@UAEXPBKH@Z 0050f920 f MLR:MLR_I_C_DT_PMesh.obj - 0001:0010e940 ?GetColorData@MLR_I_C_DT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 0050f940 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e940 ?GetColorData@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 0050f940 f MLR:MLR_I_C_DT_PMesh.obj + 0001:0010e940 ?GetColorData@MLR_I_C_DT_TMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 0050f940 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010e960 ?TransformNoClip@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 0050f960 f MLR:MLR_I_C_DT_PMesh.obj 0001:0010ef10 ?TransformAndClip@MLR_I_C_DT_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 0050ff10 f MLR:MLR_I_C_DT_PMesh.obj 0001:00111780 ?InitializeClass@MLR_I_DT_PMesh@MidLevelRenderer@@SAXXZ 00512780 f MLR:MLR_I_DT_PMesh.obj @@ -3589,8 +3589,8 @@ 0001:00113f70 ?InitializeClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 00514f70 f MLR:MLR_I_L_PMesh.obj 0001:00114010 ?TerminateClass@MLR_I_L_PMesh@MidLevelRenderer@@SAXXZ 00515010 f MLR:MLR_I_L_PMesh.obj 0001:00114080 ??0MLR_I_L_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 00515080 f MLR:MLR_I_L_PMesh.obj - 0001:00114130 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 00515130 f i MLR:MLR_I_L_PMesh.obj 0001:00114130 ??_EMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 00515130 f i MLR:MLR_I_L_PMesh.obj + 0001:00114130 ??_GMLR_I_L_PMesh@MidLevelRenderer@@MAEPAXI@Z 00515130 f i MLR:MLR_I_L_PMesh.obj 0001:00114150 ??1MLR_I_L_PMesh@MidLevelRenderer@@MAE@XZ 00515150 f MLR:MLR_I_L_PMesh.obj 0001:00114160 ?Make@MLR_I_L_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 00515160 f MLR:MLR_I_L_PMesh.obj 0001:001141b0 ?Save@MLR_I_L_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 005151b0 f MLR:MLR_I_L_PMesh.obj @@ -3600,14 +3600,14 @@ 0001:00117310 ?InitializeClass@MLR_I_C_PMesh@MidLevelRenderer@@SAXXZ 00518310 f MLR:MLR_I_C_PMesh.obj 0001:00117370 ?TerminateClass@MLR_I_C_PMesh@MidLevelRenderer@@SAXXZ 00518370 f MLR:MLR_I_C_PMesh.obj 0001:001173b0 ??0MLR_I_C_PMesh@MidLevelRenderer@@IAE@PAVMLRPrimitiveBase__ClassData@1@PAVMemoryStream@Stuff@@H@Z 005183b0 f MLR:MLR_I_C_PMesh.obj - 0001:00117470 ??_GMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 00518470 f i MLR:MLR_I_C_PMesh.obj 0001:00117470 ??_EMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 00518470 f i MLR:MLR_I_C_PMesh.obj + 0001:00117470 ??_GMLR_I_C_PMesh@MidLevelRenderer@@MAEPAXI@Z 00518470 f i MLR:MLR_I_C_PMesh.obj 0001:00117490 ??0MLR_I_C_PMesh@MidLevelRenderer@@QAE@PAVMLRPrimitiveBase__ClassData@1@@Z 00518490 f MLR:MLR_I_C_PMesh.obj 0001:001174c0 ??1MLR_I_C_PMesh@MidLevelRenderer@@MAE@XZ 005184c0 f MLR:MLR_I_C_PMesh.obj 0001:001174d0 ?Make@MLR_I_C_PMesh@MidLevelRenderer@@SAPAV12@PAVMemoryStream@Stuff@@H@Z 005184d0 f MLR:MLR_I_C_PMesh.obj 0001:00117520 ?Save@MLR_I_C_PMesh@MidLevelRenderer@@UAEXPAVMemoryStream@Stuff@@@Z 00518520 f MLR:MLR_I_C_PMesh.obj - 0001:00117550 ?SetColorData@MLR_I_L_PMesh@MidLevelRenderer@@UAEXPBKH@Z 00518550 f MLR:MLR_I_C_PMesh.obj 0001:00117550 ?SetColorData@MLR_I_C_PMesh@MidLevelRenderer@@UAEXPBKH@Z 00518550 f MLR:MLR_I_C_PMesh.obj + 0001:00117550 ?SetColorData@MLR_I_L_PMesh@MidLevelRenderer@@UAEXPBKH@Z 00518550 f MLR:MLR_I_C_PMesh.obj 0001:00117570 ?GetColorData@MLR_I_C_PMesh@MidLevelRenderer@@UAEXPAPBKPAH@Z 00518570 f MLR:MLR_I_C_PMesh.obj 0001:00117590 ?TransformNoClip@MLR_I_C_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 00518590 f MLR:MLR_I_C_PMesh.obj 0001:00117ab0 ?TransformAndClip@MLR_I_C_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 00518ab0 f MLR:MLR_I_C_PMesh.obj @@ -3631,8 +3631,8 @@ 0001:0011acd0 ?Transform@MLR_I_PMesh@MidLevelRenderer@@MAEXPAVMatrix4D@Stuff@@@Z 0051bcd0 f MLR:MLR_I_PMesh.obj 0001:0011aee0 ?TransformNoClip@MLR_I_PMesh@MidLevelRenderer@@UAEXPAVMatrix4D@Stuff@@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 0051bee0 f MLR:MLR_I_PMesh.obj 0001:0011b3d0 ?TransformAndClip@MLR_I_PMesh@MidLevelRenderer@@UAEHPAVMatrix4D@Stuff@@VMLRClippingState@2@PAVGOSVertexPool@2@PAUFogData@@K_N@Z 0051c3d0 f MLR:MLR_I_PMesh.obj - 0001:0011ceb0 ?Lighting@MLR_I_TMesh@MidLevelRenderer@@UAEXPBQAVMLRLight@2@HE@Z 0051deb0 f MLR:MLR_I_PMesh.obj 0001:0011ceb0 ?Lighting@MLR_I_PMesh@MidLevelRenderer@@UAEXPBQAVMLRLight@2@HE@Z 0051deb0 f MLR:MLR_I_PMesh.obj + 0001:0011ceb0 ?Lighting@MLR_I_TMesh@MidLevelRenderer@@UAEXPBQAVMLRLight@2@HE@Z 0051deb0 f MLR:MLR_I_PMesh.obj 0001:0011cf50 ?CenterLighting@MLR_I_PMesh@MidLevelRenderer@@UAEKPBQAVMLRLight@2@HE@Z 0051df50 f MLR:MLR_I_PMesh.obj 0001:0011d100 ?CheckForBigTriangles@@YA_NPAV?$DynamicArrayOf@V?$Vector2DOf@M@Stuff@@@Stuff@@H@Z 0051e100 f MLR:MLR_I_PMesh.obj 0001:0011d310 ?LightMapLighting@MLR_I_PMesh@MidLevelRenderer@@UAEXPAVMLRLight@2@@Z 0051e310 f MLR:MLR_I_PMesh.obj @@ -3692,8 +3692,8 @@ 0001:00120fd0 ?InitializeClass@MLRPointLight@MidLevelRenderer@@SAXXZ 00521fd0 f MLR:MLRPointLight.obj 0001:00121010 ?TerminateClass@MLRPointLight@MidLevelRenderer@@SAXXZ 00522010 f MLR:MLRPointLight.obj 0001:00121040 ??0MLRPointLight@MidLevelRenderer@@QAE@XZ 00522040 f MLR:MLRPointLight.obj - 0001:00121070 ??_GMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 00522070 f i MLR:MLRPointLight.obj 0001:00121070 ??_EMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 00522070 f i MLR:MLRPointLight.obj + 0001:00121070 ??_GMLRPointLight@MidLevelRenderer@@UAEPAXI@Z 00522070 f i MLR:MLRPointLight.obj 0001:00121090 ??0MLRPointLight@MidLevelRenderer@@QAE@PAVMemoryStream@Stuff@@H@Z 00522090 f MLR:MLRPointLight.obj 0001:00121170 ??0MLRPointLight@MidLevelRenderer@@QAE@PAVPage@Stuff@@@Z 00522170 f MLR:MLRPointLight.obj 0001:00121210 ??1MLRPointLight@MidLevelRenderer@@UAE@XZ 00522210 f MLR:MLRPointLight.obj @@ -3702,8 +3702,8 @@ 0001:00121340 ?LightVertex@MLRPointLight@MidLevelRenderer@@UAEXABUMLRVertexData@2@@Z 00522340 f MLR:MLRPointLight.obj 0001:00121490 ?LightCenter@MLRPointLight@MidLevelRenderer@@UAEXAAVRGBAColor@Stuff@@@Z 00522490 f MLR:MLRPointLight.obj 0001:00121580 ?SetLightMap@MLRPointLight@MidLevelRenderer@@QAEXPAVMLRLightMap@2@@Z 00522580 f MLR:MLRPointLight.obj - 0001:001215c0 ?GetLightMap@MLRSpotLight@MidLevelRenderer@@UAEPAVMLRLightMap@2@XZ 005225c0 f i MLR:MLRPointLight.obj 0001:001215c0 ?GetLightMap@MLRPointLight@MidLevelRenderer@@UAEPAVMLRLightMap@2@XZ 005225c0 f i MLR:MLRPointLight.obj + 0001:001215c0 ?GetLightMap@MLRSpotLight@MidLevelRenderer@@UAEPAVMLRLightMap@2@XZ 005225c0 f i MLR:MLRPointLight.obj 0001:001215d0 ?InitializeClass@MLRInfiniteLightWithFalloff@MidLevelRenderer@@SAXXZ 005225d0 f MLR:MLRInfiniteLightWithFalloff.obj 0001:00121610 ?TerminateClass@MLRInfiniteLightWithFalloff@MidLevelRenderer@@SAXXZ 00522610 f MLR:MLRInfiniteLightWithFalloff.obj 0001:00121640 ??0MLRInfiniteLightWithFalloff@MidLevelRenderer@@QAE@PAVRegisteredClass__ClassData@Stuff@@@Z 00522640 f MLR:MLRInfiniteLightWithFalloff.obj @@ -3720,8 +3720,8 @@ 0001:001219c0 ?LightCenter@MLRInfiniteLightWithFalloff@MidLevelRenderer@@UAEXAAVRGBAColor@Stuff@@@Z 005229c0 f MLR:MLRInfiniteLightWithFalloff.obj 0001:00121ab0 ?InitializeClass@MLRInfiniteLight@MidLevelRenderer@@SAXXZ 00522ab0 f MLR:MLRInfiniteLight.obj 0001:00121af0 ?TerminateClass@MLRInfiniteLight@MidLevelRenderer@@SAXXZ 00522af0 f MLR:MLRInfiniteLight.obj - 0001:00121b20 ??_GMLRInfiniteLight@MidLevelRenderer@@UAEPAXI@Z 00522b20 f i MLR:MLRInfiniteLight.obj 0001:00121b20 ??_EMLRInfiniteLight@MidLevelRenderer@@UAEPAXI@Z 00522b20 f i MLR:MLRInfiniteLight.obj + 0001:00121b20 ??_GMLRInfiniteLight@MidLevelRenderer@@UAEPAXI@Z 00522b20 f i MLR:MLRInfiniteLight.obj 0001:00121b40 ??0MLRInfiniteLight@MidLevelRenderer@@QAE@PAVRegisteredClass__ClassData@Stuff@@PAVMemoryStream@3@H@Z 00522b40 f MLR:MLRInfiniteLight.obj 0001:00121b70 ??0MLRInfiniteLight@MidLevelRenderer@@QAE@PAVRegisteredClass__ClassData@Stuff@@PAVPage@3@@Z 00522b70 f MLR:MLRInfiniteLight.obj 0001:00121ba0 ??1MLRInfiniteLight@MidLevelRenderer@@UAE@XZ 00522ba0 f MLR:MLRInfiniteLight.obj @@ -3742,8 +3742,8 @@ 0001:00122130 ??_EMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 00523130 f i MLR:MLRCardCloud.obj 0001:00122130 ??_GMLRCardCloud@MidLevelRenderer@@UAEPAXI@Z 00523130 f i MLR:MLRCardCloud.obj 0001:00122150 ??1MLRCardCloud@MidLevelRenderer@@UAE@XZ 00523150 f MLR:MLRCardCloud.obj - 0001:00122160 ?SetData@MLRTriangleCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 00523160 f MLR:MLRCardCloud.obj 0001:00122160 ?SetData@MLRCardCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 00523160 f MLR:MLRCardCloud.obj + 0001:00122160 ?SetData@MLRTriangleCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 00523160 f MLR:MLRCardCloud.obj 0001:00122180 ?SetData@MLRCardCloud@MidLevelRenderer@@QAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@PBV?$Vector2DOf@M@4@@Z 00523180 f MLR:MLRCardCloud.obj 0001:001221b0 ?Draw@MLRCardCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 005231b0 f MLR:MLRCardCloud.obj 0001:00122240 ?Draw@MLRCardCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 00523240 f MLR:MLRCardCloud.obj @@ -3751,8 +3751,8 @@ 0001:00123c30 ?InitializeClass@MLRNGonCloud@MidLevelRenderer@@SAXXZ 00524c30 f MLR:MLRNGonCloud.obj 0001:00123dd0 ?TerminateClass@MLRNGonCloud@MidLevelRenderer@@SAXXZ 00524dd0 f MLR:MLRNGonCloud.obj 0001:00123e80 ??0MLRNGonCloud@MidLevelRenderer@@QAE@HH@Z 00524e80 f MLR:MLRNGonCloud.obj - 0001:00123ec0 ??_GMLRNGonCloud@MidLevelRenderer@@UAEPAXI@Z 00524ec0 f i MLR:MLRNGonCloud.obj 0001:00123ec0 ??_EMLRNGonCloud@MidLevelRenderer@@UAEPAXI@Z 00524ec0 f i MLR:MLRNGonCloud.obj + 0001:00123ec0 ??_GMLRNGonCloud@MidLevelRenderer@@UAEPAXI@Z 00524ec0 f i MLR:MLRNGonCloud.obj 0001:00123ee0 ??1MLRNGonCloud@MidLevelRenderer@@UAE@XZ 00524ee0 f MLR:MLRNGonCloud.obj 0001:00123ef0 ?SetData@MLRNGonCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 00524ef0 f MLR:MLRNGonCloud.obj 0001:00123ef0 ?SetData@MLRPointCloud@MidLevelRenderer@@UAEXPBHPBVPoint3D@Stuff@@PBVRGBAColor@4@@Z 00524ef0 f MLR:MLRNGonCloud.obj @@ -3763,8 +3763,8 @@ 0001:00124b70 ?InitializeClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 00525b70 f MLR:MLRTriangleCloud.obj 0001:00124d10 ?TerminateClass@MLRTriangleCloud@MidLevelRenderer@@SAXXZ 00525d10 f MLR:MLRTriangleCloud.obj 0001:00124dc0 ??0MLRTriangleCloud@MidLevelRenderer@@QAE@H@Z 00525dc0 f MLR:MLRTriangleCloud.obj - 0001:00124df0 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 00525df0 f i MLR:MLRTriangleCloud.obj 0001:00124df0 ??_GMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 00525df0 f i MLR:MLRTriangleCloud.obj + 0001:00124df0 ??_EMLRTriangleCloud@MidLevelRenderer@@UAEPAXI@Z 00525df0 f i MLR:MLRTriangleCloud.obj 0001:00124e10 ??1MLRTriangleCloud@MidLevelRenderer@@UAE@XZ 00525e10 f MLR:MLRTriangleCloud.obj 0001:00124e20 ?Draw@MLRTriangleCloud@MidLevelRenderer@@UAEXPAVDrawEffectInformation@2@PAVGOSVertexPool@2@PAVMLRSorter@2@@Z 00525e20 f MLR:MLRTriangleCloud.obj 0001:00124eb0 ?Draw@MLRTriangleCloud@MidLevelRenderer@@UAEHPAUToBeDrawnPrimitive@2@PAVMLRSorter@2@@Z 00525eb0 f MLR:MLRTriangleCloud.obj @@ -3793,8 +3793,8 @@ 0001:00126a40 ?InitializeClass@MLRShape@MidLevelRenderer@@SAXXZ 00527a40 f MLR:MLRShape.obj 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005a4440 f Adept:Channel_Tool.obj - 0001:001a3510 ?DECRYPT@MechWarrior4@@YAHH@Z 005a4510 f MW4:MW4.obj 0001:001a3510 ?ENCRYPT@MechWarrior4@@YAHH@Z 005a4510 f MW4:MW4.obj + 0001:001a3510 ?DECRYPT@MechWarrior4@@YAHH@Z 005a4510 f MW4:MW4.obj 0001:001a3520 ?DECRYPT@MechWarrior4@@YAMM@Z 005a4520 f MW4:MW4.obj 0001:001a3520 ?ENCRYPT@MechWarrior4@@YAMM@Z 005a4520 f MW4:MW4.obj 0001:001a3540 ?InitializeClasses@MechWarrior4@@YAXPAVNotationFile@Stuff@@@Z 005a4540 f MW4:MW4.obj @@ -6527,8 +6527,8 @@ 0001:001a87d0 ?StartStatShell@MW4Shell@@QAEXXZ 005a97d0 f MW4:MW4Shell.obj 0001:001a8830 ?StopStatShell@MW4Shell@@QAEXXZ 005a9830 f MW4:MW4Shell.obj 0001:001a8850 ?LoadMechPrototypes@MW4Shell@@QAEXXZ 005a9850 f MW4:MW4Shell.obj - 0001:001a8c10 ??_GMechPrototype@@UAEPAXI@Z 005a9c10 f i MW4:MW4Shell.obj 0001:001a8c10 ??_EMechPrototype@@UAEPAXI@Z 005a9c10 f i MW4:MW4Shell.obj + 0001:001a8c10 ??_GMechPrototype@@UAEPAXI@Z 005a9c10 f i MW4:MW4Shell.obj 0001:001a8c30 ??1MechPrototype@@UAE@XZ 005a9c30 f i 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?GetMechCount@MW4Shell@@QAEHXZ 005afaa0 f MW4:MW4Shell.obj @@ -6632,17 +6632,17 @@ 0001:001b1a30 ?GetMovieFilename@MW4Shell@@QAEHQAPAXH@Z 005b2a30 f MW4:MW4Shell.obj 0001:001b1ac0 ?AdvanceMovie@MW4Shell@@QAEHQAPAXH@Z 005b2ac0 f MW4:MW4Shell.obj 0001:001b1b30 ?AddNewMovie@MW4Shell@@QAEXPBD@Z 005b2b30 f MW4:MW4Shell.obj - 0001:001b1bd0 ?MaxSize@TurretMovementUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?LocationSize@CFleeData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?MaxSize@FlushUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?TriggerMovie@MW4Shell@@QAEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?LocationSize@CMoveLocPointData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj 0001:001b1bd0 ?InitSignal@CSOCManager@@UAEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?MaxSize@ExternalAMSAmmoUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?LocationSize@CMoveObjectData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?TriggerMovie@MW4Shell@@QAEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?LocationSize@CFleeData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?MaxSize@TurretMovementUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj 0001:001b1bd0 ?SetupInitialOption@CSOCManager@@UAEHXZ 005b2bd0 f MW4:MW4Shell.obj 0001:001b1bd0 ?GetExecutionSlot@Effect@Adept@@UAEHXZ 005b2bd0 f MW4:MW4Shell.obj + 0001:001b1bd0 ?MaxSize@FlushUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj 0001:001b1bd0 ?MaxSize@ExternalJumpJetUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?LocationSize@CMoveObjectData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?MaxSize@ExternalAMSAmmoUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj - 0001:001b1bd0 ?LocationSize@CMoveLocPointData@MechWarrior4@@UBEHXZ 005b2bd0 f MW4:MW4Shell.obj 0001:001b1bd0 ?MaxSize@SearchLightUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 005b2bd0 f MW4:MW4Shell.obj 0001:001b1be0 ?InitMovieList@MW4Shell@@QAEXXZ 005b2be0 f MW4:MW4Shell.obj 0001:001b1c10 ?ResetMovieList@MW4Shell@@QAEXXZ 005b2c10 f MW4:MW4Shell.obj @@ -6677,8 +6677,8 @@ 0001:001b3a30 ?CreateNewPilot@MW4Shell@@QAEHPBDH@Z 005b4a30 f MW4:MW4Shell.obj 0001:001b3fb0 ?CreateNewPilot@MW4Shell@@QAEHQAPAXH@Z 005b4fb0 f MW4:MW4Shell.obj 0001:001b3fd0 ?GetPilotList@MW4Shell@@QAEHQAPAXH@Z 005b4fd0 f MW4:MW4Shell.obj - 0001:001b4110 ?GetDifficultyLevel@MW4Shell@@QAEHQAPAXH@Z 005b5110 f MW4:MW4Shell.obj 0001:001b4110 ?IAGetDifficulty@MW4Shell@@QAEHQAPAXH@Z 005b5110 f MW4:MW4Shell.obj + 0001:001b4110 ?GetDifficultyLevel@MW4Shell@@QAEHQAPAXH@Z 005b5110 f MW4:MW4Shell.obj 0001:001b4140 ?SetDifficultyLevel@MW4Shell@@QAEHQAPAXH@Z 005b5140 f MW4:MW4Shell.obj 0001:001b4140 ?IASetDifficulty@MW4Shell@@QAEHQAPAXH@Z 005b5140 f MW4:MW4Shell.obj 0001:001b4170 ?GetLanceStats@MW4Shell@@QAEHQAPAXH@Z 005b5170 f MW4:MW4Shell.obj @@ -6738,8 +6738,8 @@ 0001:001b7c30 ?GetEnemyMechChassis@MW4Shell@@QAEHQAPAXH@Z 005b8c30 f MW4:MW4Shell.obj 0001:001b7c90 ?IAGetMechsWithSpace@MW4Shell@@QAEHQAPAXH@Z 005b8c90 f MW4:MW4Shell.obj 0001:001b83d0 ?SetEnemyWaveCount@MW4Shell@@QAEHQAPAXH@Z 005b93d0 f MW4:MW4Shell.obj - 0001:001b8400 ?RemoveEnemyAIFromWave@MW4Shell@@QAEHQAPAXH@Z 005b9400 f MW4:MW4Shell.obj 0001:001b8400 ?SetEnemyCount@MW4Shell@@QAEHQAPAXH@Z 005b9400 f MW4:MW4Shell.obj + 0001:001b8400 ?RemoveEnemyAIFromWave@MW4Shell@@QAEHQAPAXH@Z 005b9400 f MW4:MW4Shell.obj 0001:001b8400 ?GetWaveAITypes@MW4Shell@@QAEHQAPAXH@Z 005b9400 f MW4:MW4Shell.obj 0001:001b8400 ?GetChassis@CampaignMechLab@@UAEHQAPAXH@Z 005b9400 f MW4:MW4Shell.obj 0001:001b8400 ?OnCheckIDAndPassword@CSOCClient@@UAEHPBD0@Z 005b9400 f MW4:MW4Shell.obj @@ -6837,20 +6837,20 @@ 0001:001be850 ?CTCL_DoMission@@YGHPAXHQAPAX@Z 005bf850 f MW4:MW4Shell.obj 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?GetFilterOptions@@YGHPAXHQAPAX@Z 005bff00 f MW4:MW4Shell.obj + 0001:001bef00 ?FillMechTypes@@YGHPAXHQAPAX@Z 005bff00 f MW4:MW4Shell.obj 0001:001bef10 ?CTCL_IsGameLoaded@@YGHPAXHQAPAX@Z 005bff10 f MW4:MW4Shell.obj 0001:001bef80 ?CTCL_SaveLogFileInfo@@YGXAAU_SYSTEMTIME@@ABU_GUID@@QAD2@Z 005bff80 f MW4:MW4Shell.obj 0001:001bf030 ?CTCL_SaveLogGameEnd@@YGXABU_SYSTEMTIME@@ABU_GUID@@PBD@Z 005c0030 f MW4:MW4Shell.obj @@ -6873,24 +6873,24 @@ 0001:001c12d0 ?MakeClone@?$SortedChainIteratorOf@PAVMWTableEntry@MechWarrior4@@VMString@Stuff@@@Stuff@@UAEPAVIterator@2@XZ 005c22d0 f i MW4:MW4Shell.obj 0001:001c1330 ?MakeSortedChainLink@?$SortedChainOf@PAVMiscFileEntry@@VMString@Stuff@@@Stuff@@EAEPAVSortedChainLink@2@PAVPlug@2@PBX@Z 005c2330 f i MW4:MW4Shell.obj 0001:001c1410 ?MakeClone@?$ChainIteratorOf@PAVCampaignMissionPlug@MechWarrior4@@@Stuff@@UAEPAVChainIterator@2@XZ 005c2410 f i MW4:MW4Shell.obj - 0001:001c1440 ?GetFileName@MiscFileEntry@@QAE?AVMString@Stuff@@XZ 005c2440 f i MW4:MW4Shell.obj 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0001:001c1580 ??_G?$SortedChainOf@PAVMiscFileEntry@@VMString@Stuff@@@Stuff@@UAEPAXI@Z 005c2580 f i MW4:MW4Shell.obj 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVGUIGroup@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj - 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAV?$PlugOf@VMString@Stuff@@@Stuff@@VMString@2@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj - 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVSite@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVGUIObject@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVMiscFileEntry@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVGOSImage@MidLevelRenderer@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVSite@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVMechTablePlug@MechWarrior4@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVMLRShape@MidLevelRenderer@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVGUIDebugText@Adept@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAVMWTableEntry@MechWarrior4@@VMString@Stuff@@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj + 0001:001c15e0 ?CompareSortedChainLinks@?$SortedChainOf@PAV?$PlugOf@VMString@Stuff@@@Stuff@@VMString@2@@Stuff@@EAEHPAVSortedChainLink@2@0@Z 005c25e0 f i MW4:MW4Shell.obj 0001:001c1680 ??3?$SortedChainLinkOf@VMString@Stuff@@@Stuff@@SAXPAX@Z 005c2680 f i MW4:MW4Shell.obj 0001:001c1730 ?WriteMString@@YAXAAVMemoryStream@Stuff@@ABVMString@2@@Z 005c2730 f MW4:MWApplication.obj 0001:001c1790 ?GetFileName4GUID@@YGXQADPBD11ABU_GUID@@@Z 005c2790 f MW4:MWApplication.obj @@ -6909,8 +6909,8 @@ 0001:001c1fd0 ?Save@CRecScoreObject@@QAEXAAVDynamicMemoryStream@Stuff@@K@Z 005c2fd0 f MW4:MWApplication.obj 0001:001c2090 ??0CRecScoreFull@@QAE@XZ 005c3090 f MW4:MWApplication.obj 0001:001c20d0 ?CheckLanguage@CRecScoreFull@@SAXXZ 005c30d0 f MW4:MWApplication.obj - 0001:001c20f0 ?Check@CMRPFull@@SAPAVMWApplication@MechWarrior4@@XZ 005c30f0 f MW4:MWApplication.obj 0001:001c20f0 ?Check@CRecScoreFull@@SAPAVMWApplication@MechWarrior4@@XZ 005c30f0 f MW4:MWApplication.obj + 0001:001c20f0 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??1?$Auto_Ptr@VLogNode@MW4AI@@@Stuff@@QAE@XZ 00731d00 f i MW4:AI_Log.obj + 0001:00330d00 ?Delete@?$Auto_Ptr@VLogNode@MW4AI@@@Stuff@@QAEXXZ 00731d00 f i MW4:AI_Log.obj 0001:00330d70 ?Assimilate@?$Auto_Ptr@VLogNode@MW4AI@@@Stuff@@QAE?AV12@PAVLogNode@MW4AI@@_N@Z 00731d70 f i MW4:AI_Log.obj 0001:00330e20 ??_ELogNode@MW4AI@@QAEPAXI@Z 00731e20 f i MW4:AI_Log.obj 0001:00330e80 ?SetWeaponsToMaxWaitValue@MW4AI@@YAXAAVMWObject@MechWarrior4@@@Z 00731e80 f MW4:AI_Weapons.obj @@ -13852,9 +13852,9 @@ 0001:00334030 ?ReverseList@CRailPath@MW4AI@@AAEXXZ 00735030 f MW4:railpath.obj 0001:00334090 ?CalcPath@CRailPath@MW4AI@@QAEXH@Z 00735090 f MW4:railpath.obj 0001:003351d0 ??Rrailnodecmp@MW4AI@@QBE_NPBVCRailNode@1@0@Z 007361d0 f i MW4:railpath.obj - 0001:00335200 ??0RGBColor@Stuff@@QAE@MMM@Z 00736200 f i MW4:railpath.obj - 0001:00335200 ??0Vector3D@Stuff@@QAE@MMM@Z 00736200 f i MW4:railpath.obj 0001:00335200 ??0NodePathElement@CRailPath@MW4AI@@QAE@PAVCRailLink@2@PAVCRailNode@2@H@Z 00736200 f i 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?InsertObject@CFleeData@MechWarrior4@@UAEXPAVEntity@Adept@@@Z 00738890 f MW4:move_flee.obj - 0001:003378a0 ?StartExecuting@CMoveLocPointData@MechWarrior4@@UAEXPAVMoverAI@2@N@Z 007388a0 f MW4:move_flee.obj 0001:003378a0 ?StartExecuting@CFleeData@MechWarrior4@@UAEXPAVMoverAI@2@N@Z 007388a0 f MW4:move_flee.obj + 0001:003378a0 ?StartExecuting@CMoveLocPointData@MechWarrior4@@UAEXPAVMoverAI@2@N@Z 007388a0 f MW4:move_flee.obj 0001:003378f0 ?PathDone@CFleeData@MechWarrior4@@UAEXPAVMoverAI@2@N_N@Z 007388f0 f MW4:move_flee.obj 0001:00337920 ?CreateRequests@CFleeData@MechWarrior4@@UAEXABVPoint3D@Stuff@@H@Z 00738920 f MW4:move_flee.obj 0001:00337db0 ?CreatePlaneRequests@CFleeData@MechWarrior4@@UAEXABVPoint3D@Stuff@@@Z 00738db0 f MW4:move_flee.obj @@ -13943,8 +13943,8 @@ 0001:00337f50 ?Location@CFleeData@MechWarrior4@@UAE?AVPoint3D@Stuff@@H@Z 00738f50 f MW4:move_flee.obj 0001:00337f70 ?FleeDistance@CFleeData@MechWarrior4@@QAEHPAVEntity@Adept@@@Z 00738f70 f MW4:move_flee.obj 0001:00337f90 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0074a6f0 f MW4:AnimHolder.obj 0001:003496f0 ?GetCurrentPercentage@CycleHolder@MechWarrior4@@UAEMXZ 0074a6f0 f MW4:AnimHolder.obj + 0001:003496f0 ?GetCurrentPercentage@SpeedCycleHolder@MechWarrior4@@UAEMXZ 0074a6f0 f MW4:AnimHolder.obj 0001:00349710 ?GetTimeTotal@FullHeightBlenderCycleHolder@MechWarrior4@@UAEMXZ 0074a710 f MW4:AnimHolder.obj 0001:00349740 ?Load@FullHeightSpeedBlenderCycleHolder@MechWarrior4@@UAEXPAVAnimationStateEngine@2@PAVNameList@Stuff@@_N@Z 0074a740 f MW4:AnimHolder.obj 0001:00349eb0 ?Advance@FullHeightSpeedBlenderCycleHolder@MechWarrior4@@UAE_NPAVAnimationStateEngine@2@M_N@Z 0074aeb0 f MW4:AnimHolder.obj @@ -14291,8 +14291,8 @@ 0001:0034b860 ?SetPosition@AnimIterator@MW4Animation@@QAEXM@Z 0074c860 f i MW4:AnimHolder.obj 0001:0034b8a0 ??0FocusFireSquadOrders@@QAE@AAVFocusFireSquad@Squad@MW4AI@@AAVGroup@MechWarrior4@@H@Z 0074c8a0 f MW4:AI_FocusFireSquad.obj 0001:0034b8c0 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Compost:FeatureGrid.obj + 0001:00380110 ?Blend555_1_1_M0H_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHHHH@Z 00781110 f Compost:FeatureGrid.obj 0001:003803b0 ?BlendSS_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 007813b0 f Compost:FeatureGrid.obj - 0001:00380720 ?Blend555_1_S_TH_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 00781720 f Compost:FeatureGrid.obj 0001:00380720 ?Blend555_1_S_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 00781720 f Compost:FeatureGrid.obj + 0001:00380720 ?Blend555_1_S_TH_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 00781720 f Compost:FeatureGrid.obj 0001:00380760 ?Blend555_1_S_TH_M0H_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 00781760 f Compost:FeatureGrid.obj 0001:00380760 ?Blend555_1_S_M0H_MAT@FeatureGrid@Compost@@KAXPAUFeatureInstance@2@PAEHHH@Z 00781760 f Compost:FeatureGrid.obj 0001:003807a0 ??0FeaturePool@Compost@@QAE@XZ 007817a0 f Compost:FeaturePool.obj @@ -15052,8 +15052,8 @@ 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0002:00000000 __imp__GetUserNameA@8 007a7000 advapi32:ADVAPI32.dll 0002:00000004 __imp__RegCloseKey@4 007a7004 advapi32:ADVAPI32.dll 0002:00000008 __imp__RegQueryValueExA@24 007a7008 advapi32:ADVAPI32.dll @@ -15350,10 +15350,10 @@ 0002:000002f8 __imp__longjmp 007a72f8 MSVCRT:MSVCRT.dll 0002:000002fc __imp__strtol 007a72fc MSVCRT:MSVCRT.dll 0002:00000300 __imp__isdigit 007a7300 MSVCRT:MSVCRT.dll - 0002:00000304 __imp___access 007a7304 MSVCRT:MSVCRT.dll 0002:00000304 __imp__access 007a7304 MSVCRT:MSVCRT.dll - 0002:00000308 __imp___fileno 007a7308 MSVCRT:MSVCRT.dll + 0002:00000304 __imp___access 007a7304 MSVCRT:MSVCRT.dll 0002:00000308 __imp__fileno 007a7308 MSVCRT:MSVCRT.dll + 0002:00000308 __imp___fileno 007a7308 MSVCRT:MSVCRT.dll 0002:0000030c __imp___filelength 007a730c MSVCRT:MSVCRT.dll 0002:00000310 __imp__fwrite 007a7310 MSVCRT:MSVCRT.dll 0002:00000314 __imp___mbsnicmp 007a7314 MSVCRT:MSVCRT.dll @@ -15372,8 +15372,8 @@ 0002:00000344 __imp__fprintf 007a7344 MSVCRT:MSVCRT.dll 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?execsetNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058be00 f MW4:ablxstd.obj + 0001:0018ae80 ?execHideNav@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058be80 f MW4:ablxstd.obj + 0001:0018aef0 ?ClearVisibleFlag@NavPoint@MechWarrior4@@QAEXXZ 0058bef0 f i MW4:ablxstd.obj + 0001:0018af00 ?execSetRadarNav@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bf00 f MW4:ablxstd.obj + 0001:0018af70 ?execcreateHeatSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bf70 f MW4:ablxstd.obj + 0001:0018b030 ?execcreateInstantHeatSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c030 f MW4:ablxstd.obj + 0001:0018b0e0 ?execcreateFogSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c0e0 f MW4:ablxstd.obj + 0001:0018b190 ?execcreateRadarSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c190 f MW4:ablxstd.obj + 0001:0018b250 ?execshowAllRevealedObjectives@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c250 f MW4:ablxstd.obj + 0001:0018b270 ?execrevealObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c270 f MW4:ablxstd.obj + 0001:0018b2d0 ?exechideObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c2d0 f MW4:ablxstd.obj + 0001:0018b330 ?execfailObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c330 f MW4:ablxstd.obj + 0001:0018b3c0 ?execfailObjectiveAll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c3c0 f MW4:ablxstd.obj + 0001:0018b4a0 ?execEndMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c4a0 f MW4:ablxstd.obj + 0001:0018b520 ?execRespawnMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c520 f MW4:ablxstd.obj + 0001:0018b570 ?execsaveGame@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c570 f MW4:ablxstd.obj + 0001:0018b590 ?execHelpMessage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c590 f MW4:ablxstd.obj + 0001:0018b640 ?execsuccessObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c640 f MW4:ablxstd.obj + 0001:0018b6d0 ?execsuccessObjectiveAll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c6d0 f MW4:ablxstd.obj + 0001:0018b7b0 ?execcheckObjectiveCompletion@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c7b0 f MW4:ablxstd.obj + 0001:0018b820 ?execisVisible@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c820 f MW4:ablxstd.obj + 0001:0018b8a0 ?TeleportWorker@ABL@@YAXPAVMWObject@MechWarrior4@@ABVPoint3D@Stuff@@HAAV45@@Z 0058c8a0 f MW4:ablxstd.obj + 0001:0018bc80 ?Group_TeleportToHell@ABL@@YAXPAVMWObject@MechWarrior4@@@Z 0058cc80 f MW4:ablxstd.obj + 0001:0018bd20 ?execteleportToHell@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cd20 f MW4:ablxstd.obj + 0001:0018be20 ?execteleport@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ce20 f MW4:ablxstd.obj + 0001:0018bea0 ?execteleportAndLook@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cea0 f MW4:ablxstd.obj + 0001:0018bf30 ?execDisableAIJumping@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cf30 f MW4:ablxstd.obj + 0001:0018bf40 ?DisableAIJumping@MoverAI@MechWarrior4@@SAXXZ 0058cf40 f i MW4:ablxstd.obj + 0001:0018bf50 ?execplayChatter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cf50 f MW4:ablxstd.obj + 0001:0018bfa0 ?execplayChatterPriority@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cfa0 f MW4:ablxstd.obj + 0001:0018bff0 ?execkillChatter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cff0 f MW4:ablxstd.obj + 0001:0018bff0 ?execLogMapRespawn@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cff0 f MW4:ablxstd.obj + 0001:0018c000 ?execstartTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d000 f MW4:ablxstd.obj + 0001:0018c0c0 ?execkillTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d0c0 f MW4:ablxstd.obj + 0001:0018c180 ?execresetTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d180 f MW4:ablxstd.obj + 0001:0018c250 ?execpauseTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d250 f MW4:ablxstd.obj + 0001:0018c310 ?execorderDie@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d310 f MW4:ablxstd.obj + 0001:0018c330 ?StopScript@AI@MechWarrior4@@QAEXXZ 0058d330 f i MW4:ablxstd.obj + 0001:0018c340 ?execorderMoveLookOut@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d340 f MW4:ablxstd.obj + 0001:0018c420 ?OverridingMovement@CombatAI@MechWarrior4@@QBE_NXZ 0058d420 f i MW4:ablxstd.obj + 0001:0018c430 ?execorderFormOnSpot@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d430 f MW4:ablxstd.obj + 0001:0018c550 ?ConvertKPHtoMPS@MW4AI@@YAJJ@Z 0058d550 f i MW4:ablxstd.obj + 0001:0018c570 ?execorderFormationMove@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d570 f MW4:ablxstd.obj + 0001:0018c6d0 ?execorderMoveTo@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d6d0 f MW4:ablxstd.obj + 0001:0018c8d0 ?execorderMoveToFree@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d8d0 f MW4:ablxstd.obj + 0001:0018ca90 ?execorderMoveToRigid@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058da90 f MW4:ablxstd.obj + 0001:0018cc50 ?execorderMoveFlee@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058dc50 f MW4:ablxstd.obj + 0001:0018cdb0 ?execorderMoveResumePatrolRigid@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ddb0 f MW4:ablxstd.obj + 0001:0018cf70 ?execorderMoveResumePatrol@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058df70 f MW4:ablxstd.obj + 0001:0018d130 ?execorderMoveResumePatrolFree@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e130 f MW4:ablxstd.obj + 0001:0018d2f0 ?execorderMoveFollow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e2f0 f MW4:ablxstd.obj + 0001:0018d460 ?execorderMoveSit@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e460 f MW4:ablxstd.obj + 0001:0018d580 ?execorderMoveToLocPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e580 f MW4:ablxstd.obj + 0001:0018d700 ?execorderMoveToObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e700 f MW4:ablxstd.obj + 0001:0018d880 ?getVehicle@MoverAI@MechWarrior4@@QAEPAVVehicle@2@XZ 0058e880 f i MW4:ablxstd.obj + 0001:0018d890 ?execorderAttack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e890 f MW4:ablxstd.obj + 0001:0018d940 ?execorderAttackTactic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e940 f MW4:ablxstd.obj + 0001:0018da00 ?execorderAttackBomb@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ea00 f MW4:ablxstd.obj + 0001:0018da20 ?execorderStopAttacking@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ea20 f MW4:ablxstd.obj + 0001:0018da80 ?execorderTakeOff@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ea80 f MW4:ablxstd.obj + 0001:0018db70 ?execorderLand@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058eb70 f MW4:ablxstd.obj + 0001:0018dc00 ?execorderDoorOpen@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ec00 f MW4:ablxstd.obj + 0001:0018dc90 ?execorderDoorClose@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ec90 f MW4:ablxstd.obj + 0001:0018dd20 ?execorderShootPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ed20 f MW4:ablxstd.obj + 0001:0018de30 ?Group_LancemateCommand@ABL@@YAXHJ@Z 0058ee30 f MW4:ablxstd.obj + 0001:0018df40 ?GetSelf@CombatAI@MechWarrior4@@QBEABVMWObject@2@XZ 0058ef40 f i MW4:ablxstd.obj + 0001:0018df40 ?GetSelf@CombatAI@MechWarrior4@@QAEAAVMWObject@2@XZ 0058ef40 f i MW4:ablxstd.obj + 0001:0018df50 ?execlancemateCommand@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ef50 f MW4:ablxstd.obj + 0001:0018e030 ?execEnableAIStats@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f030 f MW4:ablxstd.obj + 0001:0018e050 ?execDisableAIStats@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f050 f MW4:ablxstd.obj + 0001:0018e070 ?execEnableMoveLines@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f070 f MW4:ablxstd.obj + 0001:0018e090 ?execDisableMoveLines@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f090 f MW4:ablxstd.obj + 0001:0018e0b0 ?execEnableGlobalInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0b0 f MW4:ablxstd.obj + 0001:0018e0d0 ?execDisableGlobalInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0d0 f MW4:ablxstd.obj + 0001:0018e0f0 ?execEnableInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0f0 f MW4:ablxstd.obj + 0001:0018e0f0 ?execDisableInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0f0 f MW4:ablxstd.obj + 0001:0018e110 ?Group_Destroy@ABL@@YAXH@Z 0058f110 f MW4:ablxstd.obj + 0001:0018e1f0 ?execDestroy@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f1f0 f MW4:ablxstd.obj + 0001:0018e2a0 ?execGOSMenuItemExec@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f2a0 f MW4:ablxstd.obj + 0001:0018e2f0 ?execGOSMenuItemChecked@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f2f0 f MW4:ablxstd.obj + 0001:0018e360 ?Group_SetTargetDesirability@ABL@@YAXHM@Z 0058f360 f MW4:ablxstd.obj + 0001:0018e410 ?execSetTargetDesirability@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f410 f MW4:ablxstd.obj + 0001:0018e520 ?Group_SetIsShotRadius@ABL@@YAXHM@Z 0058f520 f MW4:ablxstd.obj + 0001:0018e5d0 ?execSetIsShotRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f5d0 f MW4:ablxstd.obj + 0001:0018e690 ?Group_SetSquadTargetingRadius@ABL@@YAXHM@Z 0058f690 f MW4:ablxstd.obj + 0001:0018e740 ?SetSquadTargetingRadius@CombatAI@MechWarrior4@@QAEXM@Z 0058f740 f i MW4:ablxstd.obj + 0001:0018e750 ?execSetSquadTargetingRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f750 f MW4:ablxstd.obj + 0001:0018e810 ?Group_SetSearchLight@ABL@@YAXHW4State@SearchLightController@MW4AI@@@Z 0058f810 f MW4:ablxstd.obj + 0001:0018e8d0 ?GetSearchLightController@CombatAI@MechWarrior4@@QAEAAVSearchLightController@MW4AI@@XZ 0058f8d0 f i MW4:ablxstd.obj + 0001:0018e8e0 ?execSetSearchLight@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f8e0 f MW4:ablxstd.obj + 0001:0018e980 ?execSetGroupAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f980 f MW4:ablxstd.obj + 0001:0018ead0 ?execGetLancemate@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fad0 f MW4:ablxstd.obj + 0001:0018eba0 ?execNotifyGroupEnemySpotted@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fba0 f MW4:ablxstd.obj + 0001:0018ed30 ?execTacticIsFinished@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fd30 f MW4:ablxstd.obj + 0001:0018ede0 ?TacticIsFinished@CombatAI@MechWarrior4@@QBE_NXZ 0058fde0 f i MW4:ablxstd.obj + 0001:0018ee10 ?execGroupAllDead@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fe10 f MW4:ablxstd.obj + 0001:0018ef20 ?execGroupAddObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ff20 f MW4:ablxstd.obj + 0001:0018f050 ?execGroupRemoveObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590050 f MW4:ablxstd.obj + 0001:0018f160 ?execGroupNumDead@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590160 f MW4:ablxstd.obj + 0001:0018f200 ?execGroupSize@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590200 f MW4:ablxstd.obj + 0001:0018f310 ?execGroupContainsObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590310 f MW4:ablxstd.obj + 0001:0018f4b0 ?execGroupGetFirstGroup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005904b0 f MW4:ablxstd.obj + 0001:0018f550 ?execGroupGetFirstObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590550 f MW4:ablxstd.obj + 0001:0018f680 ?execGroupGetObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590680 f MW4:ablxstd.obj + 0001:0018f740 ?execGroupObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590740 f MW4:ablxstd.obj + 0001:0018f7a0 ?execGroupAllWithin@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005907a0 f MW4:ablxstd.obj + 0001:0018f9b0 ?execTeamObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005909b0 f MW4:ablxstd.obj + 0001:0018fa10 ?execcinemaStart@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590a10 f MW4:ablxstd.obj + 0001:0018fa50 ?execcinemaEnd@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590a50 f MW4:ablxstd.obj + 0001:0018fa80 ?execSetAlwaysIgnoreObstacles@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590a80 f MW4:ablxstd.obj + 0001:0018fad0 ?execSetIgnoreFog@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590ad0 f MW4:ablxstd.obj + 0001:0018fb40 ?SetIgnoreFog@CombatAI@MechWarrior4@@QAEX_N@Z 00590b40 f i MW4:ablxstd.obj + 0001:0018fb50 ?execplay2DAnim@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590b50 f MW4:ablxstd.obj + 0001:0018fbb0 ?GetCameraShip@ABL@@YAPAVCameraShip@MechWarrior4@@J@Z 00590bb0 f MW4:ablxstd.obj + 0001:0018fc90 ?GetEntity@ABL@@YAPAVEntity@Adept@@J@Z 00590c90 f MW4:ablxstd.obj + 0001:0018fd70 ?GetActiveCamera@ABL@@YAPAVCameraShip@MechWarrior4@@XZ 00590d70 f MW4:ablxstd.obj + 0001:0018fd80 ?execSetCameraFootShake@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590d80 f MW4:ablxstd.obj + 0001:0018fe00 ?execcinemaskip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590e00 f MW4:ablxstd.obj + 0001:0018fe60 ?execsetinternalcamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590e60 f MW4:ablxstd.obj + 0001:0018fec0 ?execsetactivecamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590ec0 f MW4:ablxstd.obj + 0001:0018ff20 ?execsetcameraFOV@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590f20 f MW4:ablxstd.obj + 0001:0018ffa0 ?execfadetoblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590fa0 f MW4:ablxstd.obj + 0001:00190010 ?execfadefromblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591010 f MW4:ablxstd.obj + 0001:00190080 ?execfadetowhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591080 f MW4:ablxstd.obj + 0001:001900f0 ?execfadefromwhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005910f0 f MW4:ablxstd.obj + 0001:00190160 ?execcamerafollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591160 f MW4:ablxstd.obj + 0001:001901d0 ?execcamerafollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005911d0 f MW4:ablxstd.obj + 0001:00190290 ?ConvertKPHtoMPSFloat@MW4AI@@YAMJ@Z 00591290 f i MW4:ablxstd.obj + 0001:001902b0 ?execcameraposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005912b0 f MW4:ablxstd.obj + 0001:00190340 ?execcameradetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591340 f MW4:ablxstd.obj + 0001:00190360 ?execcameraoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591360 f MW4:ablxstd.obj + 0001:00190400 ?execoverridecamerapitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591400 f MW4:ablxstd.obj + 0001:00190480 ?execoverridecamerayaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591480 f MW4:ablxstd.obj + 0001:00190500 ?execoverridecameraroll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591500 f MW4:ablxstd.obj + 0001:00190580 ?execresetcameraoverrides@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591580 f MW4:ablxstd.obj + 0001:001905a0 ?exectargetfollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005915a0 f MW4:ablxstd.obj + 0001:00190610 ?exectargetfollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591610 f MW4:ablxstd.obj + 0001:001906d0 ?exectargetposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005916d0 f MW4:ablxstd.obj + 0001:00190760 ?exectargetdetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591760 f MW4:ablxstd.obj + 0001:00190780 ?exectargetoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591780 f MW4:ablxstd.obj + 0001:00190820 ?execSetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591820 f MW4:ablxstd.obj + 0001:00190920 ?IntegerMemory@AI@MechWarrior4@@QAEXJJ@Z 00591920 f i MW4:ablxstd.obj + 0001:00190940 ?execSetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591940 f MW4:ablxstd.obj + 0001:00190a50 ?RealMemory@AI@MechWarrior4@@QAEXJM@Z 00591a50 f i MW4:ablxstd.obj + 0001:00190a70 ?execGetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591a70 f MW4:ablxstd.obj + 0001:00190af0 ?IntegerMemory@AI@MechWarrior4@@QBEJJ@Z 00591af0 f i MW4:ablxstd.obj + 0001:00190b10 ?execGetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591b10 f MW4:ablxstd.obj + 0001:00190b90 ?RealMemory@AI@MechWarrior4@@QBEMJ@Z 00591b90 f i MW4:ablxstd.obj + 0001:00190ba0 ?execSetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591ba0 f MW4:ablxstd.obj + 0001:00190c10 ?SetGlobalTrigger@AI@MechWarrior4@@SAXH_N@Z 00591c10 f i MW4:ablxstd.obj + 0001:00190c20 ?execGetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591c20 f MW4:ablxstd.obj + 0001:00190c80 ?GetGlobalTrigger@AI@MechWarrior4@@SA_NH@Z 00591c80 f i MW4:ablxstd.obj + 0001:00190c90 ?Group_SetSensorVisibility@ABL@@YAXH_N@Z 00591c90 f MW4:ablxstd.obj + 0001:00190d40 ?execSetSensorVisibility@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591d40 f MW4:ablxstd.obj + 0001:00190de0 ?Group_SetAutoTargeting@ABL@@YAXH_N@Z 00591de0 f MW4:ablxstd.obj + 0001:00190e90 ?SetAutoTargeting@CombatAI@MechWarrior4@@QAEX_N@Z 00591e90 f i MW4:ablxstd.obj + 0001:00190ea0 ?execSetAutoTargeting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591ea0 f MW4:ablxstd.obj + 0001:00190f40 ?execEnablePerWeaponRayCasting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591f40 f MW4:ablxstd.obj + 0001:00190fb0 ?EnablePerWeaponRayCasting@CombatAI@MechWarrior4@@QAEX_N@Z 00591fb0 f i MW4:ablxstd.obj + 0001:00190fc0 ?Group_execStartup@ABL@@YAXH@Z 00591fc0 f MW4:ablxstd.obj + 0001:00191080 ?execstartup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592080 f MW4:ablxstd.obj + 0001:00191130 ?Group_execShutdown@ABL@@YAXH@Z 00592130 f MW4:ablxstd.obj + 0001:001911f0 ?execshutDown@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005921f0 f MW4:ablxstd.obj + 0001:001912a0 ?execPlayerAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005922a0 f MW4:ablxstd.obj + 0001:00191310 ?Group_execStopExecute@ABL@@YAXH@Z 00592310 f MW4:ablxstd.obj + 0001:001913c0 ?execAddMechInstanceSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005923c0 f MW4:ablxstd.obj + 0001:00191440 ?execAddComponentSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592440 f MW4:ablxstd.obj + 0001:001914d0 ?execAddWeaponSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005924d0 f MW4:ablxstd.obj + 0001:00191560 ?execMarkBuildingAsScorable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592560 f MW4:ablxstd.obj + 0001:00191650 ?execJump@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592650 f MW4:ablxstd.obj + 0001:001916d0 ?execCrouch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005926d0 f MW4:ablxstd.obj + 0001:00191750 ?execFall@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592750 f MW4:ablxstd.obj + 0001:001917f0 ?execTorsoPitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005927f0 f MW4:ablxstd.obj + 0001:00191860 ?execTorsoYaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592860 f MW4:ablxstd.obj + 0001:001918d0 ?execSetGimped@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005928d0 f MW4:ablxstd.obj + 0001:00191960 ?SetNoGimp@Mech@MechWarrior4@@QAEXXZ 00592960 f i MW4:ablxstd.obj + 0001:00191970 ?Rotate@ABL@@YAXAAVMWObject@MechWarrior4@@M@Z 00592970 f MW4:ablxstd.obj + 0001:00191a10 ?execSetRotation@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592a10 f MW4:ablxstd.obj + 0001:00191a90 ?execSetHelicoptersIgnoreMissionBounds@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592a90 f MW4:ablxstd.obj + 0001:00191ae0 ?execSetTorsoCenteringEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592ae0 f MW4:ablxstd.obj + 0001:00191b80 ?SetPerminateTorsoMode@VehicleInterface@MechWarrior4@@QAEXH@Z 00592b80 f i MW4:ablxstd.obj + 0001:00191b90 ?execSetCompositingEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592b90 f MW4:ablxstd.obj + 0001:00191be0 ?Group_execSetSensorMode@ABL@@YAXHH@Z 00592be0 f MW4:ablxstd.obj + 0001:00191cb0 ?execSetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592cb0 f MW4:ablxstd.obj + 0001:00191d60 ?execGetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592d60 f MW4:ablxstd.obj + 0001:00191df0 ?execSetMinSpeed@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592df0 f MW4:ablxstd.obj + 0001:00191e70 ?execStopExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592e70 f MW4:ablxstd.obj + 0001:00191f20 ?Group_execStartExecute@ABL@@YAXH@Z 00592f20 f MW4:ablxstd.obj + 0001:00191fd0 ?execStartExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592fd0 f MW4:ablxstd.obj + 0001:00192080 ?execSetActivationDistance@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593080 f MW4:ablxstd.obj + 0001:00192100 ?execFlyBy@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593100 f MW4:ablxstd.obj + 0001:001921c0 ?execSave@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005931c0 f MW4:ablxstd.obj + 0001:00192210 ?execGetDifficulty@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593210 f MW4:ablxstd.obj + 0001:00192230 ?execEject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593230 f MW4:ablxstd.obj + 0001:00192280 ?execAddBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593280 f MW4:ablxstd.obj + 0001:00192340 ?AddBucket@CBucketManager@MechWarrior4@@QAEHW4Bucket_Type@12@ABVReplicatorID@Adept@@HH@Z 00593340 f i MW4:ablxstd.obj + 0001:001923c0 ?execKillBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005933c0 f MW4:ablxstd.obj + 0001:00192420 ?execShowBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593420 f MW4:ablxstd.obj + 0001:00192480 ?execHideBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593480 f MW4:ablxstd.obj + 0001:001924e0 ?execGetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005934e0 f MW4:ablxstd.obj + 0001:00192550 ?execFindBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593550 f MW4:ablxstd.obj + 0001:00192600 ?execSetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593600 f MW4:ablxstd.obj + 0001:00192670 ?execTrackBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593670 f MW4:ablxstd.obj + 0001:001926f0 ?execTrackObjectBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005936f0 f MW4:ablxstd.obj + 0001:00192770 ?execFindBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593770 f MW4:ablxstd.obj + 0001:00192840 ?execAddCustomBucketParameter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593840 f MW4:ablxstd.obj + 0001:001928b0 ?execChatMessage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005938b0 f MW4:ablxstd.obj + 0001:00192940 ?execSetCustomBucketName@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593940 f MW4:ablxstd.obj + 0001:001929a0 ?execSetCustomBucketNameIndex@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005939a0 f MW4:ablxstd.obj + 0001:00192a10 ?Group_execAddPoints@ABL@@YAXHHAAVMWMission@MechWarrior4@@@Z 00593a10 f MW4:ablxstd.obj + 0001:00192ae0 ?execAddPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593ae0 f MW4:ablxstd.obj + 0001:00192bc0 ?execAttachFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593bc0 f MW4:ablxstd.obj + 0001:00192c90 ?execDropFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593c90 f MW4:ablxstd.obj + 0001:00192d10 ?execReturnFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593d10 f MW4:ablxstd.obj + 0001:00192d90 ?execDeactiveFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593d90 f MW4:ablxstd.obj + 0001:00192e20 ?DeactiveTime@Flag@MechWarrior4@@QAEXN@Z 00593e20 f i MW4:ablxstd.obj + 0001:00192e40 ?Group_execSetMaxFlagsCarried@ABL@@YAXHH@Z 00593e40 f MW4:ablxstd.obj + 0001:00192f10 ?SetMaxFlagsCarried@Mech@MechWarrior4@@QAEXH@Z 00593f10 f i MW4:ablxstd.obj + 0001:00192f20 ?execSetMaxFlagsCarried@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593f20 f MW4:ablxstd.obj + 0001:00192fe0 ?SetMaxFlagsCarried@MWMission@MechWarrior4@@QAEXH@Z 00593fe0 f i MW4:ablxstd.obj + 0001:00192ff0 ?execSetFlagDropReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593ff0 f MW4:ablxstd.obj + 0001:00193050 ?SetFlagDropReturnTime@MWMission@MechWarrior4@@QAEXH@Z 00594050 f i MW4:ablxstd.obj + 0001:00193060 ?execSetFlagCaptureReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594060 f MW4:ablxstd.obj + 0001:001930c0 ?SetFlagCaptureReturnTime@MWMission@MechWarrior4@@QAEXH@Z 005940c0 f i MW4:ablxstd.obj + 0001:001930d0 ?execSetFlagsEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005940d0 f MW4:ablxstd.obj + 0001:00193130 ?SetFlagsEnabled@MWMission@MechWarrior4@@QAEXW4FLAG_ENABLE_STATE@12@@Z 00594130 f i MW4:ablxstd.obj + 0001:00193140 ?execSetFlagCaptureEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594140 f MW4:ablxstd.obj + 0001:001931a0 ?SetFlagCaptureEnabled@MWMission@MechWarrior4@@QAEX_N@Z 005941a0 f i MW4:ablxstd.obj + 0001:001931b0 ?execShowFlagsAsNavPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005941b0 f MW4:ablxstd.obj + 0001:00193210 ?SetFlagsAsNavPoints@MWMission@MechWarrior4@@QAEX_N@Z 00594210 f i MW4:ablxstd.obj + 0001:00193220 ?execSetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594220 f MW4:ablxstd.obj + 0001:00193280 ?execGetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594280 f MW4:ablxstd.obj + 0001:00193320 ?execSetInputTypeEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594320 f MW4:ablxstd.obj + 0001:00193390 ?execSetHUDComponentEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594390 f MW4:ablxstd.obj + 0001:00193420 ?execResetAmmo@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594420 f MW4:ablxstd.obj + 0001:001934e0 ?execOverrideHeatOption@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005944e0 f MW4:ablxstd.obj + 0001:00193530 ?execSetMissionBounds@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594530 f MW4:ablxstd.obj + 0001:00193800 ?Group_execRespawn@ABL@@YAXH@Z 00594800 f MW4:ablxstd.obj + 0001:001938b0 ?execRespawn@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005948b0 f MW4:ablxstd.obj + 0001:00193940 ?execResetMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594940 f MW4:ablxstd.obj + 0001:00193990 ?execIsTargeted@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594990 f MW4:ablxstd.obj + 0001:00193a10 ?GetTimeTargetedByEnemy@CombatAI@MechWarrior4@@QBEMXZ 00594a10 f i MW4:ablxstd.obj + 0001:00193a40 ?execLookingToward@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594a40 f MW4:ablxstd.obj + 0001:00193b00 ?MatrixFacesPoint@@YA_NABVLinearMatrix4D@Stuff@@ABVPoint3D@2@M@Z 00594b00 f i MW4:ablxstd.obj + 0001:00193c20 ?execFiredWeaponGroup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594c20 f MW4:ablxstd.obj + 0001:00193cb0 ?execIsSetToNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594cb0 f MW4:ablxstd.obj + 0001:00193d30 ?execGetDamageRating@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594d30 f MW4:ablxstd.obj + 0001:00193db0 ?execboardDropShip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594db0 f MW4:ablxstd.obj + 0001:00193ea0 ?execDrop@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594ea0 f MW4:ablxstd.obj + 0001:00193f20 ?execShowTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594f20 f MW4:ablxstd.obj + 0001:00194010 ?Objective@HUDTimer@MechWarrior4@@QAEXPAV02@@Z 00595010 f i MW4:ablxstd.obj + 0001:00194020 ?execSetHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595020 f MW4:ablxstd.obj + 0001:001940f0 ?execShowHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005950f0 f MW4:ablxstd.obj + 0001:001941d0 ?Location@HUDComponent@MechWarrior4@@QAEXABVPoint3D@Stuff@@@Z 005951d0 f i MW4:ablxstd.obj + 0001:001941e0 ?execMakeColor@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005951e0 f MW4:ablxstd.obj + 0001:00194260 ?execPlayLancemateSound@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595260 f MW4:ablxstd.obj + 0001:00194570 ?GetLancemate@AI@MechWarrior4@@QBEPAVLancematePlug@2@XZ 00595570 f i MW4:ablxstd.obj + 0001:00194580 ?execPlayVoiceOver@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595580 f MW4:ablxstd.obj + 0001:001946d0 ?GetStringHash@ABL@@YAHPBDH@Z 005956d0 f MW4:ablxstd.obj + 0001:00194730 ?execPlayVoiceOverOnce@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595730 f MW4:ablxstd.obj + 0001:001948d0 ?GetVOPlayed@AudioManager@ABL@@QAE_NH@Z 005958d0 f i MW4:ablxstd.obj + 0001:00194910 ?execKillVoiceOvers@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595910 f MW4:ablxstd.obj + 0001:00194930 ?execIsVoiceOverPlaying@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595930 f MW4:ablxstd.obj + 0001:00194970 ?execStartMusic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595970 f MW4:ablxstd.obj + 0001:00194a70 ?execIsMusicPlaying@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595a70 f MW4:ablxstd.obj + 0001:00194ab0 ?execPlayBettySound@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595ab0 f MW4:ablxstd.obj + 0001:00194b10 ?execPlayTeamBettySound@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595b10 f MW4:ablxstd.obj + 0001:00194c30 ?execStartMusicAll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595c30 f MW4:ablxstd.obj + 0001:00194d20 ?execTeamSetNav@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595d20 f MW4:ablxstd.obj + 0001:00194f00 ?execSpecifyTalker@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595f00 f MW4:ablxstd.obj + 0001:00194f70 ?execNavPointReached@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595f70 f MW4:ablxstd.obj + 0001:00194ff0 ?execStandardRoutineCall@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595ff0 f MW4:ablxstd.obj + 0001:00195070 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?Check_2@@YG_NXZ 006b4170 f Compost:Compost.obj + 0001:002b3180 ?Check_3@@YG_NXZ 006b4180 f Compost:Compost.obj + 0001:002b3190 ?Activate_0@@YGXXZ 006b4190 f Compost:Compost.obj + 0001:002b31a0 ?Activate_1@@YGXXZ 006b41a0 f Compost:Compost.obj + 0001:002b31b0 ?Activate_2@@YGXXZ 006b41b0 f Compost:Compost.obj + 0001:002b31c0 ?Activate_3@@YGXXZ 006b41c0 f Compost:Compost.obj + 0001:002c89f0 ??3@YAXPAX@Z 006c99f0 f server:server.obj + 0001:002c8fea ?ArrayUnwindFilter@@YAHPAU_EXCEPTION_POINTERS@@@Z 006c9fea f MSVCRT:ehvecdtr.obj 152512 bytes saved through ICF diff --git a/Gameleap/code/mw4/Code/MW4Application/Release/vc60.idb b/Gameleap/code/mw4/Code/MW4Application/Release/vc60.idb index 69f87047..992f0637 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Release/vc60.idb +++ b/Gameleap/code/mw4/Code/MW4Application/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4bba36d5987c50eb09c09afc2d29efbcc70ef9fd3561306da23ffd9ceea1ec54 +oid sha256:03d52330119e79ee83eb91d1ab905e0b03d537d4b5e8f68a2dfe75dcf06f1f69 size 123904 diff --git a/Gameleap/code/mw4/Code/MissionLang/DEBUG/vc60.idb b/Gameleap/code/mw4/Code/MissionLang/DEBUG/vc60.idb index 1d261bc1..ddf267dc 100644 --- a/Gameleap/code/mw4/Code/MissionLang/DEBUG/vc60.idb +++ b/Gameleap/code/mw4/Code/MissionLang/DEBUG/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a059633bfeac6588559929d3140132b2e2ff7631c15b2b7ac4f2a43e082fe903 +oid sha256:2fab88a918397f8eb0fcc8919d20f992fe24af1c223dc57fe1388fae504d14fd size 132096 diff --git a/Gameleap/code/mw4/Code/MissionLang/Release/vc60.idb b/Gameleap/code/mw4/Code/MissionLang/Release/vc60.idb index 37696878..7584b821 100644 --- a/Gameleap/code/mw4/Code/MissionLang/Release/vc60.idb +++ b/Gameleap/code/mw4/Code/MissionLang/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:0313ee5771f7ed933eb1c3c98c077eccf6fb1f09c1e6323793bddedaba86f363 +oid sha256:1fa95c8f480640b742bf09672ac0379bbe2a80f74acfd97a76f76f82379445a1 size 33792 diff --git a/Gameleap/code/mw4/Code/mw4dedicatedui/Profile/vc60.idb b/Gameleap/code/mw4/Code/mw4dedicatedui/Profile/vc60.idb index e65eaed5..734fb9fc 100644 --- a/Gameleap/code/mw4/Code/mw4dedicatedui/Profile/vc60.idb +++ b/Gameleap/code/mw4/Code/mw4dedicatedui/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:944c03e117d1bf4ed207b83b80074a9d906ed1fd1b0cd3313c9e929b9913e648 +oid sha256:35f7358b27725bc68181064c0cb548d7f4df4b38a1d038d91fd84348048ebaa2 size 99328 diff --git a/Gameleap/code/mw4/Code/mw4dedicatedui/Release/vc60.idb b/Gameleap/code/mw4/Code/mw4dedicatedui/Release/vc60.idb index 54b5fb4c..52524fbf 100644 --- a/Gameleap/code/mw4/Code/mw4dedicatedui/Release/vc60.idb +++ b/Gameleap/code/mw4/Code/mw4dedicatedui/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:88850749ed42a6bfc8a98b39200f8b69cfe82a3ed06ad375513ae989d5e06ecc +oid sha256:acd96134fe18cd2de5b5e85f9660ae3d3c3026130f9026526de39c24acb0f593 size 99328 diff --git a/Gameleap/code/mw4/Code/mw4print/Release/vc60.idb b/Gameleap/code/mw4/Code/mw4print/Release/vc60.idb index d00d8b7a..e164094b 100644 --- a/Gameleap/code/mw4/Code/mw4print/Release/vc60.idb +++ b/Gameleap/code/mw4/Code/mw4print/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:6e387417e9fd16cf07e26eaa08406903a9ad6c4a0e0db956425ae5c4d88e4033 +oid sha256:5e98f492952753ea3ab5ec2888ee9d68ea3728a4d0bf04c21b64e4ca23b70762 size 58368 diff --git a/Gameleap/code/mw4/Libraries/Adept/Profile/ResourceImagePool.obj b/Gameleap/code/mw4/Libraries/Adept/Profile/ResourceImagePool.obj index 443220a8..7aad1e61 100644 --- a/Gameleap/code/mw4/Libraries/Adept/Profile/ResourceImagePool.obj +++ b/Gameleap/code/mw4/Libraries/Adept/Profile/ResourceImagePool.obj @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:aa9747a1f03fdc7898f4dd8f87bc5e013398f0ae89a78bafe03e83fc3117f66e +oid sha256:b56600585583e459193e59877d4017a442e2f4653358b494cd7cf46a20194862 size 27529 diff --git a/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.idb index 23843cd5..234d0571 100644 --- a/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:8e1d72830e6c91e870854ec42d0fca4499011cd0da61358a9bd612ed0135e90f +oid sha256:6a36bd3b1b4a440bb1d5e41b0fc25af8ff8bd9b69f2a6ae54eba90a6b51ecc21 size 312320 diff --git a/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.pdb b/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.pdb index 7c6790af..ab7abba9 100644 --- a/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.pdb +++ b/Gameleap/code/mw4/Libraries/Adept/Profile/vc60.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:22c58fd7b48af4f4af365fc4ff4102ef105a752febb98175de938908d1fdd349 +oid sha256:181573ee61782c918e218a74e74a969becac48ddda746a00539db8a51b5ba6d8 size 1241088 diff --git a/Gameleap/code/mw4/Libraries/Adept/Release/ResourceImagePool.obj b/Gameleap/code/mw4/Libraries/Adept/Release/ResourceImagePool.obj index 2448e81b..e5561ca2 100644 --- a/Gameleap/code/mw4/Libraries/Adept/Release/ResourceImagePool.obj +++ b/Gameleap/code/mw4/Libraries/Adept/Release/ResourceImagePool.obj @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b0f00a9bd5dc5a041c452a61ce03585a9b04417782e2d079a3148a3b29f9d152 -size 18451 +oid sha256:5c4dd5d002de90c66033528044b7424c3d57206b401c9b77bad3a68d536acf57 +size 18272 diff --git a/Gameleap/code/mw4/Libraries/Adept/Release/vc60.idb b/Gameleap/code/mw4/Libraries/Adept/Release/vc60.idb index 57c6c179..36788112 100644 --- a/Gameleap/code/mw4/Libraries/Adept/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/Adept/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cfcc8c1129ac68a6eb95e96255eb9ea20a198aed4a33043749cc700f2ad87eb9 +oid sha256:9b90761d05dc9d49947b7922bdc125c982c2b0c7707332a56d56418caa80a4cd size 312320 diff --git a/Gameleap/code/mw4/Libraries/Adept/ResourceImagePool.cpp b/Gameleap/code/mw4/Libraries/Adept/ResourceImagePool.cpp index ba95929c..3e37e6e0 100644 --- a/Gameleap/code/mw4/Libraries/Adept/ResourceImagePool.cpp +++ b/Gameleap/code/mw4/Libraries/Adept/ResourceImagePool.cpp @@ -382,7 +382,13 @@ void Verify(!extension[3]); if (!gos_DoesFileExist(file_name)) #endif - file_name = "content\\textures\\01AACA1.tga"; /* [editor degraded-mode] substitute placeholder for missing texture instead of fatal STOP, so downstream gets a valid handle (was: STOP("Texture %s could not be found!")) */ + { +#ifdef LAB_ONLY + file_name = "content\\textures\\01AACA1.tga"; /* [editor degraded-mode] LAB builds (editor/Profile) substitute a placeholder for missing WIP textures instead of fatal STOP, so downstream gets a valid handle */ +#else + STOP(("Texture %s could not be found!", (const char *)file_name)); /* Release: fail loud, ship no placeholder */ +#endif + } } // diff --git a/Gameleap/code/mw4/Libraries/Compost/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/Compost/Profile/vc60.idb index 39765f39..679bd626 100644 --- a/Gameleap/code/mw4/Libraries/Compost/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/Compost/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e7c65ed0c122550856a7234ab6ec3944ad19d233a06390fb7bf6e0d94c024d95 +oid sha256:80b6e58bc71d39d24ceace22648bd15d0b4976608bbfd2f3166ded53db84eb19 size 58368 diff --git a/Gameleap/code/mw4/Libraries/Compost/Release/vc60.idb b/Gameleap/code/mw4/Libraries/Compost/Release/vc60.idb index 53187e9e..c2575f13 100644 --- a/Gameleap/code/mw4/Libraries/Compost/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/Compost/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f7acbbeec7eb808e4da2d7747e904052244d76490e8888c20b52610719b8abc9 +oid sha256:1608377cf1b04cb02525eb3710693590ac05b5ba5e2d07c7ece02166fb1a5450 size 58368 diff --git a/Gameleap/code/mw4/Libraries/elementrenderer/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/elementrenderer/Profile/vc60.idb index 729cc107..b9ddd140 100644 --- a/Gameleap/code/mw4/Libraries/elementrenderer/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/elementrenderer/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fc177f7312cd86e912b097b7f76249c4fb7c8ed9a1124bd3f44d1abcb9cf11b5 +oid sha256:56d87471218b3ce0d5c59e709370ad2e901f24935804015bb9ae22dd501cbebc size 91136 diff --git a/Gameleap/code/mw4/Libraries/elementrenderer/Release/vc60.idb b/Gameleap/code/mw4/Libraries/elementrenderer/Release/vc60.idb index 14e83689..dccfc3ea 100644 --- a/Gameleap/code/mw4/Libraries/elementrenderer/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/elementrenderer/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2a26f33de19fe6c6a3f89fd256eb43f94b9938657367e69b2f2888a6c69abb41 +oid sha256:5fb5995425c9ac83c841457002c61d53c690d7cd10a9d8edf5bf0dcf6fd3bd5a size 91136 diff --git a/Gameleap/code/mw4/Libraries/gosFX/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/gosFX/Profile/vc60.idb index 6daaf89c..62c034b5 100644 --- a/Gameleap/code/mw4/Libraries/gosFX/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/gosFX/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:78adc11a77aeece2a8bcc7b336e2e39065d466c7a067670eff1a0311cd170abd +oid sha256:74959ece9ab12202a5d21276b2e7d6512717836d488a66546060c426fdb7115b size 91136 diff --git a/Gameleap/code/mw4/Libraries/gosFX/Release/vc60.idb b/Gameleap/code/mw4/Libraries/gosFX/Release/vc60.idb index 7b138934..d069588b 100644 --- a/Gameleap/code/mw4/Libraries/gosFX/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/gosFX/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:40e22369f9efc979dfc3ddc52a566735a33c80df743d143db8a6078a1607503c +oid sha256:41a17acd0325e13c8653118adb668f4b3baa79ebf5f1c68f897e235ebbed5420 size 91136 diff --git a/Gameleap/code/mw4/Libraries/imagelib/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/imagelib/Profile/vc60.idb index 39ea13c2..def126a5 100644 --- a/Gameleap/code/mw4/Libraries/imagelib/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/imagelib/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:4f82ede5fb6068e96fbd933b7ea54589f37b617adf8e380e0099d52f82ceae50 +oid sha256:6b4c6ca73a054bccfa0dd079cca5f6d8b942044fb96eb7e082124b4f5f956a22 size 66560 diff --git a/Gameleap/code/mw4/Libraries/imagelib/Release/vc60.idb b/Gameleap/code/mw4/Libraries/imagelib/Release/vc60.idb index 0f72148f..cfc8c1e2 100644 --- a/Gameleap/code/mw4/Libraries/imagelib/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/imagelib/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3491244c81f0dbd79cd7e8e756b021b902a371edb056144fc86a3a9c4fab2672 +oid sha256:cd3895c2d54e15732f6f9d71936ecef62e4cb533acb3066f0432654cc8120237 size 66560 diff --git a/Gameleap/code/mw4/Libraries/mlr/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/mlr/Profile/vc60.idb index 28c63b1f..0ee4749e 100644 --- a/Gameleap/code/mw4/Libraries/mlr/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/mlr/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:bd4d0300d16cc27b59220769048e146472f203ce25d89d573ef5048965cf0685 +oid sha256:9d89b531028563888e63db1f23195f52c01b72dbef40187aa7fc64a7ac249489 size 140288 diff --git a/Gameleap/code/mw4/Libraries/mlr/Release/vc60.idb b/Gameleap/code/mw4/Libraries/mlr/Release/vc60.idb index 0a80ba5d..79ac1b63 100644 --- a/Gameleap/code/mw4/Libraries/mlr/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/mlr/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:21e91cc5c304f235dfcc63f648455f921c09f11ea651cebc36a30801d0d3c3fe +oid sha256:99a026799c6231098a18e8bbc0e3dffd71b43e94fc89c4fb1b5beaad60ef81f1 size 140288 diff --git a/Gameleap/code/mw4/Libraries/server/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/server/Profile/vc60.idb index aa32ee8f..8abbf97f 100644 --- a/Gameleap/code/mw4/Libraries/server/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/server/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2df20a944b3528f1538ec3e3eeea91f8aa7eaff224f895b5ea7ef5c3a516e01b +oid sha256:6fd3ae11e6295dbe7eb062a1988520a199c88c3adb58ff804d50ac4e4adf82d1 size 50176 diff --git a/Gameleap/code/mw4/Libraries/server/Release/vc60.idb b/Gameleap/code/mw4/Libraries/server/Release/vc60.idb index d26c21dd..471ade51 100644 --- a/Gameleap/code/mw4/Libraries/server/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/server/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:39ce9ffc9db5e19f8b7ffa67a1e9b5481fa2b7fda0e083dbf88bb65840c034f6 +oid sha256:2eb65cf5c8e31c93615df102cba89690732e644a86b2b06a7a0f742286037c9c size 50176 diff --git a/Gameleap/code/mw4/Libraries/stlport/stlport.plg b/Gameleap/code/mw4/Libraries/stlport/stlport.plg index 741cc68b..264a9605 100644 --- a/Gameleap/code/mw4/Libraries/stlport/stlport.plg +++ b/Gameleap/code/mw4/Libraries/stlport/stlport.plg @@ -3,3364 +3,14 @@
 

Build Log

---------------------Configuration: MW4 - Win32 Profile-------------------- +--------------------Configuration: MW4Application - Win32 Profile--------------------

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9674.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AdvancedGyro.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AMS.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AMS_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Armor.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Armor_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ArtilleryWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Beagle.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Beagle_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeamWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BeanWeapon_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombastWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombastWeapon_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\BombWeaponSubsystem.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ECM.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ECM_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Engine.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Engine_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\eyepointmanager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlamerWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\FlareWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Gyro.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatSink.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HeatSink_Tool.cpp" 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-"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetDamage.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetGenericMessages.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetMovement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetSubsystems.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetUpdateManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetVehicleMovement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\NetWeapon.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\review_playback.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CampaignMechLab.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\filedialog.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\PopUp.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\log_test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_Multiplayer.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\DamageDispatch_SinglePlayer.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWDamageObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Airplane_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\boat_tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\CameraShip_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\dropship.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\field_base.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Helicopter.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\HoverCraft_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MFB_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMover_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWObject_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\noncom.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ObservationVehicle_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Tank_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Truck_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Vehicle_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\gameinfo.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudcamera.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddebug.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9674.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9675.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W1 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\data server_c.c" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9675.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9676.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mech_ai_tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MoverAI_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\aiutils.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimFormat.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInstance.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimInterp.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIterator.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AnimIteratorManager.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9676.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9677.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yc"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Headers.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP9677.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP9678.tmp" with contents -[ -/nologo /out:"../../../pro.bin\MW4.lib" -.\Profile\AdvancedGyro.obj -.\Profile\AMS.obj -.\Profile\AMS_Tool.obj -.\Profile\Armor.obj -.\Profile\Armor_Tool.obj -.\Profile\ArtilleryWeapon.obj -.\Profile\Beagle.obj -.\Profile\Beagle_Tool.obj -.\Profile\BeamWeapon.obj -.\Profile\BeanWeapon_Tool.obj -.\Profile\BombastWeapon.obj -.\Profile\BombastWeapon_Tool.obj -.\Profile\BombWeaponSubsystem.obj -.\Profile\ECM.obj -.\Profile\ECM_Tool.obj -.\Profile\Engine.obj -.\Profile\Engine_Tool.obj -.\Profile\eyepointmanager.obj -.\Profile\FlamerWeapon.obj -.\Profile\FlareWeapon.obj -.\Profile\Gyro.obj -.\Profile\HeatManager.obj -.\Profile\HeatSink.obj -.\Profile\HeatSink_Tool.obj -.\Profile\HighExplosiveWeapon.obj -.\Profile\IFF_Jammer.obj -.\Profile\IFF_Jammer_Tool.obj -.\Profile\JumpJet.obj -.\Profile\JumpJet_Tool.obj -.\Profile\LBXWeaponSub.obj -.\Profile\LBXWeaponSub_Tool.obj -.\Profile\LongTomWeapon.obj -.\Profile\LRMWeaponSubsystem.obj -.\Profile\MissileWeapon.obj -.\Profile\MissileWeapon_Tool.obj -.\Profile\MRMWeaponSubsystem.obj -.\Profile\NarcWeaponSubsystem.obj -.\Profile\ProjectileWeapon.obj -.\Profile\ProjectileWeapon_Tool.obj -.\Profile\SearchLight.obj -.\Profile\SearchLight_Tool.obj -.\Profile\Sensor.obj -.\Profile\Sensor_Tool.obj -.\Profile\SRMWeaponSubsystem.obj -.\Profile\SSRMWeaponSubsystem.obj -.\Profile\Subsystem.obj -.\Profile\Subsystem_Tool.obj -.\Profile\Torso.obj -.\Profile\Torso_Tool.obj -.\Profile\Weapon.obj -.\Profile\Weapon_Tool.obj -.\Profile\hudchat.obj -.\Profile\hudcomm.obj -.\Profile\hudcomp.obj -.\Profile\hudcomp2.obj -.\Profile\huddamage.obj -.\Profile\hudhelp.obj -.\Profile\hudhelparrow.obj -.\Profile\hudmap.obj -.\Profile\hudobj.obj -.\Profile\hudscore.obj -.\Profile\hudtarg.obj -.\Profile\hudtimer.obj -.\Profile\hudweapon.obj -.\Profile\GUILightAmp.obj -.\Profile\GUIRadarManager.obj -.\Profile\GUIStaticView.obj -.\Profile\GUIWeaponManager.obj -.\Profile\MWGUIManager.obj -.\Profile\bridge.obj -.\Profile\bridge_tool.obj -.\Profile\Building.obj -.\Profile\Building_Tool.obj -.\Profile\cultural.obj -.\Profile\cultural_tool.obj -.\Profile\Turret.obj -.\Profile\Turret_Tool.obj -.\Profile\WaterCultural.obj -.\Profile\AI_FindObject.obj -.\Profile\AI_Action.obj -.\Profile\AI_Behavior.obj -.\Profile\AI_CombatTacticInterface.obj -.\Profile\AI_Condition.obj -.\Profile\AI_SituationalAnalysis.obj -.\Profile\AI_Tactics.obj -.\Profile\AI_FocusFireSquad.obj -.\Profile\AI_Groups.obj -.\Profile\AI_Lancemate.obj -.\Profile\AI_LancemateAudio.obj -.\Profile\AI_LancemateCommands.obj -.\Profile\AI_MoodSquad.obj -.\Profile\AI_RadioSquad.obj -.\Profile\AI_Squad.obj -.\Profile\AI_SquadOrders.obj -.\Profile\AI_Damage.obj -.\Profile\AI_FireData.obj -.\Profile\AI_FireParamPackage.obj -.\Profile\AI_FireStyle.obj -.\Profile\AI_HitTesting.obj -.\Profile\AI_Weapons.obj -.\Profile\AI_Moods.obj -.\Profile\AI_Log.obj -.\Profile\AI_Statistics.obj -.\Profile\AI_SearchLight.obj -.\Profile\AI_Specials.obj -.\Profile\CombatAI.obj -.\Profile\AI_DebugRenderer.obj -".\Profile\data server_c.obj" -.\Profile\data_client.obj -.\Profile\ABLAudio.obj -.\Profile\Abldbug.obj -.\Profile\Abldecl.obj -.\Profile\Ablenv.obj -.\Profile\Ablerr.obj -.\Profile\Ablexec.obj -.\Profile\Ablexpr.obj -.\Profile\ablfile.obj -.\Profile\ablheap.obj -.\Profile\AblProfiler.obj -.\Profile\Ablrtn.obj -.\Profile\Ablscan.obj -.\Profile\Ablstd.obj -.\Profile\Ablstmt.obj -.\Profile\Ablsymt.obj -.\Profile\Ablxexpr.obj -.\Profile\ablxstd.obj -.\Profile\Ablxstmt.obj -.\Profile\AI_Types.obj -.\Profile\gridmove.obj -.\Profile\move_rect.obj -.\Profile\node2path.obj -.\Profile\Path.obj -.\Profile\Path_Tool.obj -.\Profile\rail_move.obj -.\Profile\raillink.obj -.\Profile\railpath.obj -.\Profile\railutils.obj -.\Profile\aiMoveData.obj -.\Profile\move_flee.obj -.\Profile\move_follow.obj -.\Profile\move_locpoint.obj -.\Profile\move_lookout.obj -.\Profile\move_object.obj -.\Profile\move_patrol.obj -.\Profile\move_rigidpatrol.obj -.\Profile\move_semi.obj -.\Profile\move_sit.obj -.\Profile\cheap_move.obj -.\Profile\move_dropship.obj -.\Profile\move_formation.obj -.\Profile\obstacle.obj -.\Profile\AI_UserConstants.obj -.\Profile\ai.obj -.\Profile\ai_tool.obj -.\Profile\mech_ai.obj -.\Profile\mech_ai_tool.obj -.\Profile\MoverAI.obj -.\Profile\MoverAI_Tool.obj -.\Profile\noncomai.obj -.\Profile\planeai.obj -.\Profile\playerai.obj -.\Profile\playerai_tool.obj -.\Profile\ShooterAI.obj -.\Profile\AI_Graveyard.obj -.\Profile\aiutils.obj -.\Profile\comfuncs.obj -.\Profile\objective.obj -.\Profile\objective_tool.obj -.\Profile\Group.obj -.\Profile\GroupContainer.obj -.\Profile\bucket.obj -.\Profile\InputTrainer.obj -.\Profile\lancemate.obj -.\Profile\MemoryDiffKiller.obj -.\Profile\MWApplication.obj -.\Profile\MWCampaign.obj -.\Profile\MWDebugHelper.obj -.\Profile\MWGame.obj -.\Profile\mwmap.obj -.\Profile\MWMission.obj -.\Profile\MWMission_Tool.obj -.\Profile\MWOptions.obj -.\Profile\MWPlayer.obj -.\Profile\MWTable.obj -.\Profile\MWTool.obj -.\Profile\MWVideoRenderer.obj -.\Profile\Salvage.obj -.\Profile\DeathEntity.obj -.\Profile\DeathEntity_Tool.obj -.\Profile\Decal.obj -.\Profile\EffectGenerator.obj -.\Profile\EffectGenerator_Tool.obj -.\Profile\flag.obj -.\Profile\flag_tool.obj -.\Profile\LightEntity.obj -.\Profile\NavPoint.obj -.\Profile\Team.obj -.\Profile\VOEntity.obj -.\Profile\ArtilleryMark.obj -.\Profile\ArtilleryMark_Tool.obj -.\Profile\BeamEntity.obj -.\Profile\BeamEntity_Tool.obj -.\Profile\Explosive.obj -.\Profile\Explosive_Tool.obj -.\Profile\FlameMover.obj -.\Profile\LBXMover.obj -.\Profile\LBXMover_Tool.obj -.\Profile\Missile.obj -.\Profile\Missile_Tool.obj -.\Profile\Narc.obj -.\Profile\Narc_Tool.obj -.\Profile\StickyMover.obj -.\Profile\StickyMover__Tool.obj -.\Profile\WeaponMover.obj -.\Profile\WeaponMover_Tool.obj -.\Profile\AirplaneAnimationStateEngine.obj -.\Profile\AnimationState.obj -.\Profile\AnimationState_Tool.obj -.\Profile\AnimationTrigger.obj -.\Profile\AnimHolder.obj -.\Profile\MechAnimationState.obj -.\Profile\SimpleChannelAnimator.obj -.\Profile\Dictionary.obj -.\Profile\MissionReview.obj -.\Profile\MWEntityManager.obj -.\Profile\NetAutoPacketSpliter.obj -.\Profile\NetBitDepths.obj -.\Profile\NetClientServerController.obj -.\Profile\NetDamage.obj -.\Profile\NetGenericMessages.obj -.\Profile\NetMovement.obj -.\Profile\NetSubsystems.obj -.\Profile\NetUpdateManager.obj -.\Profile\NetVehicleMovement.obj -.\Profile\NetWeapon.obj -.\Profile\review_playback.obj -.\Profile\CampaignMechLab.obj -.\Profile\filedialog.obj -.\Profile\MechLab.obj -.\Profile\MW4Shell.obj -.\Profile\PopUp.obj -.\Profile\log_test.obj -.\Profile\DamageDispatch.obj -.\Profile\DamageDispatch_Multiplayer.obj -.\Profile\DamageDispatch_SinglePlayer.obj -.\Profile\MWDamageObject.obj -.\Profile\Airplane.obj -.\Profile\Airplane_Tool.obj -.\Profile\boat.obj -.\Profile\boat_tool.obj -.\Profile\CameraShip.obj -.\Profile\CameraShip_Tool.obj -.\Profile\dropship.obj -.\Profile\field_base.obj -.\Profile\Helicopter.obj -.\Profile\HoverCraft.obj -.\Profile\HoverCraft_Tool.obj -.\Profile\Mech.obj -.\Profile\Mech_Tool.obj -.\Profile\MFB.obj -.\Profile\MFB_Tool.obj -.\Profile\MWMover.obj -.\Profile\MWMover_Tool.obj -.\Profile\MWObject.obj -.\Profile\MWObject_Tool.obj -.\Profile\noncom.obj -.\Profile\ObservationVehicle.obj -.\Profile\ObservationVehicle_Tool.obj -.\Profile\Tank.obj -.\Profile\Tank_Tool.obj -.\Profile\Truck.obj -.\Profile\Truck_Tool.obj -.\Profile\Vehicle.obj -.\Profile\Vehicle_Tool.obj -.\Profile\VehicleInterface.obj -.\Profile\VehicleInterface_Tool.obj -.\Profile\AnimFormat.obj -.\Profile\AnimInstance.obj -.\Profile\AnimInterp.obj -.\Profile\AnimIterator.obj -.\Profile\AnimIteratorManager.obj -.\Profile\gameinfo.obj -.\Profile\hudcamera.obj -.\Profile\huddebug.obj -.\Profile\MW4.obj -.\Profile\MW4Headers.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP9678.tmp" -

Output Window

-Compiling... -MW4Headers.cpp -Compiling... -AdvancedGyro.cpp -AMS.cpp -AMS_Tool.cpp -Armor.cpp -Armor_Tool.cpp -ArtilleryWeapon.cpp -Beagle.cpp -Beagle_Tool.cpp -BeamWeapon.cpp -BeanWeapon_Tool.cpp -BombastWeapon.cpp -BombastWeapon_Tool.cpp -BombWeaponSubsystem.cpp -ECM.cpp -ECM_Tool.cpp -Engine.cpp -Engine_Tool.cpp -eyepointmanager.cpp -FlamerWeapon.cpp -FlareWeapon.cpp -Generating Code... -Compiling... -Gyro.cpp -HeatManager.cpp -HeatSink.cpp -HeatSink_Tool.cpp -HighExplosiveWeapon.cpp -IFF_Jammer.cpp -IFF_Jammer_Tool.cpp -JumpJet.cpp -JumpJet_Tool.cpp -LBXWeaponSub.cpp -LBXWeaponSub_Tool.cpp -LongTomWeapon.cpp -LRMWeaponSubsystem.cpp -MissileWeapon.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MissileWeapon.cpp(610) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data -MissileWeapon_Tool.cpp -MRMWeaponSubsystem.cpp -NarcWeaponSubsystem.cpp -ProjectileWeapon.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(603) : warning C4189: 'damage_count' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ProjectileWeapon.cpp(901) : warning C4244: 'initializing' : conversion from 'int' to 'float', possible loss of data -ProjectileWeapon_Tool.cpp -SearchLight.cpp -Generating Code... -Compiling... -SearchLight_Tool.cpp -Sensor.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Sensor.cpp(1015) : warning C4189: 'mission' : local variable is initialized but not referenced -Sensor_Tool.cpp -SRMWeaponSubsystem.cpp -SSRMWeaponSubsystem.cpp -Subsystem.cpp -Subsystem_Tool.cpp -Torso.cpp -Torso_Tool.cpp -Weapon.cpp -Weapon_Tool.cpp -hudchat.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(48) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(194) : warning C4273: 'GetACP' : inconsistent dll linkage. dllexport assumed. -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(759) : warning C4244: 'initializing' : conversion from 'const float' to 'unsigned long', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(823) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(827) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(911) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudchat.cpp(954) : warning C4244: '-=' : conversion from 'double' to 'float', possible loss of data -hudcomm.cpp -hudcomp.cpp -hudcomp2.cpp -huddamage.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(885) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(933) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1934) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(1935) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2026) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2086) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2124) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2197) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\huddamage.cpp(2246) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -hudhelp.cpp -hudhelparrow.cpp -hudmap.cpp -hudobj.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudobj.cpp(95) : warning C4189: 'dcolor' : local variable is initialized but not referenced -Generating Code... -Compiling... -hudscore.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(450) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(461) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudscore.cpp(463) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -hudtarg.cpp -hudtimer.cpp -hudweapon.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(572) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(573) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(574) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(575) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(651) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(666) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(672) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(679) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(704) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(722) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(732) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(742) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(758) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(763) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(774) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(779) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(799) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(619) : warning C4189: 'nameheight' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\hudweapon.cpp(825) : warning C4189: 'weapon_model' : local variable is initialized but not referenced -GUILightAmp.cpp -GUIRadarManager.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(759) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(791) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(792) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(796) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(803) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(807) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(815) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(819) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(826) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(829) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(969) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(973) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(977) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(984) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(987) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1035) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1042) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1046) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1054) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1058) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1066) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1069) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1076) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1125) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1126) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1132) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1136) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1629) : warning C4189: 'sizey' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1734) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1814) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(1867) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2480) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2481) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2482) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2487) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2488) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2489) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2505) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2518) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2542) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2556) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2557) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2600) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2601) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2602) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2603) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2604) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2605) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2606) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2607) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2611) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2612) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2613) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -GUIStaticView.cpp -GUIWeaponManager.cpp -MWGUIManager.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWGUIManager.cpp(1427) : warning C4189: 'dist' : local variable is initialized but not referenced -bridge.cpp -bridge_tool.cpp -Building.cpp -Building_Tool.cpp -cultural.cpp -cultural_tool.cpp -Turret.cpp -Turret_Tool.cpp -WaterCultural.cpp -AI_FindObject.cpp -AI_Action.cpp -Generating Code... -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2585) : warning C4701: local variable 'nTeam' may be used without having been initialized -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\GUIRadarManager.cpp(2479) : warning C4701: local variable 'pcRC1s' may be used without having been initialized -Compiling... -AI_Behavior.cpp -AI_CombatTacticInterface.cpp -AI_Condition.cpp -AI_SituationalAnalysis.cpp -AI_Tactics.cpp -AI_FocusFireSquad.cpp -AI_Groups.cpp -AI_Lancemate.cpp -AI_LancemateAudio.cpp -AI_LancemateCommands.cpp -AI_MoodSquad.cpp -AI_RadioSquad.cpp -AI_Squad.cpp -AI_SquadOrders.cpp -AI_Damage.cpp -AI_FireData.cpp -AI_FireParamPackage.cpp -AI_FireStyle.cpp -AI_HitTesting.cpp -AI_Weapons.cpp -Generating Code... -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(557) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(559) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(570) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(576) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(582) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(607) : warning C4702: unreachable code -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\AI_Lancemate.cpp(613) : warning C4702: unreachable code -Compiling... -AI_Moods.cpp -AI_Log.cpp -AI_Statistics.cpp -AI_SearchLight.cpp -AI_Specials.cpp -CombatAI.cpp -AI_DebugRenderer.cpp -data_client.cpp -ABLAudio.cpp -Abldbug.cpp -Abldecl.cpp -Ablenv.cpp -Ablerr.cpp -Ablexec.cpp -Ablexpr.cpp -ablfile.cpp -ablheap.cpp -AblProfiler.cpp -Ablrtn.cpp -Ablscan.cpp -Generating Code... -Compiling... -Ablstd.cpp -Ablstmt.cpp -Ablsymt.cpp -Ablxexpr.cpp -ablxstd.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9445) : warning C4101: 'path' : unreferenced local variable -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9586) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\ablxstd.cpp(9593) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -Ablxstmt.cpp -AI_Types.cpp -gridmove.cpp -move_rect.cpp -node2path.cpp -Path.cpp -Path_Tool.cpp -rail_move.cpp -raillink.cpp -railpath.cpp -railutils.cpp -aiMoveData.cpp -move_flee.cpp -move_follow.cpp -move_locpoint.cpp -Generating Code... -Compiling... -move_lookout.cpp -move_object.cpp -move_patrol.cpp -move_rigidpatrol.cpp -move_semi.cpp -move_sit.cpp -cheap_move.cpp -move_dropship.cpp -move_formation.cpp -obstacle.cpp -AI_UserConstants.cpp -ai.cpp -ai_tool.cpp -mech_ai.cpp -MoverAI.cpp -noncomai.cpp -planeai.cpp -playerai.cpp -playerai_tool.cpp -ShooterAI.cpp -Generating Code... -Compiling... -AI_Graveyard.cpp -comfuncs.cpp -objective.cpp -objective_tool.cpp -Group.cpp -GroupContainer.cpp -bucket.cpp -InputTrainer.cpp -lancemate.cpp -MemoryDiffKiller.cpp -MWApplication.cpp -..\..\..\CoreTech\Libraries\gosscript\script.hpp(325) : warning C4200: nonstandard extension used : zero-sized array in struct/union -..\..\..\CoreTech\Libraries\gosscript\script.hpp(583) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1769) : warning C4189: 'mission' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(1767) : warning C4189: 'app' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2395) : warning C4065: switch statement contains 'default' but no 'case' labels -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2413) : warning C4065: switch statement contains 'default' but no 'case' labels -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2434) : warning C4065: switch statement contains 'default' but no 'case' labels -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.cpp(2290) : warning C4189: 'pcszDamage' : local variable is initialized but not referenced -..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(804) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(803) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(822) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(821) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(840) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(839) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(858) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(857) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(876) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(875) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(894) : warning C4189: 'PlayerID' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(893) : warning C4189: 'pThis' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1500) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1503) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1642) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1686) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.cpp(1966) : warning C4244: 'return' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2015) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2074) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2148) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2588) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2589) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2609) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2441) : warning C4189: 'nW' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3846) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(4115) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10173) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(10849) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17870) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17875) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(17936) : warning C4189: 'mission' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(18173) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -MWCampaign.cpp -MWDebugHelper.cpp -MWGame.cpp -mwmap.cpp -MWMission.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWMission.cpp(1264) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -MWMission_Tool.cpp -MWOptions.cpp -MWPlayer.cpp -MWTable.cpp -Generating Code... -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(2365) : warning C4701: local variable 'nDispValue' may be used without having been initialized -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MWApplication.cpp(3626) : warning C4701: local variable 'command' may be used without having been initialized -Compiling... -MWTool.cpp -MWVideoRenderer.cpp -Salvage.cpp -DeathEntity.cpp -DeathEntity_Tool.cpp -Decal.cpp -EffectGenerator.cpp -EffectGenerator_Tool.cpp -flag.cpp -flag_tool.cpp -LightEntity.cpp -NavPoint.cpp -Team.cpp -VOEntity.cpp -ArtilleryMark.cpp -ArtilleryMark_Tool.cpp -BeamEntity.cpp -BeamEntity_Tool.cpp -Explosive.cpp -Explosive_Tool.cpp -Generating Code... -Compiling... -FlameMover.cpp -LBXMover.cpp -LBXMover_Tool.cpp -Missile.cpp -Missile_Tool.cpp -Narc.cpp -Narc_Tool.cpp -StickyMover.cpp -StickyMover__Tool.cpp -WeaponMover.cpp -WeaponMover_Tool.cpp -AirplaneAnimationStateEngine.cpp -AnimationState.cpp -AnimationState_Tool.cpp -AnimationTrigger.cpp -AnimHolder.cpp -MechAnimationState.cpp -SimpleChannelAnimator.cpp -Dictionary.cpp -MissionReview.cpp -Generating Code... -warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information -Compiling... -MWEntityManager.cpp -..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union -NetAutoPacketSpliter.cpp -NetBitDepths.cpp -NetClientServerController.cpp -..\..\..\CoreTech\Libraries\gameos\Net_header.hpp(40) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(49) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(50) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(51) : warning C4200: nonstandard extension used : zero-sized array in struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\mreplay2.h(69) : warning C4200: nonstandard extension used : zero-sized array in struct/union -NetDamage.cpp -NetGenericMessages.cpp -NetMovement.cpp -NetSubsystems.cpp -NetUpdateManager.cpp -NetVehicleMovement.cpp -NetWeapon.cpp -review_playback.cpp -CampaignMechLab.cpp -filedialog.cpp -MechLab.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MechLab.cpp(3171) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data -MW4Shell.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\recscore.h(37) : warning C4201: nonstandard extension used : nameless struct/union -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(12901) : warning C4189: 'shl' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13082) : warning C4189: 'shl' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13161) : warning C4101: 'k' : unreferenced local variable -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(13393) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14483) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14576) : warning C4189: 'nX2' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14654) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14655) : warning C4244: '=' : conversion from 'long' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14733) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14744) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14749) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14753) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14757) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14761) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14765) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14769) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14777) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14781) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14785) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14789) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14793) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14680) : warning C4189: 'bAnyEquipped' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14623) : warning C4189: 'nCount' : local variable is initialized but not referenced -PopUp.cpp -log_test.cpp -DamageDispatch.cpp -DamageDispatch_Multiplayer.cpp -Generating Code... -warning C4786: 'std::_STL_alloc_proxy > > > *,std::_Rb_tree_node > > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree_base > >,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree > >,std::_Select1st > > >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::_Rb_tree_iterator > >,std::_Nonconst_traits > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::binary_function > >,std::pair > >,bool>' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::map >,std::less,std::allocator > > > >' : identifier was truncated to '255' characters in the debug information -warning C4786: 'std::map >,std::less,std::allocator > > > >::value_compare' : identifier was truncated to '255' characters in the debug information -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14269) : warning C4701: local variable 'pszName' may be used without having been initialized -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\MW4Shell.cpp(14273) : warning C4701: local variable 'pszName2' may be used without having been initialized -Compiling... -DamageDispatch_SinglePlayer.cpp -MWDamageObject.cpp -Airplane.cpp -Airplane_Tool.cpp -boat.cpp -boat_tool.cpp -CameraShip.cpp -CameraShip_Tool.cpp -dropship.cpp -field_base.cpp -Helicopter.cpp -HoverCraft.cpp -HoverCraft_Tool.cpp -Mech.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(7968) : warning C4244: '=' : conversion from 'int' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8008) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8009) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8043) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Mech.cpp(8044) : warning C4244: 'argument' : conversion from 'float' to 'int', possible loss of data -Mech_Tool.cpp -MFB.cpp -MFB_Tool.cpp -MWMover.cpp -MWMover_Tool.cpp -MWObject.cpp -Generating Code... -Compiling... -MWObject_Tool.cpp -noncom.cpp -ObservationVehicle.cpp -ObservationVehicle_Tool.cpp -Tank.cpp -Tank_Tool.cpp -Truck.cpp -Truck_Tool.cpp -Vehicle.cpp -Vehicle_Tool.cpp -VehicleInterface.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(398) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(401) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(404) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(753) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(761) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(878) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1122) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1126) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1362) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1363) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1656) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1796) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1795) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2400) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2625) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2892) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2898) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2921) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2927) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2954) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3123) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3124) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3135) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable -VehicleInterface_Tool.cpp -gameinfo.cpp -hudcamera.cpp -huddebug.cpp -MW4.cpp -Generating Code... -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized -Compiling... -data server_c.c -Compiling... -mech_ai_tool.cpp -MoverAI_Tool.cpp -aiutils.cpp -AnimFormat.cpp -AnimInstance.cpp -AnimInterp.cpp -AnimIterator.cpp -AnimIteratorManager.cpp -Generating Code... -Creating library... -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP1C5.bat" with contents -[ -@echo off -md ..\..\..\pro.bin\Content -md ..\..\..\pro.bin\Content\ShellScripts -copy MechLabHeaders.h ..\..\..\pro.bin\Content\ShellScripts\MechLabHeaders.h -copy ShellFunctionHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\ShellFunctionHeaders.hpp -copy NetParams.h ..\..\..\pro.bin\Content\ShellScripts\NetParams.h -copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders.hpp -copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h -copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp -] -Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP1C5.bat" -Coping Shell Script Files -A subdirectory or file ..\..\..\pro.bin\Content already exists. -A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. - 1 file(s) copied. - 1 file(s) copied. - 1 file(s) copied. - 1 file(s) copied. - 1 file(s) copied. - 1 file(s) copied. -

---------------------Configuration: stlport - Win32 Profile-------------------- -

-

Command Lines

-

---------------------Configuration: ImageLib - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ED.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "_MBCS" /D "_LIB" /D "LAB_ONLY" /D "NDEBUG" /D "WIN32" /Fp"Profile/ImageLib.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Gif.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\HClass.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Image.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\IUtils.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\OctTree.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Png.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Raw.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tga.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\ImageLib\Tif.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ED.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\ImageLib.lib" .\Profile\Gif.obj .\Profile\HClass.obj .\Profile\Image.obj .\Profile\IUtils.obj .\Profile\OctTree.obj .\Profile\Png.obj .\Profile\Raw.obj .\Profile\Tga.obj .\Profile\Tif.obj " -

Output Window

-Compiling... -Gif.cpp -HClass.cpp -Image.cpp -IUtils.cpp -OctTree.cpp -Png.cpp -Raw.cpp -Tga.cpp -Tif.cpp -Creating library... -

---------------------Configuration: Adept - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0C.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yu"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioChannel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioCommand.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioComponentWeb.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioFXComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioRenderer_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AudioSample_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EarComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedChannel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SpatializedCommand.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VOChannel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AttributeWatcher.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Channel_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Component_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ComponentWeb.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ComponentWeb_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Matcher_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\control_mapping.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Controls_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Joystick.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Attribute.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionVolume.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DamageObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Entity_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityAttribute.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityClassData.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EntityManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ExecutionState.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameModelAttribute.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\State_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Application.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ApplicationTask.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CollisionGrid.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Map_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mission_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NameTable.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tile.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Zone.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Event.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Event_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\EventStatistics.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Receiver.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Receiver_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_Host.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\darray.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserver.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gserverlist.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\GSpy_client.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\gutil.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\hashtable.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\cengtest.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\goasample.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\goautil.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\Games_GSpy.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GameSpy\nonport.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Connection.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetExtra.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\NetStatCollector.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Network.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Replicator_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\rasfuncs.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Renderer_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\RendererManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Resource_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceEffectLibrary.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ResourceImagePool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\BeamComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\CameraComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ConeComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\gosFXComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LightManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\LODComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\MultiLODComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ScalableShapeComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\ShapeComponent_tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SlidingShapeComponent_tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\SwitchComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponent_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoComponentWeb.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUIStatBar.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GUITextObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Driver_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\DropZone_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Effect_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Mover_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Player_Tool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Site.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Adept.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\GlobalPointerManager.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE0C.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0D.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/Adept.pch" /Yc"AdeptHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\AdeptHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSPE0D.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSPE0E.tmp" with contents -[ -/nologo /out:"../../../pro.bin\Adept.lib" -.\Profile\AudioChannel.obj -.\Profile\AudioCommand.obj -.\Profile\AudioComponentWeb.obj -.\Profile\AudioFXComponent.obj -.\Profile\AudioFXComponent_Tool.obj -.\Profile\AudioRenderer.obj -.\Profile\AudioRenderer_Tool.obj -.\Profile\AudioSample.obj -.\Profile\AudioSample_Tool.obj -.\Profile\EarComponent.obj -.\Profile\EarComponent_Tool.obj -.\Profile\SpatializedChannel.obj -.\Profile\SpatializedCommand.obj -.\Profile\VOChannel.obj -.\Profile\AttributeWatcher.obj -.\Profile\Channel.obj -.\Profile\Channel_Tool.obj -.\Profile\Component.obj -.\Profile\Component_Tool.obj -.\Profile\ComponentWeb.obj -.\Profile\ComponentWeb_Tool.obj -.\Profile\Matcher.obj -.\Profile\Matcher_Tool.obj -.\Profile\control_mapping.obj -.\Profile\Controls.obj -.\Profile\Controls_Test.obj -.\Profile\Controls_Tool.obj -.\Profile\Joystick.obj -.\Profile\Attribute.obj -.\Profile\CollisionVolume.obj -.\Profile\DamageObject.obj -.\Profile\Entity.obj -.\Profile\Entity_Tool.obj -.\Profile\EntityAttribute.obj -.\Profile\EntityClassData.obj -.\Profile\EntityManager.obj -.\Profile\ExecutionState.obj -.\Profile\GameModelAttribute.obj -.\Profile\State.obj -.\Profile\State_Tool.obj -.\Profile\Application.obj -.\Profile\ApplicationTask.obj -.\Profile\CollisionGrid.obj -.\Profile\Map.obj -.\Profile\Map_Tool.obj -.\Profile\Mission.obj -.\Profile\Mission_Tool.obj -.\Profile\NameTable.obj -.\Profile\Tile.obj -.\Profile\Zone.obj -.\Profile\Event.obj -.\Profile\Event_Test.obj -.\Profile\EventStatistics.obj -.\Profile\Receiver.obj -.\Profile\Receiver_Test.obj -.\Profile\GSpy_Host.obj -.\Profile\darray.obj -.\Profile\gserver.obj -.\Profile\gserverlist.obj -.\Profile\GSpy_client.obj -.\Profile\gutil.obj -.\Profile\hashtable.obj -.\Profile\cengtest.obj -.\Profile\goasample.obj -.\Profile\goautil.obj -.\Profile\Games_GSpy.obj -.\Profile\nonport.obj -.\Profile\Connection.obj -.\Profile\NetExtra.obj -.\Profile\NetStatCollector.obj -.\Profile\Network.obj -.\Profile\Replicator.obj -.\Profile\Replicator_Tool.obj -.\Profile\rasfuncs.obj -.\Profile\Renderer.obj -.\Profile\Renderer_Test.obj -.\Profile\Renderer_Tool.obj -.\Profile\RendererManager.obj -.\Profile\Resource.obj -.\Profile\Resource_Test.obj -.\Profile\ResourceEffectLibrary.obj -.\Profile\ResourceImagePool.obj -.\Profile\Tool.obj -.\Profile\BeamComponent.obj -.\Profile\BeamComponent_Tool.obj -.\Profile\CameraComponent.obj -.\Profile\CameraComponent_Tool.obj -.\Profile\ConeComponent.obj -.\Profile\ConeComponent_Tool.obj -.\Profile\gosFXComponent.obj -.\Profile\gosFXComponent_Tool.obj -.\Profile\LightComponent.obj -.\Profile\LightComponent_Tool.obj -.\Profile\LightManager.obj -.\Profile\LODComponent.obj -.\Profile\LODComponent_Tool.obj -.\Profile\MultiLODComponent.obj -.\Profile\MultiLODComponent_Tool.obj -.\Profile\ScalableShapeComponent.obj -.\Profile\ScalableShapeComponent_Tool.obj -.\Profile\ShapeComponent.obj -.\Profile\ShapeComponent_tool.obj -.\Profile\SlidingShapeComponent.obj -.\Profile\SlidingShapeComponent_tool.obj -.\Profile\SwitchComponent.obj -.\Profile\SwitchComponent_Tool.obj -.\Profile\VideoComponent.obj -.\Profile\VideoComponent_Tool.obj -.\Profile\VideoComponentWeb.obj -.\Profile\VideoRenderer.obj -.\Profile\VideoRenderer_Tool.obj -.\Profile\GUIManager.obj -.\Profile\GUIObject.obj -.\Profile\GUIStatBar.obj -.\Profile\GUITextManager.obj -.\Profile\GUITextObject.obj -.\Profile\Driver.obj -.\Profile\Driver_Tool.obj -.\Profile\DropZone.obj -.\Profile\DropZone_Tool.obj -.\Profile\Effect.obj -.\Profile\Effect_Tool.obj -.\Profile\Interface.obj -.\Profile\Interface_Tool.obj -.\Profile\Mover.obj -.\Profile\Mover_Tool.obj -.\Profile\Player.obj -.\Profile\Player_Tool.obj -.\Profile\Site.obj -.\Profile\Adept.obj -.\Profile\AdeptHeaders.obj -.\Profile\GlobalPointerManager.obj -\VWE\firestorm\Gameleap\code\pro.bin\ImageLib.lib -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSPE0E.tmp" -

Output Window

-Compiling... -AdeptHeaders.cpp -Compiling... -AudioChannel.cpp -AudioCommand.cpp -AudioComponentWeb.cpp -AudioFXComponent.cpp -AudioFXComponent_Tool.cpp -AudioRenderer.cpp -AudioRenderer_Tool.cpp -AudioSample.cpp -AudioSample_Tool.cpp -EarComponent.cpp -EarComponent_Tool.cpp -SpatializedChannel.cpp -SpatializedCommand.cpp -VOChannel.cpp -AttributeWatcher.cpp -Channel.cpp -Channel_Tool.cpp -Component.cpp -Component_Tool.cpp -ComponentWeb.cpp -Generating Code... -Compiling... -ComponentWeb_Tool.cpp -Matcher.cpp -Matcher_Tool.cpp -control_mapping.cpp -Controls.cpp -Controls_Test.cpp -Controls_Tool.cpp -Joystick.cpp -Attribute.cpp -CollisionVolume.cpp -DamageObject.cpp -Entity.cpp -Entity_Tool.cpp -EntityAttribute.cpp -EntityClassData.cpp -EntityManager.cpp -ExecutionState.cpp -GameModelAttribute.cpp -State.cpp -State_Tool.cpp -Generating Code... -Compiling... -Application.cpp -ApplicationTask.cpp -CollisionGrid.cpp -Map.cpp -Map_Tool.cpp -Mission.cpp -Mission_Tool.cpp -NameTable.cpp -Tile.cpp -Zone.cpp -Event.cpp -Event_Test.cpp -EventStatistics.cpp -Receiver.cpp -Receiver_Test.cpp -GSpy_Host.cpp -darray.cpp -gserver.cpp -gserverlist.cpp -GSpy_client.cpp -Generating Code... -Compiling... -gutil.cpp -hashtable.cpp -cengtest.cpp -goasample.cpp -goautil.cpp -Games_GSpy.cpp -nonport.cpp -Connection.cpp -NetExtra.cpp -NetStatCollector.cpp -Network.cpp -Replicator.cpp -Replicator_Tool.cpp -rasfuncs.cpp -Renderer.cpp -Renderer_Test.cpp -Renderer_Tool.cpp -RendererManager.cpp -Resource.cpp -Resource_Test.cpp -Generating Code... -Compiling... -ResourceEffectLibrary.cpp -ResourceImagePool.cpp -Tool.cpp -BeamComponent.cpp -BeamComponent_Tool.cpp -CameraComponent.cpp -CameraComponent_Tool.cpp -ConeComponent.cpp -ConeComponent_Tool.cpp -gosFXComponent.cpp -gosFXComponent_Tool.cpp -LightComponent.cpp -LightComponent_Tool.cpp -LightManager.cpp -LODComponent.cpp -LODComponent_Tool.cpp -MultiLODComponent.cpp -MultiLODComponent_Tool.cpp -ScalableShapeComponent.cpp -ScalableShapeComponent_Tool.cpp -Generating Code... -Compiling... -ShapeComponent.cpp -ShapeComponent_tool.cpp -SlidingShapeComponent.cpp -SlidingShapeComponent_tool.cpp -SwitchComponent.cpp -SwitchComponent_Tool.cpp -VideoComponent.cpp -VideoComponent_Tool.cpp -VideoComponentWeb.cpp -VideoRenderer.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\VideoRenderer.cpp(366) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning) -VideoRenderer_Tool.cpp -GUIManager.cpp -GUIObject.cpp -GUIStatBar.cpp -GUITextManager.cpp -GUITextObject.cpp -Driver.cpp -Driver_Tool.cpp -DropZone.cpp -DropZone_Tool.cpp -Generating Code... -Compiling... -Effect.cpp -Effect_Tool.cpp -Interface.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(28) : warning C4273: 'IsDBCSLeadByte' : inconsistent dll linkage. dllexport assumed. -C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(29) : warning C4273: 'CharPrevA' : inconsistent dll linkage. dllexport assumed. -C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Adept\Interface.cpp(30) : warning C4273: 'CharNextA' : inconsistent dll linkage. dllexport assumed. -Interface_Tool.cpp -Mover.cpp -Mover_Tool.cpp -Player.cpp -Player_Tool.cpp -Site.cpp -Adept.cpp -GlobalPointerManager.cpp -Generating Code... -Creating library... -

---------------------Configuration: Compost - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP263B.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TexturePool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeatureGrid.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\FeaturePool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\TerrainTextureLogistic.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\Compost.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\Compost\CompostHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP263B.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\Compost.lib" .\Profile\TexturePool.obj .\Profile\FeatureGrid.obj .\Profile\FeaturePool.obj .\Profile\TerrainTextureLogistic.obj .\Profile\Compost.obj .\Profile\CompostHeaders.obj " -

Output Window

-Compiling... -TexturePool.cpp -FeatureGrid.cpp -FeaturePool.cpp -TerrainTextureLogistic.cpp -Compost.cpp -CompostHeaders.cpp -Generating Code... -Creating library... -

---------------------Configuration: ctcls - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A52.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\ctcls\ctcls.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A52.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A53.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /O2 /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "CTCLS_EXPORTS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ctcls.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\ctcls\StdAfx.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A53.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2A54.tmp" with contents -[ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:no /pdb:"../pro.bin/ctcls.pdb" /machine:I386 /out:"../pro.bin/ctcls.dll" /implib:"../pro.bin/ctcls.lib" -.\Profile\ctcls.obj -.\Profile\StdAfx.obj -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2A54.tmp" -

Output Window

-Compiling... -StdAfx.cpp -Compiling... -ctcls.cpp -Linking... - Creating library ../pro.bin/ctcls.lib and object ../pro.bin/ctcls.exp -

---------------------Configuration: ElementRenderer - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5D.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yu"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\CameraElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\Element.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\gosFXElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GridElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\GroupElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LightElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LineCloudElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ListElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\LODElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\MultiLODElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\PointCloudElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScalableShapeElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ScreenQuadsElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ShapeLODElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\SwitchElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TreeElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\TriangleCloudElement.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\StateChange.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ElementRenderer.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2E5D.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5E.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/ElementRenderer.pch" /Yc"ElementRendererHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\elementrenderer\ElementRendererHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2E5E.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2E5F.tmp" with contents -[ -/nologo /out:"../../../pro.bin\ElementRenderer.lib" -.\Profile\CameraElement.obj -.\Profile\Element.obj -.\Profile\gosFXElement.obj -.\Profile\GridElement.obj -.\Profile\GroupElement.obj -.\Profile\LightElement.obj -.\Profile\LineCloudElement.obj -.\Profile\ListElement.obj -.\Profile\LODElement.obj -.\Profile\MultiLODElement.obj -.\Profile\PointCloudElement.obj -.\Profile\ScalableShapeElement.obj -.\Profile\ScreenQuadsElement.obj -.\Profile\ShapeElement.obj -.\Profile\ShapeLODElement.obj -.\Profile\SwitchElement.obj -.\Profile\TreeElement.obj -.\Profile\TriangleCloudElement.obj -.\Profile\StateChange.obj -.\Profile\ElementRenderer.obj -.\Profile\ElementRendererHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP2E5F.tmp" -

Output Window

-Compiling... -ElementRendererHeaders.cpp -Compiling... -CameraElement.cpp -Element.cpp -gosFXElement.cpp -GridElement.cpp -GroupElement.cpp -LightElement.cpp -LineCloudElement.cpp -ListElement.cpp -LODElement.cpp -MultiLODElement.cpp -PointCloudElement.cpp -ScalableShapeElement.cpp -ScreenQuadsElement.cpp -ShapeElement.cpp -ShapeLODElement.cpp -SwitchElement.cpp -TreeElement.cpp -TriangleCloudElement.cpp -StateChange.cpp -ElementRenderer.cpp -Generating Code... -Creating library... -

---------------------Configuration: GameOS - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3277.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yu"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirtyRectangle.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DXRasterizer.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderIME.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VertexBuffer.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3D T&L.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DPrimitives.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\3DRasterizer.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Clipping.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderStates.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\RenderToTexture.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_BMP.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_JPG.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_PNG.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Loader_TGA.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture API.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Convert.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Create.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Format.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Manager.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture MipMap.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Original.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture SysMem.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture Update.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Texture VidMem.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ControlManager.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ForceFeedback.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Keyboard.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mouse.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Cpu.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorDialogs.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ErrorHandler.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Exceptions.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ExitGameOS.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ImageHlp.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Logfile.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MachineDetails.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Mail.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Raid.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Spew.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ThunkDLLs.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\FileIO.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_Load.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Storage.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Font3D_DBCS_Surface.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\LocalizationManager.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\MemoryManager.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_GUN.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Games_LAN.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\GUNGameList.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Globals.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Main.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Packet.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Protocol.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Routines.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Net_Threads.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\nglog_mark.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\UserInterface.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\zping.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Registry.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ACM.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\EZVector.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound API.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DChannel.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound DS3DMixer.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Renderer.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Sound Resource.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Time.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Globals.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Libraries.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Threads.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Windows.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WindowsDebugging.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinMain.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Direct3D.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectDraw.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectInput.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectPlay.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectShow.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectSound.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectX.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXDebugging.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DirectXErrors.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\perf.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Profiler.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Debugger.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGraphs.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugGUI.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\DebugMenus.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoPlayback.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\Music.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\eventid.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\goslog.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\gvserver.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3277.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3278.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W3 /GR- /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\png.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngerror.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngget.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngmem.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngpread.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngread.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrio.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrtran.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngrutil.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngset.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngtrans.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwio.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwrite.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwtran.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\PNG\pngwutil.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\adler32.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\compress.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\crc32.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\deflate.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\gzio.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infblock.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infcodes.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inffast.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inflate.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\inftrees.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\infutil.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\trees.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\uncompr.c" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\ZLIB\zutil.c" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3278.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP3279.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\guids.cpp" -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP3279.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP327A.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /Gy /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\GUN" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/GameOS.pch" /Yc"pch.hpp" /Fo"Profile/" /Fd"Profile/GameOS.pdb" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\pch.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP327A.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP327B.tmp" with contents -[ -/nologo /out:"../../../pro.bin\GameOS.lib" -.\Profile\DirtyRectangle.obj -.\Profile\DXRasterizer.obj -.\Profile\RenderIME.obj -.\Profile\VertexBuffer.obj -.\Profile\VideoCard.obj -".\Profile\3D T&L.obj" -.\Profile\3DPrimitives.obj -.\Profile\3DRasterizer.obj -.\Profile\Clipping.obj -.\Profile\RenderStates.obj -.\Profile\RenderToTexture.obj -.\Profile\png.obj -.\Profile\pngerror.obj -.\Profile\pngget.obj -.\Profile\pngmem.obj -.\Profile\pngpread.obj -.\Profile\pngread.obj -.\Profile\pngrio.obj -.\Profile\pngrtran.obj -.\Profile\pngrutil.obj -.\Profile\pngset.obj -.\Profile\pngtrans.obj -.\Profile\pngwio.obj -.\Profile\pngwrite.obj -.\Profile\pngwtran.obj -.\Profile\pngwutil.obj -.\Profile\adler32.obj -.\Profile\compress.obj -.\Profile\crc32.obj -.\Profile\deflate.obj -.\Profile\gzio.obj -.\Profile\infblock.obj -.\Profile\infcodes.obj -.\Profile\inffast.obj -.\Profile\inflate.obj -.\Profile\inftrees.obj -.\Profile\infutil.obj -.\Profile\trees.obj -.\Profile\uncompr.obj -.\Profile\zutil.obj -.\Profile\Loader_BMP.obj -.\Profile\Loader_JPG.obj -.\Profile\Loader_PNG.obj -.\Profile\Loader_TGA.obj -".\Profile\Texture API.obj" -".\Profile\Texture Convert.obj" -".\Profile\Texture Create.obj" -".\Profile\Texture Format.obj" -".\Profile\Texture Manager.obj" -".\Profile\Texture MipMap.obj" -".\Profile\Texture Original.obj" -".\Profile\Texture SysMem.obj" -".\Profile\Texture Update.obj" -".\Profile\Texture VidMem.obj" -.\Profile\ControlManager.obj -.\Profile\ForceFeedback.obj -.\Profile\Keyboard.obj -.\Profile\Mouse.obj -.\Profile\Cpu.obj -.\Profile\ErrorDialogs.obj -.\Profile\ErrorHandler.obj -.\Profile\Exceptions.obj -.\Profile\ExitGameOS.obj -.\Profile\ImageHlp.obj -.\Profile\Logfile.obj -.\Profile\MachineDetails.obj -.\Profile\Mail.obj -.\Profile\Raid.obj -.\Profile\Spew.obj -.\Profile\ThunkDLLs.obj -.\Profile\FileIO.obj -.\Profile\Font3D.obj -.\Profile\Font3D_Load.obj -.\Profile\Font3D_DBCS.obj -.\Profile\Font3D_DBCS_Storage.obj -.\Profile\Font3D_DBCS_Surface.obj -.\Profile\LocalizationManager.obj -.\Profile\MemoryManager.obj -.\Profile\Games_GUN.obj -.\Profile\Games_LAN.obj -.\Profile\GUNGameList.obj -.\Profile\Net_Globals.obj -.\Profile\Net_Main.obj -.\Profile\Net_Packet.obj -.\Profile\Net_Protocol.obj -.\Profile\Net_Routines.obj -.\Profile\Net_Threads.obj -.\Profile\nglog_mark.obj -.\Profile\UserInterface.obj -.\Profile\zping.obj -.\Profile\Registry.obj -.\Profile\ACM.obj -.\Profile\EZVector.obj -".\Profile\Sound API.obj" -".\Profile\Sound DS3DChannel.obj" -".\Profile\Sound DS3DMixer.obj" -".\Profile\Sound Renderer.obj" -".\Profile\Sound Resource.obj" -.\Profile\Time.obj -.\Profile\Globals.obj -.\Profile\Libraries.obj -.\Profile\Threads.obj -.\Profile\Windows.obj -.\Profile\WindowsDebugging.obj -.\Profile\WinMain.obj -.\Profile\WinProc.obj -.\Profile\Direct3D.obj -.\Profile\DirectDraw.obj -.\Profile\DirectInput.obj -.\Profile\DirectPlay.obj -.\Profile\DirectShow.obj -.\Profile\DirectSound.obj -.\Profile\DirectX.obj -.\Profile\DirectXDebugging.obj -.\Profile\DirectXErrors.obj -.\Profile\perf.obj -.\Profile\Profiler.obj -.\Profile\Debugger.obj -.\Profile\DebugGraphs.obj -.\Profile\DebugGUI.obj -.\Profile\DebugMenus.obj -.\Profile\guids.obj -.\Profile\pch.obj -.\Profile\VideoPlayback.obj -.\Profile\Music.obj -.\Profile\eventid.obj -.\Profile\goslog.obj -.\Profile\gvserver.obj -.\Profile\render.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP327B.tmp" -

Output Window

-Compiling... -pch.cpp -Compiling... -DirtyRectangle.cpp -DXRasterizer.cpp -RenderIME.cpp -VertexBuffer.cpp -VideoCard.cpp -C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(447) : warning C4101: 'Buffer' : unreferenced local variable -C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\VideoCard.cpp(448) : warning C4101: 'Buffer1' : unreferenced local variable -3D T&L.cpp -3DPrimitives.cpp -3DRasterizer.cpp -Clipping.cpp -RenderStates.cpp -RenderToTexture.cpp -Loader_BMP.cpp -Loader_JPG.cpp -Loader_PNG.cpp -Loader_TGA.cpp -Texture API.cpp -Texture Convert.cpp -Texture Create.cpp -Texture Format.cpp -Texture Manager.cpp -Generating Code... -Compiling... -Texture MipMap.cpp -Texture Original.cpp -Texture SysMem.cpp -Texture Update.cpp -Texture VidMem.cpp -ControlManager.cpp -ForceFeedback.cpp -Keyboard.cpp -Mouse.cpp -Cpu.cpp -ErrorDialogs.cpp -ErrorHandler.cpp -Exceptions.cpp -ExitGameOS.cpp -ImageHlp.cpp -Logfile.cpp -MachineDetails.cpp -Mail.cpp -Raid.cpp -Spew.cpp -Generating Code... -Compiling... -ThunkDLLs.cpp -FileIO.cpp -Font3D.cpp -Font3D_Load.cpp -Font3D_DBCS.cpp -Font3D_DBCS_Storage.cpp -Font3D_DBCS_Surface.cpp -LocalizationManager.cpp -MemoryManager.cpp -Games_GUN.cpp -Games_LAN.cpp -GUNGameList.cpp -Net_Globals.cpp -Net_Main.cpp -Net_Packet.cpp -Net_Protocol.cpp -Net_Routines.cpp -Net_Threads.cpp -nglog_mark.cpp -UserInterface.cpp -Generating Code... -Compiling... -zping.cpp -Registry.cpp -ACM.cpp -EZVector.cpp -Sound API.cpp -Sound DS3DChannel.cpp -Sound DS3DMixer.cpp -Sound Renderer.cpp -Sound Resource.cpp -Time.cpp -Globals.cpp -Libraries.cpp -Threads.cpp -Windows.cpp -WindowsDebugging.cpp -WinMain.cpp -WinProc.cpp -C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(392) : warning C4189: 'x' : local variable is initialized but not referenced -C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\WinProc.cpp(393) : warning C4189: 'y' : local variable is initialized but not referenced -Direct3D.cpp -DirectDraw.cpp -DirectInput.cpp -Generating Code... -Compiling... -DirectPlay.cpp -DirectShow.cpp -DirectSound.cpp -DirectX.cpp -DirectXDebugging.cpp -DirectXErrors.cpp -perf.cpp -Profiler.cpp -Debugger.cpp -DebugGraphs.cpp -DebugGUI.cpp -DebugMenus.cpp -VideoPlayback.cpp -Music.cpp -eventid.cpp -goslog.cpp -gvserver.cpp -Generating Code... -Compiling... -png.c -pngerror.c -pngget.c -pngmem.c -pngpread.c -pngread.c -pngrio.c -pngrtran.c -pngrutil.c -pngset.c -pngtrans.c -pngwio.c -pngwrite.c -pngwtran.c -pngwutil.c -adler32.c -compress.c -crc32.c -deflate.c -gzio.c -Generating Code... -Compiling... -infblock.c -infcodes.c -inffast.c -inflate.c -inftrees.c -infutil.c -trees.c -uncompr.c -zutil.c -Generating Code... -Compiling... -guids.cpp -render.cpp -C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\GameOS\render.cpp(1428) : warning C4018: '!=' : signed/unsigned mismatch -Generating Code... -Creating library... -

---------------------Configuration: gosFX - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46CF.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yu"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Effect.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectLibrary.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Fcurve.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\CardCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\DebrisCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\EffectCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ParticleCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PertCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShapeCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\ShardCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpinningCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\SpriteCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Card.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Flare.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Shape.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Singleton.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Beam.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\Tube.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\PointLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\gosFX.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP46CF.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46D0.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/gosFX.pch" /Yc"gosFXHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\gosfx\gosFXHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP46D0.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP46D1.tmp" with contents -[ -/nologo /out:"../../../pro.bin\gosFX.lib" -.\Profile\Effect.obj -.\Profile\EffectLibrary.obj -.\Profile\Fcurve.obj -.\Profile\CardCloud.obj -.\Profile\DebrisCloud.obj -.\Profile\EffectCloud.obj -.\Profile\ParticleCloud.obj -.\Profile\PertCloud.obj -.\Profile\PointCloud.obj -.\Profile\ShapeCloud.obj -.\Profile\ShardCloud.obj -.\Profile\SpinningCloud.obj -.\Profile\SpriteCloud.obj -.\Profile\Card.obj -.\Profile\Flare.obj -.\Profile\Shape.obj -.\Profile\Singleton.obj -.\Profile\Beam.obj -.\Profile\Tube.obj -.\Profile\PointLight.obj -.\Profile\gosFX.obj -.\Profile\gosFXHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP46D1.tmp" -

Output Window

-Compiling... -gosFXHeaders.cpp -Compiling... -Effect.cpp -EffectLibrary.cpp -Fcurve.cpp -CardCloud.cpp -DebrisCloud.cpp -EffectCloud.cpp -ParticleCloud.cpp -PertCloud.cpp -PointCloud.cpp -ShapeCloud.cpp -ShardCloud.cpp -SpinningCloud.cpp -SpriteCloud.cpp -Card.cpp -Flare.cpp -Shape.cpp -Singleton.cpp -Beam.cpp -Tube.cpp -PointLight.cpp -Generating Code... -Compiling... -gosFX.cpp -Generating Code... -Creating library... -

---------------------Configuration: GOSScript - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED1.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/GOSScript.pch" /Yu"Script.hpp" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ezmatrix.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\FloatRelated.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Font.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\GAF.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\List.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\MakePCH.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Pane.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptError.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExecute.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptExpressions.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptGlobals.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptKeywords.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\ScriptPreProcess.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Surface.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\SurfaceManager.cpp" -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\TextDraw.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED1.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED2.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\GameOS.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED2.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED3.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /Zi /O2 /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/GOSScript.pch" /Yc"Script.hpp" /Fo"Profile/" /Fd"Profile/GOSScript.pdb" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\coretech\Libraries\GOSScript\Script.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP4ED3.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP4ED4.tmp" with contents -[ -/nologo /out:"../../../pro.bin\GOSScript.lib" -.\Profile\ezmatrix.obj -.\Profile\FloatRelated.obj -.\Profile\Font.obj -.\Profile\GAF.obj -.\Profile\GameOS.obj -.\Profile\List.obj -.\Profile\MakePCH.obj -.\Profile\Pane.obj -.\Profile\Script.obj -.\Profile\ScriptError.obj -.\Profile\ScriptExecute.obj -.\Profile\ScriptExpressions.obj -.\Profile\ScriptGlobals.obj -.\Profile\ScriptKeywords.obj -.\Profile\ScriptPreProcess.obj -.\Profile\Surface.obj -.\Profile\SurfaceManager.obj -.\Profile\TextDraw.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP4ED4.tmp" -

Output Window

-Compiling... -Script.cpp -Compiling... -ezmatrix.cpp -FloatRelated.cpp -Font.cpp -GAF.cpp -List.cpp -MakePCH.cpp -Pane.cpp -ScriptError.cpp -ScriptExecute.cpp -ScriptExpressions.cpp -ScriptGlobals.cpp -ScriptKeywords.cpp -ScriptPreProcess.cpp -Surface.cpp -SurfaceManager.cpp -TextDraw.cpp -Generating Code... -Compiling... -GameOS.cpp -Creating library... -

---------------------Configuration: MFCPlatform - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP56D3.tmp" with contents -[ -/nologo /G6 /Gz /Zp4 /MD /W4 /GR /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "_WINDOWS" /D "NOMINMAX" /D "NDEBUG" /D "WIN32" /Fp"Profile/MFCPlatform.pch" /YX /Fo"Profile/" /Fd"Profile/MFCPlatform" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\CoreTech\Libraries\MFCPlatform\MFCPlatform.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP56D3.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\MFCPlatform.lib" .\Profile\MFCPlatform.obj " -

Output Window

-Compiling... -MFCPlatform.cpp -Creating library... -

---------------------Configuration: MLR - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADC.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yu"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_PMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DeT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_DT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_C_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DeT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_DT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DeT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_DT_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_L_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_I_TMesh.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_BumpyWater.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Terrain2.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR_Water.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCulturShape.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRFootstep.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedPrimitiveBase.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPrimitiveBase.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShape.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRAmbientLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCenterPointLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRInfiniteLightWithFalloff.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLightMap.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLookUpLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRProjectLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRShadowLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpotLight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSortByOrder.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSorter.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRState.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRMovieTexture.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexture.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTexturePool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImage.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSImagePool.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex2UV.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\GOSVertex3UV.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClipper.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRClippingState.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRCardCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLREffect.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRIndexedTriangleCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRLineCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRNGonCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRPointCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRSpriteCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRTriangleCloud.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLR.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ADC.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADD.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/MLR.pch" /Yc"MLRHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\mlr\MLRHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP5ADD.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP5ADE.tmp" with contents -[ -/nologo /out:"../../../pro.bin\MLR.lib" -.\Profile\MLR_I_C_DeT_PMesh.obj -.\Profile\MLR_I_C_DT_PMesh.obj -.\Profile\MLR_I_C_PMesh.obj -.\Profile\MLR_I_DeT_PMesh.obj -.\Profile\MLR_I_DT_PMesh.obj -.\Profile\MLR_I_L_DeT_PMesh.obj -.\Profile\MLR_I_L_DT_PMesh.obj -.\Profile\MLR_I_L_PMesh.obj -.\Profile\MLR_I_PMesh.obj -.\Profile\MLR_I_C_DeT_TMesh.obj -.\Profile\MLR_I_C_DT_TMesh.obj -.\Profile\MLR_I_C_TMesh.obj -.\Profile\MLR_I_DeT_TMesh.obj -.\Profile\MLR_I_DT_TMesh.obj -.\Profile\MLR_I_L_DeT_TMesh.obj -.\Profile\MLR_I_L_DT_TMesh.obj -.\Profile\MLR_I_L_TMesh.obj -.\Profile\MLR_I_TMesh.obj -.\Profile\MLR_BumpyWater.obj -.\Profile\MLR_Terrain2.obj -.\Profile\MLR_Water.obj -.\Profile\MLRCulturShape.obj -.\Profile\MLRFootstep.obj -.\Profile\MLRIndexedPrimitiveBase.obj -.\Profile\MLRPrimitiveBase.obj -.\Profile\MLRShape.obj -.\Profile\MLRAmbientLight.obj -.\Profile\MLRCenterPointLight.obj -.\Profile\MLRInfiniteLight.obj -.\Profile\MLRInfiniteLightWithFalloff.obj -.\Profile\MLRLight.obj -.\Profile\MLRLightMap.obj -.\Profile\MLRLookUpLight.obj -.\Profile\MLRPointLight.obj -.\Profile\MLRProjectLight.obj -.\Profile\MLRShadowLight.obj -.\Profile\MLRSpotLight.obj -.\Profile\MLRSortByOrder.obj -.\Profile\MLRSorter.obj -.\Profile\MLRState.obj -.\Profile\MLRMovieTexture.obj -.\Profile\MLRTexture.obj -.\Profile\MLRTexturePool.obj -.\Profile\GOSImage.obj -.\Profile\GOSImagePool.obj -.\Profile\GOSVertex.obj -.\Profile\GOSVertex2UV.obj -.\Profile\GOSVertex3UV.obj -.\Profile\MLRClipper.obj -.\Profile\MLRClippingState.obj -.\Profile\MLRCardCloud.obj -.\Profile\MLREffect.obj -.\Profile\MLRIndexedTriangleCloud.obj -.\Profile\MLRLineCloud.obj -.\Profile\MLRNGonCloud.obj -.\Profile\MLRPointCloud.obj -.\Profile\MLRSpriteCloud.obj -.\Profile\MLRTriangleCloud.obj -.\Profile\MLR.obj -.\Profile\MLRHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP5ADE.tmp" -

Output Window

-Compiling... -MLRHeaders.cpp -Compiling... -MLR_I_C_DeT_PMesh.cpp -MLR_I_C_DT_PMesh.cpp -MLR_I_C_PMesh.cpp -MLR_I_DeT_PMesh.cpp -MLR_I_DT_PMesh.cpp -MLR_I_L_DeT_PMesh.cpp -MLR_I_L_DT_PMesh.cpp -MLR_I_L_PMesh.cpp -MLR_I_PMesh.cpp -MLR_I_C_DeT_TMesh.cpp -MLR_I_C_DT_TMesh.cpp -MLR_I_C_TMesh.cpp -MLR_I_DeT_TMesh.cpp -MLR_I_DT_TMesh.cpp -MLR_I_L_DeT_TMesh.cpp -MLR_I_L_DT_TMesh.cpp -MLR_I_L_TMesh.cpp -MLR_I_TMesh.cpp -MLR_BumpyWater.cpp -MLR_Terrain2.cpp -Generating Code... -Compiling... -MLR_Water.cpp -MLRCulturShape.cpp -MLRFootstep.cpp -MLRIndexedPrimitiveBase.cpp -MLRPrimitiveBase.cpp -MLRShape.cpp -MLRAmbientLight.cpp -MLRCenterPointLight.cpp -MLRInfiniteLight.cpp -MLRInfiniteLightWithFalloff.cpp -MLRLight.cpp -MLRLightMap.cpp -MLRLookUpLight.cpp -MLRPointLight.cpp -MLRProjectLight.cpp -MLRShadowLight.cpp -MLRSpotLight.cpp -MLRSortByOrder.cpp -MLRSorter.cpp -MLRState.cpp -Generating Code... -Compiling... -MLRMovieTexture.cpp -MLRTexture.cpp -MLRTexturePool.cpp -GOSImage.cpp -GOSImagePool.cpp -GOSVertex.cpp -GOSVertex2UV.cpp -GOSVertex3UV.cpp -MLRClipper.cpp -MLRClippingState.cpp -MLRCardCloud.cpp -MLREffect.cpp -MLRIndexedTriangleCloud.cpp -MLRLineCloud.cpp -MLRNGonCloud.cpp -MLRPointCloud.cpp -MLRSpriteCloud.cpp -MLRTriangleCloud.cpp -MLR.cpp -Generating Code... -Creating library... -

---------------------Configuration: server - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7675.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "NDEBUG" /D "WIN32" /Fp"Profile/server.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comline_s.c" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\comutil.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\server\server.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7675.tmp" -Creating command line "link.exe -lib /nologo /out:"../../../pro.bin\server.lib" .\Profile\comline.obj .\Profile\comline_s.obj .\Profile\comutil.obj .\Profile\server.obj " -

Output Window

-Compiling... -comline.cpp -comline_s.c -comutil.cpp -server.cpp -Creating library... -

---------------------Configuration: Stuff - Win32 Profile-------------------- -

-

Command Lines

-Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A6E.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yu"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Style.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\AffineMatrix_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Angle_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Color.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\ExtentBox.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Line.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\LinearMatrix_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Matrix.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Matrix_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Motion.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Normal.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Normal_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\OBB.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Origin.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Origin_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plane.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Point3D.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Point3D_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Polar.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Random.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Random_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Rotation.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Rotation_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Scalar.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Sphere.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Sphere_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Spline.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\UnitVector.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\UnitVector_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector3D.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector3D_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector4D.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Vector4D_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MatrixStack.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryBlock.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryBlock_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MString.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MString_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Chain.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Chain_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Hash.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Hash_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Link.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Plug.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\RegisteredClass.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeChain.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeChain_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SafeSocket.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Slot.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Socket.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedChain.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedChain_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\SortedSocket.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Table.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Table_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Tree_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Database.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStream_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\FileStreamManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryStream.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\MemoryStream_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NameList.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NameList_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NotationFile.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\NotationFile_Test.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Note.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Page.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\Stuff.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7A6E.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A6F.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W4 /Zi /O2 /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "NDEBUG" /D "WIN32" /Fp"Profile/Stuff.pch" /Yc"StuffHeaders.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c -"C:\VWE\firestorm\Gameleap\code\mw4\Libraries\stuff\StuffHeaders.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP7A6F.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP7A70.tmp" with contents -[ -/nologo /out:"../../../pro.bin\Stuff.lib" -.\Profile\Style.obj -.\Profile\AffineMatrix.obj -.\Profile\AffineMatrix_Test.obj -.\Profile\Angle.obj -.\Profile\Angle_Test.obj -.\Profile\Color.obj -.\Profile\ExtentBox.obj -.\Profile\Line.obj -.\Profile\LinearMatrix.obj -.\Profile\LinearMatrix_Test.obj -.\Profile\Matrix.obj -.\Profile\Matrix_Test.obj -.\Profile\Motion.obj -.\Profile\Normal.obj -.\Profile\Normal_Test.obj -.\Profile\OBB.obj -.\Profile\Origin.obj -.\Profile\Origin_Test.obj -.\Profile\Plane.obj -.\Profile\Point3D.obj -.\Profile\Point3D_Test.obj -.\Profile\Polar.obj -.\Profile\Random.obj -.\Profile\Random_Test.obj -.\Profile\Rotation.obj -.\Profile\Rotation_Test.obj -.\Profile\Scalar.obj -.\Profile\Sphere.obj -.\Profile\Sphere_Test.obj -.\Profile\Spline.obj -.\Profile\UnitVector.obj -.\Profile\UnitVector_Test.obj -.\Profile\Vector3D.obj -.\Profile\Vector3D_Test.obj -.\Profile\Vector4D.obj -.\Profile\Vector4D_Test.obj -.\Profile\MatrixStack.obj -.\Profile\MemoryBlock.obj -.\Profile\MemoryBlock_Test.obj -.\Profile\MString.obj -.\Profile\MString_Test.obj -.\Profile\Chain.obj -.\Profile\Chain_Test.obj -.\Profile\Hash.obj -.\Profile\Hash_Test.obj -.\Profile\Link.obj -.\Profile\Plug.obj -.\Profile\RegisteredClass.obj -.\Profile\SafeChain.obj -.\Profile\SafeChain_Test.obj -.\Profile\SafeSocket.obj -.\Profile\Slot.obj -.\Profile\Socket.obj -.\Profile\SortedChain.obj -.\Profile\SortedChain_Test.obj -.\Profile\SortedSocket.obj -.\Profile\Table.obj -.\Profile\Table_Test.obj -.\Profile\Tree.obj -.\Profile\Tree_Test.obj -.\Profile\Database.obj -.\Profile\FileStream.obj -.\Profile\FileStream_Test.obj -.\Profile\FileStreamManager.obj -.\Profile\MemoryStream.obj -.\Profile\MemoryStream_Test.obj -.\Profile\NameList.obj -.\Profile\NameList_Test.obj -.\Profile\NotationFile.obj -.\Profile\NotationFile_Test.obj -.\Profile\Note.obj -.\Profile\Page.obj -.\Profile\Stuff.obj -.\Profile\StuffHeaders.obj -] -Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP7A70.tmp" -

Output Window

-Compiling... -StuffHeaders.cpp -Compiling... -Style.cpp -AffineMatrix.cpp -AffineMatrix_Test.cpp -Angle.cpp -Angle_Test.cpp -Color.cpp -ExtentBox.cpp -Line.cpp -LinearMatrix.cpp -LinearMatrix_Test.cpp -Matrix.cpp -Matrix_Test.cpp -Motion.cpp -Normal.cpp -Normal_Test.cpp -OBB.cpp -Origin.cpp -Origin_Test.cpp -Plane.cpp -Point3D.cpp -Generating Code... -Compiling... -Point3D_Test.cpp -Polar.cpp -Random.cpp -Random_Test.cpp -Rotation.cpp -Rotation_Test.cpp -Scalar.cpp -Sphere.cpp -Sphere_Test.cpp -Spline.cpp -UnitVector.cpp -UnitVector_Test.cpp -Vector3D.cpp -Vector3D_Test.cpp -Vector4D.cpp -Vector4D_Test.cpp -MatrixStack.cpp -MemoryBlock.cpp -MemoryBlock_Test.cpp -MString.cpp -Generating Code... -Compiling... -MString_Test.cpp -Chain.cpp -Chain_Test.cpp -Hash.cpp -Hash_Test.cpp -Link.cpp -Plug.cpp -RegisteredClass.cpp -SafeChain.cpp -SafeChain_Test.cpp -SafeSocket.cpp -Slot.cpp -Socket.cpp -SortedChain.cpp -SortedChain_Test.cpp -SortedSocket.cpp -Table.cpp -Table_Test.cpp -Tree.cpp -Tree_Test.cpp -Generating Code... -Compiling... -Database.cpp -FileStream.cpp -FileStream_Test.cpp -FileStreamManager.cpp -MemoryStream.cpp -MemoryStream_Test.cpp -NameList.cpp -NameList_Test.cpp -NotationFile.cpp -NotationFile_Test.cpp -Note.cpp -Page.cpp -Stuff.cpp -Generating Code... -Creating library... -

---------------------Configuration: MW4GameEd2 - Win32 Profile-------------------- -

-

Command Lines

-Creating command line "rc.exe /l 0x409 /fo"Profile/MW4GameEd2.res" /d "NDEBUG" /d "_AFXDLL" "C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MW4GameEd2.rc"" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8658.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NOMINMAXWIN32" /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "_WINDOWS" /D "NO_MR" /D "NO_LOG" /D "MW4EDITOR" /Fp"Profile/MW4GameEd2.pch" /Yu"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGameObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdGUIObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdObjective.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdScript.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUICamera.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIDropZone.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIFXGenerator.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILattice.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUILight.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUINode.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjectList.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIPath.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NVGameObject.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogColorProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FogPropertiesPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FXPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameObjPropPanal.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GroupProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GUIObjPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\LightPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionPropsPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjPanelDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelHolderDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PointLightPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SpotLightPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TNPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FieldPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\FloatPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\IntPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StaticTextPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\TextEditPanel.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AddScriptDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AlignDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AudioFileDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BatchReportDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraSettings.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ChangeResDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorButton.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorDlgProDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ColorRangeCtrl.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CustomTagDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DefaultDialog.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperProg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DisperseDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EdSlider.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GridProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\HelperDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MapManagerDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReportDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NewMissionDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveListDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectiveProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OpenMissionDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewProperties.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PanelDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\PenProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ProgTimeDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ResourceDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\SaveAsDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ScriptParamDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\EditorApplication.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameInterface.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameFrame.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameView.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MainFrm.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjListView.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManFrame.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListCtrl.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManListTarget.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjManTreeTarget.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjTreeView.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverFrame.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\OverviewWindow.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\CameraController.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\NameManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjectManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Refresher.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\UndoManager.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\DrawInfo.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionData.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MissionReport.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\MW4GameEd2.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjCreateInfo.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ObjProps.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ViewWindowInfo.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\Cstr.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctcl.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\ctime.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\AVSDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\BldResDlg.cpp" -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\GameTypesPanel.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8658.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP8659.tmp" with contents -[ -/nologo /G6 /Zp4 /MD /W3 /GX /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NOMINMAXWIN32" /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "_WINDOWS" /D "NO_MR" /D "NO_LOG" /D "MW4EDITOR" /Fp"Profile/MW4GameEd2.pch" /Yc"stdafx.h" /Fo"Profile/" /Fd"Profile/" /FD /c -"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\StdAfx.cpp" -] -Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP8659.tmp" -Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP865A.tmp" with contents -[ -kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib wsock32.lib /nologo /subsystem:windows /incremental:no /pdb:"../../../pro.bin/MW4Ed2.pdb" /map:"../../../pro.bin/MW4Ed2.map" /debug /machine:I386 /out:"../../../pro.bin/MW4Ed2.exe" /mapinfo:lines -.\Profile\EdGameObject.obj -.\Profile\EdGUIObject.obj -.\Profile\EdObjective.obj -.\Profile\EdScript.obj -.\Profile\GUICamera.obj -.\Profile\GUIDropZone.obj -.\Profile\GUIFXGenerator.obj -.\Profile\GUILattice.obj -.\Profile\GUILight.obj -.\Profile\GUINode.obj -.\Profile\GUIObjectList.obj -.\Profile\GUIPath.obj -.\Profile\NVGameObject.obj -.\Profile\FogColorProps.obj -.\Profile\FogPropertiesPanel.obj -.\Profile\FXPanel.obj -.\Profile\GameObjPropPanal.obj -.\Profile\GroupProps.obj -.\Profile\GUIObjPanel.obj -.\Profile\LightPanel.obj -.\Profile\MissionPropsPanel.obj -.\Profile\ObjPanelDlg.obj -.\Profile\PanelHolderDlg.obj -.\Profile\PointLightPanel.obj -.\Profile\SpotLightPanel.obj -.\Profile\TNPanel.obj -.\Profile\FieldPanel.obj -.\Profile\FloatPanel.obj -.\Profile\IntPanel.obj -.\Profile\StaticTextPanel.obj -.\Profile\TextEditPanel.obj -.\Profile\AddScriptDlg.obj -.\Profile\AlignDlg.obj -.\Profile\AudioFileDlg.obj -.\Profile\BatchReportDlg.obj -.\Profile\CameraSettings.obj -.\Profile\ChangeResDlg.obj -.\Profile\ColorButton.obj -.\Profile\ColorDlgProDlg.obj -.\Profile\ColorRangeCtrl.obj -.\Profile\CustomTagDlg.obj -.\Profile\DefaultDialog.obj -.\Profile\DisperProg.obj -.\Profile\DisperseDlg.obj -.\Profile\EdSlider.obj -.\Profile\GridProps.obj -.\Profile\HelperDlg.obj -.\Profile\MapManagerDlg.obj -.\Profile\MissionReportDlg.obj -.\Profile\NewMissionDlg.obj -.\Profile\ObjectiveListDlg.obj -.\Profile\ObjectiveProps.obj -.\Profile\OpenMissionDlg.obj -.\Profile\OverviewProperties.obj -.\Profile\PanelDlg.obj -.\Profile\PenProps.obj -.\Profile\ProgDlg.obj -.\Profile\ProgTimeDlg.obj -.\Profile\ResourceDlg.obj -.\Profile\SaveAsDlg.obj -.\Profile\ScriptParamDlg.obj -.\Profile\EditorApplication.obj -.\Profile\GameInterface.obj -.\Profile\GameFrame.obj -.\Profile\GameView.obj -.\Profile\MainFrm.obj -.\Profile\ObjListView.obj -.\Profile\ObjManFrame.obj -.\Profile\ObjManListCtrl.obj -.\Profile\ObjManListTarget.obj -.\Profile\ObjManTreeTarget.obj -.\Profile\ObjTreeView.obj -.\Profile\OverFrame.obj -.\Profile\OverviewWindow.obj -.\Profile\CameraController.obj -.\Profile\NameManager.obj -.\Profile\ObjectManager.obj -.\Profile\Refresher.obj -.\Profile\UndoManager.obj -.\Profile\DrawInfo.obj -.\Profile\MissionData.obj -.\Profile\MissionReport.obj -.\Profile\MW4GameEd2.obj -.\Profile\ObjCreateInfo.obj -.\Profile\ObjProps.obj -.\Profile\StdAfx.obj -.\Profile\ViewWindowInfo.obj -.\Profile\Cstr.obj -.\Profile\ctcl.obj -.\Profile\ctime.obj -.\Profile\mugSocs.obj -.\Profile\AVSDlg.obj -.\Profile\BldResDlg.obj -.\Profile\GameTypesPanel.obj -.\Profile\MW4GameEd2.res -\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib -\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib -\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib -\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib -\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib -\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib -\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib -\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib -\VWE\firestorm\Gameleap\code\pro.bin\ImageLib.lib -\VWE\firestorm\Gameleap\code\pro.bin\MFCPlatform.lib -\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib -\VWE\firestorm\Gameleap\code\pro.bin\server.lib -\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib -] -Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP865A.tmp" -

Output Window

-Compiling resources... -Compiling... -StdAfx.cpp -Compiling... -EdGameObject.cpp -EdGUIObject.cpp -EdObjective.cpp -EdScript.cpp -GUICamera.cpp -GUIDropZone.cpp -GUIFXGenerator.cpp -GUILattice.cpp -GUILight.cpp -GUINode.cpp -GUIObjectList.cpp -GUIPath.cpp -NVGameObject.cpp -FogColorProps.cpp -FogPropertiesPanel.cpp -FXPanel.cpp -GameObjPropPanal.cpp -GroupProps.cpp -GUIObjPanel.cpp -LightPanel.cpp -Generating Code... -Compiling... -MissionPropsPanel.cpp -ObjPanelDlg.cpp -PanelHolderDlg.cpp -PointLightPanel.cpp -SpotLightPanel.cpp -TNPanel.cpp -FieldPanel.cpp -FloatPanel.cpp -IntPanel.cpp -StaticTextPanel.cpp -TextEditPanel.cpp -AddScriptDlg.cpp -AlignDlg.cpp -AudioFileDlg.cpp -BatchReportDlg.cpp -CameraSettings.cpp -ChangeResDlg.cpp -ColorButton.cpp -ColorDlgProDlg.cpp -ColorRangeCtrl.cpp -Generating Code... -Compiling... -CustomTagDlg.cpp -DefaultDialog.cpp -DisperProg.cpp -DisperseDlg.cpp -EdSlider.cpp -GridProps.cpp -HelperDlg.cpp -MapManagerDlg.cpp -MissionReportDlg.cpp -NewMissionDlg.cpp -ObjectiveListDlg.cpp -ObjectiveProps.cpp -OpenMissionDlg.cpp -OverviewProperties.cpp -PanelDlg.cpp -PenProps.cpp -ProgDlg.cpp -ProgTimeDlg.cpp -ResourceDlg.cpp -SaveAsDlg.cpp -Generating Code... -Compiling... -ScriptParamDlg.cpp -EditorApplication.cpp -GameInterface.cpp -GameFrame.cpp -GameView.cpp -MainFrm.cpp -ObjListView.cpp -ObjManFrame.cpp -ObjManListCtrl.cpp -ObjManListTarget.cpp -ObjManTreeTarget.cpp -ObjTreeView.cpp -OverFrame.cpp -OverviewWindow.cpp -CameraController.cpp -NameManager.cpp -ObjectManager.cpp -Refresher.cpp -UndoManager.cpp -DrawInfo.cpp -Generating Code... -Compiling... -MissionData.cpp -MissionReport.cpp -MW4GameEd2.cpp -ObjCreateInfo.cpp -ObjProps.cpp -ViewWindowInfo.cpp -Cstr.cpp -ctcl.cpp -ctime.cpp -mugSocs.cpp -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(449) : warning C4244: '=' : conversion from '__int64' to 'int', possible loss of data -C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4GameEd2\mugSocs.cpp(1266) : warning C4101: 'pszEnd' : unreferenced local variable -AVSDlg.cpp -BldResDlg.cpp -GameTypesPanel.cpp -Generating Code... -Linking...

Results

-MW4Ed2.exe - 0 error(s), 363 warning(s) +MW4pro.exe - 0 error(s), 0 warning(s)
diff --git a/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb index 287d7370..587ea950 100644 --- a/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:079bd36fcd5cd9ae7180c04c5ca02232daecd3f6cd6dc97c752f5ccae9e98295 +oid sha256:eba6654c96af3fe943efcbed42472f336405517fcac451cd3efae87ce5f0a58d size 156672 diff --git a/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb b/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb index 3e1be1cc..8360430b 100644 --- a/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:995c2fa5037ea817b6c8bda2c00908b36193461cd3205982cc6398c3a2bd2b30 +oid sha256:89fe835455df09bfce221a6fdc8977fab6540ff6561ae98f681df8ba1b8f6eec size 156672 diff --git a/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb b/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb index 77a4f06f..4b05a0d1 100644 --- a/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb +++ b/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:25ebce723795be1f1fdbd69e8ccdb2b6393d1e9d40a812124d56b097205d5b6d +oid sha256:3c24097aec83e303c399673c53bdaf41eee7fdc7328e6e18d49781dd85990742 size 66560 diff --git a/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb b/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb index 72eecb30..73dcdad9 100644 --- a/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb +++ b/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:cd5441aaf1068bc95d1d7f06273c5c2650a0f4fd136cf9368b1efd61f6708f57 +oid sha256:7688fe38fd7aefdacc0e50bd49042f1a3a3a1e59d5fb75fd59dddf8e0685694f size 66560 diff --git a/Gameleap/code/pro.bin/Adept.lib b/Gameleap/code/pro.bin/Adept.lib index 14d6eff5..4f9b0c4d 100644 --- a/Gameleap/code/pro.bin/Adept.lib +++ b/Gameleap/code/pro.bin/Adept.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:1e288f085652c0004553bb53de9f9ebef432d6fc969db34549aaea21f53c6ffd +oid sha256:185c7d24724d8a2c6d1c1bc9db9925d5c5d0b098e9b7699bcba88a4329eb53a2 size 4437484 diff --git a/Gameleap/code/pro.bin/Launcher.exe b/Gameleap/code/pro.bin/Launcher.exe index a638feae..f65a1d76 100644 --- a/Gameleap/code/pro.bin/Launcher.exe +++ b/Gameleap/code/pro.bin/Launcher.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a504b64944dcb1a6cd1487eedac1c5d51d7359f951436e0762744f7e72299b27 -size 77882 +oid sha256:caed21739bd7d501e4037ad3c5dc988de34bdd970baca1889bb2071dc1e9c621 +size 77892 diff --git a/Gameleap/code/pro.bin/Launcher.pdb b/Gameleap/code/pro.bin/Launcher.pdb index 16c4756c..4a2c4352 100644 --- a/Gameleap/code/pro.bin/Launcher.pdb +++ b/Gameleap/code/pro.bin/Launcher.pdb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a575d54405e3da2cf49e9625832f136a0a7088a1ffc9eb5f73fe40d32aa112e2 +oid sha256:b10185d254af99c8e46786dbf161cdbd27814b0e466d7ecae1cae54c6eb549a1 size 181248 diff --git a/Gameleap/code/pro.bin/autoconfig.exe b/Gameleap/code/pro.bin/autoconfig.exe index 4de161f1..80f50dcc 100644 --- a/Gameleap/code/pro.bin/autoconfig.exe +++ b/Gameleap/code/pro.bin/autoconfig.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:2e931b1f387fa628f59659de1b3fa214ff7358fc770dc4d4c724d6fb5265d177 +oid sha256:ecf66af636e6be00bc6ea763c9f9be6faafa51a0f3d91da2aaa66e45519d2e1e size 1351680 diff --git a/Gameleap/code/pro.bin/autoconfig.ilk b/Gameleap/code/pro.bin/autoconfig.ilk index aef43a8c..27008d7a 100644 --- a/Gameleap/code/pro.bin/autoconfig.ilk +++ b/Gameleap/code/pro.bin/autoconfig.ilk @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:762678c8f0fef82857e3b054c5043af37d35bd67b82c130d76a71c33ba2123b0 -size 2279500 +oid sha256:5c3bb86f90b403eddc38082a48b2fc54d41bffd6b0315d95c6b8f23afe252f2f +size 2279840 diff --git a/Gameleap/code/rel.bin/Adept.lib b/Gameleap/code/rel.bin/Adept.lib index e9aa3ac8..c8685d45 100644 --- a/Gameleap/code/rel.bin/Adept.lib +++ b/Gameleap/code/rel.bin/Adept.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:02d3f3c69e0c3db96cfe2433091df27f13cfa9f0c9b9dcc01659228b6e4a191c -size 3926812 +oid sha256:0775c7b8d652a3538c45c9e5ff2a9df5a69eaf7abb886470d1fec022451c08de +size 3926652 diff --git a/Gameleap/code/rel.bin/MW4.exe b/Gameleap/code/rel.bin/MW4.exe index dedf138e..6a55a348 100644 --- a/Gameleap/code/rel.bin/MW4.exe +++ b/Gameleap/code/rel.bin/MW4.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7ecb6c544ae8113d664e6ce852f3774b3aea618fa33b07c6aaac70a7bd98792c +oid sha256:922d57925f17fdef87cb7d6107ebf097532b84b6fc2f5849ed34af705ad9b2e4 size 3637248 diff --git a/Gameleap/code/rel.bin/MW4pro.exe b/Gameleap/code/rel.bin/MW4pro.exe index a9e542ae..971366ce 100644 --- a/Gameleap/code/rel.bin/MW4pro.exe +++ b/Gameleap/code/rel.bin/MW4pro.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b84f10d9913f0ca592fd6fad907b5e3c3c14999e64f87f59cef4057440a2e762 -size 4382720 +oid sha256:e8572c9a4a79b9d1f03c513dc67ba4ed68b5bea2e4ccf7b1cfe7fe89066a412e +size 4386816 diff --git a/Gameleap/mw4/Content/ShellScripts/ConLobby.script b/Gameleap/mw4/Content/ShellScripts/ConLobby.script index efd38de7..06f5a4d8 100644 --- a/Gameleap/mw4/Content/ShellScripts/ConLobby.script +++ b/Gameleap/mw4/Content/ShellScripts/ConLobby.script @@ -13,6 +13,7 @@ // 08/05/03 MSL Changed Team Player limit from 4 to 7 // 10/10/03 MSL Added Cameraship to RESET_AFTER_LAUNCH // 10/17/05 MSL Added all remaining Mechs (55) +// 06/19/18 AVB Update tab stops //------------------------------------------------------------------------- @@ -80,7 +81,7 @@ #define MAX_SKIN_COUNT 16 // MSL 5.05 -#define MAX_DECAL_COUNT 17 +#define MAX_DECAL_COUNT 20 //jpp decal total num in dropdown #define DO_VIRTUAL_TEST 0 #define USE_ALLOWED_MECHS 1 @@ -154,7 +155,19 @@ #define ERROR_STRING_Y 535 #define ERROR_STRING_Y2 (535 + 41) // see o_launch_button -#define MAX_SLOT_ITEMS 5 // bot-type, edit-field, mech-type, team/camo, decal +#define ROWFIELD_TYPE_BOTTYPE 0 +#define ROWFIELD_TYPE_EDITBOX 1 +#define ROWFIELD_TYPE_MECH 2 +#if USE_O_MECH_VARIANT2 +#define ROWFIELD_TYPE_MECHVARIANT 3 +#define ROWFIELD_TYPE_TEAMCAMO 4 +#define ROWFIELD_TYPE_TEAMDECAL 5 +#define MAX_SLOT_ITEMS 6 +#else +#define ROWFIELD_TYPE_TEAMCAMO 3 +#define ROWFIELD_TYPE_TEAMDECAL 4 +#define MAX_SLOT_ITEMS 5 +#endif // USE_O_MECH_VARIANT2 #define MAIL_ROSTER_LIST_MAXDISPLAY 19999 #define MAIL_ROSTER_LIST_CHANGED 20000 @@ -163,6 +176,10 @@ #define MAIL_REMOVE_ALL_BOTS 20003 #define MAIL_CHANGE_LAUNCH_STATE 20004 #define MAIL_GET_SLOTTYPE 20005 // cur-row, return: 0: none, +1: user, +2: bot, 3: currently used +#define MAIL_SLOTTYPE_NONE 0 +#define MAIL_SLOTTYPE_USER 1 +#define MAIL_SLOTTYPE_BOT 2 +#define MAIL_SLOTTYPE_USED 3 #define MAIL_PROCESS_TABEVENT 20006 // slot_item-index, dir(-1,+1) #define MAIL_POSSIBLE_TABEVENT 20007 // row, slottype, item_index #define MAIL_SET_ROOKIE_MISSION -1111 // sync with conlobby.script @@ -229,7 +246,7 @@ main o_frame.type = 0 o_frame.location = 0, 0, 100 // MSL Version - o_frame.screen_name = "BattleTech Console V5.07" // localize$(IDS_MP_LOBBY_GAME_LOBBY) + o_frame.screen_name = "BattleTech Console V5.0.7Df" // localize$(IDS_MP_LOBBY_GAME_LOBBY) initialize(o_frame) int team_camo[16] // team_camo[selected team number] is skin number(0..36)... @@ -250,27 +267,27 @@ main team_camo[14] = 36 // team_camo[15] = 37 // - int team_decal[17] // team_decal[selected team number] is decal number(0..63)... - team_decal[0] = 3 // Steiner - team_decal[1] = 4 // Kurita - team_decal[2] = 2 // Davion - team_decal[3] = 5 // Liao - team_decal[4] = 6 // Marik - team_decal[5] = 9 // Comstar - team_decal[6] = 50 // VGL - team_decal[7] = 10 // Star League - team_decal[8] = 11 // Wolf - team_decal[9] = 12 // Falcon - team_decal[10] = 16 // Ghost Bear - team_decal[11] = 20 // Hell Horses - team_decal[12] = 21 // Coyote - team_decal[13] = 22 // Blood Spirit - team_decal[14] = 24 // Ice Hellion - team_decal[15] = 27 // Goliath Scorpian - team_decal[16] = 48 // 331st + int TEAM_DECAL[17] // team_decal[selected team number] is decal number(0..63)... + TEAM_DECAL[0] = 3 // Steiner + TEAM_DECAL[1] = 4 // Kurita + TEAM_DECAL[2] = 2 // Davion + TEAM_DECAL[3] = 5 // Liao + TEAM_DECAL[4] = 6 // Marik + TEAM_DECAL[5] = 9 // Comstar + TEAM_DECAL[6] = 50 // VGL + TEAM_DECAL[7] = 10 // Star League + TEAM_DECAL[8] = 11 // Wolf + TEAM_DECAL[9] = 12 // Falcon + TEAM_DECAL[10] = 16 // Ghost Bear + TEAM_DECAL[11] = 20 // Hell Horses + TEAM_DECAL[12] = 21 // Coyote + TEAM_DECAL[13] = 22 // Blood Spirit + TEAM_DECAL[14] = 24 // Ice Hellion + TEAM_DECAL[15] = 27 // Goliath Scorpian + TEAM_DECAL[16] = 48 // 331st int ffa_decal[36] // ffa_decal[selected skin number] is decal number(0..63)... - // currently, these values is useless... just for later usage + // currently, these values is useless... just for later usage //JPP add new decal here for in game use ffa_decal[0] = 3 ffa_decal[1] = 4 ffa_decal[2] = 2 @@ -289,7 +306,9 @@ main ffa_decal[15] = 27 // Goliath Scorpion ffa_decal[16] = 48 // 331st ffa_decal[17] = 49 // ddc - ffa_decal[18] = 0 // below will not used, because "o_skins[x].list_size = 16" + ffa_decal[18] = 47 // FSA + ffa_decal[19] = 46 // BKG + ffa_decal[20] = 0 // below will not used, because "o_skins[x].list_size = 16" //ffa_decal[18-36] = ... int drop_count_mech[ROSTER_DISPLAY_COUNT] @@ -327,7 +346,7 @@ main int team_param = TEAM_PARAMETER int team_max_plyrs = TEAM_MAX_PLAYERS int teamskin = TEAM_SKIN - int teamdecal = TEAM_DECAL + int teamdecal = TEAM_DECAL[6] int k int x @@ -349,7 +368,7 @@ main int update_skin = false // MSL 5.05 int decal_id ///////VERY IMPORTANT FOR NEW DECAL INTERFACE - int decal_ids[18] + int decal_ids[20] //JPP was 18 int update_decal = false int ROSTER_top_of_list = 0 int block_launch_or_ready = FALSE @@ -516,73 +535,73 @@ main if (USE_ALLOWED_MECHS) { -// MSL ADD MECH + // MSL ADD MECH -allowed_mechs[ 0 ] = 0 // Annihilator -allowed_mechs[ 1 ] = 1 // Archer -allowed_mechs[ 2 ] = 2 // Arctic Wolf -allowed_mechs[ 3 ] = 3 // Ares -allowed_mechs[ 4 ] = 4 // Argus -allowed_mechs[ 5 ] = 5 // Assassin2 -allowed_mechs[ 6 ] = 6 // Atlas -allowed_mechs[ 7 ] = 7 // Avatar -allowed_mechs[ 8 ] = 8 // Awesome -allowed_mechs[ 9 ] = 9 // Battlemaster -allowed_mechs[ 10 ] = 10 // Battlemasteriic -allowed_mechs[ 11 ] = 11 // Behemoth -allowed_mechs[ 12 ] = 12 // Behemoth II -allowed_mechs[ 13 ] = 13 // Black Hawk -allowed_mechs[ 14 ] = 14 // Black Knight -allowed_mechs[ 15 ] = 15 // Black Lanner -allowed_mechs[ 16 ] = 16 // Brigand -allowed_mechs[ 17 ] = 17 // Bushwacker -allowed_mechs[ 18 ] = 18 // Catapult -allowed_mechs[ 19 ] = 19 // cauldron-born -allowed_mechs[ 20 ] = 20 // Chimera -allowed_mechs[ 21 ] = 21 // Commando -allowed_mechs[ 22 ] = 22 // Cougar -allowed_mechs[ 23 ] = 23 // Cyclops -allowed_mechs[ 24 ] = 24 // Daishi -allowed_mechs[ 25 ] = 25 // Deimos -allowed_mechs[ 26 ] = 26 // Dragon -allowed_mechs[ 27 ] = 27 // Fafnir -allowed_mechs[ 28 ] = 28 // Flea -allowed_mechs[ 29 ] = 29 // Gladiator -allowed_mechs[ 30 ] = 30 // Grizzly -allowed_mechs[ 31 ] = 31 // Hauptmann -allowed_mechs[ 32 ] = 32 // Hellhound -allowed_mechs[ 33 ] = 33 // Hellspawn -allowed_mechs[ 34 ] = 34 // Highlander -allowed_mechs[ 35 ] = 35 // Hollander II -allowed_mechs[ 36 ] = 36 // Hunchback -allowed_mechs[ 37 ] = 37 // Kodiak -allowed_mechs[ 38 ] = 38 // Loki -allowed_mechs[ 39 ] = 39 // Longbow -allowed_mechs[ 40 ] = 40 // Madcat -allowed_mechs[ 41 ] = 41 // Madcat Mk. II -allowed_mechs[ 42 ] = 42 // Masakari -allowed_mechs[ 43 ] = 43 // Mauler -allowed_mechs[ 44 ] = 44 // Novacat -allowed_mechs[ 45 ] = 45 // Osiris -allowed_mechs[ 46 ] = 46 // Owens -allowed_mechs[ 47 ] = 47 // Puma -allowed_mechs[ 48 ] = 48 // Raven -allowed_mechs[ 49 ] = 49 // Rifleman -allowed_mechs[ 50 ] = 50 // Ryoken -allowed_mechs[ 51 ] = 51 // Shadowcat -allowed_mechs[ 52 ] = 52 // Solitaire -allowed_mechs[ 53 ] = 53 // Sunder -allowed_mechs[ 54 ] = 54 // Templar -allowed_mechs[ 55 ] = 55 // Thanatos -allowed_mechs[ 56 ] = 56 // Thor -allowed_mechs[ 57 ] = 57 // Uller -allowed_mechs[ 58 ] = 58 // Urbanmech -allowed_mechs[ 59 ] = 59 // Uziel -allowed_mechs[ 60 ] = 60 // Victor -allowed_mechs[ 61 ] = 61 // Vulture -allowed_mechs[ 62 ] = 62 // Warhammer -allowed_mechs[ 63 ] = 63 // Wolfhound -allowed_mechs[ 64 ] = 64 // Zeus + allowed_mechs[ 0 ] = 0 // Annihilator + allowed_mechs[ 1 ] = 1 // Archer + allowed_mechs[ 2 ] = 2 // Arctic Wolf + allowed_mechs[ 3 ] = 3 // Ares + allowed_mechs[ 4 ] = 4 // Argus + allowed_mechs[ 5 ] = 5 // Assassin2 + allowed_mechs[ 6 ] = 6 // Atlas + allowed_mechs[ 7 ] = 7 // Avatar + allowed_mechs[ 8 ] = 8 // Awesome + allowed_mechs[ 9 ] = 9 // Battlemaster + allowed_mechs[ 10 ] = 10 // Battlemasteriic + allowed_mechs[ 11 ] = 11 // Behemoth + allowed_mechs[ 12 ] = 12 // Behemoth II + allowed_mechs[ 13 ] = 13 // Black Hawk + allowed_mechs[ 14 ] = 14 // Black Knight + allowed_mechs[ 15 ] = 15 // Black Lanner + allowed_mechs[ 16 ] = 16 // Brigand + allowed_mechs[ 17 ] = 17 // Bushwacker + allowed_mechs[ 18 ] = 18 // Catapult + allowed_mechs[ 19 ] = 19 // cauldron-born + allowed_mechs[ 20 ] = 20 // Chimera + allowed_mechs[ 21 ] = 21 // Commando + allowed_mechs[ 22 ] = 22 // Cougar + allowed_mechs[ 23 ] = 23 // Cyclops + allowed_mechs[ 24 ] = 24 // Daishi + allowed_mechs[ 25 ] = 25 // Deimos + allowed_mechs[ 26 ] = 26 // Dragon + allowed_mechs[ 27 ] = 27 // Fafnir + allowed_mechs[ 28 ] = 28 // Flea + allowed_mechs[ 29 ] = 29 // Gladiator + allowed_mechs[ 30 ] = 30 // Grizzly + allowed_mechs[ 31 ] = 31 // Hauptmann + allowed_mechs[ 32 ] = 32 // Hellhound + allowed_mechs[ 33 ] = 33 // Hellspawn + allowed_mechs[ 34 ] = 34 // Highlander + allowed_mechs[ 35 ] = 35 // Hollander II + allowed_mechs[ 36 ] = 36 // Hunchback + allowed_mechs[ 37 ] = 37 // Kodiak + allowed_mechs[ 38 ] = 38 // Loki + allowed_mechs[ 39 ] = 39 // Longbow + allowed_mechs[ 40 ] = 40 // Madcat + allowed_mechs[ 41 ] = 41 // Madcat Mk. II + allowed_mechs[ 42 ] = 42 // Masakari + allowed_mechs[ 43 ] = 43 // Mauler + allowed_mechs[ 44 ] = 44 // Novacat + allowed_mechs[ 45 ] = 45 // Osiris + allowed_mechs[ 46 ] = 46 // Owens + allowed_mechs[ 47 ] = 47 // Puma + allowed_mechs[ 48 ] = 48 // Raven + allowed_mechs[ 49 ] = 49 // Rifleman + allowed_mechs[ 50 ] = 50 // Ryoken + allowed_mechs[ 51 ] = 51 // Shadowcat + allowed_mechs[ 52 ] = 52 // Solitaire + allowed_mechs[ 53 ] = 53 // Sunder + allowed_mechs[ 54 ] = 54 // Templar + allowed_mechs[ 55 ] = 55 // Thanatos + allowed_mechs[ 56 ] = 56 // Thor + allowed_mechs[ 57 ] = 57 // Uller + allowed_mechs[ 58 ] = 58 // Urbanmech + allowed_mechs[ 59 ] = 59 // Uziel + allowed_mechs[ 60 ] = 60 // Victor + allowed_mechs[ 61 ] = 61 // Vulture + allowed_mechs[ 62 ] = 62 // Warhammer + allowed_mechs[ 63 ] = 63 // Wolfhound + allowed_mechs[ 64 ] = 64 // Zeus } @@ -655,6 +674,7 @@ allowed_mechs[ 64 ] = 64 // Zeus player_num = -1 + // ComboBox for the Player Type object o_BotList[17] object o_BotList_bu[17] int m_naLastSelected[17] @@ -831,14 +851,15 @@ allowed_mechs[ 64 ] = 64 // Zeus stock_size = 0 if (USE_ALLOWED_MECHS) { + o_mech_variant[x].list_size = MAX_ALLOWED_MECHS for k = 0; k < MAX_ALLOWED_MECHS; k++ { o_mech_variant[x].list_item[stock_size] = mech[stock_array[allowed_mechs[k]]] stock_size++ } } - else - { + else + { for k = 0; k < $$m_mechCount$$; k++ { if (stock_id[k] == 1) @@ -1126,6 +1147,8 @@ allowed_mechs[ 64 ] = 64 // Zeus initialize (o_cam_status) MAX_ITEMS = 1 + (MAXTESLA - MAXTESLA_P) // 1(blank) + (MAXTESLA - MAXTESLA_P) + + // Live Cam Drop Box object o_cam_list = s_droplistbox MAX_ITEMS = 60 o_cam_list.location = BOT_LIST_X, CAM_STATUS_Y,10 @@ -1160,11 +1183,13 @@ allowed_mechs[ 64 ] = 64 // Zeus object o_cam_print_text = s_print_text - o_cam_print_text.location = PRINT_TEXT_X, CAM_STATUS_Y + 3,5 + // Let's move this so it's clearly not in the same line as the o_cam_list + o_cam_print_text.location = (PRINT_TEXT_X + PLAYER_EDIT_WIDTH + ROSTER_GAP2), (CAM_STATUS_Y + ROSTER_GAP2),5 o_cam_print_text.id = -1 o_cam_print_text.text_font = FPATH localize$(IDS_F_ML_LABEL) o_cam_print_text.text_color = packcolor(255,255,255,255) + o_cam_print_text.text = "DEFAULT" // Give it some default value to start up with. activate(o_cam_print_text) object o_reprint = s_multistatepane @@ -1277,74 +1302,83 @@ allowed_mechs[ 64 ] = 64 // Zeus GUI_MAILBOX { + // GetSlotType if (sender == this) && (getmessage() == MAIL_GET_SLOTTYPE) { int cur_row = getmessage(1) if (cur_row < MAXTESLA_P) { - //mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - //if (mGameState != _EGS_Idle) // ((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4)) - // return 3 if (o_BotList[cur_row].nselected == 1) - return 1 + { + return MAIL_SLOTTYPE_USER + } } if (o_BotList[cur_row].nselected == 0) - return 0 + { + return MAIL_SLOTTYPE_NONE + } else - return 2 + { + return MAIL_SLOTTYPE_BOT + } } + // IsPossibleTabEvent(cur_row, slottype, cur_item) if (sender == this) && (getmessage() == MAIL_POSSIBLE_TABEVENT) { - int cur_row = getmessage(1) - int slottype = getmessage(2) - int cur_item = getmessage(3) - if (cur_item == 0) + int cur_row = getmessage(1) + int slottype = getmessage(2) + int cur_item = getmessage(3) + if (cur_item == ROWFIELD_TYPE_BOTTYPE) { - return 1 - } - if (cur_item == 1) - { - if (slottype == 1) - return 1 - return 0 + return 1 } - if (cur_item == 2) + if (cur_item == ROWFIELD_TYPE_EDITBOX) { - if (slottype == 1) || (slottype == 2) + if (slottype == MAIL_SLOTTYPE_USER) + { + return 1 + } + return 0 + } + if (cur_item == ROWFIELD_TYPE_MECH) + { + if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) + { return 1 - return 0 + } + return 0 } - if (cur_item == 3) +#if USE_O_MECH_VARIANT2 + if (cur_item == ROWFIELD_TYPE_MECHVARIANT) { - if (slottype == 2) - { - if (cur_team_val) - return 1 + if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) + { + return 1 + } return 0 - } - if (slottype == 1) - { - return 1 - } - } - if (cur_item == 4) + } +#endif // USE_O_MECH_VARIANT2 + if (cur_item == ROWFIELD_TYPE_TEAMCAMO) || (cur_item == ROWFIELD_TYPE_TEAMDECAL) { - if (slottype == 2) - { - if (cur_team_val) - return 1 - return 0 + if (slottype == MAIL_SLOTTYPE_USER) + { + return 1 + } + if (slottype == MAIL_SLOTTYPE_BOT) + { + if (cur_team_val) + { + return 1 + } + return 0 + } } - if (slottype == 1) - { - return 1 - } - } return 0 - } - if (sender == this) && (getmessage() == MAIL_PROCESS_TABEVENT) - { - int cur_index = getmessage(1) // row * MAX_SLOT_ITEMS + slot-item-index(bot-type, edit-field, mech-type, team/camo) + } + // ProcessTabEvent + if (sender == this) && (getmessage() == MAIL_PROCESS_TABEVENT) + { + int cur_index = getmessage(1) // row * MAX_SLOT_ITEMS + slot-item-index(bot-type, edit-field, mech-type, ?mech-variant,? team/camo, decal) int tab_dir = getmessage(2) // -1 or +1 int old_row = -1 int cur_row @@ -1354,46 +1388,60 @@ allowed_mechs[ 64 ] = 64 // Zeus while(!done) { - cur_index = cur_index + tab_dir - if !done && (cur_index < 0) - { - done = 1 - focus(o_cam_list) // focus(@ConLobbyMission@o_game_options[13]) // MAX_OPTIONS-1 - } - if !done && (nRosterCount * MAX_SLOT_ITEMS <= cur_index) - { - done = 1 - focus(@ConLobbyMission@o_game_options[0]) - } - if (!done) - { - cur_row = cur_index / MAX_SLOT_ITEMS - cur_item = cur_index % MAX_SLOT_ITEMS - if (old_row != cur_row) - { - old_row = cur_row - slottype = mail(MAIL_GET_SLOTTYPE, cur_row, this) - } - if mail(MAIL_POSSIBLE_TABEVENT, cur_row, slottype, cur_item, this) + cur_index = cur_index + tab_dir + if !done && (cur_index < 0) { done = 1 - if (cur_item == 0) - focus(o_BotList[cur_row]) - if (cur_item == 1) - focus(o_Editbox[cur_row]) - if (cur_item == 2) - focus(o_mech_variant[cur_row]) - if (cur_item == 3) - { - if (cur_team_val) - focus(o_team[cur_row]) - else - focus(o_skins[cur_row]) - } - if (cur_item == 4) - focus(o_decal[cur_row]) + focus(o_cam_list) // focus(@ConLobbyMission@o_game_options[13]) // MAX_OPTIONS-1 + } + if !done && (nRosterCount * MAX_SLOT_ITEMS <= cur_index) + { + done = 1 + focus(@ConLobbyMission@o_game_options[0]) + } + if (!done) + { + cur_row = cur_index / MAX_SLOT_ITEMS + cur_item = cur_index % MAX_SLOT_ITEMS + if (old_row != cur_row) + { + old_row = cur_row + slottype = mail(MAIL_GET_SLOTTYPE, cur_row, this) + } + if mail(MAIL_POSSIBLE_TABEVENT, cur_row, slottype, cur_item, this) + { + done = 1 + if (cur_item == 0) + { + focus(o_BotList[cur_row]) + } + if (cur_item == 1) // Bot Select + { + focus(o_Editbox[cur_row]) + } + if (cur_item == 2) // Edit Box + { + focus(o_mech_variant[cur_row]) + } + #if USE_O_MECH_VARIANT2 + if (cur_item == 3) // Mech Box + { + focus(o_mech_variant2[cur_row]) + } + #endif // USE_O_MECH_VARIANT2 + if (cur_item == 4) + { + if (cur_team_val) + focus(o_team[cur_row]) + else + focus(o_skins[cur_row]) + } + if (cur_item == ROWFIELD_TYPE_TEAMDECAL) + { + focus(o_decal[cur_row]) + } + } } - } } return } @@ -1415,78 +1463,83 @@ allowed_mechs[ 64 ] = 64 // Zeus nTabDir = +1 if (sender == o_cam_list) { - if (nTabDir == -1) - focus(@ConLobbyMission@o_game_options[14]) // MAX_OPTIONS-1 - else - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - return - } + if (nTabDir == -1) + focus(@ConLobbyMission@o_game_options[14]) // MAX_OPTIONS-1 + else + mail(MAIL_PROCESS_TABEVENT, -1, +1, this) + return + } - int cur_index = 0 - int nItemFound = 0 - for (k = 0; k < nRosterCount; k++) - { - if (sender == o_BotList[k]) - { - nItemFound++ - cur_index = cur_index + 0 - } - if (sender == o_Editbox[k]) - { - nItemFound++ - cur_index = cur_index + 1 - } + int cur_index = 0 + int nItemFound = 0 + for (k = 0; k < nRosterCount; k++) + { + if (sender == o_BotList[k]) + { + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_BOTTYPE + } + if (sender == o_Editbox[k]) + { + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_EDITBOX + } if (sender == o_mech_variant[k]) { - nItemFound++ - cur_index = cur_index + 2 + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_MECH + } + if (sender == o_mech_variant2[k]) + { + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_MECHVARIANT } if (sender == o_skins[k]) || (sender == o_team[k]) { - nItemFound++ - cur_index = cur_index + 3 - } + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_TEAMCAMO + } if (sender == o_decal[k]) { - nItemFound++ - cur_index = cur_index + 4 - } - if (nItemFound) - { - //play press,1 + nItemFound++ + cur_index = cur_index + ROWFIELD_TYPE_TEAMDECAL + } + if (nItemFound) + { + //play press,1 mail(MAIL_PROCESS_TABEVENT, cur_index, nTabDir, this) break } cur_index = cur_index + MAX_SLOT_ITEMS } - return - } - if (sender == o_roster_list_scroll_controls) - { - if (getmessage() == MAIL_ROSTER_LIST_MAXDISPLAY) - mail(MAIL_ROSTER_LIST_MAXDISPLAY, getmessage(1), this) - if (getmessage() == MAIL_ROSTER_LIST_CHANGED) - mail(MAIL_ROSTER_LIST_CHANGED, getmessage(1), this) - return - } + return + } // End TAB_EVENT + if (sender == o_roster_list_scroll_controls) + { + if (getmessage() == MAIL_ROSTER_LIST_MAXDISPLAY) + mail(MAIL_ROSTER_LIST_MAXDISPLAY, getmessage(1), this) + if (getmessage() == MAIL_ROSTER_LIST_CHANGED) + mail(MAIL_ROSTER_LIST_CHANGED, getmessage(1), this) + return + } // MSL 5.02 Recall Button - if (sender == o_recall) - { + if (sender == o_recall) + { play press,1 - mail(MAIL_PREVIOUS_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script + mail(MAIL_PREVIOUS_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script for (k = 0; k < nRosterCount; k++) + { + o_BotList[k].nselected = o_BotList_bu[k].nselected + if (o_BotList[k].nselected > 0) { - o_BotList[k].nselected = o_BotList_bu[k].nselected - if (o_BotList[k].nselected > 0) - { - activate(o_BotList[k]) - } - o_Editbox[k].boxValue = o_Editbox[k].backup - if (o_BotList[k].nselected == 1) - { - initialize(o_Editbox[k]) - activate(o_Editbox[k]) - } + activate(o_BotList[k]) + } + o_Editbox[k].boxValue = o_Editbox[k].backup + if (o_BotList[k].nselected == 1) + { + initialize(o_Editbox[k]) + activate(o_Editbox[k]) + } mail(MAIL_PLAYER_TYPE_CHANGED, k, this) m_naLastSelected[k] = o_BotList[k].nselected @@ -1866,18 +1919,18 @@ allowed_mechs[ 64 ] = 64 // Zeus } else { // hidden - deactivate(o_status[k]) + deactivate(o_status[k]) deactivate(o_BotList[k]) deactivate(o_Editbox[k]) deactivate(o_print_text[k]) - deactivate(o_mech_variant[k]) + deactivate(o_mech_variant[k]) #if USE_O_MECH_VARIANT2 deactivate(o_mech_variant2[k]) #endif // USE_O_MECH_VARIANT2 deactivate(o_mech_rand[k]) - deactivate(o_skins[k]) - deactivate(o_decal[k]) - deactivate(o_team[k]) + deactivate(o_skins[k]) + deactivate(o_decal[k]) + deactivate(o_team[k]) deactivate(o_skin_box[k]) deactivate(o_decal_box[k]) } @@ -2097,7 +2150,7 @@ allowed_mechs[ 64 ] = 64 // Zeus else nMissionReview = 0 - callback($$CTCL_DoMission$$, 0, team_camo[0], team_decal[0], ffa_decal[0], nPrintOut, nMissionReview) // prepare to add player... + callback($$CTCL_DoMission$$, 0, team_camo[0], TEAM_DECAL[0], ffa_decal[0], nPrintOut, nMissionReview) // prepare to add player... for (k = 0; k < nRosterCount; k++) { if (0 < o_BotList[k].nselected) @@ -2351,6 +2404,7 @@ allowed_mechs[ 64 ] = 64 // Zeus } else { + // Writing out the time to each pod status timeString = conv$(mGameTime / 60) timeTemp = conv$(mGameTime % 60) if length$(timeTemp) == 1 @@ -2552,7 +2606,7 @@ allowed_mechs[ 64 ] = 64 // Zeus { if (mLauncherConnection == -1) { - //o_cam_print_text.text = "Connecting..." + o_cam_print_text.text = "Connecting..." processing = o_cam_print_text.text if equal$(processing, ".") processing = ".." @@ -2579,7 +2633,7 @@ allowed_mechs[ 64 ] = 64 // Zeus } else { - o_cam_print_text.text = "" // !ready" + o_cam_print_text.text = "!" // !ready" } } if ((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle)) @@ -2882,7 +2936,7 @@ skin_box letters[35] = "Z" letters[36] = "_" // MSL Bot color - string decals[18] + string decals[21] //JPP Add Decal here decals[0] = "03" decals[1] = "04" decals[2] = "02" @@ -2900,7 +2954,10 @@ skin_box decals[14] = "24" decals[15] = "27" decals[16] = "48" - decals[17] = "00" // MSL Bot color + decals[17] = "49" + decals[18] = "47" + decals[19] = "46" + decals[20] = "00" // MSL Bot color framerate = 10 } @@ -2987,7 +3044,7 @@ decal_box letters[35] = "Z" letters[36] = "_" // MSL Bot color - string decals[18] + string decals[21] //JPP Decal add here decals[0] = "03" decals[1] = "04" decals[2] = "02" @@ -3005,7 +3062,10 @@ decal_box decals[14] = "24" decals[15] = "27" decals[16] = "48" - decals[17] = "00" // MSL Bot color + decals[17] = "49" + decals[18] = "47" + decals[19] = "46" + decals[20] = "00" // MSL Bot color framerate = 10 } @@ -3023,7 +3083,7 @@ decal_box } else { - dstate = 17 // MSL Bot color + dstate = 20 // MSL Bot color jpp decal change for bot } } if (dstate != nLastdState) @@ -4042,4 +4102,4 @@ s_error_string print3d text } } -} +} \ No newline at end of file diff --git a/Gameleap/mw4/Content/ShellScripts/ConLobby.script.new b/Gameleap/mw4/Content/ShellScripts/ConLobby.script.new deleted file mode 100644 index 06f5a4d8..00000000 --- a/Gameleap/mw4/Content/ShellScripts/ConLobby.script.new +++ /dev/null @@ -1,4105 +0,0 @@ -//-------------------------------------------------------------------------- -// Date Who Modification -// -------- --- ---------------------------------------------------------- -// 11/01/02 MSL Added "Mech Randomizer" button -// 11/01/02 MSL Added "Default Settings" button -// 11/01/02 MSL Modified default Mech setting for each player slot -// 11/06/02 MSL Corrected reprint button states -// 11/06/02 MSL Corrected launch button states -// 11/06/02 MSL Corrected skin selection for Bot. -// Bot skin = 36 = skin"_"4.tga -// 11/06/02 MSL Modified "Text" error messages -// 08/05/03 MSL Added "Recall" button -// 08/05/03 MSL Changed Team Player limit from 4 to 7 -// 10/10/03 MSL Added Cameraship to RESET_AFTER_LAUNCH -// 10/17/05 MSL Added all remaining Mechs (55) -// 06/19/18 AVB Update tab stops -//------------------------------------------------------------------------- - - -// jcem - start -#include "Content\\ShellScripts\\ctcl_params.h" -// jcem - end -#include "Content\\ShellScripts\\stddefs.h" -#include "Content\\ShellScripts\\ShellFunctionHeaders.hpp" -#include "Content\\ShellScripts\\NetParams.h" -#include "Content\\GameTypes.h" -#include "Content\\ShellScripts\\buttons.script" -#include "Content\\ShellScripts\\Multiplayer\\Tonnage_listboxes.script" -#include "Content\\ShellScripts\\Multiplayer\\con_skins_listbox.script" -#include "Content\\ShellScripts\\Multiplayer\\mc_listboxes.script" -#include "Content\\ShellScripts\\Multiplayer\\mech_var_listbox.script" -#include "Content\\ShellScripts\\editbox.script" -#include "Content\\ShellScripts\\common_shell.script" -#include "Content\\ShellScripts\\ErrorScreen.script" -#include "Content\\ShellScripts\\WeaponNames.h" - -#define scriptpath "content\\ShellScripts\\Multiplayer\\" - -#define DEMO_CODE 1 - -#define USE_O_BACK 0 // 0: hide o_back, 1: use o_back -//#define USE_O_MECH_VARIANT2 0 // 0: hide o_mech_variant2, 1: use o_mech_variant2 - -// MSL 5.06 -#define USE_O_MECH_VARIANT2 $$g_nMechVariant$$ // 0 = hide variants 1 = allow variants -#define USE_O_BLACKMECH $$g_nBlackMech$$ // 0 = hide BlackMech 1 = Show BlackMech - -#define TESLA_PREFIX "< " -#define TESLA_POSTFIX " >" - -#define FONT_EDIT_BOX szPATH_FONTS localize$(IDS_F_GEN_EDITBOX) - -#define FONT_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define FONT_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define SKIN_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define SKIN_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define DECAL_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define DECAL_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define TEAM_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define TEAM_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define TABS_Y_DIFFER 15 - -#ifndef FRAME_HIGHLIGHT_COLOR // don't use #undef, gosscript don't redefine(& undefine too) symbols -#define FRAME_HIGHLIGHT_COLOR packcolor(64,64,64,255) // jcem -#endif // FRAME_HIGHLIGHT_COLOR - -// MSL 5.06 -#define USE_O_MORE_PODS $$g_nMechPodNum$$ // 0 = use only 8 - -#if USE_O_MORE_PODS -#define MAX_ROSTER_COUNT 16 // Was 8 -#define MAX_TEAMMATE_COUNT 8 // Was 4 -#else -#define MAX_ROSTER_COUNT 8 -#define MAX_TEAMMATE_COUNT 4 // Was 4 -#endif - -#define MAX_SKIN_COUNT 16 -// MSL 5.05 -#define MAX_DECAL_COUNT 20 //jpp decal total num in dropdown -#define DO_VIRTUAL_TEST 0 - -#define USE_ALLOWED_MECHS 1 - -// MSL ADD MECH -// Max Allowed Mech = 65 -#define MAX_ALLOWED_MECHS 65 - -#define VAR_LIST_HEIGHT 20 - -#define HEADER_TITLE_Y 56 -#define ROSTER_DISPLAY_COUNT 8 -#define ROSTER_START_X 1 -#define ROSTER_LINE_START_X 440 -#define ROSTER_START_Y 80 -#define ROSTER_GAP2 3 -#define ROSTER_HEIGHT ((VAR_LIST_HEIGHT * 2) + (ROSTER_GAP2 * 3)) -#define ROSTER_OFFS1 (ROSTER_GAP2) -#define ROSTER_OFFS2 (ROSTER_HEIGHT - ROSTER_GAP2 - VAR_LIST_HEIGHT) -#define TESLA_STATUS_X 25//15//40 -#define TESLA_STATUS_WIDTH 19 -#define TESLA_STATUS_HEIGHT 19 -#define BOT_LIST_X 50//75 -#define BOT_LIST_WIDTH 120 -#define PLAYER_EDIT_WIDTH 136 - -#if USE_O_MECH_VARIANT2 -#define PRINT_TEXT_X 55//218//243 // Pod status -#else // !USE_O_MECH_VARIANT2 -#define PRINT_TEXT_X 218//243 // Pod status -#endif // USE_O_MECH_VARIANT2 - -#if USE_O_MECH_VARIANT2 -#define MECH_LIST_X 218//223 -#define MECH_LIST_WIDTH 100//120 -#define MECH_LIST_X2 218 -#define MECH_LIST_WIDTH2 100 -#define MECH_RAND_WIDTH 20 //(MECH_LIST_X2 - MECH_LIST_X) -#else // !USE_O_MECH_VARIANT2 -#define MECH_LIST_X 218//243 // 223 -#define MECH_LIST_WIDTH 100 // 120 -#define MECH_RAND_WIDTH 20 // (MECH_LIST_X2 - MECH_LIST_X) -#endif // USE_O_MECH_VARIANT2 - -// MSL 5.05 -#define DECAL_LIST_X 405 // Header -#define DECAL_BOX_SIZE 32 -#define DECAL_BOX_X 400 // Image -#define DECAL_SIZE_X 24 -#define DECAL_SIZE_Y 16 -#define DECAL_X 441 // Dropdown list -#define SKIN_BOX_SIZE 32 -#define SKIN_BOX_X 375//400 Image -#define SKIN_SIZE_X 24 -#define SKIN_SIZE_Y 16 -#define SKIN_X 376//370 // Dropdown list -#define TEAM_SIZE_X 16 -#define TEAM_SIZE_Y 16 -#define TEAM_X 374 -#define CAM_STATUS_Y ((ROSTER_START_Y + ROSTER_HEIGHT * ROSTER_DISPLAY_COUNT) + 12) -#define CAM_DISPLAY_COUNT 3 - -#define DIVIDER_Y1 (HEADER_TITLE_Y + 20) -#define DIVIDER_Y2 (ROSTER_START_Y + ROSTER_HEIGHT * ROSTER_DISPLAY_COUNT + 3) - -#define DISP_PLAYERS_X BOT_LIST_X -#define DISP_PLAYERS_Y (CAM_STATUS_Y + VAR_LIST_HEIGHT + 8) - -#define ERROR_STRING_X 40 // MECH_LIST_X2 -#define ERROR_STRING_X2 550 -#define ERROR_STRING_Y 535 -#define ERROR_STRING_Y2 (535 + 41) // see o_launch_button - -#define ROWFIELD_TYPE_BOTTYPE 0 -#define ROWFIELD_TYPE_EDITBOX 1 -#define ROWFIELD_TYPE_MECH 2 -#if USE_O_MECH_VARIANT2 -#define ROWFIELD_TYPE_MECHVARIANT 3 -#define ROWFIELD_TYPE_TEAMCAMO 4 -#define ROWFIELD_TYPE_TEAMDECAL 5 -#define MAX_SLOT_ITEMS 6 -#else -#define ROWFIELD_TYPE_TEAMCAMO 3 -#define ROWFIELD_TYPE_TEAMDECAL 4 -#define MAX_SLOT_ITEMS 5 -#endif // USE_O_MECH_VARIANT2 - -#define MAIL_ROSTER_LIST_MAXDISPLAY 19999 -#define MAIL_ROSTER_LIST_CHANGED 20000 -#define MAIL_PLAYER_TYPE_CHANGED 20001 -#define MAIL_RESET_AFTER_LAUNCH 20002 -#define MAIL_REMOVE_ALL_BOTS 20003 -#define MAIL_CHANGE_LAUNCH_STATE 20004 -#define MAIL_GET_SLOTTYPE 20005 // cur-row, return: 0: none, +1: user, +2: bot, 3: currently used -#define MAIL_SLOTTYPE_NONE 0 -#define MAIL_SLOTTYPE_USER 1 -#define MAIL_SLOTTYPE_BOT 2 -#define MAIL_SLOTTYPE_USED 3 -#define MAIL_PROCESS_TABEVENT 20006 // slot_item-index, dir(-1,+1) -#define MAIL_POSSIBLE_TABEVENT 20007 // row, slottype, item_index -#define MAIL_SET_ROOKIE_MISSION -1111 // sync with conlobby.script -#define MAIL_SET_ROOKIE_MISSION_PARAMS -3333 // sync with conlobby.script -#define MAIL_PREVIOUS_MISSION -2222 -#define MAIL_RECORD_MISSION -4444 -#define MAIL_PREVIOUS_MISSION_PARAMS -5555 - -// MSL 5.06 -// MSL ADD MECH -#define ROOKIEMECH1 38 // Loki -#define ROOKIEMECH2 40 // Madcat -#define ROOKIEMECH3 56 // Thor -#define ROOKIEMECH4 61 // Vulture - -main -{ - GUI_CREATE - { - int nInterErrorCount = 0 - int nVritual = DO_VIRTUAL_TEST - int mLauncherConnection // 0: no connection, +1: connection, -1: connecting - int mConnection2 // 0: no connection, +1: connection, -1: connecting - int mApplType - int mApplState - int mGameState - int mGameTime - int mGameIsServer - - int nInitialRookieMission = 1 // initially, set rookie mission - int nLaunchState = 0 - // 0 - not validated, 1: validated, 2: preparing loading, 3: loading, 4: loaded(before launch), 5: launching - // -1 : network map is not initiated - // -2 : total team count exceed - // -3 : team player count exceed - // -4 : no tesla player - // -5 : Player state error - // -6 : Player name is invalid - // -7 : Player-count exceeds maximum(16) - - //Makes the connection to the string table .dll - //Requires the #include "Content\\ShellScripts\\ScriptStrings.h" in every script with localizable text - setresource("ScriptStrings.dll") - - font3d boldfont = FPATH localize$(IDS_F_ML_DATA) - font3d regfont = FPATH localize$(IDS_F_ML_LABEL) - - string null_string // null string - null_string = "" - - string launch_states[6] - launch_states[0] = "LOAD" - launch_states[1] = "LOAD" - launch_states[2] = "Preparing..." - launch_states[3] = "LOADING..." - launch_states[4] = "LAUNCH" - launch_states[5] = "LAUNCHING..." - -// object o_interlace = interlace -// o_interlace.location = 0, 0, 10 -// o_interlace.lace_color = packcolor (100, 150, 255, 175) - - object o_frame = frame - o_frame.type = 0 - o_frame.location = 0, 0, 100 -// MSL Version - o_frame.screen_name = "BattleTech Console V5.0.7Df" // localize$(IDS_MP_LOBBY_GAME_LOBBY) - initialize(o_frame) - - int team_camo[16] // team_camo[selected team number] is skin number(0..36)... - team_camo[0] = 0 // blue - team_camo[1] = 1 // red - team_camo[2] = 2 // yellow - team_camo[3] = 3 // Green - team_camo[4] = 4 // Purple - team_camo[5] = 5 // Light Blue - team_camo[6] = 6 // Orange - team_camo[7] = 7 // charcoal - team_camo[8] = 15 // - team_camo[9] = 19 // - team_camo[10] = 26 // - team_camo[11] = 23 // - team_camo[12] = 28 // - team_camo[13] = 30 // - team_camo[14] = 36 // - team_camo[15] = 37 // - - int TEAM_DECAL[17] // team_decal[selected team number] is decal number(0..63)... - TEAM_DECAL[0] = 3 // Steiner - TEAM_DECAL[1] = 4 // Kurita - TEAM_DECAL[2] = 2 // Davion - TEAM_DECAL[3] = 5 // Liao - TEAM_DECAL[4] = 6 // Marik - TEAM_DECAL[5] = 9 // Comstar - TEAM_DECAL[6] = 50 // VGL - TEAM_DECAL[7] = 10 // Star League - TEAM_DECAL[8] = 11 // Wolf - TEAM_DECAL[9] = 12 // Falcon - TEAM_DECAL[10] = 16 // Ghost Bear - TEAM_DECAL[11] = 20 // Hell Horses - TEAM_DECAL[12] = 21 // Coyote - TEAM_DECAL[13] = 22 // Blood Spirit - TEAM_DECAL[14] = 24 // Ice Hellion - TEAM_DECAL[15] = 27 // Goliath Scorpian - TEAM_DECAL[16] = 48 // 331st - - int ffa_decal[36] // ffa_decal[selected skin number] is decal number(0..63)... - // currently, these values is useless... just for later usage //JPP add new decal here for in game use - ffa_decal[0] = 3 - ffa_decal[1] = 4 - ffa_decal[2] = 2 - ffa_decal[3] = 5 - ffa_decal[4] = 6 - ffa_decal[5] = 9 - ffa_decal[6] = 50 - ffa_decal[7] = 10 - ffa_decal[8] = 11 // Wolf - ffa_decal[9] = 12 // Falcon - ffa_decal[10] = 16 // Ghost Bears - ffa_decal[11] = 20 // Hell Horses - ffa_decal[12] = 21 // Coyote - ffa_decal[13] = 22 // Blood Spirit - ffa_decal[14] = 24 // Ice Hellion - ffa_decal[15] = 27 // Goliath Scorpion - ffa_decal[16] = 48 // 331st - ffa_decal[17] = 49 // ddc - ffa_decal[18] = 47 // FSA - ffa_decal[19] = 46 // BKG - ffa_decal[20] = 0 // below will not used, because "o_skins[x].list_size = 16" - //ffa_decal[18-36] = ... - - int drop_count_mech[ROSTER_DISPLAY_COUNT] - drop_count_mech[0] = 21 - drop_count_mech[1] = 21 - drop_count_mech[2] = 20 - drop_count_mech[3] = 17 - drop_count_mech[4] = 14 - drop_count_mech[5] = 12 - drop_count_mech[6] = 9 - drop_count_mech[7] = 7 - - int drop_count_skin[ROSTER_DISPLAY_COUNT] - drop_count_skin[0] = 21 - drop_count_skin[1] = 21 - drop_count_skin[2] = 20 - drop_count_skin[3] = 17 - drop_count_skin[4] = 14 - drop_count_skin[5] = 12 - drop_count_skin[6] = 9 - drop_count_skin[7] = 7 - - int drop_count_decal[ROSTER_DISPLAY_COUNT] - drop_count_decal[0] = 21 - drop_count_decal[1] = 21 - drop_count_decal[2] = 20 - drop_count_decal[3] = 17 - drop_count_decal[4] = 14 - drop_count_decal[5] = 12 - drop_count_decal[6] = 9 - drop_count_decal[7] = 7 - - int night_parameter = NIGHT_TIME_PARAMETER - int num_of_teams = TEAM_COUNT_PARAMETER - int team_param = TEAM_PARAMETER - int team_max_plyrs = TEAM_MAX_PLAYERS - int teamskin = TEAM_SKIN - int teamdecal = TEAM_DECAL[6] - - int k - int x - - callback($$CTCL_SetCDSP$$) // CTCL_SetConDefaultSeerverParameters - - //do not delete - int game_type = RULE_TYPE_PARAMETER - int cur_game_type = callback($$GetLocalNetworkMissionParamater$$, game_type) - - int team_allowed = TEAM_ALLOWED_PARAMETER - int cur_team_val - int cur_team_count[8] - - cur_team_val = callback($$CTCL_GetTeamParams$$, cur_team_count[0]) - - int skin_id ///////VERY IMPORTANT FOR NEW SKIN INTERFACE - int skin_ids[17] - int update_skin = false -// MSL 5.05 - int decal_id ///////VERY IMPORTANT FOR NEW DECAL INTERFACE - int decal_ids[20] //JPP was 18 - int update_decal = false - int ROSTER_top_of_list = 0 - int block_launch_or_ready = FALSE - int MAX_ITEMS = 60 - int MAX_MC_ITEMS = 30 //MAXIMUM NUMBER OF ITEMS LISTED - int MAX_MC_COLUMNS = 1 - int MAX_MCCB_ITEMS = 30 - int MAX_MCCB_COLUMNS = 2 - -///////////////////////////////////////////////////////////////////////////// -/////////Tesla Interface - CTCL -//////////////////////////////////////////////////////////////////////////// - int MAXTESLA = callback($$CTCL_Get$$, _CTCL_GetTeslaCountAll) - int MAXTESLA_P = callback($$CTCL_Get$$, _CTCL_GetTeslaCount) - -// MSL 5.06 - #if !USE_O_MORE_PODS - if (MAXTESLA_P > 8) - MAXTESLA_P = 8 - #endif - int nRosterCount - - if (MAX_ROSTER_COUNT < MAXTESLA_P) - nRosterCount = MAXTESLA_P - else - nRosterCount = MAX_ROSTER_COUNT - - string m_aTeslaName[MAXTESLA] - int nTeslaIndex - for nTeslaIndex = 0; nTeslaIndex < MAXTESLA; nTeslaIndex++ - { - m_aTeslaName[nTeslaIndex] = " " // important - callback($$CTCL_Get$$, _CTCL_GetTeslaName, nTeslaIndex, m_aTeslaName[nTeslaIndex]) - } - -///////////////////////////////////////////////////////////////////////////// -/////////BOT STATUS BUTTON LISTBOX -//////////////////////////////////////////////////////////////////////////// - object o_status_droplist = s_mc_listbox - o_status_droplist.location = 100,100,10000 - o_status_droplist.boxFont3d = FPATH localize$(IDS_F_ML_LABEL) //MUST BE INITIALIZED - o_status_droplist.itemWidth = 100 //MUST BE INITIALIZED - o_status_droplist.itemHeight = 1 //This refers to the height of a step (or scroll distance in pixels) defined by you. NOT the height of all items - o_status_droplist.itemHeight_padding = 1 // 4//10 - o_status_droplist.list_size = 4 //MAX_MCCB_ITEMS - o_status_droplist.NUM_OF_COLUMNS = 1 - o_status_droplist.column_header_height = 0 //MUST BE INITIALIZED - o_status_droplist.max_displayed = 50 //30 // max number of itemheight's. maz_displayed*itemheight = height of listbox //MUST BE INITIALIZED - o_status_droplist.uniform_item_height = VAR_LIST_HEIGHT - - o_status_droplist.backColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - - o_status_droplist.label = "" //CAN BE INITIALIZED - o_status_droplist.labelFont3d = FPATH localize$(IDS_F_ML_LABEL) //CAN BE INITIALIZED - o_status_droplist.offsetLabel = 0,-18 //CAN BE INITIALIZED offsetLabel of text from button = 0,-25 - o_status_droplist.buttonwidth = 16 //CAN BE INITIALIZED - o_status_droplist.first_delay = 10 //time delay value n/60; for the buttons - o_status_droplist.second_delay = 1 //time delay value n/60; for the buttons - o_status_droplist.column[0].location.x = 3 - o_status_droplist.column[0].fontcolor = packcolor (255,255,255,255) - o_status_droplist.column[0].fontAlignment = just_left - o_status_droplist.nselected = 4 - - int greatest_x = 0 - int greatest_y = 0 - for k = 0; k < o_status_droplist.list_size; k++ - { - if exists(o_status_droplist.column[0].list_icon[k]) - { - if getwidth(o_status_droplist.column[0].list_icon[k]) > greatest_x - greatest_x = getwidth(o_status_droplist.column[0].list_icon[k]) - - if getheight(o_status_droplist.column[0].list_icon[k]) > greatest_y - greatest_y = getheight(o_status_droplist.column[0].list_icon[k]) - } - } - if greatest_x > 0 && greatest_y > 0 - bitmap_create black = greatest_x,greatest_y //comment out if you don't have any images - - for k = 0;k < MAX_MCCB_ITEMS; k++ - { - o_status_droplist.list_order[k] = k - } - - o_status_droplist.column[0].list_item[0] = "Load/Kill" // localize$(IDS_MP_LOBBY_KICK_OUT) - o_status_droplist.column[0].list_item[1] = "Shutdown" // localize$(IDS_MP_LOBBY_CANCEL) - o_status_droplist.column[0].list_item[2] = "Reboot" // localize$(IDS_MP_LOBBY_CANCEL) - o_status_droplist.column[0].list_item[3] = "Cancel" // localize$(IDS_MP_LOBBY_CANCEL) - - initialize (o_status_droplist) - deactivate (o_status_droplist) -/////////////////////////////////////////////////////////////////////////////// - -///////////////////////////////////////////////////////////////////////////// -/////////ADD BOT LISTBOX -//////////////////////////////////////////////////////////////////////////// - object o_add_bot_droplist = s_mc_listbox - o_add_bot_droplist.location = 100,100,200 - o_add_bot_droplist.boxFont3d = FONT_LIST_BOX - o_add_bot_droplist.itemWidth = 100 //MUST BE INITIALIZED - o_add_bot_droplist.itemHeight = 1 //This refers to the height of a step (or scroll distance in pixels) defined by you. NOT the height of all items - o_add_bot_droplist.itemHeight_padding = 4//10 - o_add_bot_droplist.list_size = 2 //MAX_MCCB_ITEMS - o_add_bot_droplist.NUM_OF_COLUMNS = 1 - o_add_bot_droplist.column_header_height = 0 //MUST BE INITIALIZED - o_add_bot_droplist.max_displayed = 40//30 // max number of itemheight's. maz_displayed*itemheight = height of listbox //MUST BE INITIALIZED - o_add_bot_droplist.uniform_item_height = 0 - - o_add_bot_droplist.backColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - - o_add_bot_droplist.label = "" //CAN BE INITIALIZED - o_add_bot_droplist.labelFont3d = FONT_LIST_LABEL - o_add_bot_droplist.offsetLabel = 0,-18 //CAN BE INITIALIZED offsetLabel of text from button = 0,-25 - o_add_bot_droplist.buttonwidth = 16 //CAN BE INITIALIZED - o_add_bot_droplist.first_delay = 10 //time delay value n/60; for the buttons - o_add_bot_droplist.second_delay = 1 //time delay value n/60; for the buttons - o_add_bot_droplist.column[0].location.x = 3 - o_add_bot_droplist.column[0].fontcolor = packcolor (255,255,255,255) - o_add_bot_droplist.column[0].fontAlignment = just_left - o_add_bot_droplist.nselected = 3 - - greatest_x = 0 - greatest_y = 0 - - for k = 0; k < o_add_bot_droplist.list_size; k++ - { - if exists(o_add_bot_droplist.column[0].list_icon[k]) - { - if getwidth(o_add_bot_droplist.column[0].list_icon[k]) > greatest_x - greatest_x = getwidth(o_add_bot_droplist.column[0].list_icon[k]) - - if getheight(o_add_bot_droplist.column[0].list_icon[k]) > greatest_y - greatest_y = getheight(o_add_bot_droplist.column[0].list_icon[k]) - } - } - if greatest_x > 0 && greatest_y > 0 - black = greatest_x,greatest_y //comment out if you don't have any images - - - for k = 0;k < MAX_MCCB_ITEMS; k++ - { - o_add_bot_droplist.list_order[k] = k - } - - o_add_bot_droplist.column[0].list_item[0] = localize$(IDS_MP_LOBBY_ADD_BOT) - o_add_bot_droplist.column[0].list_item[1] = localize$(IDS_MP_LOBBY_CANCEL) - - initialize (o_add_bot_droplist) - deactivate (o_add_bot_droplist) -/////////////////////////////////////////////////////////////////////////////// - - - ///---------holds faction name for scroll list - string faction_name[17] - - callback($$Shell_CallbackHandler$$, ShellInitMPScreen) - - //this is your list of mechs to choose from - string mech[$$m_mechCount$$] - int stock_id[$$m_mechCount$$] - int stock_array[$$m_mechCount$$ + 1] - int allowed_mechs[MAX_ALLOWED_MECHS] - callback($$Shell_CallbackHandler$$, ShellDataGetMechs ,mech[], stock_id[]) - - if (USE_ALLOWED_MECHS) - { - // MSL ADD MECH - - allowed_mechs[ 0 ] = 0 // Annihilator - allowed_mechs[ 1 ] = 1 // Archer - allowed_mechs[ 2 ] = 2 // Arctic Wolf - allowed_mechs[ 3 ] = 3 // Ares - allowed_mechs[ 4 ] = 4 // Argus - allowed_mechs[ 5 ] = 5 // Assassin2 - allowed_mechs[ 6 ] = 6 // Atlas - allowed_mechs[ 7 ] = 7 // Avatar - allowed_mechs[ 8 ] = 8 // Awesome - allowed_mechs[ 9 ] = 9 // Battlemaster - allowed_mechs[ 10 ] = 10 // Battlemasteriic - allowed_mechs[ 11 ] = 11 // Behemoth - allowed_mechs[ 12 ] = 12 // Behemoth II - allowed_mechs[ 13 ] = 13 // Black Hawk - allowed_mechs[ 14 ] = 14 // Black Knight - allowed_mechs[ 15 ] = 15 // Black Lanner - allowed_mechs[ 16 ] = 16 // Brigand - allowed_mechs[ 17 ] = 17 // Bushwacker - allowed_mechs[ 18 ] = 18 // Catapult - allowed_mechs[ 19 ] = 19 // cauldron-born - allowed_mechs[ 20 ] = 20 // Chimera - allowed_mechs[ 21 ] = 21 // Commando - allowed_mechs[ 22 ] = 22 // Cougar - allowed_mechs[ 23 ] = 23 // Cyclops - allowed_mechs[ 24 ] = 24 // Daishi - allowed_mechs[ 25 ] = 25 // Deimos - allowed_mechs[ 26 ] = 26 // Dragon - allowed_mechs[ 27 ] = 27 // Fafnir - allowed_mechs[ 28 ] = 28 // Flea - allowed_mechs[ 29 ] = 29 // Gladiator - allowed_mechs[ 30 ] = 30 // Grizzly - allowed_mechs[ 31 ] = 31 // Hauptmann - allowed_mechs[ 32 ] = 32 // Hellhound - allowed_mechs[ 33 ] = 33 // Hellspawn - allowed_mechs[ 34 ] = 34 // Highlander - allowed_mechs[ 35 ] = 35 // Hollander II - allowed_mechs[ 36 ] = 36 // Hunchback - allowed_mechs[ 37 ] = 37 // Kodiak - allowed_mechs[ 38 ] = 38 // Loki - allowed_mechs[ 39 ] = 39 // Longbow - allowed_mechs[ 40 ] = 40 // Madcat - allowed_mechs[ 41 ] = 41 // Madcat Mk. II - allowed_mechs[ 42 ] = 42 // Masakari - allowed_mechs[ 43 ] = 43 // Mauler - allowed_mechs[ 44 ] = 44 // Novacat - allowed_mechs[ 45 ] = 45 // Osiris - allowed_mechs[ 46 ] = 46 // Owens - allowed_mechs[ 47 ] = 47 // Puma - allowed_mechs[ 48 ] = 48 // Raven - allowed_mechs[ 49 ] = 49 // Rifleman - allowed_mechs[ 50 ] = 50 // Ryoken - allowed_mechs[ 51 ] = 51 // Shadowcat - allowed_mechs[ 52 ] = 52 // Solitaire - allowed_mechs[ 53 ] = 53 // Sunder - allowed_mechs[ 54 ] = 54 // Templar - allowed_mechs[ 55 ] = 55 // Thanatos - allowed_mechs[ 56 ] = 56 // Thor - allowed_mechs[ 57 ] = 57 // Uller - allowed_mechs[ 58 ] = 58 // Urbanmech - allowed_mechs[ 59 ] = 59 // Uziel - allowed_mechs[ 60 ] = 60 // Victor - allowed_mechs[ 61 ] = 61 // Vulture - allowed_mechs[ 62 ] = 62 // Warhammer - allowed_mechs[ 63 ] = 63 // Wolfhound - allowed_mechs[ 64 ] = 64 // Zeus - - } - - string mech2[$$m_mechCount$$] - int variant_step = 0 - int stock_len = 0 - for (k = 0; k < $$m_mechCount$$; k++) - { - if (stock_id[k] == 1) - { - //if (k == 0) // Cameraship is already excluded - // mech2[k] = mech[k] - //else - mech2[k] = localize$(IDS_MP_LOBBY_STOCK) - stock_len = length$(mech[k]) + 1 - stock_array[variant_step] = k - variant_step++ - } - else - { - mech2[k] = right$(mech[k], length$(mech[k]) - stock_len) - } - } - stock_array[variant_step] = k - - font3d gFont3d = FPATH localize$(IDS_F_ML_LABEL) - pane droplist_button = WPATH "DropList_arrowdown.tga" - alphamode (droplist_button) = am_alpha_oneone - - pane down_arrow = WPATH "iagndownarrow.tga" - alphamode (down_arrow) = am_alpha_oneone - - sound press = SPATH "sfx_button5.wav" - sound launchSound = SPATH "sfx_mech_explode.WAV" - - // region = 0,0 to 10,10 - font3d screen_font = FPATH localize$(IDS_F_ML_LABEL) - - int valid_player - int team_legal_to_join[9] // needed for dropdowns on team selections - team_legal_to_join[8] = TRUE - int update_team = 0 - - int max_players = 16 - - int player_num = 0 - // int num_of_teams = 8 - int mech_id - int name_color[17] - int lupe - - for lupe = 0; lupe < nRosterCount;lupe++ - { - name_color[lupe]= packcolor(255,255,255,255) - } - - callback($$InitNetworkScenarios$$) - - object o_display_num_of_players = display_num_of_players - o_display_num_of_players.location = DISP_PLAYERS_X,DISP_PLAYERS_Y,10 - - object o_launch_button = s_multistatepane - o_launch_button.total_states = 3 - o_launch_button.textsize = 1 - o_launch_button.text = "LOAD" // localize$(IDS_MP_LOBBY_LAUNCH) - o_launch_button.file = WPATH "button_main_200x41_3state.tga" - o_launch_button.location = 570, 535, o_frame.location.z + 1 - o_launch_button.state = 2 // MSL - initialize(o_launch_button) - - player_num = -1 - - // ComboBox for the Player Type - object o_BotList[17] - object o_BotList_bu[17] - int m_naLastSelected[17] - for x = 0; x < nRosterCount; x++ - { - m_naLastSelected[x] = 0 - } - object o_Editbox[17] - object o_print_text[17] - object o_mech_variant[17] - object o_mech_variant_bu[17] -#if USE_O_MECH_VARIANT2 - object o_mech_variant2[17] - object o_mech_variant2_bu[17] -#endif // USE_O_MECH_VARIANT2 - object o_mech_rand[17] - object o_skins[17] - object o_skins_bu[17] -// MSL 5.05 - object o_decal[18] - object o_decal_bu[18] - object o_team[18] - object o_team_bu[18] - object o_decal_box[18] - object o_skin_box[18] - object o_status[18] - int roster_posy[18] - int coolbaby - - int stock_size = 0 - int last_mech = 0 - int last_count = 0 - int mech_selected = 0 - int stock_mech_selected = 0 -#if USE_O_MECH_VARIANT2 - int variant_mech_selected = 0 -#endif // USE_O_MECH_VARIANT2 - - for x = 0; x < nRosterCount; x++ - { - roster_posy[x] = ROSTER_START_Y+(x*ROSTER_HEIGHT)//84+(x*44) - o_status[x] = status_control -#if USE_O_MECH_VARIANT2 - o_status[x].location = TESLA_STATUS_X,roster_posy[x] + ROSTER_OFFS1,5 -#else // !USE_O_MECH_VARIANT2 - o_status[x].location = TESLA_STATUS_X,roster_posy[x] + ROSTER_OFFS1,5 -#endif // USE_O_MECH_VARIANT2 - o_status[x].file = GPATH "multiplayer\\5state_lobby_status.tga" - o_status[x].total_states = 5 - o_status[x].id = x - if (x < MAXTESLA_P) // tesla - o_status[x].state = 0 - else - o_status[x].state = 3 - - initialize (o_status[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate (o_status[x]) - else - deactivate (o_status[x]) - - MAX_ITEMS = 11 // 1(blank) 1(tesla) 9 - o_BotList[x] = s_droplistbox -// MSL 5.02 - o_BotList_bu[x] = s_droplistbox - MAX_ITEMS = 60 - o_BotList[x].location = BOT_LIST_X,roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - o_BotList[x].label = "" - o_BotList[x].itemWidth = BOT_LIST_WIDTH - - if (x < ROSTER_DISPLAY_COUNT) - o_BotList[x].max_displayed = drop_count_mech[x] - else - o_BotList[x].max_displayed = 16 - - o_BotList[x].boxFont3d = FONT_LIST_BOX - o_BotList[x].backColor = packcolor (0, 0, 0, 255) - o_BotList[x].boxTextColor = packcolor (255, 255, 255, 255) - o_BotList[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_BotList[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_BotList[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_BotList[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_BotList[x].selectedColor = packcolor (120, 120, 255, 150) - o_BotList[x].labelTextColor = packcolor (255, 255, 255, 255) - o_BotList[x].borderColor = packcolor (255, 255, 255, 255) - o_BotList[x].itemHeight = VAR_LIST_HEIGHT - o_BotList[x].labelFont3d = FONT_LIST_LABEL - o_BotList[x].offsetLabel = 0,0 - o_BotList[x].arrowHeight = 15 - - nTeslaIndex = 0 - o_BotList[x].list_item[nTeslaIndex++] = "" - if (x < MAXTESLA_P) - { - o_BotList[x].list_item[nTeslaIndex++] = TESLA_PREFIX m_aTeslaName[x] TESLA_POSTFIX - } - - o_BotList[x].list_item[nTeslaIndex++] = "Target Practice" - o_BotList[x].list_item[nTeslaIndex++] = "Rookie - 2" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 3" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 4" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 5" - o_BotList[x].list_item[nTeslaIndex++] = "Veteran - 6" - o_BotList[x].list_item[nTeslaIndex++] = "Veteran - 7" - o_BotList[x].list_item[nTeslaIndex++] = "Expert - 8" - o_BotList[x].list_item[nTeslaIndex++] = "Expert - 9" -// MSL 5.02 - o_BotList_bu[x].nselected = 0 - o_BotList[x].nselected = 0 - o_BotList[x].list_size = nTeslaIndex - - initialize(o_BotList[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_BotList[x]) - else - deactivate(o_BotList[x]) - - o_Editbox[x] = s_editbox - o_Editbox[x].location = BOT_LIST_X, roster_posy[x] + ROSTER_OFFS2, 10 - o_Editbox[x].boxWidth = PLAYER_EDIT_WIDTH - o_Editbox[x].boxHeight = VAR_LIST_HEIGHT - o_Editbox[x].boxFont3D = FONT_EDIT_BOX - o_Editbox[x].labelFont3D = szPATH_FONTS localize$(IDS_F_GEN_LABEL) - //o_Editbox[x].label = localize$(IDS_MP_BOT_NAME) - o_Editbox[x].boxTextOffset = 5, 3 - o_Editbox[x].offset = 0, -15 - o_Editbox[x].boxtextlimit = 16 - o_Editbox[x].Auto_Update = false - o_Editbox[x].disable_forward_slash = true - o_Editbox[x].bl_noEdit = false - initialize(o_Editbox[x]) - deactivate(o_Editbox[x]) - - o_print_text[x] = s_print_text - o_print_text[x].location = PRINT_TEXT_X,roster_posy[x] + ROSTER_OFFS2,5 - - o_print_text[x].id = x - o_print_text[x].text_font = FPATH localize$(IDS_F_ML_LABEL) - o_print_text[x].text_color = packcolor(255,255,255,255) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_print_text[x]) - else - deactivate(o_print_text[x]) - - MAX_ITEMS = $$m_mechCount$$ - o_mech_variant[x] = s_droplistbox_mech -// MSL 5.02 - o_mech_variant_bu[x] = s_droplistbox_mech - MAX_ITEMS = 60 - o_mech_variant[x].location = MECH_LIST_X,roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - o_mech_variant[x].label = "" - o_mech_variant[x].itemWidth = MECH_LIST_WIDTH - - if (x < ROSTER_DISPLAY_COUNT) - o_mech_variant[x].max_displayed = drop_count_mech[x] - else - o_mech_variant[x].max_displayed = 16 - - o_mech_variant[x].boxFont3d = FONT_LIST_BOX - o_mech_variant[x].backColor = packcolor (0, 0, 0, 255) - o_mech_variant[x].boxTextColor = packcolor (255, 255, 255, 255) - o_mech_variant[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_mech_variant[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_mech_variant[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_mech_variant[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_mech_variant[x].selectedColor = packcolor (120, 120, 255, 150) - o_mech_variant[x].labelTextColor = packcolor (255, 255, 0, 255) - o_mech_variant[x].borderColor = packcolor (255, 255, 255, 255) - o_mech_variant[x].itemHeight = VAR_LIST_HEIGHT - o_mech_variant[x].labelFont3d = FONT_LIST_LABEL - o_mech_variant[x].offsetLabel = 0,0 - o_mech_variant[x].arrowHeight = 15 - - stock_size = 0 - if (USE_ALLOWED_MECHS) - { - o_mech_variant[x].list_size = MAX_ALLOWED_MECHS - for k = 0; k < MAX_ALLOWED_MECHS; k++ - { - o_mech_variant[x].list_item[stock_size] = mech[stock_array[allowed_mechs[k]]] - stock_size++ - } - } - else - { - for k = 0; k < $$m_mechCount$$; k++ - { - if (stock_id[k] == 1) - { - o_mech_variant[x].list_item[stock_size] = mech[k] - stock_size++ - } - } - } - o_mech_variant[x].list_size = stock_size -#if USE_O_MECH_VARIANT2 - MAX_ITEMS = $$m_mechCount$$ - o_mech_variant2[x] = s_droplistbox_mech - o_mech_variant2_bu[x] = s_droplistbox_mech - MAX_ITEMS = 60 - o_mech_variant2[x].location = MECH_LIST_X2,roster_posy[x] + ROSTER_OFFS2,10*((35-x)+1) - 4 - o_mech_variant2[x].label = "" - o_mech_variant2[x].itemWidth = MECH_LIST_WIDTH2 - - if (x < ROSTER_DISPLAY_COUNT) - o_mech_variant2[x].max_displayed = drop_count_mech[x] - 1 - else - o_mech_variant2[x].max_displayed = 16 - - o_mech_variant2[x].boxFont3d = FONT_LIST_BOX - o_mech_variant2[x].backColor = packcolor (0, 0, 0, 255) - o_mech_variant2[x].boxTextColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_mech_variant2[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_mech_variant2[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_mech_variant2[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_mech_variant2[x].selectedColor = packcolor (120, 120, 255, 150) - o_mech_variant2[x].labelTextColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].borderColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].itemHeight = VAR_LIST_HEIGHT - o_mech_variant2[x].labelFont3d = FONT_LIST_LABEL - o_mech_variant2[x].offsetLabel = 0,0 - o_mech_variant2[x].arrowHeight = 15 -#endif // USE_O_MECH_VARIANT2 - last_mech = 0 - if (USE_ALLOWED_MECHS) - { - stock_mech_selected = allowed_mechs[last_mech] - } - else - { - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[x].list_size = 0 - do - { - o_mech_variant2[x].list_item[o_mech_variant2[x].list_size] = mech2[last_count] - o_mech_variant2[x].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - - o_mech_variant[x].nselected = last_mech - o_mech_variant2[x].nselected = 0 -#endif // USE_O_MECH_VARIANT2 - initialize(o_mech_variant[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[x]) - else - deactivate(o_mech_variant[x]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[x]) - else - deactivate(o_mech_variant2[x]) -#endif // USE_O_MECH_VARIANT2 - o_mech_rand[x] = mech_randomizer - o_mech_rand[x].id = x - o_mech_rand[x].location = MECH_LIST_X - MECH_RAND_WIDTH, roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - 4 - o_mech_rand[x].itemWidth = MECH_RAND_WIDTH - o_mech_rand[x].itemHeight = VAR_LIST_HEIGHT - initialize(o_mech_rand[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_rand[x]) - else - deactivate(o_mech_rand[x]) - - //------------------------------------------------------------------------------------------------------------ - - o_decal[x] = s_droplistbox_skins - o_decal_bu[x] = s_droplistbox_skins - o_decal[x].location = DECAL_X,(roster_posy[x] + (ROSTER_HEIGHT - DECAL_SIZE_Y) / 2)-3,5*((25-x)+1) - o_decal[x].list_size = MAX_DECAL_COUNT // MSL - Changed from 36 - o_decal[x].label = "" - o_decal[x].itemWidth = DECAL_SIZE_X // +65 - - if (x < ROSTER_DISPLAY_COUNT) - o_decal[x].max_displayed = drop_count_decal[x] - else - o_decal[x].max_displayed = 17 - - o_decal[x].boxFont3d = DECAL_LIST_BOX - o_decal[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_decal[x].itemHeight = DECAL_SIZE_Y - o_decal[x].labelFont3d = DECAL_LIST_LABEL - o_decal[x].offsetLabel = 0,0 - o_decal[x].arrowHeight = 15 - o_decal[x].id = x - -// o_decal[x].list_item[0] = "STIENER" -// o_decal[x].list_item[1] = "KURITA" -// o_decal[x].list_item[2] = "DAVION" -// o_decal[x].list_item[3] = "LIAO" -// o_decal[x].list_item[4] = "MARIK" -// o_decal[x].list_item[5] = "COMSTAR" -// o_decal[x].list_item[6] = "VGL" -// o_decal[x].list_item[7] = "LEAGUE" -// o_decal[x].list_item[8] = "WOLF" -// o_decal[x].list_item[9] = "FALCON" -// o_decal[x].list_item[10] = "BEAR" -// o_decal[x].list_item[11] = "HORSES" -// o_decal[x].list_item[12] = "COYOTE" -// o_decal[x].list_item[13] = "SPIRIT" -// o_decal[x].list_item[14] = "HELLION" -// o_decal[x].list_item[15] = "SCORPION" -// o_decal[x].list_item[16] = "331st" - - o_decal[x].list_item[0] = "1" - o_decal[x].list_item[1] = "2" - o_decal[x].list_item[2] = "3" - o_decal[x].list_item[3] = "4" - o_decal[x].list_item[4] = "5" - o_decal[x].list_item[5] = "6" - o_decal[x].list_item[6] = "7" - o_decal[x].list_item[7] = "8" - o_decal[x].list_item[8] = "9" - o_decal[x].list_item[9] = "10" - o_decal[x].list_item[10] = "11" - o_decal[x].list_item[11] = "12" - o_decal[x].list_item[12] = "13" - o_decal[x].list_item[13] = "14" - o_decal[x].list_item[14] = "15" - o_decal[x].list_item[15] = "16" - o_decal[x].list_item[16] = "17" - - for coolbaby = 17;coolbaby < o_decal[x].list_size+1;coolbaby++ - o_decal[x].list_item[coolbaby] = conv$(coolbaby+1) - - o_decal[x].nselected = 3 - decal_ids[x] = 1 - - initialize(o_decal[x]) - //if (x < ROSTER_DISPLAY_COUNT) && !cur_team_val - // activate(o_decal[x]) - //else - deactivate(o_decal[x]) - -//----------------------------- - o_skins[x] = s_droplistbox_skins - o_skins_bu[x] = s_droplistbox_skins - o_skins[x].location = SKIN_X,(roster_posy[x] + (ROSTER_HEIGHT - SKIN_SIZE_Y) / 2)-3,5*((25-x)+1) - o_skins[x].list_size = MAX_SKIN_COUNT // MSL - Changed from 36 - o_skins[x].label = "" - o_skins[x].itemWidth = SKIN_SIZE_X // +65 - - if (x < ROSTER_DISPLAY_COUNT) - o_skins[x].max_displayed = drop_count_skin[x] - else - o_skins[x].max_displayed = 16 - - o_skins[x].boxFont3d = SKIN_LIST_BOX - o_skins[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_skins[x].itemHeight = SKIN_SIZE_Y - o_skins[x].labelFont3d = SKIN_LIST_LABEL - o_skins[x].offsetLabel = 0,0 - o_skins[x].arrowHeight = 15 - o_skins[x].id = x - -// o_skins[x].list_item[0] = "STIENER" -// o_skins[x].list_item[1] = "KURITA" -// o_skins[x].list_item[2] = "DAVION" -// o_skins[x].list_item[3] = "LIAO" -// o_skins[x].list_item[4] = "MARIK" -// o_skins[x].list_item[5] = "COMSTAR" -// o_skins[x].list_item[6] = "VGL" -// o_skins[x].list_item[7] = "LEAGUE" -// o_skins[x].list_item[8] = "WOLF" -// o_skins[x].list_item[9] = "FALCON" -// o_skins[x].list_item[10] = "BEAR" -// o_skins[x].list_item[11] = "HORSES" -// o_skins[x].list_item[12] = "COYOTE" -// o_skins[x].list_item[13] = "SPIRIT" -// o_skins[x].list_item[14] = "HELLION" -// o_skins[x].list_item[15] = "SCORPION" - - o_skins[x].list_item[0] = "1" - o_skins[x].list_item[1] = "2" - o_skins[x].list_item[2] = "3" - o_skins[x].list_item[3] = "4" - o_skins[x].list_item[4] = "5" - o_skins[x].list_item[5] = "6" - o_skins[x].list_item[6] = "7" - o_skins[x].list_item[7] = "8" - o_skins[x].list_item[8] = "9" - o_skins[x].list_item[9] = "10" - o_skins[x].list_item[10] = "11" - o_skins[x].list_item[11] = "12" - o_skins[x].list_item[12] = "13" - o_skins[x].list_item[13] = "14" - o_skins[x].list_item[14] = "15" - o_skins[x].list_item[15] = "16" - - for coolbaby = 16;coolbaby < o_skins[x].list_size+1;coolbaby++ - o_skins[x].list_item[coolbaby] = conv$(coolbaby+1) - - o_skins[x].nselected = 3 - skin_ids[x] = 1 - - initialize(o_skins[x]) - //if (x < ROSTER_DISPLAY_COUNT) && !cur_team_val - // activate(o_skins[x]) - //else - deactivate(o_skins[x]) - - o_team[x] = s_droplistbox_skins - o_team_bu[x] = s_droplistbox_skins - o_team[x].dlb_type = 1 - o_team[x].location = TEAM_X+2,(roster_posy[x] + (ROSTER_HEIGHT - TEAM_SIZE_Y) / 2)-3,5*((25-x)+1) - o_team[x].list_size = cur_team_val - o_team[x].label = "" - o_team[x].itemWidth = TEAM_SIZE_X - o_team[x].max_displayed = 16 - o_team[x].boxFont3d = TEAM_LIST_BOX - o_team[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_team[x].itemHeight = TEAM_SIZE_Y - o_team[x].labelFont3d = TEAM_LIST_LABEL - o_team[x].offsetLabel = 0,0 - o_team[x].arrowHeight = 15 - o_team[x].id = x - - if !o_team[x].list_size - o_team[x].list_size = 1 - - o_team[x].list_item[0] = "1" - o_team[x].list_item[1] = "2" - o_team[x].list_item[2] = "3" - o_team[x].list_item[3] = "4" - o_team[x].list_item[4] = "5" - o_team[x].list_item[5] = "6" - o_team[x].list_item[6] = "7" - o_team[x].list_item[7] = "8" - - o_team[x].nselected = 0//8 - - initialize(o_team[x]) - if (x < ROSTER_DISPLAY_COUNT) && cur_team_val - activate(o_team[x]) - else - deactivate(o_team[x]) - - o_skin_box[x] = skin_box - o_skin_box[x].location = SKIN_BOX_X-35,(roster_posy[x] + (ROSTER_HEIGHT - SKIN_BOX_SIZE) / 2)-3,5 - o_skin_box[x].id = x -// if (x < ROSTER_DISPLAY_COUNT) -// activate(o_skin_box[x]) -// else - deactivate(o_skin_box[x]) - - o_decal_box[x] = decal_box - o_decal_box[x].location = DECAL_BOX_X-35,(roster_posy[x] + (ROSTER_HEIGHT - DECAL_BOX_SIZE) / 2)-3,5 - o_decal_box[x].id = x -// if (x < ROSTER_DISPLAY_COUNT) -// activate(o_decal_box[x]) -// else - deactivate(o_decal_box[x]) - } - - object o_cam_status = status_control - o_cam_status.location = TESLA_STATUS_X, CAM_STATUS_Y,5 - o_cam_status.file = GPATH "multiplayer\\5state_lobby_status.tga" - o_cam_status.total_states = 5 - o_cam_status.id = -1 - o_cam_status.state = 0 - - initialize (o_cam_status) - - MAX_ITEMS = 1 + (MAXTESLA - MAXTESLA_P) // 1(blank) + (MAXTESLA - MAXTESLA_P) - - // Live Cam Drop Box - object o_cam_list = s_droplistbox - MAX_ITEMS = 60 - o_cam_list.location = BOT_LIST_X, CAM_STATUS_Y,10 - o_cam_list.label = "" - o_cam_list.itemWidth = BOT_LIST_WIDTH - o_cam_list.max_displayed = CAM_DISPLAY_COUNT - o_cam_list.boxFont3d = FPATH localize$(IDS_F_ML_LABEL) - o_cam_list.backColor = packcolor (0, 0, 0, 255) - o_cam_list.boxTextColor = packcolor (255, 255, 255, 255) - o_cam_list.boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_cam_list.frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_cam_list.boxhighlightColor = packcolor (50, 120, 255, 200) - o_cam_list.ItemHighlightColor = packcolor (0, 0, 0, 255) - o_cam_list.selectedColor = packcolor (120, 120, 255, 150) - o_cam_list.labelTextColor = packcolor (255, 255, 255, 255) - o_cam_list.borderColor = packcolor (255, 255, 255, 255) - o_cam_list.itemHeight = VAR_LIST_HEIGHT - o_cam_list.labelFont3d = FPATH localize$(IDS_F_ML_LABEL) - o_cam_list.offsetLabel = 0,0 - o_cam_list.arrowHeight = 15 - - nTeslaIndex = 0 - o_cam_list.list_item[nTeslaIndex++] = "" - for x = MAXTESLA_P; x < MAXTESLA; x++ - { - o_cam_list.list_item[nTeslaIndex++] = TESLA_PREFIX m_aTeslaName[x] TESLA_POSTFIX - } - o_cam_list.nselected = 0 - o_cam_list.list_size = 1 + (MAXTESLA - MAXTESLA_P) - - initialize(o_cam_list) - - object o_cam_print_text = s_print_text - - // Let's move this so it's clearly not in the same line as the o_cam_list - o_cam_print_text.location = (PRINT_TEXT_X + PLAYER_EDIT_WIDTH + ROSTER_GAP2), (CAM_STATUS_Y + ROSTER_GAP2),5 - - o_cam_print_text.id = -1 - o_cam_print_text.text_font = FPATH localize$(IDS_F_ML_LABEL) - o_cam_print_text.text_color = packcolor(255,255,255,255) - o_cam_print_text.text = "DEFAULT" // Give it some default value to start up with. - activate(o_cam_print_text) - - object o_reprint = s_multistatepane - o_reprint.total_states = 3 - o_reprint.textsize = 1 - o_reprint.text = "Reprint" - o_reprint.file = WPATH "button_reg_138x23m_3state.tga" - o_reprint.location = 627, 510 o_frame.location.z + 1 - o_reprint.state = 0 // initially disabled - initialize(o_reprint) - o_reprint.state = 3 - -// MSL Added Recall button - object o_recall = s_multistatepane - o_recall.total_states = 3 - o_recall.textsize = 1 - o_recall.text = "Recall" - o_recall.file = WPATH "button_reg_138x23m_3state.tga" - o_recall.location = 627, 485, o_frame.location.z + 1 - o_recall.state = 0 // initially disabled - initialize(o_recall) - o_recall.state = 3 - -// MSL Added Mech Randomizer button - object o_all_random_mech = s_multistatepane - o_all_random_mech.total_states = 3 - o_all_random_mech.textsize = 1 - o_all_random_mech.text = "Pick Mechs" - o_all_random_mech.file = WPATH "button_reg_138x23m_3state.tga" - o_all_random_mech.location = 467, 460, o_frame.location.z + 1 - o_all_random_mech.state = 0 // initially enabled - initialize(o_all_random_mech) - -// MSL Added default settings button - object o_default = s_multistatepane - o_default.total_states = 3 - o_default.textsize = 1 - o_default.text = "Default" - o_default.file = WPATH "button_reg_138x23m_3state.tga" - o_default.location = 627, 460, o_frame.location.z + 1 - o_default.state = 0 // initially enabled - initialize(o_default) - -// MSL Added Credit button -// object o_vwe_credit = s_multistatepane -// o_vwe_credit.total_states = 3 -// o_vwe_credit.textsize = 1 -// o_vwe_credit.text = "Credits" -// o_vwe_credit.file = WPATH "button_reg_138x23m_3state.tga" -// o_vwe_credit.location = 20, 20, o_frame.location.z + 1 -// o_vwe_credit.state = 0 // initially enabled -// initialize(o_vwe_credit) - -#if USE_O_BACK - object o_back = s_multistatepane - o_back.total_states = 3 - o_back.textsize = 1 - o_back.text = "Back" // localize$(IDS_MP_LOBBY_DISCONNECT) // "Stop/Reset Mission" - o_back.file = WPATH "button_reg_200x27m_3state.tga" - o_back.location = 570, 570, o_frame.location.z + 1 - o_back.state = 0 - initialize(o_back) -#endif // USE_O_BACK - - if greatest_x > 0 && greatest_y > 0 - bitmap_create black = greatest_x,greatest_y //comment out if you don't have any images - - int i - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - object o_tabs = tabs - o_tabs.location = 0, 0, 5 - initialize(o_tabs) - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - //Is vehicle OK?------------------------------------------------------------ - object o_background = background - - script_run SCRIPTPATH "conlobbymission.script", 0x1000 - // script_pause @conlobbymission@,2 - script_run SCRIPTPATH "hostlobbymap.script", 0x1000 - script_pause @hostlobbymap@,2 - script_run SCRIPTPATH "HostLobbyserver.script", 0x1000 - script_pause @HostLobbyserver@,2 - - //// this is for scrolling the roster list - object o_roster_list_scroll_controls = roster_list_scroll_controls - - o_roster_list_scroll_controls.list_size = nRosterCount - - object o_error_string = s_error_string - o_error_string.location = ERROR_STRING_X, ERROR_STRING_Y, 5 - o_error_string.width = ERROR_STRING_X2 - ERROR_STRING_X - o_error_string.height = ERROR_STRING_Y2 - ERROR_STRING_Y - - framerate = 30 - - focus(o_BotList[0]) // focus(this) - } - - GUI_DESTROY - { - focus(NULL) - script_end "hostlobbymap.script" - script_end "conlobbymission.script" - script_end "HostLobbyserver.script" - } - - GUI_MAILBOX - { - // GetSlotType - if (sender == this) && (getmessage() == MAIL_GET_SLOTTYPE) - { - int cur_row = getmessage(1) - if (cur_row < MAXTESLA_P) - { - if (o_BotList[cur_row].nselected == 1) - { - return MAIL_SLOTTYPE_USER - } - } - if (o_BotList[cur_row].nselected == 0) - { - return MAIL_SLOTTYPE_NONE - } - else - { - return MAIL_SLOTTYPE_BOT - } - } - // IsPossibleTabEvent(cur_row, slottype, cur_item) - if (sender == this) && (getmessage() == MAIL_POSSIBLE_TABEVENT) - { - int cur_row = getmessage(1) - int slottype = getmessage(2) - int cur_item = getmessage(3) - if (cur_item == ROWFIELD_TYPE_BOTTYPE) - { - return 1 - } - if (cur_item == ROWFIELD_TYPE_EDITBOX) - { - if (slottype == MAIL_SLOTTYPE_USER) - { - return 1 - } - return 0 - } - if (cur_item == ROWFIELD_TYPE_MECH) - { - if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) - { - return 1 - } - return 0 - } -#if USE_O_MECH_VARIANT2 - if (cur_item == ROWFIELD_TYPE_MECHVARIANT) - { - if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) - { - return 1 - } - return 0 - } -#endif // USE_O_MECH_VARIANT2 - if (cur_item == ROWFIELD_TYPE_TEAMCAMO) || (cur_item == ROWFIELD_TYPE_TEAMDECAL) - { - if (slottype == MAIL_SLOTTYPE_USER) - { - return 1 - } - if (slottype == MAIL_SLOTTYPE_BOT) - { - if (cur_team_val) - { - return 1 - } - return 0 - } - } - return 0 - } - // ProcessTabEvent - if (sender == this) && (getmessage() == MAIL_PROCESS_TABEVENT) - { - int cur_index = getmessage(1) // row * MAX_SLOT_ITEMS + slot-item-index(bot-type, edit-field, mech-type, ?mech-variant,? team/camo, decal) - int tab_dir = getmessage(2) // -1 or +1 - int old_row = -1 - int cur_row - int cur_item - int slottype - int done = 0 - - while(!done) - { - cur_index = cur_index + tab_dir - if !done && (cur_index < 0) - { - done = 1 - focus(o_cam_list) // focus(@ConLobbyMission@o_game_options[13]) // MAX_OPTIONS-1 - } - if !done && (nRosterCount * MAX_SLOT_ITEMS <= cur_index) - { - done = 1 - focus(@ConLobbyMission@o_game_options[0]) - } - if (!done) - { - cur_row = cur_index / MAX_SLOT_ITEMS - cur_item = cur_index % MAX_SLOT_ITEMS - if (old_row != cur_row) - { - old_row = cur_row - slottype = mail(MAIL_GET_SLOTTYPE, cur_row, this) - } - if mail(MAIL_POSSIBLE_TABEVENT, cur_row, slottype, cur_item, this) - { - done = 1 - if (cur_item == 0) - { - focus(o_BotList[cur_row]) - } - if (cur_item == 1) // Bot Select - { - focus(o_Editbox[cur_row]) - } - if (cur_item == 2) // Edit Box - { - focus(o_mech_variant[cur_row]) - } - #if USE_O_MECH_VARIANT2 - if (cur_item == 3) // Mech Box - { - focus(o_mech_variant2[cur_row]) - } - #endif // USE_O_MECH_VARIANT2 - if (cur_item == 4) - { - if (cur_team_val) - focus(o_team[cur_row]) - else - focus(o_skins[cur_row]) - } - if (cur_item == ROWFIELD_TYPE_TEAMDECAL) - { - focus(o_decal[cur_row]) - } - } - } - } - return - } - if (sender != this) && (getmessage() == M_TABEVENT) - { - if (sender == @conlobbymission@) - { - //play press,1 - if (getmessage(1) == -1) - mail(MAIL_PROCESS_TABEVENT, nRosterCount * MAX_SLOT_ITEMS, -1, this) - else - focus(o_cam_list) // mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - return - } - int nTabDir - if (getkeystate(key_lshift)) - nTabDir = -1 - else - nTabDir = +1 - if (sender == o_cam_list) - { - if (nTabDir == -1) - focus(@ConLobbyMission@o_game_options[14]) // MAX_OPTIONS-1 - else - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - return - } - - int cur_index = 0 - int nItemFound = 0 - for (k = 0; k < nRosterCount; k++) - { - if (sender == o_BotList[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_BOTTYPE - } - if (sender == o_Editbox[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_EDITBOX - } - if (sender == o_mech_variant[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_MECH - } - if (sender == o_mech_variant2[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_MECHVARIANT - } - if (sender == o_skins[k]) || (sender == o_team[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_TEAMCAMO - } - if (sender == o_decal[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_TEAMDECAL - } - if (nItemFound) - { - //play press,1 - mail(MAIL_PROCESS_TABEVENT, cur_index, nTabDir, this) - break - } - cur_index = cur_index + MAX_SLOT_ITEMS - } - return - } // End TAB_EVENT - if (sender == o_roster_list_scroll_controls) - { - if (getmessage() == MAIL_ROSTER_LIST_MAXDISPLAY) - mail(MAIL_ROSTER_LIST_MAXDISPLAY, getmessage(1), this) - if (getmessage() == MAIL_ROSTER_LIST_CHANGED) - mail(MAIL_ROSTER_LIST_CHANGED, getmessage(1), this) - return - } -// MSL 5.02 Recall Button - if (sender == o_recall) - { - play press,1 - mail(MAIL_PREVIOUS_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script - for (k = 0; k < nRosterCount; k++) - { - o_BotList[k].nselected = o_BotList_bu[k].nselected - if (o_BotList[k].nselected > 0) - { - activate(o_BotList[k]) - } - o_Editbox[k].boxValue = o_Editbox[k].backup - if (o_BotList[k].nselected == 1) - { - initialize(o_Editbox[k]) - activate(o_Editbox[k]) - } - - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - - o_mech_variant[k].nselected = o_mech_variant_bu[k].nselected - - initialize(o_mech_variant[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[k]) - else - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - o_mech_variant2[k].nselected = o_mech_variant2_bu[k].nselected - - initialize(o_mech_variant2[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[k]) - else - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - - o_skins[k].nselected = o_skins_bu[k].nselected - o_team[k].nselected = o_team_bu[k].nselected - o_decal[k].nselected = o_decal_bu[k].nselected - - } - return - } - if (sender == o_all_random_mech) - { - play press,1 - int pick_mech = 0 - for (k = 0; k < nRosterCount; k++) - { - last_mech = random(0, MAX_ALLOWED_MECHS - 1) - if (USE_ALLOWED_MECHS) - { - stock_mech_selected = allowed_mechs[last_mech] - } - else - { - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - variant_mech_selected = random(0, o_mech_variant2[k].list_size - 1) - -#endif // USE_O_MECH_VARIANT2 - - o_mech_variant[k].nselected = last_mech - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].nselected = variant_mech_selected -#endif // USE_O_MECH_VARIANT2 - - initialize(o_mech_variant[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[k]) - else - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[k]) - else - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - - if (o_mech_variant[k].nselected == 3) - { - o_mech_variant[k].labelTextColor = packcolor (255, 255, 0, 255) - } - } - return - } -// if (sender == o_vwe_credit) -// { -// play press,1 -// unfocus -// if exists(@netserver@) -// { -// @netserver@currentScreen = CINEMAOPTIONS -// } -// return -// } - if (sender == o_default) - { - play press,1 - mail(MAIL_RESET_AFTER_LAUNCH, this) // reset - return - } - if (sender == o_reprint) - { - play press,1 - callback($$CTCL_DoReprint$$, 1) - return - } - - if (sender == this) - { - int nFromThis = getmessage() - if (nFromThis == MAIL_CHANGE_LAUNCH_STATE) - { - int nLS = nLaunchState - int nBS - if (nLS < 0) - nLS = 0 - o_launch_button.text = launch_states[nLS] - if ((nLS == 1) || (nLS == 4)) - nBS = 2 - else - nBS = 3 - if ((nBS != o_launch_button.state) || !equal$(o_launch_button.text, launch_states[nLS])) - { - o_launch_button.text = launch_states[nLS] - o_launch_button.state = nBS -// MSL initialize(o_launch_button) - } -#if USE_O_BACK - string strBack - if (nLS <= 1) - { - nBS = 2 - strBack = "Back" - } - else - { - nBS = 3 - strBack = "" - } - if (o_back.state != nBS) || (strBack != o_back.text) - { - o_back.text = strBack - o_back.state = nBS - initialize(o_back) - } -#endif // USE_O_BACK - return - } -// MSL 5.02 - if (nFromThis == MAIL_RECORD_MISSION) - { - for (k = 0; k< nRosterCount; K++) - { - o_Editbox[k].backup = o_Editbox[k].boxValue - o_BotList_bu[k].nselected = o_BotList[k].nselected - o_mech_variant_bu[k].nselected = o_mech_variant[k].nselected -#if USE_O_MECH_VARIANT2 - o_mech_variant2_bu[k].nselected = o_mech_variant2[k].nselected -#endif // USE_O_MECH_VARIANT2 - o_skins_bu[k].nselected = o_skins[k].nselected - o_team_bu[k].nselected = o_team[k].nselected - o_decal_bu[k].nselected = o_decal[k].nselected - } - return - } - if (nFromThis == MAIL_RESET_AFTER_LAUNCH) - { - // mission launched : remove all players... -// MSL 5.02 Added Cameraship to Reset - o_cam_list.nselected = 0 - for (k = 0; k < nRosterCount; k++) - { - if (1 <= o_BotList[k].nselected) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { // real player - o_Editbox[k].boxValue = "" - initialize(o_Editbox[k]) - deactivate(o_Editbox[k]) - } - o_BotList[k].nselected = 0 - m_naLastSelected[k] = 0 - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - mail(MAIL_SET_ROOKIE_MISSION, this) - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - } - if (nFromThis == MAIL_SET_ROOKIE_MISSION) - { - // reset camos... - for (k = 0; k < nRosterCount; k++) - { - o_skins[k].nselected = k % MAX_SKIN_COUNT - o_decal[k].nselected = k % MAX_DECAL_COUNT - } - // Reset Mech Selection - for (k = 0; k < nRosterCount; k++) - { -// MSL - if k == 0 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 1 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 2 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 3 - o_mech_variant[k].nselected = ROOKIEMECH4 // vulture - if k == 4 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 5 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 6 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 7 - o_mech_variant[k].nselected = ROOKIEMECH4 // Vulture - if k == 8 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 9 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 10 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 11 - o_mech_variant[k].nselected = ROOKIEMECH4 // vulture - if k == 12 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 13 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 14 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 15 - o_mech_variant[k].nselected = ROOKIEMECH4 // Vulture -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - initialize(o_mech_variant2[k]) - o_mech_variant2[k].nselected = 0 - - if k == 0 - o_mech_variant2[k].nselected = 0 // Loki - if k == 1 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 2 - o_mech_variant2[k].nselected = 0 // Thor - if k == 3 - o_mech_variant2[k].nselected = 0 // vulture - if k == 4 - o_mech_variant2[k].nselected = 0 // Loki - if k == 5 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 6 - o_mech_variant2[k].nselected = 0 // Thor - if k == 7 - o_mech_variant2[k].nselected = 0 // Vulture - if k == 8 - o_mech_variant2[k].nselected = 0 // Loki - if k == 9 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 10 - o_mech_variant2[k].nselected = 0 // Thor - if k == 11 - o_mech_variant2[k].nselected = 0 // vulture - if k == 12 - o_mech_variant2[k].nselected = 0 // Loki - if k == 13 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 14 - o_mech_variant2[k].nselected = 0 // Thor - if k == 15 - o_mech_variant2[k].nselected = 0 // Vulture -#endif // USE_O_MECH_VARIANT2 - } - mail(MAIL_SET_ROOKIE_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script - return - } - if (nFromThis == MAIL_REMOVE_ALL_BOTS) - { - // remove all bots... - int nRemoveThisBot - for (k = 0; k < nRosterCount; k++) - { - nRemoveThisBot = 0 - if (k < MAXTESLA_P) - { - if (2 <= o_BotList[k].nselected) - { - nRemoveThisBot = 1 - } - } - else - { - if (1 <= o_BotList[k].nselected) - { - nRemoveThisBot = 1 - } - } - if (nRemoveThisBot) - { - o_BotList[k].nselected = 0 - m_naLastSelected[k] = 0 - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - } - if (nFromThis == MAIL_ROSTER_LIST_MAXDISPLAY) - { - k = getmessage(1) - int nMaxDisp = drop_count_mech[k - ROSTER_top_of_list] - int nMaxDispSkin = drop_count_skin[k - ROSTER_top_of_list] - int nMaxDispDecal = drop_count_decal[k - ROSTER_top_of_list] - - o_BotList[k].max_displayed = nMaxDisp - o_mech_variant[k].max_displayed = nMaxDisp -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].max_displayed = nMaxDisp - 1 -#endif // USE_O_MECH_VARIANT2 - o_skins[k].max_displayed = nMaxDispSkin - o_decal[k].max_displayed = nMaxDispDecal - o_team[k].max_displayed = nMaxDispSkin - - return - } - if (nFromThis == MAIL_ROSTER_LIST_CHANGED) - { - k = getmessage(1) - - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { // shown - mail(MAIL_ROSTER_LIST_MAXDISPLAY, k, this) - - activate(o_status[k]) - activate(o_BotList[k]) - - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - - activate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - activate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - activate(o_mech_rand[k]) - } - else - { // hidden - deactivate(o_status[k]) - deactivate(o_BotList[k]) - deactivate(o_Editbox[k]) - deactivate(o_print_text[k]) - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - deactivate(o_mech_rand[k]) - deactivate(o_skins[k]) - deactivate(o_decal[k]) - deactivate(o_team[k]) - deactivate(o_skin_box[k]) - deactivate(o_decal_box[k]) - } - } - if (nFromThis == MAIL_PLAYER_TYPE_CHANGED) - { - k = getmessage(1) - - if (o_BotList[k].nselected == 0) - { // no selection - deactivate(o_Editbox[k]) - activate(o_print_text[k]) - deactivate(o_skins[k]) - deactivate(o_team[k]) - deactivate(o_decal[k]) - deactivate(o_skin_box[k]) - deactivate(o_decal_box[k]) - return - } - if ((k < MAXTESLA_P) && (o_BotList[k].nselected == 1)) - { // to real player... - activate(o_Editbox[k]) - deactivate(o_print_text[k]) - if cur_team_val - { -// MSL 5.05 - deactivate(o_skins[k]) - activate(o_team[k]) - activate(o_decal[k]) - } - else - { - activate(o_skins[k]) - deactivate(o_team[k]) - activate(o_decal[k]) - } - } - else - { // bot - deactivate(o_Editbox[k]) - activate(o_print_text[k]) - deactivate(o_skins[k]) - if cur_team_val - { - activate(o_team[k]) - deactivate(o_decal[k]) - } - else - { - deactivate(o_team[k]) - deactivate(o_decal[k]) - } - } - activate(o_skin_box[k]) - activate(o_decal_box[k]) - } - return - } - if exists(@ConLobbyMission@) - { - if (sender == @ConLobbyMission@) - { - int nFromLobbyMission = getmessage() - if nFromLobbyMission == -9999 - { - mail(MAIL_REMOVE_ALL_BOTS, this) - } - if (nFromLobbyMission == -9998) - { // game type or map changed - int old_game_type = cur_game_type - int old_team_val = cur_team_val - int counter - - cur_game_type = callback($$GetLocalNetworkMissionParamater$$, game_type) - cur_team_val = callback($$CTCL_GetTeamParams$$, cur_team_count[0]) - - if (old_team_val != cur_team_val) - { - if cur_team_val - { - for k = 0; k < nRosterCount; k++ - { - o_team[k].list_size = cur_team_val - for counter = 0; counter < cur_team_val; counter++ - { - o_team[k].list_item[counter] = conv$(counter+1) - } - - if o_team[k].nselected >= cur_team_val - { - o_team[k].nselected = cur_team_val - 1 - } - - initialize(o_team[k]) - - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - else - { - for k = 0; k < nRosterCount; k++ - { - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - } - return - } - } - for (k = 0; k < nRosterCount; k++) - { - if (sender == o_mech_variant[k]) - { - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - initialize(o_mech_variant2[k]) - o_mech_variant2[k].nselected = 0 -#endif // USE_O_MECH_VARIANT2 - break - } - if (sender == o_BotList[k]) - { - if (o_BotList[k].nselected != m_naLastSelected[k]) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { -#ifdef DEMO_CODE - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected -#else // !DEMO_CODE - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if (mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - } - else - { - o_BotList[k].nselected = m_naLastSelected[k] - } -#endif // DEMO_CODE - } - else - { -// 5.04 Bot allowed - if ((MAXTESLA_P <= k) || (2 <= o_BotList[k].nselected)) && (((3 < cur_game_type) && (cur_game_type < 15)) || (18 < cur_game_type)))) - o_BotList[k].nselected = m_naLastSelected[k] - else - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - } - } - } - break - } - } -#if USE_O_BACK - if ((sender == o_back) && (o_back.state == 2)) - { - callback($$SetShellCommand$$, DisconnectLobbyCommand) - } -#endif // USE_O_BACK - if (sender == o_launch_button) && (1 <= nLaunchState) - { - focus(this) - - if (nLaunchState == 1) - { - play press,1 - nLaunchState = 2 // preparing loading - - int nTemp - int nTemp2 - int nTempMech - int nTeamOrSkin - int nDecal - - mail(-7777, @ConLobbyMission@) - int nPrintOut - if (@ConLobbyMission@o_game_options[12].state == 2) - nPrintOut = 1 - else - nPrintOut = 0 - int nMissionReview - if (@ConLobbyMission@o_game_options[13].state == 2) - nMissionReview = 1 - else - nMissionReview = 0 - - callback($$CTCL_DoMission$$, 0, team_camo[0], TEAM_DECAL[0], ffa_decal[0], nPrintOut, nMissionReview) // prepare to add player... - for (k = 0; k < nRosterCount; k++) - { - if (0 < o_BotList[k].nselected) - { - if cur_team_val > 0 - { - nTeamOrSkin = o_team[k].nselected - nDecal = o_decal[k].nselected - } - else - { - nTeamOrSkin = o_skins[k].nselected - nDecal = o_decal[k].nselected - } -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - nTempMech = stock_array[allowed_mechs[o_mech_variant[k].nselected]] + o_mech_variant2[k].nselected - else - nTempMech = stock_array[o_mech_variant[k].nselected] + o_mech_variant2[k].nselected -#else // USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - nTempMech = stock_array[allowed_mechs[o_mech_variant[k].nselected]] // + o_mech_variant2[k].nselected - else - nTempMech = stock_array[o_mech_variant[k].nselected] // + o_mech_variant2[k].nselected -#endif // USE_O_MECH_VARIANT2 - if (k < MAXTESLA_P) && (o_BotList[k].nselected == 1) - { // tesla - callback($$CTCL_AddPlayer$$, k, o_Editbox[k].boxValue, nTempMech, mech[nTempMech], nTeamOrSkin, nDecal) - } - else - { // bot - nTemp = o_BotList[k].nselected - if (k < MAXTESLA_P) - nTemp-- - nTemp = -nTemp - if cur_team_val > 0 - { - nTeamOrSkin = o_team[k].nselected - nDecal = o_decal[k].nselected - } - else - { - nTeamorSkin = 36 - nDecal = 17 - } - callback($$CTCL_AddPlayer$$, nTemp, null_string, nTempMech, mech[nTempMech], nTeamOrSkin, nDecal) - } - } - } - if (0 < o_cam_list.nselected) - { - nTemp2 = -1 - k = MAXTESLA_P + o_cam_list.nselected - 1 - callback($$CTCL_AddPlayer$$, k, null_string, nTemp2, null_string, nTemp2, nTemp2) - } - nTemp = callback($$CTCL_DoMission$$, 1) - if nTemp == 0 - { - // do loading started... - nLaunchState = 3 // loading - } - else - { - o_error_string.text = "Loading aborted : internal error(" conv$(nTemp) ")..." - nLaunchState = 0 - nInterErrorCount = 15 - } - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - if (nLaunchState == 4) - { - play launchSound,1 - - nLaunchState = 5 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - - callback($$CTCL_DoMission$$, 2) - } - } - - focus(this) - } - GUI_CHAR - { - int key = getchar() - - if key == char(" ") //enter is pressed to select the current lit item - { - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - } - } - GUI_EXECUTE - { - if exists(@ConLobbyMission@) && (nInitialRookieMission == 1) - { - nInitialRookieMission = 0 - mail(MAIL_SET_ROOKIE_MISSION, this) - return - } - if (0 < nInterErrorCount) - { - nInterErrorCount-- - return - } - int nReprintState = o_reprint.state - int nReprintStateNew - if (callback($$CTCL_DoReprint$$, 0)) - nReprintStateNew = 0 - else - nReprintStateNew = 3 - if (nReprintStateNew != nReprintState) - { - o_reprint.state = nReprintStateNew -// Initialize(o_reprint) - } - if (1 < nLaunchState) - { - int n = callback($$CTCL_GetMissionState$$, nLaunchState) - if (n != 0) // 0 - progressing - { - if (n < 0) - { // error - if (nLaunchState == 3) - { // loading error... - o_error_string.text = "Loading aborted : error(" conv$(n) ")..." - } - if (nLaunchState == 5) - { // launching error... - o_error_string.text = "Launching aborted : error(" conv$(n) ")..." - } - nLaunchState = 0 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - else - { - if (nLaunchState == 3) - { // loaded... - nLaunchState = 4 - o_recall.state = 0 -// initialize(o_recall) - mail(MAIL_RECORD_MISSION, this) - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - if (nLaunchState == 5) - { // launched... - nLaunchState = 0 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - mail(MAIL_RESET_AFTER_LAUNCH, this) // reset - } - } - } - return - } - nLaunchState = 0 - - if nLaunchState == 0 && ($$networkScenarioCount$$ <= 0) - { - o_error_string.text = "map is not initiated..." - nLaunchState = -1 - } - - int total_teams = 0 - int team_count[8] - int team_1[16] - int team_2[16] - int team_3[16] - int team_4[16] - int team_5[16] - int team_6[16] - int team_7[16] - int team_8[16] - int nTempValue - - for k = 0; k < 8; k++ - team_count[k] = 0 - int nTeslaPlayer = 0 - int nTempPlayerCount = 0 - - int nOldState - int nNewState - - string processing - - int nErrTeslaCon = -1 - int nErrTeslaName = -1 - int nCurTeslaErr - string timeString - string timeTemp - - for (k = 0; k < nRosterCount; k++) - { - nOldState = o_status[k].state - nNewState = nOldState - nCurTeslaErr = 0 - if (k < MAXTESLA_P) - { - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - - if !((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle)) - { - if (o_BotList[k].nselected == 1) - { - if (nErrTeslaCon == -1) - { - nErrTeslaCon = k - } - nCurTeslaErr = 1 - //m_naLastSelected[k] = 0 - //o_BotList[k].nselected = 0 - //deactivate(o_Editbox[k]) - //activate(o_print_text[k]) - } - } - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - { - if (mGameState == _EGS_None) - { - o_print_text[k].text = "" // unknown temporary - program loading/quitting... - } - if (mGameState == _EGS_Idle) - { - o_print_text[k].text = "Idle" - } - if (mGameState == _EGS_Preparing) - { - o_print_text[k].text = "Preparing..." - } - if (mGameState == _EGS_Running) - { - if (mGameTime < 0) // time indetermined - i.e starting... - { - if (mGameIsServer == 1) - o_print_text[k].text = "Starting..." - else - o_print_text[k].text = "Waiting..." - } - else - { - // Writing out the time to each pod status - timeString = conv$(mGameTime / 60) - timeTemp = conv$(mGameTime % 60) - if length$(timeTemp) == 1 - timeString = timeString ":0" timeTemp - else - timeString = timeString ":" timeTemp - if (mGameIsServer == 1) - timeString = timeString "(server)" - o_print_text[k].text = timeString - } - } - if (mGameState == _EGS_Closing) - { - o_print_text[k].text = "Closing..." - } - if (mGameState == _EGS_Idle) - { - if (mApplType == _EAT_MW4) - nNewState = 1 - else - nNewState = 0 - } - else - { - nNewState = 3 - } - } - else - { - if (mConnection2 == -1) - { - o_print_text[k].text = "Connecting..." - nNewState = 0 - } - else - { - o_print_text[k].text = "Not Ready..." - nNewState = 3 - } - } - } - else - { - if (mLauncherConnection == -1) - { - //o_print_text[k].text = "Connecting..." - processing = o_print_text[k].text - if equal$(processing, ".") - processing = ".." - else - { - if equal$(processing, "..") - processing = "..." - else - { - if equal$(processing, "...") - processing = "...." - else - { - if equal$(processing, "....") - processing = "....." - else - { - processing = "." - } - } - } - } - o_print_text[k].text = processing - nNewState = 3 // 0 - } - else - { - o_print_text[k].text = "" // !ready" - nNewState = 3 - } - } - } - else - { - o_print_text[k].text = "" - if (o_BotList[k].nselected == 0) - nNewState = 1 - else - nNewState = 4 - } - if (o_BotList[k].nselected != 0) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { - if (callback($$CTCL_IsValidName$$, o_EditBox[k].boxValue)) - { - nNewState = 2 - } - else - { - if (nErrTeslaName == -1) - nErrTeslaName = k - nNewState = 1 - } - if nCurTeslaErr - nNewState = 3 - nTeslaPlayer++ - } - else - { - nNewState = 4 - } - nTempPlayerCount++ - } - if (nNewState != nOldState) - { - o_status[k].state = nNewState - //mail(0, o_status[k]) - } - if cur_team_val && (o_BotList[k].nselected != 0) - { - team_2[team_count[o_team[k].nselected]] = k - team_count[o_team[k].nselected]++ - if (team_count[o_team[k].nselected] == 1) - total_teams++ - } - } - if 0 < o_cam_list.nselected - { - nTeslaPlayer++ - nTempPlayerCount++ - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - k = MAXTESLA_P + o_cam_list.nselected - 1 - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - { - if (mGameState == _EGS_None) - { - o_cam_print_text.text = "" // unknown temporary - program loading/quitting... - } - if (mGameState == _EGS_Idle) - { - o_cam_print_text.text = "Idle" - } - if (mGameState == _EGS_Preparing) - { - o_cam_print_text.text = "Preparing..." - } - if (mGameState == _EGS_Running) - { - if (mGameTime < 0) // time indetermined - i.e starting... - { - if (mGameIsServer == 1) - o_cam_print_text.text = "Starting..." - else - o_cam_print_text.text = "Waiting..." - } - else - { - timeString = conv$(mGameTime / 60) - timeTemp = conv$(mGameTime % 60) - if length$(timeTemp) == 1 - timeString = timeString ":0" timeTemp - else - timeString = timeString ":" timeTemp - if (mGameIsServer == 1) - timeString = timeString "(server)" - o_cam_print_text.text = timeString - } - } - if (mGameState == _EGS_Closing) - { - o_cam_print_text.text = "Closing..." - } - } - else - { - if (mConnection2 == -1) - { - o_cam_print_text.text = "Connecting..." - } - else - { - o_cam_print_text.text = "Not Ready..." - } - } - } - else - { - if (mLauncherConnection == -1) - { - o_cam_print_text.text = "Connecting..." - processing = o_cam_print_text.text - if equal$(processing, ".") - processing = ".." - else - { - if equal$(processing, "..") - processing = "..." - else - { - if equal$(processing, "...") - processing = "...." - else - { - if equal$(processing, "....") - processing = "....." - else - { - processing = "." - } - } - } - } - o_cam_print_text.text = processing - } - else - { - o_cam_print_text.text = "!" // !ready" - } - } - if ((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle)) - { - o_cam_status.state = 2 - } - else - { - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - o_cam_status.state = 0 - else - o_cam_status.state = 1 - } - else - { - o_cam_status.state = 3 - } - if (nErrTeslaCon == -1) - { - nErrTeslaCon = k - } - } - } - else - { - o_cam_print_text.text = "" - } - - if nLaunchState == 0 && (nTeslaPlayer <= 0) - { - o_error_string.text = "No Pilots Listed" - nLaunchState = -4 - } - if nLaunchState == 0 && (nErrTeslaCon != -1) - { - if (MAXTESLA_P <= nErrTeslaCon) - o_error_string.text = "Cameraship error: " TESLA_PREFIX m_aTeslaName[nErrTeslaCon] TESLA_POSTFIX - else - o_error_string.text = "Tesla error: " TESLA_PREFIX m_aTeslaName[nErrTeslaCon] TESLA_POSTFIX - nLaunchState = -5 - } - if nLaunchState == 0 && (nErrTeslaName != -1) - { - o_error_string.text = "Valid player name required: " TESLA_PREFIX m_aTeslaName[nErrTeslaName] TESLA_POSTFIX - nLaunchState = -6 - } - - - if nLaunchState == 0 && (cur_team_val > 0) - { - if total_teams > cur_team_val - { - nLaunchState = -2 - o_error_string.text = "Total team count exceeds - fatal error " conv$(total_teams) " > " conv$(cur_team_val) - } - else - { - for k = 0; k < cur_team_val; k++ - { - nTempValue = cur_team_count[k] - if nTempValue > MAX_TEAMMATE_COUNT - nTempValue = MAX_TEAMMATE_COUNT - if team_count[k] > nTempValue - { - if (nLaunchState == 0) - { - o_error_string.text = "Team Count Exceed : " conv$(k + 1) "(" conv$(nTempValue) ")" - nLaunchState = -3 - } - else - { - o_error_string.text = o_error_string.text ", " conv$(k + 1) "(" conv$(nTempValue) ")" - } - } - } - } - } -// MSL 5.06 - if nLaunchState == 0 && (nTempPlayerCount > 16) - { - o_error_string.text = "Too many player/bots" - nLaunchState = -7 - } - if (nLaunchState == 0) - { - int k2 - nErrTeslaName = -1 - for (k = 0; (nErrTeslaName == -1) && (k < nRosterCount); k++) - { - if ((k < MAXTESLA_P) && (o_BotList[k].nselected == 1)) - { - for (k2 = 0; (nErrTeslaName == -1) && (k2 < nRosterCount); k2++) - { - if ((k2 != k) && (k2 < MAXTESLA_P) && (o_BotList[k2].nselected == 1)) - { - if equal$(o_Editbox[k].boxValue, o_Editbox[k2].boxValue) - { - nErrTeslaName = k2 - - o_error_string.text = "Duplicated player names: " TESLA_PREFIX m_aTeslaName[k] TESLA_POSTFIX " == " TESLA_PREFIX m_aTeslaName[k2] TESLA_POSTFIX - nLaunchState = -7 - } - } - } - } - } - } - - if (nLaunchState == 0) - { - o_error_string.text = "" - nLaunchState = 1 - } - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } -} - -background -{ - GUI_CREATE - { - int last_error_count = 0 - int denied_parameter = 0 - int last_error = 0 - int request_resent = 0 - - location = 0,0,-3 - pane p_background = GPATH "btfconsole.tga" - int waiting_to_init = 1 - - // Denied Error String array - string denied_error[13] - denied_error[0] = "" - denied_error[1] = localize$(IDS_MP_LOBBY_BUILD_ERROR_UNK) - denied_error[2] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CAMERA) - denied_error[3] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CUSTOM) - denied_error[4] = localize$(IDS_MP_LOBBY_BUILD_ERROR_TEAM) - denied_error[5] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MIN) - denied_error[6] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MAX) - denied_error[7] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CHASSIS) - denied_error[8] = localize$(IDS_MP_LOBBY_BUILD_ERROR_BEAM) - denied_error[9] = localize$(IDS_MP_LOBBY_BUILD_ERROR_PROJECTILE) - denied_error[10] = localize$(IDS_MP_LOBBY_BUILD_ERROR_MISSILE) - denied_error[11] = localize$(IDS_MP_LOBBY_BUILD_ERROR_SUBSYS) - denied_error[12] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_TOTALMAX) - } - - GUI_MAILBOX - { - } - - GUI_DRAW - { - render P_background, 0,0 - // render p_temp,0,0 - - setpencolor(255,255,255,255) - print3d_margins = 0, 0 to getresx(), getresy() - print3d_attributes = gFont3d, 0xffeeeeee,1,0,1,0,0,just_left - - print3d_position = TESLA_STATUS_X,HEADER_TITLE_Y - print3d "" // localize$(IDS_MP_LOBBY_STATUS) - - print3d_position = BOT_LIST_X,HEADER_TITLE_Y - print3d localize$(IDS_MP_LOBBY_PLAYER) - - print3d_position = MECH_LIST_X,HEADER_TITLE_Y - print3d localize$(IDS_IA_MECH) - - if cur_team_val - { - print3d_position = TEAM_X-37,HEADER_TITLE_Y - print3d localize$(IDS_MP_LOBBY_NORMAL_TEAM) - } - else - { - print3d_position = SKIN_X-39,HEADER_TITLE_Y - print3d "Camo" - } - - print3d_position = DECAL_LIST_X,HEADER_TITLE_Y - print3d "Unit" - - drawline TESLA_STATUS_X, DIVIDER_Y1 to ROSTER_LINE_START_X, DIVIDER_Y1 - drawline TESLA_STATUS_X, DIVIDER_Y2 to ROSTER_LINE_START_X, DIVIDER_Y2 - } -} - -display_num_of_players -{ - GUI_CREATE - { - location = 0,0,255 - - int text_size = 1 // 100% for bitmap - framerate = 10 - } - GUI_DRAW - { - int num_of_players = 0 - for (k = 0; k < nRosterCount; k++) - { - if (o_BotList[k].nselected != 0) - num_of_players++ - } - - print3d_attributes = gFont3d, 0xffffffff,text_size,0,1,0,0,just_left - lprint3d_position = 0, 0 - - string str - if (num_of_players == 0) - str = "No player is selected" - if (num_of_players == 1) - str = "1 player" - if (num_of_players > 1) - str = conv$(num_of_players) " Players" - if (o_cam_list.nselected != 0) - str = str " with cameraship" - print3d str - } -} - -s_print_text -{ - GUI_CREATE - { - string text - font3d text_font - int text_color - int id - } - - - GUI_DRAW - { - int n_color - if (id == -1) - n_color = packcolor(255,255,255,255) - else - n_color = name_color[id] - - print3d_attributes = text_font, n_color,1,0,1,0,0,just_left,1 - lprint3d_margins = 0, 0 to 130, 50 - lprint3d_position = 0, 0 - - if length$(text) > 0 - { - print3d text //conv$(cur_team_val) - } - } -} - -skin_box -{ - GUI_CREATE - { - int nLastState = -1 - int id = 0 - pane p_pane - int state = 3 - - string letters[37] - letters[0] = "0" - letters[1] = "1" - letters[2] = "2" - letters[3] = "3" - letters[4] = "4" - letters[5] = "5" - letters[6] = "6" - letters[7] = "7" - letters[8] = "8" - letters[9] = "9" - letters[10] = "A" - letters[11] = "B" - letters[12] = "C" - letters[13] = "D" - letters[14] = "E" - letters[15] = "F" - letters[16] = "G" - letters[17] = "H" - letters[18] = "I" - letters[19] = "J" - letters[20] = "K" - letters[21] = "L" - letters[22] = "M" - letters[23] = "N" - letters[24] = "O" - letters[25] = "P" - letters[26] = "Q" - letters[27] = "R" - letters[28] = "S" - letters[29] = "T" - letters[30] = "U" - letters[31] = "V" - letters[32] = "W" - letters[33] = "X" - letters[34] = "Y" - letters[35] = "Z" - letters[36] = "_" // MSL Bot color - - string decals[21] //JPP Add Decal here - decals[0] = "03" - decals[1] = "04" - decals[2] = "02" - decals[3] = "05" - decals[4] = "06" - decals[5] = "09" - decals[6] = "50" - decals[7] = "10" - decals[8] = "11" - decals[9] = "12" - decals[10] = "16" - decals[11] = "20" - decals[12] = "21" - decals[13] = "22" - decals[14] = "24" - decals[15] = "27" - decals[16] = "48" - decals[17] = "49" - decals[18] = "47" - decals[19] = "46" - decals[20] = "00" // MSL Bot color - - framerate = 10 - } - GUI_DRAW - { - if cur_team_val - { - state = team_camo[o_team[id].nselected] - } - else - { - if ((id < MAXTESLA_P) && (o_BotList[id].nselected == 1)) - { - state = o_skins[id].nselected // MSL Player color - } - else - { - state = 36 // MSL Bot color - } - } - if (state != nLastState) - { - nLastState = state - p_pane = "Content\\ShellScripts\\Graphics\\Multiplayer\\LobbySkins\\skin" letters[state] "4.tga" - if cur_team_val - { - o_decal[id].nselected = team_camo[o_team[id].nselected] - } - else - { - o_decal[id].nselected = o_skins[id].nselected - } - } - render p_pane, SKIN_BOX_X-35,location.Y - - } -} - -decal_box -{ - GUI_CREATE - { - int nLastdState = -1 - int id = 0 - pane d_pane - int dstate = 3 - - string letters[37] - letters[0] = "0" - letters[1] = "1" - letters[2] = "2" - letters[3] = "3" - letters[4] = "4" - letters[5] = "5" - letters[6] = "6" - letters[7] = "7" - letters[8] = "8" - letters[9] = "9" - letters[10] = "A" - letters[11] = "B" - letters[12] = "C" - letters[13] = "D" - letters[14] = "E" - letters[15] = "F" - letters[16] = "G" - letters[17] = "H" - letters[18] = "I" - letters[19] = "J" - letters[20] = "K" - letters[21] = "L" - letters[22] = "M" - letters[23] = "N" - letters[24] = "O" - letters[25] = "P" - letters[26] = "Q" - letters[27] = "R" - letters[28] = "S" - letters[29] = "T" - letters[30] = "U" - letters[31] = "V" - letters[32] = "W" - letters[33] = "X" - letters[34] = "Y" - letters[35] = "Z" - letters[36] = "_" // MSL Bot color - - string decals[21] //JPP Decal add here - decals[0] = "03" - decals[1] = "04" - decals[2] = "02" - decals[3] = "05" - decals[4] = "06" - decals[5] = "09" - decals[6] = "50" - decals[7] = "10" - decals[8] = "11" - decals[9] = "12" - decals[10] = "16" - decals[11] = "20" - decals[12] = "21" - decals[13] = "22" - decals[14] = "24" - decals[15] = "27" - decals[16] = "48" - decals[17] = "49" - decals[18] = "47" - decals[19] = "46" - decals[20] = "00" // MSL Bot color - - framerate = 10 - } - GUI_DRAW - { - if cur_team_val - { - dstate = o_decal[id].nselected - } - else - { - if ((id < MAXTESLA_P) && (o_BotList[id].nselected == 1)) - { - dstate = o_decal[id].nselected // MSL Player color - } - else - { - dstate = 20 // MSL Bot color jpp decal change for bot - } - } - if (dstate != nLastdState) - { - nLastdState = dstate - d_pane = "Content\\ShellScripts\\Graphics\\Multiplayer\\LobbyDecals\\decal_" decals[dstate] ".tga" - } - render d_pane, DECAL_BOX_X+5,location.y - - } -} - -status_control -{ - GUI_CREATE - { - int id = 0 - pane p_pane - bitmap b_states - string file - int total_states - int n_last_pane_state = -1 - int state = 0 - int buttonsize - int toggle - int textsize = 1 - int textcolor = 0xffffffff - int theight = 8 - int twidth = 8 - string text - - int dropped_player = FALSE - int dropped_bot = FALSE - int adding_bot = TRUE - int last_selection = 1000 - - sound btnRolloverSound = SPATH "sfx_button7.wav" - sound btnPressedSound = SPATH "sfx_button5.wav" - } - - REGION_ENTERED - { - play btnRolloverSound, 1 - } - - GUI_INIT - { - b_states = file - buttonsize = getheight(b_states)/total_states - p_pane = getwidth(b_states), buttonsize, true, volatile - alphamode (p_pane) = am_alpha_alphainvalpha - - blit b_states(0,buttonsize*state to getwidth(b_states), buttonsize*(state+1)), 0,0 on p_pane - update(p_pane) - region = 0,0 to getwidth(b_states),buttonsize - last_selection = 1000 - } - - GUI_EXECUTE - { - if (o_status_droplist.m_nStatusID == id) && (o_status_droplist.m_nListType != -999) && (o_status_droplist.m_nListIndex != -1) && last_selection != o_status_droplist.nselected - { - int nListType = o_status_droplist.m_nListType - o_status_droplist.m_nListType = -999 - - deactivate(o_status_droplist) - - if o_status_droplist.nselected == 0 - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nTeslaIndex == o_status_droplist.m_nListIndex) - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - - if (nListType == 0) - { // Load - if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Launch) - } - } - if (nListType == 1) - { // KILL - if (mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Terminate) - } - } - if (nListType == 2) - { // KILL - if (mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Running) && (mGameIsServer == 1) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_EndMission) - } - } - } - } - if o_status_droplist.nselected == 2 || o_status_droplist.nselected == 3 - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nTeslaIndex == o_status_droplist.m_nListIndex) - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - - if (nListType == 0) - { // Shutdown or Reboot - if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - if o_status_droplist.nselected == 2 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Shutdown) - else - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Reboot) - } - } - } - } -// 5.02 Disabled for Release Version -// if o_status_droplist.nselected == 4 -// { -// nTeslaIndex = id -// if (id == -1) -// { -// nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 -// } -// if (nTeslaIndex == o_status_droplist.m_nListIndex) -// { -// mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) -// -// if (nListType == 0) -// { // Unload -// if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) -// { -// play launchSound,1 -// callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Unload) -// } -// } -// } -// } - } - } - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) && (((0 <= id) && (id < MAXTESLA_P)) || ((id == -1) && (0 < o_cam_list.nselected))) - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nVritual) - { - if (0) - { // load test - mLauncherConnection = 1 - mConnection2 = 0 - mApplType = _EAT_None - mApplState = _EAS_None - mGameState = _EGS_None - mGameTime = -1 - mGameIsServer = 2 - } - else - { // kill test - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if ((mLauncherConnection == 1) && (mConnection2 == 0) && (mApplType == _EAT_None)) // && (mApplState == _EAS_None) && (mGameState == _EGS_None) // (mConnection2 == 0) - { // can load - o_status_droplist.column[0].list_item[0] = "Load" - o_status_droplist.column[0].list_item[1] = "" - o_status_droplist.column[0].list_item[2] = "Shutdown" - o_status_droplist.column[0].list_item[3] = "Reboot" -// 5.02 Disabled for Release Version -// o_status_droplist.column[0].list_item[4] = "Unload" - o_status_droplist.column[0].list_item[4] = "Cancel" - o_status_droplist.list_size = 5 - o_status_droplist.max_displayed = 105 - o_status_droplist.m_nListType = 0 // load - } - if ((mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle)) - { // can kill - o_status_droplist.column[0].list_item[0] = "Kill" - o_status_droplist.column[0].list_item[1] = "Cancel" - o_status_droplist.list_size = 2 - o_status_droplist.max_displayed = 42 - o_status_droplist.m_nListType = 1 // kill - } - if ((mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Running) && (mGameIsServer == 1)) - { // can End Mission - o_status_droplist.column[0].list_item[0] = "End Mission" - o_status_droplist.column[0].list_item[1] = "Cancel" - o_status_droplist.list_size = 2 - o_status_droplist.max_displayed = 42 - o_status_droplist.m_nListType = 2 // End Mission - } - if (o_status_droplist.m_nListType != -999) - { - o_status_droplist.location = location.x + getwidth(b_states), location.y, 10000 - o_status_droplist.nselected = 1000 - last_selection = 1000 - o_status_droplist.m_nStatusID = id - o_status_droplist.m_nListIndex = nTeslaIndex - - initialize (o_status_droplist) - activate(o_status_droplist) - } - focus(this) - } - } - - GUI_UNFOCUS - { - // deactivate(parent.o_status_droplist) - } - - GUI_DRAW - { - if (state != n_last_pane_state) - { - n_last_pane_state = state - blit b_states(0,buttonsize*state to getwidth(b_states), buttonsize*(state+1)), 0,0 on p_pane - update(p_pane) - } - render p_pane, location - } -} - -roster_list_scroll_controls -{ -//////scrollable lobby controls - GUI_CREATE - { - location = ROSTER_START_X,ROSTER_START_Y,10 - - int arrowHeight = 10 - int buttonWidth = 16 - int itemHeight = ROSTER_HEIGHT - int num_displayed = ROSTER_DISPLAY_COUNT - int list_size = 0 - int itemWidth = 0 - int column_header_height - - int first_delay = 30 //time delay value n/60; for the buttons - int second_delay = 5 //time delay value n/60; for the buttons - position mouse_capture //used to grab the mouse position and detect whether the mouse has been moved - - int backColor = packcolor (0, 0, 0, 150) //CAN BE INITIALIZED - int controlColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int boxTextColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int selectedColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int SelectedHighlightColor = packcolor (51, 55, 115, 255) //CAN BE INITIALIZED - int framehighlightColor = packcolor (200,200,230,255) //CAN BE INITIALIZED - int ItemHighlightColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int boxhighlightColor = packcolor (51, 55, 115, 255) //CAN BE INITIALIZED - int boxTextSelectedColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int labelTextColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int gutterColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int borderColor = packcolor (255, 255, 255, 255) //CAN BE INITIALIZED - int headercolor = packcolor (68, 68, 85, 255) - int headerbordercolor = packcolor (255, 255, 255, 255) - int headerpressedcolor = packcolor (68, 68, 85, 255) - int headertextcolor = packcolor (255, 255, 255, 255) - int facecolor = packcolor (187, 187, 204, 255) - int shadowcolor = packcolor (119, 119, 119, 255) - - - //CREATE CHILDREN BUTTONS--THEY MUST EXIST FOR THE DROPBOX TO WORK!! - object o_uparrow_lobby = updown_arrow - object o_downarrow_lobby = updown_arrow - o_downarrow_lobby.up = false // identifies this as the arrow down button - object o_thumbslide_lobby = thumbslide - object o_thumbregiontop_lobby = thumbregion - object o_thumbregionbot_lobby = thumbregion - - o_uparrow_lobby.location = location.x + 1, location.y + 1, location.z+5 - o_downarrow_lobby.location = location.x + 1, location.y+(itemHeight*num_displayed)-arrowHeight + 1, location.z+5 - - o_thumbslide_lobby.location = location.x + 1, location.y+arrowHeight+1+1, location.z+4 - - o_thumbregiontop_lobby.location = location.x,location.y+itemHeight+arrowHeight,location.z+3 - o_thumbregionbot_lobby.location = location.x,(o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight),location.z+3 - - initialize (o_uparrow_lobby) - initialize (o_downarrow_lobby) - - if list_size > num_displayed - { - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) / ((list_size)/num_displayed) - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_thumbslide_lobby.handleheight+2 - o_uparrow_lobby.region = 0,0 to buttonwidth,arrowHeight - o_downarrow_lobby.region = 0,0 to buttonwidth,arrowHeight - if o_thumbslide_lobby.handleheight < 15 - { - o_thumbslide_lobby.handleheight = 15 - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_downarrow_lobby.handleheight+2 - } - } - else - { - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) - o_downarrow_lobby.region = 0,0 to 0,0 - o_uparrow_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - } - deactivate(o_thumbslide_lobby) - deactivate(o_downarrow_lobby) - deactivate(o_uparrow_lobby) - deactivate(o_thumbregiontop_lobby) - deactivate(o_thumbregionbot_lobby) - - framerate = 20 - mail(-1,this) - } - - - GUI_MAILBOX // MAILBOX IS USED TO HANDLE MESSAGES FROM THE BUTTON OBJECTS; IT DOES A LOT OF THE WORK! - { - int old_ROSTER_top = ROSTER_top_of_list - int old_ROSTER_bottom = ROSTER_top_of_list + num_displayed - - // up button pressed - if (sender == o_uparrow_lobby) - { - if (ROSTER_top_of_list > 0) - ROSTER_top_of_list-- - else - return - - // tell the thumbslider to reposition itself - mail(0, o_thumbslide_lobby) - } - // down button pressed - if (sender == o_downarrow_lobby) - { - if (ROSTER_top_of_list < list_size - num_displayed) - ROSTER_top_of_list++ - else - return - - // tell the thumbslider to reposition itself - mail(0 , o_thumbslide_lobby) - } - if (sender == o_thumbslide_lobby) - { - if getmessage() < (location.y+arrowHeight+1) - o_thumbslide_lobby.location.y = location.y+arrowHeight+1 - if getmessage() > (location.y+(itemHeight*(num_displayed))-arrowHeight-(o_thumbslide_lobby.handleheight))-1 - o_thumbslide_lobby.location.y = (location.y+(itemHeight*(num_displayed))-arrowHeight-1-o_thumbslide_lobby.handleheight) - - //1.) find out how many pixels from the top of the thumbslider region - //2.) calc total pixels to move thumbslider/calc num of items-num being drawn (to prevent any empty spaces) - //3.) find top item by taking the total area of pixels/num of pixels for one step (or scroll) - - float tmp = (o_thumbslide_lobby.location.y) - (location.y+arrowHeight+1) - - if(list_size-num_displayed) > 0 - { - o_thumbslide_lobby.step_height = ((itemHeight*num_displayed)-(arrowHeight*2)-(o_thumbslide_lobby.handleheight)-2) / (list_size-num_displayed) - float tmp_ROSTER_top_of_list = tmp/o_thumbslide_lobby.step_height - ROSTER_top_of_list = tmp_ROSTER_top_of_list - if ROSTER_top_of_list > list_size-num_displayed - { - ROSTER_top_of_list = list_size-num_displayed - } - } - - } - - if (sender == o_thumbregiontop_lobby) - { - if (ROSTER_top_of_list-(num_displayed-1) >= 0) - { - ROSTER_top_of_list = ROSTER_top_of_list-(num_displayed-1) - } - else - { - ROSTER_top_of_list = 0 - } - // tell the thumbslider to reposition itself - mail(0, o_thumbslide_lobby) - } - - if (sender == o_thumbregionbot_lobby) - { - if (ROSTER_top_of_list+(num_displayed-1) < list_size-num_displayed) - { - ROSTER_top_of_list = ROSTER_top_of_list+(num_displayed-1) - } - else - { - ROSTER_top_of_list = list_size-num_displayed - } - // tell the thumbslider to reposition itself - mail(0 , o_thumbslide_lobby) - } - - int nDY = (old_ROSTER_top - ROSTER_top_of_list) * ROSTER_HEIGHT - for int x = 0; x < nRosterCount; x++ - { - o_status[x].location.y = o_status[x].location.y + nDY - - o_BotList[x].location.y = o_BotList[x].location.y + nDY - initialize(o_BotList[x]) - o_Editbox[x].location.y = o_Editbox[x].location.y + nDY - o_print_text[x].location.y = o_print_text[x].location.y + nDY - - o_mech_variant[x].location.y = o_mech_variant[x].location.y + nDY - initialize(o_mech_variant[x]) -#if USE_O_MECH_VARIANT2 - o_mech_variant2[x].location.y = o_mech_variant2[x].location.y + nDY - initialize(o_mech_variant2[x]) -#endif // USE_O_MECH_VARIANT2 - o_mech_rand[x].location.y = o_mech_rand[x].location.y + nDY - initialize(o_mech_rand[x]) - - o_team[x].location.y = o_team[x].location.y + nDY - initialize(o_team[x]) - o_skins[x].location.y = o_skins[x].location.y + nDY - initialize(o_skins[x]) - o_decal[x].location.y = o_decal[x].location.y + nDY - initialize(o_decal[x]) - o_skin_box[x].location.y = o_skin_box[x].location.y + nDY - o_decal_box[x].location.y = o_decal_box[x].location.y + nDY - } - - int loopito - int new_ROSTER_bottom = ROSTER_top_of_list + num_displayed - - for loopito = 0;loopito < nRosterCount; loopito++ - { - if (loopito < old_ROSTER_top) || (old_ROSTER_bottom <= loopito) - { - if !((loopito < ROSTER_top_of_list) || (new_ROSTER_bottom <= loopito)) - { // out -> in // no change out -> out - mail(MAIL_ROSTER_LIST_CHANGED, loopito, parent) - } - } - else - { - if (loopito < ROSTER_top_of_list) || (new_ROSTER_bottom <= loopito) - { // in -> out // no change in -> in - mail(MAIL_ROSTER_LIST_CHANGED, loopito, parent) - } - else - { - mail(MAIL_ROSTER_LIST_MAXDISPLAY, loopito, parent) - } - } - } - } - - GUI_EXECUTE - { - if list_size > num_displayed - { - activate(o_thumbslide_lobby) - activate(o_downarrow_lobby) - activate(o_uparrow_lobby) - activate(o_thumbregiontop_lobby) - activate(o_thumbregionbot_lobby) - - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) / (list_size/num_displayed) - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_thumbslide_lobby.handleheight+2 - o_uparrow_lobby.region = 0,0 to buttonwidth,arrowHeight - o_downarrow_lobby.region = 0,0 to buttonwidth,arrowHeight - if o_thumbslide_lobby.handleheight < 15 - { - o_thumbslide_lobby.handleheight = 15 - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_downarrow_lobby.handleheight+2 - } - - // if thumbslider overruns end of list, move it up to correct location - if (o_thumbslide_lobby.location.y + o_thumbslide_lobby.handleheight) > o_downarrow_lobby.location.y - { - o_thumbslide_lobby.location.y = o_downarrow_lobby.location.y - o_thumbslide_lobby.handleheight - 1 - } - } - else - { - ROSTER_top_of_list = 0 - deactivate(o_thumbslide_lobby) - deactivate(o_downarrow_lobby) - deactivate(o_uparrow_lobby) - deactivate(o_thumbregiontop_lobby) - deactivate(o_thumbregionbot_lobby) - - o_thumbslide_lobby.location = location.x, location.y+arrowHeight+1, location.z+4 - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) - o_thumbslide_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - o_uparrow_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - } - - - //resize negative space thumbslider regions ALWAYS - o_thumbregiontop_lobby.region = 0,0 to buttonWidth, (o_thumbslide_lobby.location.y-o_thumbregiontop_lobby.location.y) - o_thumbregionbot_lobby.location.y = (o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight) - o_thumbregionbot_lobby.region = 0,0 to buttonWidth, (o_thumbslide_lobby.location.y-3)-(o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight)) - } -} - -updown_arrow -{ - GUI_CREATE - { - int up = true //this object is used for either the up or down arrow; this is the flag so it knows - int timeToMove //created to store a delay value for button presses - float offsety //keeps arrow in center - float offsetx - - // pane p_arrowup // if you choose to us bitmaps for the arrows - // pane p_arrowdown - int use_bitmap = false - framerate = 10 - } - - GUI_INIT - { - offsety = ((parent.arrowHeight-6)/2)+1 - offsetx = ((parent.buttonWidth-12)/2)+1 - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) - { - timeToMove = gettime()+parent.first_delay //if delay = 25,25/60 of a second to wait after first click; gettime() takes the current clock value - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - } - - if (mouse.left == BUTTON_HELD) - { - if gettime() > timeToMove - { - // notify parent object (the one running s_listbox) - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - timeToMove = gettime()+parent.second_delay //if delay = 5, 5/60 of a second to wait after mouse button has been held down - } - } - } - - GUI_EXECUTE - { - } - - GUI_DRAW - { - // draw background - setpencolor(parent.faceColor) - drawrect location.x, location.y to location.x+parent.buttonWidth, location.y+parent.arrowHeight - - // draw border - setpencolor(parent.borderColor) - drawline location.x, location.y to location.x + parent.buttonWidth, location.y - drawline location.x, location.y to location.x, location.y + parent.arrowheight - setpencolor(parent.shadowcolor) - drawline location.x + parent.buttonWidth, location.y to location.x + parent.buttonWidth, location.y - drawline location.x, location.y + parent.arrowheight to location.x + parent.buttonWidth, location.y + parent.arrowheight - - setpencolor(parent.ControlColor) - if up == true - { - if use_bitmap - { - render p_arrow, location.x,location.y // if you decide to use a graphic for each arrow, here's where they need to be - } - else - { - drawline location.x+5+offsetx,location.y-1+offsety to location.x+6+offsetx,location.y-1+offsety - drawline location.x+4+offsetx,location.y+offsety to location.x+7+offsetx,location.y+offsety - drawline location.x+3+offsetx,location.y+1+offsety to location.x+8+offsetx,location.y+1+offsety - drawline location.x+2+offsetx,location.y+2+offsety to location.x+9+offsetx,location.y+2+offsety - drawline location.x+1+offsetx,location.y+3+offsety to location.x+10+offsetx,location.y+3+offsety - drawline location.x+offsetx,location.y+4+offsety to location.x+11+offsetx,location.y+4+offsety - } - } - else - { - if use_bitmap - { - render p_arrow, location.x,location.y // if you decide to use a graphic for each arrow, here's where they need to be - } - else - { - drawline location.x+offsetx,location.y+offsety to location.x+11+offsetx,location.y+offsety - drawline location.x+1+offsetx,location.y+1+offsety to location.x+10+offsetx,location.y+1+offsety - drawline location.x+2+offsetx,location.y+2+offsety to location.x+9+offsetx,location.y+2+offsety - drawline location.x+3+offsetx,location.y+3+offsety to location.x+8+offsetx,location.y+3+offsety - drawline location.x+4+offsetx,location.y+4+offsety to location.x+7+offsetx,location.y+4+offsety - drawline location.x+5+offsetx,location.y+5+offsety to location.x+6+offsetx,location.y+5+offsety - } - } - } -} - -thumbslide // resizing handle -{ - GUI_CREATE - { - float handleheight // this is very important for calculating behaviours - float step_height // float for the math part of thumbslider - float result // float to get the finished valuse to add to location - int thumb_pressed = false // was this slider pressed with left mouse button variable - int mouse_loc - int use_bitmap - } - - GUI_MAILBOX - { - // the list top may have changed, recompute location - if parent.list_size <= parent.num_displayed //if the list doesn't go past the max_diplayed, there is no need to slide - { - location.y = (parent.location.y+parent.arrowHeight+1) - } - else - { - if ROSTER_top_of_list == parent.list_size-parent.num_displayed //if we are at the bottm of the list box, make sure that it's lined up against the down button correctly - { - location.y = parent.location.y+(parent.itemHeight*(parent.num_displayed))-parent.arrowHeight-handleheight-1 - } - else //position formula = 1.) calc the size of the thumslider area/calc num of steps to slide = the pixel height of a single step 2.) calc the location of the very top of thumbslider 3.) add to the location the result of ROSTER_top_of_list times the step height - { - step_height = ((parent.itemHeight*parent.num_displayed)-(parent.arrowHeight*2)-(handleheight)-2) / (parent.list_size-parent.num_displayed) - location.y = sender.location.y+parent.arrowHeight+1 - result = (ROSTER_top_of_list * step_height) - location.y += result - } - } - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) // this keeps a glitch from happening when using the thumbregions - { - focus(this) - thumb_pressed = true //now we can know that the user wanted to drag the thumbslider - mouse_loc = mouse.y - location.y - } - else - if thumb_pressed - { - if (mouse.left == BUTTON_HELD) // this drags the thumbslider as long as the button is held - { - location.y = mouse.y - mouse_loc //-(handleheight/2) - mail (location.y) - always_in_region = true - } - else // if anything else but held, release the thumbslider - { - always_in_region = false - thumb_pressed = false - } - } - } - - GUI_DRAW - { - setpencolor(parent.gutterColor) - drawrect parent.location.x+parent.itemwidth+1, parent.location.y-parent.column_header_height to parent.location.x+parent.itemwidth+parent.buttonWidth+1, parent.location.y+(parent.itemHeight*(parent.num_displayed)) - - setpencolor(parent.bordercolor) - drawframe parent.location.x+parent.itemwidth+1, parent.location.y-parent.column_header_height to parent.location.x+parent.itemwidth+parent.buttonWidth+1, parent.location.y+(parent.itemHeight*(parent.num_displayed)) - - if use_bitmap - { - render p_thumbslider, location.x+offsetx,location.y - } - else - { - setpencolor(parent.facecolor) - drawrect location.x + 2, location.y + 1 to (location.x + parent.buttonWidth) - 1, (location.y + handleheight) - 1 - - setpencolor(parent.borderColor) - drawline location.x + 2, location.y + 1 to (location.x + parent.buttonWidth) - 1, location.y + 1 - drawline location.x + 2, location.y + 1 to location.x + 2, location.y + handleheight - 1 - - setpencolor(parent.shadowcolor) - drawline location.x + 2, location.y + handleheight - 1 to (location.x + parent.buttonWidth) - 1, location.y + handleheight - 1 - drawline (location.x + parent.buttonWidth) - 1, location.y + 1 to (location.x + parent.buttonWidth) - 1, location.y + handleheight - 1 - } - } - -} - -thumbregion -{ -//script for scalable invisible regions for the thumbslider negative space - GUI_CREATE - { - int timeToMove //created to store a delay value for button presses - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) - { - timeToMove = gettime()+parent.first_delay //if delay = 25, 25/60 of a second to wait after first click; gettime() takes the current clock value - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - } - - if (mouse.left == BUTTON_HELD) - { - if gettime() > timeToMove - { - // notify parent object (the one running s_droplistbox) - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - timeToMove = gettime()+parent.second_delay //if delay = 25, 5/60 of a second to wait after mouse button has been held down - } - } - } -} - -tabs -{ - GUI_CREATE - { - int tabsx = 466 - int tabsy = 50 - - int total_buttons - total_buttons = 2 // MSL - - int i - object o_radiobutton[2] // MSL - for(i = 0; i < total_buttons; i++) - { - o_radiobutton[i] = s_multistatepanetoggle - o_radiobutton[i].location = tabsx + (i * 101),tabsy, 10 - o_radiobutton[i].file = GPATH "3state_tabs_98x26.tga" - o_radiobutton[i].total_states = 3 - } - o_radiobutton[0].text = localize$(IDS_MP_LOBBY_MISSION) - o_radiobutton[1].text = localize$(IDS_MP_LOBBY_MAP) -// MSL o_radiobutton[2].text = localize$(IDS_MP_LOBBY_SERVER) - - for(i = 0; i < total_buttons; i++) - { - initialize(o_radiobutton[i]) - } - - mail(2, o_radiobutton[0]) - - int on_tab = 0 - } - - GUI_DRAW - { - setpencolor(0x66000000) - drawrect tabsx + 2, tabsy + 2 to tabsx + 98, tabsy + 24 // tab 1 - drawrect tabsx + 101, tabsy + 2 to tabsx + 199, tabsy + 24 // tab 2 -// drawrect tabsx + 202, tabsy + 2 to tabsx + 300, tabsy + 24 // tab 3 - drawrect tabsx + 2, tabsy + 26 to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // total.. - - setpencolor (0xffffffff) - drawline tabsx + 2, tabsy + 26 to tabsx + 2, tabsy + 387 + TABS_Y_DIFFER // left - drawline tabsx + 98, tabsy + 26 to tabsx + 105, tabsy + 26 // tab1 rigbt bottom -// drawline tabsx + 199, tabsy + 26 to tabsx + 206, tabsy + 26 // tab2 rigbt bottom - drawline tabsx + 199, tabsy + 26 to tabsx + 300, tabsy + 26 // tab2 rigbt bottom - - setpencolor (0xffbbbbcc) - drawline tabsx + 3, tabsy + 26 to tabsx + 3, tabsy + 386 + TABS_Y_DIFFER // left 2 - drawline tabsx + 300, tabsy + 26 to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER // right - drawline tabsx + 3, tabsy + 386 + TABS_Y_DIFFER to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER // bottom - drawline tabsx + 98, tabsy + 27 to tabsx + 105, tabsy + 27 // tab1 rigbt bottom 2 -// drawline tabsx + 199, tabsy + 27 to tabsx + 206, tabsy + 27 // tab2 rigbt bottom 2 - drawline tabsx + 199, tabsy + 27 to tabsx + 300, tabsy + 27 // tab2 rigbt bottom 2 - - setpencolor (0xffbbbbcc) - drawline tabsx + 3, tabsy + 26 to tabsx + 3, tabsy + 386 + TABS_Y_DIFFER // left 2 - drawline tabsx + 300, tabsy + 26 to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER// right - drawline tabsx + 3, tabsy + 386 + TABS_Y_DIFFER to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER - drawline tabsx + 98, tabsy + 27 to tabsx + 105, tabsy + 27 // tab1 rigbt bottom 2 - - setpencolor (0xff777777) - drawline tabsx + 301, tabsy + 26 to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // right 2 - drawline tabsx + 2, tabsy + 387 + TABS_Y_DIFFER to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // bottom 2 - } - - GUI_MAILBOX - { - int i - for(i = 0; i < total_buttons; i++) - { - if (sender != o_radioButton[i]) - { - // turn off every button but the one just received - mail(1, o_radioButton[i]) - } - } - - if sender == o_radiobutton[0] - { - script_continue @conlobbymission@ - - if on_tab == 1 - { - script_pause @hostlobbymap@,2 - } - if on_tab == 2 - { - script_pause @HostLobbyserver@,2 - } - - on_tab = 0 - } - - if sender == o_radiobutton[1] - { - script_continue @hostlobbymap@ - - if on_tab == 0 - { - script_pause @conlobbymission@,2 - } - if on_tab == 2 - { - script_pause @HostLobbyserver@,2 - } - on_tab = 1 - } - -// if sender == o_radiobutton[2] -// { -// script_continue @HostLobbyserver@ -// -// if on_tab == 0 -// { -// script_pause @conlobbymission@,2 -// } -// if on_tab == 1 -// { -// script_pause @hostlobbymap@,2 -// } -// -// on_tab = 2 -// } - } -} - -mech_randomizer -{ - GUI_CREATE - { - int id - location = 0,0,10 - region = 0,0 to 0,0 - int itemWidth = 0 - int itemHeight = 0 - - sound btnRolloverSound = SPATH "sfx_button7.wav" - sound btnPressedSound = SPATH "sfx_button5.wav" - } - GUI_INIT - { - region = 0, 0 to itemWidth, itemHeight - } - REGION_ENTERED - { - play btnRolloverSound, 1 - } - - LBUTTON_UPDATE - { - if mouse.left == BUTTON_CLICKED - { - mail(1, this) - } - } - RBUTTON_UPDATE - { - if mouse.right == BUTTON_CLICKED - { - mail(2, this) - } - } - GUI_MAILBOX - { - if (sender == this) - { - int nWhichButton = getmessage() - - play btnPressedSound, 1 - - if (nWhichButton == 1) // left button - { - last_mech = random(0, MAX_ALLOWED_MECHS - 1) - } - else // right button - { - int pick_mech = 0 - pick_mech = random(0, 3) - -// MSL - if pick_mech = 0 - last_mech = ROOKIEMECH1 // Loki - if pick_mech = 1 - last_mech = ROOKIEMECH2 // Madcat - if pick_mech = 2 - last_mech = ROOKIEMECH3 // Thor - if pick_mech = 3 - last_mech = ROOKIEMECH4 // vulture - } - if (USE_ALLOWED_MECHS) - { -// last_mech = random(0, MAX_ALLOWED_MECHS - 1) - stock_mech_selected = allowed_mechs[last_mech] - } - else - { -// last_mech = random(0, variant_step - 1) - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[id].list_size = 0 - do - { - o_mech_variant2[id].list_item[o_mech_variant2[id].list_size] = mech2[last_count] - o_mech_variant2[id].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - if (nWhichButton == 2) // right button - variant_mech_selected = 0 - else - variant_mech_selected = random(0, o_mech_variant2[id].list_size - 1) - -#endif // USE_O_MECH_VARIANT2 - - o_mech_variant[id].nselected = last_mech - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[id].nselected = variant_mech_selected -#endif // USE_O_MECH_VARIANT2 - - initialize(o_mech_variant[id]) - if (ROSTER_top_of_list <= id) && (id < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[id]) - else - deactivate(o_mech_variant[id]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[id]) - if (ROSTER_top_of_list <= id) && (id < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[id]) - else - deactivate(o_mech_variant2[id]) -#endif // USE_O_MECH_VARIANT2 - } - } - GUI_DRAW - { - setpencolor(255,255,255,255) - print3d_margins = 0, 0 to getresx(), getresy() - print3d_attributes = gFont3d, 0xffeeeeee,1,0,1,0,0,just_left - - print3d_position = location.x, location.y + (VAR_LIST_HEIGHT - getprint3dheight("text")) / 2 - print3d "@" - } -} - -generic_region -{ - LBUTTON_UPDATE - { - mail(0) - } -} - -s_error_string -{ - GUI_CREATE - { - string text - font3d text_font = FPATH localize$(IDS_F_ML_LABEL) - int text_color = packcolor(255,255,255,255) - framerate = 20 - int width = 100 - int height = 20 - } - GUI_DRAW - { - if length$(text) > 0 - { - print3d_margins = location.x,location.y to location.x+width, location.y+height - print3d_attributes = text_font, text_color, 1, 0, 1, 0, 0, just_left - print3d_position = location.x + (width - getprint3dwidth(text) - 2), location.y + (height - getprint3dheight("text")) / 2 - print3d text - } - } -} \ No newline at end of file diff --git a/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_46.tga b/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_46.tga new file mode 100644 index 00000000..17019a20 --- /dev/null +++ b/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_46.tga @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3ab907bfec15483ed7c18406aeeacd8ffc7b9573836f089b4c891d969c588fe7 +size 1375 diff --git a/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_47.tga b/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_47.tga new file mode 100644 index 00000000..e967c64a --- /dev/null +++ b/Gameleap/mw4/Content/ShellScripts/Graphics/Multiplayer/LobbyDecals/decal_47.tga @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:0602016018ff0db24d57321301bd430ce40ffbb2e1a4e37e2fd165980a1fce7c +size 4140 diff --git a/Gameleap/mw4/Content/ShellScripts/MechBay/chassis.script b/Gameleap/mw4/Content/ShellScripts/MechBay/chassis.script index cb6a96f6..03b92c32 100644 --- a/Gameleap/mw4/Content/ShellScripts/MechBay/chassis.script +++ b/Gameleap/mw4/Content/ShellScripts/MechBay/chassis.script @@ -1,5 +1,5 @@ // Mechwarrior: Vengeance -// Copyright 1999-2000 +// Copyright � 1999-2000 // Mechbay_main.script // Paolo Malabuyo // July 12, 2000 @@ -2171,6 +2171,11 @@ newmech int boxy2 = 425 int boxz = 65 + // [mechlab data fix] s_droplistbox takes its capacity from $$m_listBoxSize$$ (then resets it + // to 60). Nothing set it here, so this list held 60 items while list_size = m_chassisCount + // (65 mechs) -> the last chassis rows showed blank and selecting the final one crashed + // (garbage string pointer into CreateNewMech). Size it to the actual chassis count. + $$m_listBoxSize$$ = $$m_chassisCount$$ object o_chassisdroplistbox = s_droplistbox o_chassisdroplistbox.boxFont3d = FPATH localize$(IDS_F_ML_LABEL) o_chassisdroplistbox.backColor = packcolor (0, 0, 0, 255) diff --git a/Gameleap/mw4/MW4pro.exe b/Gameleap/mw4/MW4pro.exe index a9e542ae..971366ce 100644 --- a/Gameleap/mw4/MW4pro.exe +++ b/Gameleap/mw4/MW4pro.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b84f10d9913f0ca592fd6fad907b5e3c3c14999e64f87f59cef4057440a2e762 -size 4382720 +oid sha256:e8572c9a4a79b9d1f03c513dc67ba4ed68b5bea2e4ccf7b1cfe7fe89066a412e +size 4386816 diff --git a/Gameleap/mw4/MissionLang.dll b/Gameleap/mw4/MissionLang.dll index ada9d9cf..7552a375 100644 --- a/Gameleap/mw4/MissionLang.dll +++ b/Gameleap/mw4/MissionLang.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5e4127180b50c9eeede1d0f31420864d4c9faa2d4c240bcb22a738a1f4133a00 +oid 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sha256:20e8cbd4a823973f22ff86a9aa5916465ee369865b882c6c7bb84c11d9fc770e +size 263224 diff --git a/MW4/Content/shellscripts/ConLobby.script b/MW4/Content/shellscripts/ConLobby.script deleted file mode 100644 index 06f5a4d8..00000000 --- a/MW4/Content/shellscripts/ConLobby.script +++ /dev/null @@ -1,4105 +0,0 @@ -//-------------------------------------------------------------------------- -// Date Who Modification -// -------- --- ---------------------------------------------------------- -// 11/01/02 MSL Added "Mech Randomizer" button -// 11/01/02 MSL Added "Default Settings" button -// 11/01/02 MSL Modified default Mech setting for each player slot -// 11/06/02 MSL Corrected reprint button states -// 11/06/02 MSL Corrected launch button states -// 11/06/02 MSL Corrected skin selection for Bot. -// Bot skin = 36 = skin"_"4.tga -// 11/06/02 MSL Modified "Text" error messages -// 08/05/03 MSL Added "Recall" button -// 08/05/03 MSL Changed Team Player limit from 4 to 7 -// 10/10/03 MSL Added Cameraship to RESET_AFTER_LAUNCH -// 10/17/05 MSL Added all remaining Mechs (55) -// 06/19/18 AVB Update tab stops -//------------------------------------------------------------------------- - - -// jcem - start -#include "Content\\ShellScripts\\ctcl_params.h" -// jcem - end -#include "Content\\ShellScripts\\stddefs.h" -#include "Content\\ShellScripts\\ShellFunctionHeaders.hpp" -#include "Content\\ShellScripts\\NetParams.h" -#include "Content\\GameTypes.h" -#include "Content\\ShellScripts\\buttons.script" -#include "Content\\ShellScripts\\Multiplayer\\Tonnage_listboxes.script" -#include "Content\\ShellScripts\\Multiplayer\\con_skins_listbox.script" -#include "Content\\ShellScripts\\Multiplayer\\mc_listboxes.script" -#include "Content\\ShellScripts\\Multiplayer\\mech_var_listbox.script" -#include "Content\\ShellScripts\\editbox.script" -#include "Content\\ShellScripts\\common_shell.script" -#include "Content\\ShellScripts\\ErrorScreen.script" -#include "Content\\ShellScripts\\WeaponNames.h" - -#define scriptpath "content\\ShellScripts\\Multiplayer\\" - -#define DEMO_CODE 1 - -#define USE_O_BACK 0 // 0: hide o_back, 1: use o_back -//#define USE_O_MECH_VARIANT2 0 // 0: hide o_mech_variant2, 1: use o_mech_variant2 - -// MSL 5.06 -#define USE_O_MECH_VARIANT2 $$g_nMechVariant$$ // 0 = hide variants 1 = allow variants -#define USE_O_BLACKMECH $$g_nBlackMech$$ // 0 = hide BlackMech 1 = Show BlackMech - -#define TESLA_PREFIX "< " -#define TESLA_POSTFIX " >" - -#define FONT_EDIT_BOX szPATH_FONTS localize$(IDS_F_GEN_EDITBOX) - -#define FONT_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define FONT_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define SKIN_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define SKIN_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define DECAL_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define DECAL_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define TEAM_LIST_BOX FPATH localize$(IDS_F_ML_LABEL) -#define TEAM_LIST_LABEL FPATH localize$(IDS_F_ML_LABEL) - -#define TABS_Y_DIFFER 15 - -#ifndef FRAME_HIGHLIGHT_COLOR // don't use #undef, gosscript don't redefine(& undefine too) symbols -#define FRAME_HIGHLIGHT_COLOR packcolor(64,64,64,255) // jcem -#endif // FRAME_HIGHLIGHT_COLOR - -// MSL 5.06 -#define USE_O_MORE_PODS $$g_nMechPodNum$$ // 0 = use only 8 - -#if USE_O_MORE_PODS -#define MAX_ROSTER_COUNT 16 // Was 8 -#define MAX_TEAMMATE_COUNT 8 // Was 4 -#else -#define MAX_ROSTER_COUNT 8 -#define MAX_TEAMMATE_COUNT 4 // Was 4 -#endif - -#define MAX_SKIN_COUNT 16 -// MSL 5.05 -#define MAX_DECAL_COUNT 20 //jpp decal total num in dropdown -#define DO_VIRTUAL_TEST 0 - -#define USE_ALLOWED_MECHS 1 - -// MSL ADD MECH -// Max Allowed Mech = 65 -#define MAX_ALLOWED_MECHS 65 - -#define VAR_LIST_HEIGHT 20 - -#define HEADER_TITLE_Y 56 -#define ROSTER_DISPLAY_COUNT 8 -#define ROSTER_START_X 1 -#define ROSTER_LINE_START_X 440 -#define ROSTER_START_Y 80 -#define ROSTER_GAP2 3 -#define ROSTER_HEIGHT ((VAR_LIST_HEIGHT * 2) + (ROSTER_GAP2 * 3)) -#define ROSTER_OFFS1 (ROSTER_GAP2) -#define ROSTER_OFFS2 (ROSTER_HEIGHT - ROSTER_GAP2 - VAR_LIST_HEIGHT) -#define TESLA_STATUS_X 25//15//40 -#define TESLA_STATUS_WIDTH 19 -#define TESLA_STATUS_HEIGHT 19 -#define BOT_LIST_X 50//75 -#define BOT_LIST_WIDTH 120 -#define PLAYER_EDIT_WIDTH 136 - -#if USE_O_MECH_VARIANT2 -#define PRINT_TEXT_X 55//218//243 // Pod status -#else // !USE_O_MECH_VARIANT2 -#define PRINT_TEXT_X 218//243 // Pod status -#endif // USE_O_MECH_VARIANT2 - -#if USE_O_MECH_VARIANT2 -#define MECH_LIST_X 218//223 -#define MECH_LIST_WIDTH 100//120 -#define MECH_LIST_X2 218 -#define MECH_LIST_WIDTH2 100 -#define MECH_RAND_WIDTH 20 //(MECH_LIST_X2 - MECH_LIST_X) -#else // !USE_O_MECH_VARIANT2 -#define MECH_LIST_X 218//243 // 223 -#define MECH_LIST_WIDTH 100 // 120 -#define MECH_RAND_WIDTH 20 // (MECH_LIST_X2 - MECH_LIST_X) -#endif // USE_O_MECH_VARIANT2 - -// MSL 5.05 -#define DECAL_LIST_X 405 // Header -#define DECAL_BOX_SIZE 32 -#define DECAL_BOX_X 400 // Image -#define DECAL_SIZE_X 24 -#define DECAL_SIZE_Y 16 -#define DECAL_X 441 // Dropdown list -#define SKIN_BOX_SIZE 32 -#define SKIN_BOX_X 375//400 Image -#define SKIN_SIZE_X 24 -#define SKIN_SIZE_Y 16 -#define SKIN_X 376//370 // Dropdown list -#define TEAM_SIZE_X 16 -#define TEAM_SIZE_Y 16 -#define TEAM_X 374 -#define CAM_STATUS_Y ((ROSTER_START_Y + ROSTER_HEIGHT * ROSTER_DISPLAY_COUNT) + 12) -#define CAM_DISPLAY_COUNT 3 - -#define DIVIDER_Y1 (HEADER_TITLE_Y + 20) -#define DIVIDER_Y2 (ROSTER_START_Y + ROSTER_HEIGHT * ROSTER_DISPLAY_COUNT + 3) - -#define DISP_PLAYERS_X BOT_LIST_X -#define DISP_PLAYERS_Y (CAM_STATUS_Y + VAR_LIST_HEIGHT + 8) - -#define ERROR_STRING_X 40 // MECH_LIST_X2 -#define ERROR_STRING_X2 550 -#define ERROR_STRING_Y 535 -#define ERROR_STRING_Y2 (535 + 41) // see o_launch_button - -#define ROWFIELD_TYPE_BOTTYPE 0 -#define ROWFIELD_TYPE_EDITBOX 1 -#define ROWFIELD_TYPE_MECH 2 -#if USE_O_MECH_VARIANT2 -#define ROWFIELD_TYPE_MECHVARIANT 3 -#define ROWFIELD_TYPE_TEAMCAMO 4 -#define ROWFIELD_TYPE_TEAMDECAL 5 -#define MAX_SLOT_ITEMS 6 -#else -#define ROWFIELD_TYPE_TEAMCAMO 3 -#define ROWFIELD_TYPE_TEAMDECAL 4 -#define MAX_SLOT_ITEMS 5 -#endif // USE_O_MECH_VARIANT2 - -#define MAIL_ROSTER_LIST_MAXDISPLAY 19999 -#define MAIL_ROSTER_LIST_CHANGED 20000 -#define MAIL_PLAYER_TYPE_CHANGED 20001 -#define MAIL_RESET_AFTER_LAUNCH 20002 -#define MAIL_REMOVE_ALL_BOTS 20003 -#define MAIL_CHANGE_LAUNCH_STATE 20004 -#define MAIL_GET_SLOTTYPE 20005 // cur-row, return: 0: none, +1: user, +2: bot, 3: currently used -#define MAIL_SLOTTYPE_NONE 0 -#define MAIL_SLOTTYPE_USER 1 -#define MAIL_SLOTTYPE_BOT 2 -#define MAIL_SLOTTYPE_USED 3 -#define MAIL_PROCESS_TABEVENT 20006 // slot_item-index, dir(-1,+1) -#define MAIL_POSSIBLE_TABEVENT 20007 // row, slottype, item_index -#define MAIL_SET_ROOKIE_MISSION -1111 // sync with conlobby.script -#define MAIL_SET_ROOKIE_MISSION_PARAMS -3333 // sync with conlobby.script -#define MAIL_PREVIOUS_MISSION -2222 -#define MAIL_RECORD_MISSION -4444 -#define MAIL_PREVIOUS_MISSION_PARAMS -5555 - -// MSL 5.06 -// MSL ADD MECH -#define ROOKIEMECH1 38 // Loki -#define ROOKIEMECH2 40 // Madcat -#define ROOKIEMECH3 56 // Thor -#define ROOKIEMECH4 61 // Vulture - -main -{ - GUI_CREATE - { - int nInterErrorCount = 0 - int nVritual = DO_VIRTUAL_TEST - int mLauncherConnection // 0: no connection, +1: connection, -1: connecting - int mConnection2 // 0: no connection, +1: connection, -1: connecting - int mApplType - int mApplState - int mGameState - int mGameTime - int mGameIsServer - - int nInitialRookieMission = 1 // initially, set rookie mission - int nLaunchState = 0 - // 0 - not validated, 1: validated, 2: preparing loading, 3: loading, 4: loaded(before launch), 5: launching - // -1 : network map is not initiated - // -2 : total team count exceed - // -3 : team player count exceed - // -4 : no tesla player - // -5 : Player state error - // -6 : Player name is invalid - // -7 : Player-count exceeds maximum(16) - - //Makes the connection to the string table .dll - //Requires the #include "Content\\ShellScripts\\ScriptStrings.h" in every script with localizable text - setresource("ScriptStrings.dll") - - font3d boldfont = FPATH localize$(IDS_F_ML_DATA) - font3d regfont = FPATH localize$(IDS_F_ML_LABEL) - - string null_string // null string - null_string = "" - - string launch_states[6] - launch_states[0] = "LOAD" - launch_states[1] = "LOAD" - launch_states[2] = "Preparing..." - launch_states[3] = "LOADING..." - launch_states[4] = "LAUNCH" - launch_states[5] = "LAUNCHING..." - -// object o_interlace = interlace -// o_interlace.location = 0, 0, 10 -// o_interlace.lace_color = packcolor (100, 150, 255, 175) - - object o_frame = frame - o_frame.type = 0 - o_frame.location = 0, 0, 100 -// MSL Version - o_frame.screen_name = "BattleTech Console V5.0.7Df" // localize$(IDS_MP_LOBBY_GAME_LOBBY) - initialize(o_frame) - - int team_camo[16] // team_camo[selected team number] is skin number(0..36)... - team_camo[0] = 0 // blue - team_camo[1] = 1 // red - team_camo[2] = 2 // yellow - team_camo[3] = 3 // Green - team_camo[4] = 4 // Purple - team_camo[5] = 5 // Light Blue - team_camo[6] = 6 // Orange - team_camo[7] = 7 // charcoal - team_camo[8] = 15 // - team_camo[9] = 19 // - team_camo[10] = 26 // - team_camo[11] = 23 // - team_camo[12] = 28 // - team_camo[13] = 30 // - team_camo[14] = 36 // - team_camo[15] = 37 // - - int TEAM_DECAL[17] // team_decal[selected team number] is decal number(0..63)... - TEAM_DECAL[0] = 3 // Steiner - TEAM_DECAL[1] = 4 // Kurita - TEAM_DECAL[2] = 2 // Davion - TEAM_DECAL[3] = 5 // Liao - TEAM_DECAL[4] = 6 // Marik - TEAM_DECAL[5] = 9 // Comstar - TEAM_DECAL[6] = 50 // VGL - TEAM_DECAL[7] = 10 // Star League - TEAM_DECAL[8] = 11 // Wolf - TEAM_DECAL[9] = 12 // Falcon - TEAM_DECAL[10] = 16 // Ghost Bear - TEAM_DECAL[11] = 20 // Hell Horses - TEAM_DECAL[12] = 21 // Coyote - TEAM_DECAL[13] = 22 // Blood Spirit - TEAM_DECAL[14] = 24 // Ice Hellion - TEAM_DECAL[15] = 27 // Goliath Scorpian - TEAM_DECAL[16] = 48 // 331st - - int ffa_decal[36] // ffa_decal[selected skin number] is decal number(0..63)... - // currently, these values is useless... just for later usage //JPP add new decal here for in game use - ffa_decal[0] = 3 - ffa_decal[1] = 4 - ffa_decal[2] = 2 - ffa_decal[3] = 5 - ffa_decal[4] = 6 - ffa_decal[5] = 9 - ffa_decal[6] = 50 - ffa_decal[7] = 10 - ffa_decal[8] = 11 // Wolf - ffa_decal[9] = 12 // Falcon - ffa_decal[10] = 16 // Ghost Bears - ffa_decal[11] = 20 // Hell Horses - ffa_decal[12] = 21 // Coyote - ffa_decal[13] = 22 // Blood Spirit - ffa_decal[14] = 24 // Ice Hellion - ffa_decal[15] = 27 // Goliath Scorpion - ffa_decal[16] = 48 // 331st - ffa_decal[17] = 49 // ddc - ffa_decal[18] = 47 // FSA - ffa_decal[19] = 46 // BKG - ffa_decal[20] = 0 // below will not used, because "o_skins[x].list_size = 16" - //ffa_decal[18-36] = ... - - int drop_count_mech[ROSTER_DISPLAY_COUNT] - drop_count_mech[0] = 21 - drop_count_mech[1] = 21 - drop_count_mech[2] = 20 - drop_count_mech[3] = 17 - drop_count_mech[4] = 14 - drop_count_mech[5] = 12 - drop_count_mech[6] = 9 - drop_count_mech[7] = 7 - - int drop_count_skin[ROSTER_DISPLAY_COUNT] - drop_count_skin[0] = 21 - drop_count_skin[1] = 21 - drop_count_skin[2] = 20 - drop_count_skin[3] = 17 - drop_count_skin[4] = 14 - drop_count_skin[5] = 12 - drop_count_skin[6] = 9 - drop_count_skin[7] = 7 - - int drop_count_decal[ROSTER_DISPLAY_COUNT] - drop_count_decal[0] = 21 - drop_count_decal[1] = 21 - drop_count_decal[2] = 20 - drop_count_decal[3] = 17 - drop_count_decal[4] = 14 - drop_count_decal[5] = 12 - drop_count_decal[6] = 9 - drop_count_decal[7] = 7 - - int night_parameter = NIGHT_TIME_PARAMETER - int num_of_teams = TEAM_COUNT_PARAMETER - int team_param = TEAM_PARAMETER - int team_max_plyrs = TEAM_MAX_PLAYERS - int teamskin = TEAM_SKIN - int teamdecal = TEAM_DECAL[6] - - int k - int x - - callback($$CTCL_SetCDSP$$) // CTCL_SetConDefaultSeerverParameters - - //do not delete - int game_type = RULE_TYPE_PARAMETER - int cur_game_type = callback($$GetLocalNetworkMissionParamater$$, game_type) - - int team_allowed = TEAM_ALLOWED_PARAMETER - int cur_team_val - int cur_team_count[8] - - cur_team_val = callback($$CTCL_GetTeamParams$$, cur_team_count[0]) - - int skin_id ///////VERY IMPORTANT FOR NEW SKIN INTERFACE - int skin_ids[17] - int update_skin = false -// MSL 5.05 - int decal_id ///////VERY IMPORTANT FOR NEW DECAL INTERFACE - int decal_ids[20] //JPP was 18 - int update_decal = false - int ROSTER_top_of_list = 0 - int block_launch_or_ready = FALSE - int MAX_ITEMS = 60 - int MAX_MC_ITEMS = 30 //MAXIMUM NUMBER OF ITEMS LISTED - int MAX_MC_COLUMNS = 1 - int MAX_MCCB_ITEMS = 30 - int MAX_MCCB_COLUMNS = 2 - -///////////////////////////////////////////////////////////////////////////// -/////////Tesla Interface - CTCL -//////////////////////////////////////////////////////////////////////////// - int MAXTESLA = callback($$CTCL_Get$$, _CTCL_GetTeslaCountAll) - int MAXTESLA_P = callback($$CTCL_Get$$, _CTCL_GetTeslaCount) - -// MSL 5.06 - #if !USE_O_MORE_PODS - if (MAXTESLA_P > 8) - MAXTESLA_P = 8 - #endif - int nRosterCount - - if (MAX_ROSTER_COUNT < MAXTESLA_P) - nRosterCount = MAXTESLA_P - else - nRosterCount = MAX_ROSTER_COUNT - - string m_aTeslaName[MAXTESLA] - int nTeslaIndex - for nTeslaIndex = 0; nTeslaIndex < MAXTESLA; nTeslaIndex++ - { - m_aTeslaName[nTeslaIndex] = " " // important - callback($$CTCL_Get$$, _CTCL_GetTeslaName, nTeslaIndex, m_aTeslaName[nTeslaIndex]) - } - -///////////////////////////////////////////////////////////////////////////// -/////////BOT STATUS BUTTON LISTBOX -//////////////////////////////////////////////////////////////////////////// - object o_status_droplist = s_mc_listbox - o_status_droplist.location = 100,100,10000 - o_status_droplist.boxFont3d = FPATH localize$(IDS_F_ML_LABEL) //MUST BE INITIALIZED - o_status_droplist.itemWidth = 100 //MUST BE INITIALIZED - o_status_droplist.itemHeight = 1 //This refers to the height of a step (or scroll distance in pixels) defined by you. NOT the height of all items - o_status_droplist.itemHeight_padding = 1 // 4//10 - o_status_droplist.list_size = 4 //MAX_MCCB_ITEMS - o_status_droplist.NUM_OF_COLUMNS = 1 - o_status_droplist.column_header_height = 0 //MUST BE INITIALIZED - o_status_droplist.max_displayed = 50 //30 // max number of itemheight's. maz_displayed*itemheight = height of listbox //MUST BE INITIALIZED - o_status_droplist.uniform_item_height = VAR_LIST_HEIGHT - - o_status_droplist.backColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - - o_status_droplist.label = "" //CAN BE INITIALIZED - o_status_droplist.labelFont3d = FPATH localize$(IDS_F_ML_LABEL) //CAN BE INITIALIZED - o_status_droplist.offsetLabel = 0,-18 //CAN BE INITIALIZED offsetLabel of text from button = 0,-25 - o_status_droplist.buttonwidth = 16 //CAN BE INITIALIZED - o_status_droplist.first_delay = 10 //time delay value n/60; for the buttons - o_status_droplist.second_delay = 1 //time delay value n/60; for the buttons - o_status_droplist.column[0].location.x = 3 - o_status_droplist.column[0].fontcolor = packcolor (255,255,255,255) - o_status_droplist.column[0].fontAlignment = just_left - o_status_droplist.nselected = 4 - - int greatest_x = 0 - int greatest_y = 0 - for k = 0; k < o_status_droplist.list_size; k++ - { - if exists(o_status_droplist.column[0].list_icon[k]) - { - if getwidth(o_status_droplist.column[0].list_icon[k]) > greatest_x - greatest_x = getwidth(o_status_droplist.column[0].list_icon[k]) - - if getheight(o_status_droplist.column[0].list_icon[k]) > greatest_y - greatest_y = getheight(o_status_droplist.column[0].list_icon[k]) - } - } - if greatest_x > 0 && greatest_y > 0 - bitmap_create black = greatest_x,greatest_y //comment out if you don't have any images - - for k = 0;k < MAX_MCCB_ITEMS; k++ - { - o_status_droplist.list_order[k] = k - } - - o_status_droplist.column[0].list_item[0] = "Load/Kill" // localize$(IDS_MP_LOBBY_KICK_OUT) - o_status_droplist.column[0].list_item[1] = "Shutdown" // localize$(IDS_MP_LOBBY_CANCEL) - o_status_droplist.column[0].list_item[2] = "Reboot" // localize$(IDS_MP_LOBBY_CANCEL) - o_status_droplist.column[0].list_item[3] = "Cancel" // localize$(IDS_MP_LOBBY_CANCEL) - - initialize (o_status_droplist) - deactivate (o_status_droplist) -/////////////////////////////////////////////////////////////////////////////// - -///////////////////////////////////////////////////////////////////////////// -/////////ADD BOT LISTBOX -//////////////////////////////////////////////////////////////////////////// - object o_add_bot_droplist = s_mc_listbox - o_add_bot_droplist.location = 100,100,200 - o_add_bot_droplist.boxFont3d = FONT_LIST_BOX - o_add_bot_droplist.itemWidth = 100 //MUST BE INITIALIZED - o_add_bot_droplist.itemHeight = 1 //This refers to the height of a step (or scroll distance in pixels) defined by you. NOT the height of all items - o_add_bot_droplist.itemHeight_padding = 4//10 - o_add_bot_droplist.list_size = 2 //MAX_MCCB_ITEMS - o_add_bot_droplist.NUM_OF_COLUMNS = 1 - o_add_bot_droplist.column_header_height = 0 //MUST BE INITIALIZED - o_add_bot_droplist.max_displayed = 40//30 // max number of itemheight's. maz_displayed*itemheight = height of listbox //MUST BE INITIALIZED - o_add_bot_droplist.uniform_item_height = 0 - - o_add_bot_droplist.backColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - - o_add_bot_droplist.label = "" //CAN BE INITIALIZED - o_add_bot_droplist.labelFont3d = FONT_LIST_LABEL - o_add_bot_droplist.offsetLabel = 0,-18 //CAN BE INITIALIZED offsetLabel of text from button = 0,-25 - o_add_bot_droplist.buttonwidth = 16 //CAN BE INITIALIZED - o_add_bot_droplist.first_delay = 10 //time delay value n/60; for the buttons - o_add_bot_droplist.second_delay = 1 //time delay value n/60; for the buttons - o_add_bot_droplist.column[0].location.x = 3 - o_add_bot_droplist.column[0].fontcolor = packcolor (255,255,255,255) - o_add_bot_droplist.column[0].fontAlignment = just_left - o_add_bot_droplist.nselected = 3 - - greatest_x = 0 - greatest_y = 0 - - for k = 0; k < o_add_bot_droplist.list_size; k++ - { - if exists(o_add_bot_droplist.column[0].list_icon[k]) - { - if getwidth(o_add_bot_droplist.column[0].list_icon[k]) > greatest_x - greatest_x = getwidth(o_add_bot_droplist.column[0].list_icon[k]) - - if getheight(o_add_bot_droplist.column[0].list_icon[k]) > greatest_y - greatest_y = getheight(o_add_bot_droplist.column[0].list_icon[k]) - } - } - if greatest_x > 0 && greatest_y > 0 - black = greatest_x,greatest_y //comment out if you don't have any images - - - for k = 0;k < MAX_MCCB_ITEMS; k++ - { - o_add_bot_droplist.list_order[k] = k - } - - o_add_bot_droplist.column[0].list_item[0] = localize$(IDS_MP_LOBBY_ADD_BOT) - o_add_bot_droplist.column[0].list_item[1] = localize$(IDS_MP_LOBBY_CANCEL) - - initialize (o_add_bot_droplist) - deactivate (o_add_bot_droplist) -/////////////////////////////////////////////////////////////////////////////// - - - ///---------holds faction name for scroll list - string faction_name[17] - - callback($$Shell_CallbackHandler$$, ShellInitMPScreen) - - //this is your list of mechs to choose from - string mech[$$m_mechCount$$] - int stock_id[$$m_mechCount$$] - int stock_array[$$m_mechCount$$ + 1] - int allowed_mechs[MAX_ALLOWED_MECHS] - callback($$Shell_CallbackHandler$$, ShellDataGetMechs ,mech[], stock_id[]) - - if (USE_ALLOWED_MECHS) - { - // MSL ADD MECH - - allowed_mechs[ 0 ] = 0 // Annihilator - allowed_mechs[ 1 ] = 1 // Archer - allowed_mechs[ 2 ] = 2 // Arctic Wolf - allowed_mechs[ 3 ] = 3 // Ares - allowed_mechs[ 4 ] = 4 // Argus - allowed_mechs[ 5 ] = 5 // Assassin2 - allowed_mechs[ 6 ] = 6 // Atlas - allowed_mechs[ 7 ] = 7 // Avatar - allowed_mechs[ 8 ] = 8 // Awesome - allowed_mechs[ 9 ] = 9 // Battlemaster - allowed_mechs[ 10 ] = 10 // Battlemasteriic - allowed_mechs[ 11 ] = 11 // Behemoth - allowed_mechs[ 12 ] = 12 // Behemoth II - allowed_mechs[ 13 ] = 13 // Black Hawk - allowed_mechs[ 14 ] = 14 // Black Knight - allowed_mechs[ 15 ] = 15 // Black Lanner - allowed_mechs[ 16 ] = 16 // Brigand - allowed_mechs[ 17 ] = 17 // Bushwacker - allowed_mechs[ 18 ] = 18 // Catapult - allowed_mechs[ 19 ] = 19 // cauldron-born - allowed_mechs[ 20 ] = 20 // Chimera - allowed_mechs[ 21 ] = 21 // Commando - allowed_mechs[ 22 ] = 22 // Cougar - allowed_mechs[ 23 ] = 23 // Cyclops - allowed_mechs[ 24 ] = 24 // Daishi - allowed_mechs[ 25 ] = 25 // Deimos - allowed_mechs[ 26 ] = 26 // Dragon - allowed_mechs[ 27 ] = 27 // Fafnir - allowed_mechs[ 28 ] = 28 // Flea - allowed_mechs[ 29 ] = 29 // Gladiator - allowed_mechs[ 30 ] = 30 // Grizzly - allowed_mechs[ 31 ] = 31 // Hauptmann - allowed_mechs[ 32 ] = 32 // Hellhound - allowed_mechs[ 33 ] = 33 // Hellspawn - allowed_mechs[ 34 ] = 34 // Highlander - allowed_mechs[ 35 ] = 35 // Hollander II - allowed_mechs[ 36 ] = 36 // Hunchback - allowed_mechs[ 37 ] = 37 // Kodiak - allowed_mechs[ 38 ] = 38 // Loki - allowed_mechs[ 39 ] = 39 // Longbow - allowed_mechs[ 40 ] = 40 // Madcat - allowed_mechs[ 41 ] = 41 // Madcat Mk. II - allowed_mechs[ 42 ] = 42 // Masakari - allowed_mechs[ 43 ] = 43 // Mauler - allowed_mechs[ 44 ] = 44 // Novacat - allowed_mechs[ 45 ] = 45 // Osiris - allowed_mechs[ 46 ] = 46 // Owens - allowed_mechs[ 47 ] = 47 // Puma - allowed_mechs[ 48 ] = 48 // Raven - allowed_mechs[ 49 ] = 49 // Rifleman - allowed_mechs[ 50 ] = 50 // Ryoken - allowed_mechs[ 51 ] = 51 // Shadowcat - allowed_mechs[ 52 ] = 52 // Solitaire - allowed_mechs[ 53 ] = 53 // Sunder - allowed_mechs[ 54 ] = 54 // Templar - allowed_mechs[ 55 ] = 55 // Thanatos - allowed_mechs[ 56 ] = 56 // Thor - allowed_mechs[ 57 ] = 57 // Uller - allowed_mechs[ 58 ] = 58 // Urbanmech - allowed_mechs[ 59 ] = 59 // Uziel - allowed_mechs[ 60 ] = 60 // Victor - allowed_mechs[ 61 ] = 61 // Vulture - allowed_mechs[ 62 ] = 62 // Warhammer - allowed_mechs[ 63 ] = 63 // Wolfhound - allowed_mechs[ 64 ] = 64 // Zeus - - } - - string mech2[$$m_mechCount$$] - int variant_step = 0 - int stock_len = 0 - for (k = 0; k < $$m_mechCount$$; k++) - { - if (stock_id[k] == 1) - { - //if (k == 0) // Cameraship is already excluded - // mech2[k] = mech[k] - //else - mech2[k] = localize$(IDS_MP_LOBBY_STOCK) - stock_len = length$(mech[k]) + 1 - stock_array[variant_step] = k - variant_step++ - } - else - { - mech2[k] = right$(mech[k], length$(mech[k]) - stock_len) - } - } - stock_array[variant_step] = k - - font3d gFont3d = FPATH localize$(IDS_F_ML_LABEL) - pane droplist_button = WPATH "DropList_arrowdown.tga" - alphamode (droplist_button) = am_alpha_oneone - - pane down_arrow = WPATH "iagndownarrow.tga" - alphamode (down_arrow) = am_alpha_oneone - - sound press = SPATH "sfx_button5.wav" - sound launchSound = SPATH "sfx_mech_explode.WAV" - - // region = 0,0 to 10,10 - font3d screen_font = FPATH localize$(IDS_F_ML_LABEL) - - int valid_player - int team_legal_to_join[9] // needed for dropdowns on team selections - team_legal_to_join[8] = TRUE - int update_team = 0 - - int max_players = 16 - - int player_num = 0 - // int num_of_teams = 8 - int mech_id - int name_color[17] - int lupe - - for lupe = 0; lupe < nRosterCount;lupe++ - { - name_color[lupe]= packcolor(255,255,255,255) - } - - callback($$InitNetworkScenarios$$) - - object o_display_num_of_players = display_num_of_players - o_display_num_of_players.location = DISP_PLAYERS_X,DISP_PLAYERS_Y,10 - - object o_launch_button = s_multistatepane - o_launch_button.total_states = 3 - o_launch_button.textsize = 1 - o_launch_button.text = "LOAD" // localize$(IDS_MP_LOBBY_LAUNCH) - o_launch_button.file = WPATH "button_main_200x41_3state.tga" - o_launch_button.location = 570, 535, o_frame.location.z + 1 - o_launch_button.state = 2 // MSL - initialize(o_launch_button) - - player_num = -1 - - // ComboBox for the Player Type - object o_BotList[17] - object o_BotList_bu[17] - int m_naLastSelected[17] - for x = 0; x < nRosterCount; x++ - { - m_naLastSelected[x] = 0 - } - object o_Editbox[17] - object o_print_text[17] - object o_mech_variant[17] - object o_mech_variant_bu[17] -#if USE_O_MECH_VARIANT2 - object o_mech_variant2[17] - object o_mech_variant2_bu[17] -#endif // USE_O_MECH_VARIANT2 - object o_mech_rand[17] - object o_skins[17] - object o_skins_bu[17] -// MSL 5.05 - object o_decal[18] - object o_decal_bu[18] - object o_team[18] - object o_team_bu[18] - object o_decal_box[18] - object o_skin_box[18] - object o_status[18] - int roster_posy[18] - int coolbaby - - int stock_size = 0 - int last_mech = 0 - int last_count = 0 - int mech_selected = 0 - int stock_mech_selected = 0 -#if USE_O_MECH_VARIANT2 - int variant_mech_selected = 0 -#endif // USE_O_MECH_VARIANT2 - - for x = 0; x < nRosterCount; x++ - { - roster_posy[x] = ROSTER_START_Y+(x*ROSTER_HEIGHT)//84+(x*44) - o_status[x] = status_control -#if USE_O_MECH_VARIANT2 - o_status[x].location = TESLA_STATUS_X,roster_posy[x] + ROSTER_OFFS1,5 -#else // !USE_O_MECH_VARIANT2 - o_status[x].location = TESLA_STATUS_X,roster_posy[x] + ROSTER_OFFS1,5 -#endif // USE_O_MECH_VARIANT2 - o_status[x].file = GPATH "multiplayer\\5state_lobby_status.tga" - o_status[x].total_states = 5 - o_status[x].id = x - if (x < MAXTESLA_P) // tesla - o_status[x].state = 0 - else - o_status[x].state = 3 - - initialize (o_status[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate (o_status[x]) - else - deactivate (o_status[x]) - - MAX_ITEMS = 11 // 1(blank) 1(tesla) 9 - o_BotList[x] = s_droplistbox -// MSL 5.02 - o_BotList_bu[x] = s_droplistbox - MAX_ITEMS = 60 - o_BotList[x].location = BOT_LIST_X,roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - o_BotList[x].label = "" - o_BotList[x].itemWidth = BOT_LIST_WIDTH - - if (x < ROSTER_DISPLAY_COUNT) - o_BotList[x].max_displayed = drop_count_mech[x] - else - o_BotList[x].max_displayed = 16 - - o_BotList[x].boxFont3d = FONT_LIST_BOX - o_BotList[x].backColor = packcolor (0, 0, 0, 255) - o_BotList[x].boxTextColor = packcolor (255, 255, 255, 255) - o_BotList[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_BotList[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_BotList[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_BotList[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_BotList[x].selectedColor = packcolor (120, 120, 255, 150) - o_BotList[x].labelTextColor = packcolor (255, 255, 255, 255) - o_BotList[x].borderColor = packcolor (255, 255, 255, 255) - o_BotList[x].itemHeight = VAR_LIST_HEIGHT - o_BotList[x].labelFont3d = FONT_LIST_LABEL - o_BotList[x].offsetLabel = 0,0 - o_BotList[x].arrowHeight = 15 - - nTeslaIndex = 0 - o_BotList[x].list_item[nTeslaIndex++] = "" - if (x < MAXTESLA_P) - { - o_BotList[x].list_item[nTeslaIndex++] = TESLA_PREFIX m_aTeslaName[x] TESLA_POSTFIX - } - - o_BotList[x].list_item[nTeslaIndex++] = "Target Practice" - o_BotList[x].list_item[nTeslaIndex++] = "Rookie - 2" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 3" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 4" - o_BotList[x].list_item[nTeslaIndex++] = "Regular - 5" - o_BotList[x].list_item[nTeslaIndex++] = "Veteran - 6" - o_BotList[x].list_item[nTeslaIndex++] = "Veteran - 7" - o_BotList[x].list_item[nTeslaIndex++] = "Expert - 8" - o_BotList[x].list_item[nTeslaIndex++] = "Expert - 9" -// MSL 5.02 - o_BotList_bu[x].nselected = 0 - o_BotList[x].nselected = 0 - o_BotList[x].list_size = nTeslaIndex - - initialize(o_BotList[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_BotList[x]) - else - deactivate(o_BotList[x]) - - o_Editbox[x] = s_editbox - o_Editbox[x].location = BOT_LIST_X, roster_posy[x] + ROSTER_OFFS2, 10 - o_Editbox[x].boxWidth = PLAYER_EDIT_WIDTH - o_Editbox[x].boxHeight = VAR_LIST_HEIGHT - o_Editbox[x].boxFont3D = FONT_EDIT_BOX - o_Editbox[x].labelFont3D = szPATH_FONTS localize$(IDS_F_GEN_LABEL) - //o_Editbox[x].label = localize$(IDS_MP_BOT_NAME) - o_Editbox[x].boxTextOffset = 5, 3 - o_Editbox[x].offset = 0, -15 - o_Editbox[x].boxtextlimit = 16 - o_Editbox[x].Auto_Update = false - o_Editbox[x].disable_forward_slash = true - o_Editbox[x].bl_noEdit = false - initialize(o_Editbox[x]) - deactivate(o_Editbox[x]) - - o_print_text[x] = s_print_text - o_print_text[x].location = PRINT_TEXT_X,roster_posy[x] + ROSTER_OFFS2,5 - - o_print_text[x].id = x - o_print_text[x].text_font = FPATH localize$(IDS_F_ML_LABEL) - o_print_text[x].text_color = packcolor(255,255,255,255) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_print_text[x]) - else - deactivate(o_print_text[x]) - - MAX_ITEMS = $$m_mechCount$$ - o_mech_variant[x] = s_droplistbox_mech -// MSL 5.02 - o_mech_variant_bu[x] = s_droplistbox_mech - MAX_ITEMS = 60 - o_mech_variant[x].location = MECH_LIST_X,roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - o_mech_variant[x].label = "" - o_mech_variant[x].itemWidth = MECH_LIST_WIDTH - - if (x < ROSTER_DISPLAY_COUNT) - o_mech_variant[x].max_displayed = drop_count_mech[x] - else - o_mech_variant[x].max_displayed = 16 - - o_mech_variant[x].boxFont3d = FONT_LIST_BOX - o_mech_variant[x].backColor = packcolor (0, 0, 0, 255) - o_mech_variant[x].boxTextColor = packcolor (255, 255, 255, 255) - o_mech_variant[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_mech_variant[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_mech_variant[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_mech_variant[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_mech_variant[x].selectedColor = packcolor (120, 120, 255, 150) - o_mech_variant[x].labelTextColor = packcolor (255, 255, 0, 255) - o_mech_variant[x].borderColor = packcolor (255, 255, 255, 255) - o_mech_variant[x].itemHeight = VAR_LIST_HEIGHT - o_mech_variant[x].labelFont3d = FONT_LIST_LABEL - o_mech_variant[x].offsetLabel = 0,0 - o_mech_variant[x].arrowHeight = 15 - - stock_size = 0 - if (USE_ALLOWED_MECHS) - { - o_mech_variant[x].list_size = MAX_ALLOWED_MECHS - for k = 0; k < MAX_ALLOWED_MECHS; k++ - { - o_mech_variant[x].list_item[stock_size] = mech[stock_array[allowed_mechs[k]]] - stock_size++ - } - } - else - { - for k = 0; k < $$m_mechCount$$; k++ - { - if (stock_id[k] == 1) - { - o_mech_variant[x].list_item[stock_size] = mech[k] - stock_size++ - } - } - } - o_mech_variant[x].list_size = stock_size -#if USE_O_MECH_VARIANT2 - MAX_ITEMS = $$m_mechCount$$ - o_mech_variant2[x] = s_droplistbox_mech - o_mech_variant2_bu[x] = s_droplistbox_mech - MAX_ITEMS = 60 - o_mech_variant2[x].location = MECH_LIST_X2,roster_posy[x] + ROSTER_OFFS2,10*((35-x)+1) - 4 - o_mech_variant2[x].label = "" - o_mech_variant2[x].itemWidth = MECH_LIST_WIDTH2 - - if (x < ROSTER_DISPLAY_COUNT) - o_mech_variant2[x].max_displayed = drop_count_mech[x] - 1 - else - o_mech_variant2[x].max_displayed = 16 - - o_mech_variant2[x].boxFont3d = FONT_LIST_BOX - o_mech_variant2[x].backColor = packcolor (0, 0, 0, 255) - o_mech_variant2[x].boxTextColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_mech_variant2[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_mech_variant2[x].boxhighlightColor = packcolor (50, 120, 255, 200) - o_mech_variant2[x].ItemHighlightColor = packcolor (0, 0, 0, 255) - o_mech_variant2[x].selectedColor = packcolor (120, 120, 255, 150) - o_mech_variant2[x].labelTextColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].borderColor = packcolor (255, 255, 255, 255) - o_mech_variant2[x].itemHeight = VAR_LIST_HEIGHT - o_mech_variant2[x].labelFont3d = FONT_LIST_LABEL - o_mech_variant2[x].offsetLabel = 0,0 - o_mech_variant2[x].arrowHeight = 15 -#endif // USE_O_MECH_VARIANT2 - last_mech = 0 - if (USE_ALLOWED_MECHS) - { - stock_mech_selected = allowed_mechs[last_mech] - } - else - { - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[x].list_size = 0 - do - { - o_mech_variant2[x].list_item[o_mech_variant2[x].list_size] = mech2[last_count] - o_mech_variant2[x].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - - o_mech_variant[x].nselected = last_mech - o_mech_variant2[x].nselected = 0 -#endif // USE_O_MECH_VARIANT2 - initialize(o_mech_variant[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[x]) - else - deactivate(o_mech_variant[x]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[x]) - else - deactivate(o_mech_variant2[x]) -#endif // USE_O_MECH_VARIANT2 - o_mech_rand[x] = mech_randomizer - o_mech_rand[x].id = x - o_mech_rand[x].location = MECH_LIST_X - MECH_RAND_WIDTH, roster_posy[x] + ROSTER_OFFS1,10*((35-x)+1) - 4 - o_mech_rand[x].itemWidth = MECH_RAND_WIDTH - o_mech_rand[x].itemHeight = VAR_LIST_HEIGHT - initialize(o_mech_rand[x]) - if (x < ROSTER_DISPLAY_COUNT) - activate(o_mech_rand[x]) - else - deactivate(o_mech_rand[x]) - - //------------------------------------------------------------------------------------------------------------ - - o_decal[x] = s_droplistbox_skins - o_decal_bu[x] = s_droplistbox_skins - o_decal[x].location = DECAL_X,(roster_posy[x] + (ROSTER_HEIGHT - DECAL_SIZE_Y) / 2)-3,5*((25-x)+1) - o_decal[x].list_size = MAX_DECAL_COUNT // MSL - Changed from 36 - o_decal[x].label = "" - o_decal[x].itemWidth = DECAL_SIZE_X // +65 - - if (x < ROSTER_DISPLAY_COUNT) - o_decal[x].max_displayed = drop_count_decal[x] - else - o_decal[x].max_displayed = 17 - - o_decal[x].boxFont3d = DECAL_LIST_BOX - o_decal[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_decal[x].itemHeight = DECAL_SIZE_Y - o_decal[x].labelFont3d = DECAL_LIST_LABEL - o_decal[x].offsetLabel = 0,0 - o_decal[x].arrowHeight = 15 - o_decal[x].id = x - -// o_decal[x].list_item[0] = "STIENER" -// o_decal[x].list_item[1] = "KURITA" -// o_decal[x].list_item[2] = "DAVION" -// o_decal[x].list_item[3] = "LIAO" -// o_decal[x].list_item[4] = "MARIK" -// o_decal[x].list_item[5] = "COMSTAR" -// o_decal[x].list_item[6] = "VGL" -// o_decal[x].list_item[7] = "LEAGUE" -// o_decal[x].list_item[8] = "WOLF" -// o_decal[x].list_item[9] = "FALCON" -// o_decal[x].list_item[10] = "BEAR" -// o_decal[x].list_item[11] = "HORSES" -// o_decal[x].list_item[12] = "COYOTE" -// o_decal[x].list_item[13] = "SPIRIT" -// o_decal[x].list_item[14] = "HELLION" -// o_decal[x].list_item[15] = "SCORPION" -// o_decal[x].list_item[16] = "331st" - - o_decal[x].list_item[0] = "1" - o_decal[x].list_item[1] = "2" - o_decal[x].list_item[2] = "3" - o_decal[x].list_item[3] = "4" - o_decal[x].list_item[4] = "5" - o_decal[x].list_item[5] = "6" - o_decal[x].list_item[6] = "7" - o_decal[x].list_item[7] = "8" - o_decal[x].list_item[8] = "9" - o_decal[x].list_item[9] = "10" - o_decal[x].list_item[10] = "11" - o_decal[x].list_item[11] = "12" - o_decal[x].list_item[12] = "13" - o_decal[x].list_item[13] = "14" - o_decal[x].list_item[14] = "15" - o_decal[x].list_item[15] = "16" - o_decal[x].list_item[16] = "17" - - for coolbaby = 17;coolbaby < o_decal[x].list_size+1;coolbaby++ - o_decal[x].list_item[coolbaby] = conv$(coolbaby+1) - - o_decal[x].nselected = 3 - decal_ids[x] = 1 - - initialize(o_decal[x]) - //if (x < ROSTER_DISPLAY_COUNT) && !cur_team_val - // activate(o_decal[x]) - //else - deactivate(o_decal[x]) - -//----------------------------- - o_skins[x] = s_droplistbox_skins - o_skins_bu[x] = s_droplistbox_skins - o_skins[x].location = SKIN_X,(roster_posy[x] + (ROSTER_HEIGHT - SKIN_SIZE_Y) / 2)-3,5*((25-x)+1) - o_skins[x].list_size = MAX_SKIN_COUNT // MSL - Changed from 36 - o_skins[x].label = "" - o_skins[x].itemWidth = SKIN_SIZE_X // +65 - - if (x < ROSTER_DISPLAY_COUNT) - o_skins[x].max_displayed = drop_count_skin[x] - else - o_skins[x].max_displayed = 16 - - o_skins[x].boxFont3d = SKIN_LIST_BOX - o_skins[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_skins[x].itemHeight = SKIN_SIZE_Y - o_skins[x].labelFont3d = SKIN_LIST_LABEL - o_skins[x].offsetLabel = 0,0 - o_skins[x].arrowHeight = 15 - o_skins[x].id = x - -// o_skins[x].list_item[0] = "STIENER" -// o_skins[x].list_item[1] = "KURITA" -// o_skins[x].list_item[2] = "DAVION" -// o_skins[x].list_item[3] = "LIAO" -// o_skins[x].list_item[4] = "MARIK" -// o_skins[x].list_item[5] = "COMSTAR" -// o_skins[x].list_item[6] = "VGL" -// o_skins[x].list_item[7] = "LEAGUE" -// o_skins[x].list_item[8] = "WOLF" -// o_skins[x].list_item[9] = "FALCON" -// o_skins[x].list_item[10] = "BEAR" -// o_skins[x].list_item[11] = "HORSES" -// o_skins[x].list_item[12] = "COYOTE" -// o_skins[x].list_item[13] = "SPIRIT" -// o_skins[x].list_item[14] = "HELLION" -// o_skins[x].list_item[15] = "SCORPION" - - o_skins[x].list_item[0] = "1" - o_skins[x].list_item[1] = "2" - o_skins[x].list_item[2] = "3" - o_skins[x].list_item[3] = "4" - o_skins[x].list_item[4] = "5" - o_skins[x].list_item[5] = "6" - o_skins[x].list_item[6] = "7" - o_skins[x].list_item[7] = "8" - o_skins[x].list_item[8] = "9" - o_skins[x].list_item[9] = "10" - o_skins[x].list_item[10] = "11" - o_skins[x].list_item[11] = "12" - o_skins[x].list_item[12] = "13" - o_skins[x].list_item[13] = "14" - o_skins[x].list_item[14] = "15" - o_skins[x].list_item[15] = "16" - - for coolbaby = 16;coolbaby < o_skins[x].list_size+1;coolbaby++ - o_skins[x].list_item[coolbaby] = conv$(coolbaby+1) - - o_skins[x].nselected = 3 - skin_ids[x] = 1 - - initialize(o_skins[x]) - //if (x < ROSTER_DISPLAY_COUNT) && !cur_team_val - // activate(o_skins[x]) - //else - deactivate(o_skins[x]) - - o_team[x] = s_droplistbox_skins - o_team_bu[x] = s_droplistbox_skins - o_team[x].dlb_type = 1 - o_team[x].location = TEAM_X+2,(roster_posy[x] + (ROSTER_HEIGHT - TEAM_SIZE_Y) / 2)-3,5*((25-x)+1) - o_team[x].list_size = cur_team_val - o_team[x].label = "" - o_team[x].itemWidth = TEAM_SIZE_X - o_team[x].max_displayed = 16 - o_team[x].boxFont3d = TEAM_LIST_BOX - o_team[x].frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_team[x].itemHeight = TEAM_SIZE_Y - o_team[x].labelFont3d = TEAM_LIST_LABEL - o_team[x].offsetLabel = 0,0 - o_team[x].arrowHeight = 15 - o_team[x].id = x - - if !o_team[x].list_size - o_team[x].list_size = 1 - - o_team[x].list_item[0] = "1" - o_team[x].list_item[1] = "2" - o_team[x].list_item[2] = "3" - o_team[x].list_item[3] = "4" - o_team[x].list_item[4] = "5" - o_team[x].list_item[5] = "6" - o_team[x].list_item[6] = "7" - o_team[x].list_item[7] = "8" - - o_team[x].nselected = 0//8 - - initialize(o_team[x]) - if (x < ROSTER_DISPLAY_COUNT) && cur_team_val - activate(o_team[x]) - else - deactivate(o_team[x]) - - o_skin_box[x] = skin_box - o_skin_box[x].location = SKIN_BOX_X-35,(roster_posy[x] + (ROSTER_HEIGHT - SKIN_BOX_SIZE) / 2)-3,5 - o_skin_box[x].id = x -// if (x < ROSTER_DISPLAY_COUNT) -// activate(o_skin_box[x]) -// else - deactivate(o_skin_box[x]) - - o_decal_box[x] = decal_box - o_decal_box[x].location = DECAL_BOX_X-35,(roster_posy[x] + (ROSTER_HEIGHT - DECAL_BOX_SIZE) / 2)-3,5 - o_decal_box[x].id = x -// if (x < ROSTER_DISPLAY_COUNT) -// activate(o_decal_box[x]) -// else - deactivate(o_decal_box[x]) - } - - object o_cam_status = status_control - o_cam_status.location = TESLA_STATUS_X, CAM_STATUS_Y,5 - o_cam_status.file = GPATH "multiplayer\\5state_lobby_status.tga" - o_cam_status.total_states = 5 - o_cam_status.id = -1 - o_cam_status.state = 0 - - initialize (o_cam_status) - - MAX_ITEMS = 1 + (MAXTESLA - MAXTESLA_P) // 1(blank) + (MAXTESLA - MAXTESLA_P) - - // Live Cam Drop Box - object o_cam_list = s_droplistbox - MAX_ITEMS = 60 - o_cam_list.location = BOT_LIST_X, CAM_STATUS_Y,10 - o_cam_list.label = "" - o_cam_list.itemWidth = BOT_LIST_WIDTH - o_cam_list.max_displayed = CAM_DISPLAY_COUNT - o_cam_list.boxFont3d = FPATH localize$(IDS_F_ML_LABEL) - o_cam_list.backColor = packcolor (0, 0, 0, 255) - o_cam_list.boxTextColor = packcolor (255, 255, 255, 255) - o_cam_list.boxTextSelectedColor = packcolor (125, 125, 125, 255) - o_cam_list.frameHighlightColor = FRAME_HIGHLIGHT_COLOR // packcolor (255, 255, 255, 255) - o_cam_list.boxhighlightColor = packcolor (50, 120, 255, 200) - o_cam_list.ItemHighlightColor = packcolor (0, 0, 0, 255) - o_cam_list.selectedColor = packcolor (120, 120, 255, 150) - o_cam_list.labelTextColor = packcolor (255, 255, 255, 255) - o_cam_list.borderColor = packcolor (255, 255, 255, 255) - o_cam_list.itemHeight = VAR_LIST_HEIGHT - o_cam_list.labelFont3d = FPATH localize$(IDS_F_ML_LABEL) - o_cam_list.offsetLabel = 0,0 - o_cam_list.arrowHeight = 15 - - nTeslaIndex = 0 - o_cam_list.list_item[nTeslaIndex++] = "" - for x = MAXTESLA_P; x < MAXTESLA; x++ - { - o_cam_list.list_item[nTeslaIndex++] = TESLA_PREFIX m_aTeslaName[x] TESLA_POSTFIX - } - o_cam_list.nselected = 0 - o_cam_list.list_size = 1 + (MAXTESLA - MAXTESLA_P) - - initialize(o_cam_list) - - object o_cam_print_text = s_print_text - - // Let's move this so it's clearly not in the same line as the o_cam_list - o_cam_print_text.location = (PRINT_TEXT_X + PLAYER_EDIT_WIDTH + ROSTER_GAP2), (CAM_STATUS_Y + ROSTER_GAP2),5 - - o_cam_print_text.id = -1 - o_cam_print_text.text_font = FPATH localize$(IDS_F_ML_LABEL) - o_cam_print_text.text_color = packcolor(255,255,255,255) - o_cam_print_text.text = "DEFAULT" // Give it some default value to start up with. - activate(o_cam_print_text) - - object o_reprint = s_multistatepane - o_reprint.total_states = 3 - o_reprint.textsize = 1 - o_reprint.text = "Reprint" - o_reprint.file = WPATH "button_reg_138x23m_3state.tga" - o_reprint.location = 627, 510 o_frame.location.z + 1 - o_reprint.state = 0 // initially disabled - initialize(o_reprint) - o_reprint.state = 3 - -// MSL Added Recall button - object o_recall = s_multistatepane - o_recall.total_states = 3 - o_recall.textsize = 1 - o_recall.text = "Recall" - o_recall.file = WPATH "button_reg_138x23m_3state.tga" - o_recall.location = 627, 485, o_frame.location.z + 1 - o_recall.state = 0 // initially disabled - initialize(o_recall) - o_recall.state = 3 - -// MSL Added Mech Randomizer button - object o_all_random_mech = s_multistatepane - o_all_random_mech.total_states = 3 - o_all_random_mech.textsize = 1 - o_all_random_mech.text = "Pick Mechs" - o_all_random_mech.file = WPATH "button_reg_138x23m_3state.tga" - o_all_random_mech.location = 467, 460, o_frame.location.z + 1 - o_all_random_mech.state = 0 // initially enabled - initialize(o_all_random_mech) - -// MSL Added default settings button - object o_default = s_multistatepane - o_default.total_states = 3 - o_default.textsize = 1 - o_default.text = "Default" - o_default.file = WPATH "button_reg_138x23m_3state.tga" - o_default.location = 627, 460, o_frame.location.z + 1 - o_default.state = 0 // initially enabled - initialize(o_default) - -// MSL Added Credit button -// object o_vwe_credit = s_multistatepane -// o_vwe_credit.total_states = 3 -// o_vwe_credit.textsize = 1 -// o_vwe_credit.text = "Credits" -// o_vwe_credit.file = WPATH "button_reg_138x23m_3state.tga" -// o_vwe_credit.location = 20, 20, o_frame.location.z + 1 -// o_vwe_credit.state = 0 // initially enabled -// initialize(o_vwe_credit) - -#if USE_O_BACK - object o_back = s_multistatepane - o_back.total_states = 3 - o_back.textsize = 1 - o_back.text = "Back" // localize$(IDS_MP_LOBBY_DISCONNECT) // "Stop/Reset Mission" - o_back.file = WPATH "button_reg_200x27m_3state.tga" - o_back.location = 570, 570, o_frame.location.z + 1 - o_back.state = 0 - initialize(o_back) -#endif // USE_O_BACK - - if greatest_x > 0 && greatest_y > 0 - bitmap_create black = greatest_x,greatest_y //comment out if you don't have any images - - int i - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - object o_tabs = tabs - o_tabs.location = 0, 0, 5 - initialize(o_tabs) - -////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - - //Is vehicle OK?------------------------------------------------------------ - object o_background = background - - script_run SCRIPTPATH "conlobbymission.script", 0x1000 - // script_pause @conlobbymission@,2 - script_run SCRIPTPATH "hostlobbymap.script", 0x1000 - script_pause @hostlobbymap@,2 - script_run SCRIPTPATH "HostLobbyserver.script", 0x1000 - script_pause @HostLobbyserver@,2 - - //// this is for scrolling the roster list - object o_roster_list_scroll_controls = roster_list_scroll_controls - - o_roster_list_scroll_controls.list_size = nRosterCount - - object o_error_string = s_error_string - o_error_string.location = ERROR_STRING_X, ERROR_STRING_Y, 5 - o_error_string.width = ERROR_STRING_X2 - ERROR_STRING_X - o_error_string.height = ERROR_STRING_Y2 - ERROR_STRING_Y - - framerate = 30 - - focus(o_BotList[0]) // focus(this) - } - - GUI_DESTROY - { - focus(NULL) - script_end "hostlobbymap.script" - script_end "conlobbymission.script" - script_end "HostLobbyserver.script" - } - - GUI_MAILBOX - { - // GetSlotType - if (sender == this) && (getmessage() == MAIL_GET_SLOTTYPE) - { - int cur_row = getmessage(1) - if (cur_row < MAXTESLA_P) - { - if (o_BotList[cur_row].nselected == 1) - { - return MAIL_SLOTTYPE_USER - } - } - if (o_BotList[cur_row].nselected == 0) - { - return MAIL_SLOTTYPE_NONE - } - else - { - return MAIL_SLOTTYPE_BOT - } - } - // IsPossibleTabEvent(cur_row, slottype, cur_item) - if (sender == this) && (getmessage() == MAIL_POSSIBLE_TABEVENT) - { - int cur_row = getmessage(1) - int slottype = getmessage(2) - int cur_item = getmessage(3) - if (cur_item == ROWFIELD_TYPE_BOTTYPE) - { - return 1 - } - if (cur_item == ROWFIELD_TYPE_EDITBOX) - { - if (slottype == MAIL_SLOTTYPE_USER) - { - return 1 - } - return 0 - } - if (cur_item == ROWFIELD_TYPE_MECH) - { - if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) - { - return 1 - } - return 0 - } -#if USE_O_MECH_VARIANT2 - if (cur_item == ROWFIELD_TYPE_MECHVARIANT) - { - if (slottype == MAIL_SLOTTYPE_USER) || (slottype == MAIL_SLOTTYPE_BOT) - { - return 1 - } - return 0 - } -#endif // USE_O_MECH_VARIANT2 - if (cur_item == ROWFIELD_TYPE_TEAMCAMO) || (cur_item == ROWFIELD_TYPE_TEAMDECAL) - { - if (slottype == MAIL_SLOTTYPE_USER) - { - return 1 - } - if (slottype == MAIL_SLOTTYPE_BOT) - { - if (cur_team_val) - { - return 1 - } - return 0 - } - } - return 0 - } - // ProcessTabEvent - if (sender == this) && (getmessage() == MAIL_PROCESS_TABEVENT) - { - int cur_index = getmessage(1) // row * MAX_SLOT_ITEMS + slot-item-index(bot-type, edit-field, mech-type, ?mech-variant,? team/camo, decal) - int tab_dir = getmessage(2) // -1 or +1 - int old_row = -1 - int cur_row - int cur_item - int slottype - int done = 0 - - while(!done) - { - cur_index = cur_index + tab_dir - if !done && (cur_index < 0) - { - done = 1 - focus(o_cam_list) // focus(@ConLobbyMission@o_game_options[13]) // MAX_OPTIONS-1 - } - if !done && (nRosterCount * MAX_SLOT_ITEMS <= cur_index) - { - done = 1 - focus(@ConLobbyMission@o_game_options[0]) - } - if (!done) - { - cur_row = cur_index / MAX_SLOT_ITEMS - cur_item = cur_index % MAX_SLOT_ITEMS - if (old_row != cur_row) - { - old_row = cur_row - slottype = mail(MAIL_GET_SLOTTYPE, cur_row, this) - } - if mail(MAIL_POSSIBLE_TABEVENT, cur_row, slottype, cur_item, this) - { - done = 1 - if (cur_item == 0) - { - focus(o_BotList[cur_row]) - } - if (cur_item == 1) // Bot Select - { - focus(o_Editbox[cur_row]) - } - if (cur_item == 2) // Edit Box - { - focus(o_mech_variant[cur_row]) - } - #if USE_O_MECH_VARIANT2 - if (cur_item == 3) // Mech Box - { - focus(o_mech_variant2[cur_row]) - } - #endif // USE_O_MECH_VARIANT2 - if (cur_item == 4) - { - if (cur_team_val) - focus(o_team[cur_row]) - else - focus(o_skins[cur_row]) - } - if (cur_item == ROWFIELD_TYPE_TEAMDECAL) - { - focus(o_decal[cur_row]) - } - } - } - } - return - } - if (sender != this) && (getmessage() == M_TABEVENT) - { - if (sender == @conlobbymission@) - { - //play press,1 - if (getmessage(1) == -1) - mail(MAIL_PROCESS_TABEVENT, nRosterCount * MAX_SLOT_ITEMS, -1, this) - else - focus(o_cam_list) // mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - return - } - int nTabDir - if (getkeystate(key_lshift)) - nTabDir = -1 - else - nTabDir = +1 - if (sender == o_cam_list) - { - if (nTabDir == -1) - focus(@ConLobbyMission@o_game_options[14]) // MAX_OPTIONS-1 - else - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - return - } - - int cur_index = 0 - int nItemFound = 0 - for (k = 0; k < nRosterCount; k++) - { - if (sender == o_BotList[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_BOTTYPE - } - if (sender == o_Editbox[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_EDITBOX - } - if (sender == o_mech_variant[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_MECH - } - if (sender == o_mech_variant2[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_MECHVARIANT - } - if (sender == o_skins[k]) || (sender == o_team[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_TEAMCAMO - } - if (sender == o_decal[k]) - { - nItemFound++ - cur_index = cur_index + ROWFIELD_TYPE_TEAMDECAL - } - if (nItemFound) - { - //play press,1 - mail(MAIL_PROCESS_TABEVENT, cur_index, nTabDir, this) - break - } - cur_index = cur_index + MAX_SLOT_ITEMS - } - return - } // End TAB_EVENT - if (sender == o_roster_list_scroll_controls) - { - if (getmessage() == MAIL_ROSTER_LIST_MAXDISPLAY) - mail(MAIL_ROSTER_LIST_MAXDISPLAY, getmessage(1), this) - if (getmessage() == MAIL_ROSTER_LIST_CHANGED) - mail(MAIL_ROSTER_LIST_CHANGED, getmessage(1), this) - return - } -// MSL 5.02 Recall Button - if (sender == o_recall) - { - play press,1 - mail(MAIL_PREVIOUS_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script - for (k = 0; k < nRosterCount; k++) - { - o_BotList[k].nselected = o_BotList_bu[k].nselected - if (o_BotList[k].nselected > 0) - { - activate(o_BotList[k]) - } - o_Editbox[k].boxValue = o_Editbox[k].backup - if (o_BotList[k].nselected == 1) - { - initialize(o_Editbox[k]) - activate(o_Editbox[k]) - } - - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - - o_mech_variant[k].nselected = o_mech_variant_bu[k].nselected - - initialize(o_mech_variant[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[k]) - else - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - o_mech_variant2[k].nselected = o_mech_variant2_bu[k].nselected - - initialize(o_mech_variant2[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[k]) - else - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - - o_skins[k].nselected = o_skins_bu[k].nselected - o_team[k].nselected = o_team_bu[k].nselected - o_decal[k].nselected = o_decal_bu[k].nselected - - } - return - } - if (sender == o_all_random_mech) - { - play press,1 - int pick_mech = 0 - for (k = 0; k < nRosterCount; k++) - { - last_mech = random(0, MAX_ALLOWED_MECHS - 1) - if (USE_ALLOWED_MECHS) - { - stock_mech_selected = allowed_mechs[last_mech] - } - else - { - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - variant_mech_selected = random(0, o_mech_variant2[k].list_size - 1) - -#endif // USE_O_MECH_VARIANT2 - - o_mech_variant[k].nselected = last_mech - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].nselected = variant_mech_selected -#endif // USE_O_MECH_VARIANT2 - - initialize(o_mech_variant[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[k]) - else - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[k]) - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[k]) - else - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - - if (o_mech_variant[k].nselected == 3) - { - o_mech_variant[k].labelTextColor = packcolor (255, 255, 0, 255) - } - } - return - } -// if (sender == o_vwe_credit) -// { -// play press,1 -// unfocus -// if exists(@netserver@) -// { -// @netserver@currentScreen = CINEMAOPTIONS -// } -// return -// } - if (sender == o_default) - { - play press,1 - mail(MAIL_RESET_AFTER_LAUNCH, this) // reset - return - } - if (sender == o_reprint) - { - play press,1 - callback($$CTCL_DoReprint$$, 1) - return - } - - if (sender == this) - { - int nFromThis = getmessage() - if (nFromThis == MAIL_CHANGE_LAUNCH_STATE) - { - int nLS = nLaunchState - int nBS - if (nLS < 0) - nLS = 0 - o_launch_button.text = launch_states[nLS] - if ((nLS == 1) || (nLS == 4)) - nBS = 2 - else - nBS = 3 - if ((nBS != o_launch_button.state) || !equal$(o_launch_button.text, launch_states[nLS])) - { - o_launch_button.text = launch_states[nLS] - o_launch_button.state = nBS -// MSL initialize(o_launch_button) - } -#if USE_O_BACK - string strBack - if (nLS <= 1) - { - nBS = 2 - strBack = "Back" - } - else - { - nBS = 3 - strBack = "" - } - if (o_back.state != nBS) || (strBack != o_back.text) - { - o_back.text = strBack - o_back.state = nBS - initialize(o_back) - } -#endif // USE_O_BACK - return - } -// MSL 5.02 - if (nFromThis == MAIL_RECORD_MISSION) - { - for (k = 0; k< nRosterCount; K++) - { - o_Editbox[k].backup = o_Editbox[k].boxValue - o_BotList_bu[k].nselected = o_BotList[k].nselected - o_mech_variant_bu[k].nselected = o_mech_variant[k].nselected -#if USE_O_MECH_VARIANT2 - o_mech_variant2_bu[k].nselected = o_mech_variant2[k].nselected -#endif // USE_O_MECH_VARIANT2 - o_skins_bu[k].nselected = o_skins[k].nselected - o_team_bu[k].nselected = o_team[k].nselected - o_decal_bu[k].nselected = o_decal[k].nselected - } - return - } - if (nFromThis == MAIL_RESET_AFTER_LAUNCH) - { - // mission launched : remove all players... -// MSL 5.02 Added Cameraship to Reset - o_cam_list.nselected = 0 - for (k = 0; k < nRosterCount; k++) - { - if (1 <= o_BotList[k].nselected) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { // real player - o_Editbox[k].boxValue = "" - initialize(o_Editbox[k]) - deactivate(o_Editbox[k]) - } - o_BotList[k].nselected = 0 - m_naLastSelected[k] = 0 - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - mail(MAIL_SET_ROOKIE_MISSION, this) - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - } - if (nFromThis == MAIL_SET_ROOKIE_MISSION) - { - // reset camos... - for (k = 0; k < nRosterCount; k++) - { - o_skins[k].nselected = k % MAX_SKIN_COUNT - o_decal[k].nselected = k % MAX_DECAL_COUNT - } - // Reset Mech Selection - for (k = 0; k < nRosterCount; k++) - { -// MSL - if k == 0 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 1 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 2 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 3 - o_mech_variant[k].nselected = ROOKIEMECH4 // vulture - if k == 4 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 5 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 6 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 7 - o_mech_variant[k].nselected = ROOKIEMECH4 // Vulture - if k == 8 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 9 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 10 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 11 - o_mech_variant[k].nselected = ROOKIEMECH4 // vulture - if k == 12 - o_mech_variant[k].nselected = ROOKIEMECH1 // Loki - if k == 13 - o_mech_variant[k].nselected = ROOKIEMECH2 // Madcat - if k == 14 - o_mech_variant[k].nselected = ROOKIEMECH3 // Thor - if k == 15 - o_mech_variant[k].nselected = ROOKIEMECH4 // Vulture -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - initialize(o_mech_variant2[k]) - o_mech_variant2[k].nselected = 0 - - if k == 0 - o_mech_variant2[k].nselected = 0 // Loki - if k == 1 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 2 - o_mech_variant2[k].nselected = 0 // Thor - if k == 3 - o_mech_variant2[k].nselected = 0 // vulture - if k == 4 - o_mech_variant2[k].nselected = 0 // Loki - if k == 5 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 6 - o_mech_variant2[k].nselected = 0 // Thor - if k == 7 - o_mech_variant2[k].nselected = 0 // Vulture - if k == 8 - o_mech_variant2[k].nselected = 0 // Loki - if k == 9 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 10 - o_mech_variant2[k].nselected = 0 // Thor - if k == 11 - o_mech_variant2[k].nselected = 0 // vulture - if k == 12 - o_mech_variant2[k].nselected = 0 // Loki - if k == 13 - o_mech_variant2[k].nselected = 0 // Madcat - if k == 14 - o_mech_variant2[k].nselected = 0 // Thor - if k == 15 - o_mech_variant2[k].nselected = 0 // Vulture -#endif // USE_O_MECH_VARIANT2 - } - mail(MAIL_SET_ROOKIE_MISSION, @ConLobbyMission@) // // set rookie, see conlobbymission.script - return - } - if (nFromThis == MAIL_REMOVE_ALL_BOTS) - { - // remove all bots... - int nRemoveThisBot - for (k = 0; k < nRosterCount; k++) - { - nRemoveThisBot = 0 - if (k < MAXTESLA_P) - { - if (2 <= o_BotList[k].nselected) - { - nRemoveThisBot = 1 - } - } - else - { - if (1 <= o_BotList[k].nselected) - { - nRemoveThisBot = 1 - } - } - if (nRemoveThisBot) - { - o_BotList[k].nselected = 0 - m_naLastSelected[k] = 0 - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - } - if (nFromThis == MAIL_ROSTER_LIST_MAXDISPLAY) - { - k = getmessage(1) - int nMaxDisp = drop_count_mech[k - ROSTER_top_of_list] - int nMaxDispSkin = drop_count_skin[k - ROSTER_top_of_list] - int nMaxDispDecal = drop_count_decal[k - ROSTER_top_of_list] - - o_BotList[k].max_displayed = nMaxDisp - o_mech_variant[k].max_displayed = nMaxDisp -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].max_displayed = nMaxDisp - 1 -#endif // USE_O_MECH_VARIANT2 - o_skins[k].max_displayed = nMaxDispSkin - o_decal[k].max_displayed = nMaxDispDecal - o_team[k].max_displayed = nMaxDispSkin - - return - } - if (nFromThis == MAIL_ROSTER_LIST_CHANGED) - { - k = getmessage(1) - - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - { // shown - mail(MAIL_ROSTER_LIST_MAXDISPLAY, k, this) - - activate(o_status[k]) - activate(o_BotList[k]) - - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - - activate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - activate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - activate(o_mech_rand[k]) - } - else - { // hidden - deactivate(o_status[k]) - deactivate(o_BotList[k]) - deactivate(o_Editbox[k]) - deactivate(o_print_text[k]) - deactivate(o_mech_variant[k]) -#if USE_O_MECH_VARIANT2 - deactivate(o_mech_variant2[k]) -#endif // USE_O_MECH_VARIANT2 - deactivate(o_mech_rand[k]) - deactivate(o_skins[k]) - deactivate(o_decal[k]) - deactivate(o_team[k]) - deactivate(o_skin_box[k]) - deactivate(o_decal_box[k]) - } - } - if (nFromThis == MAIL_PLAYER_TYPE_CHANGED) - { - k = getmessage(1) - - if (o_BotList[k].nselected == 0) - { // no selection - deactivate(o_Editbox[k]) - activate(o_print_text[k]) - deactivate(o_skins[k]) - deactivate(o_team[k]) - deactivate(o_decal[k]) - deactivate(o_skin_box[k]) - deactivate(o_decal_box[k]) - return - } - if ((k < MAXTESLA_P) && (o_BotList[k].nselected == 1)) - { // to real player... - activate(o_Editbox[k]) - deactivate(o_print_text[k]) - if cur_team_val - { -// MSL 5.05 - deactivate(o_skins[k]) - activate(o_team[k]) - activate(o_decal[k]) - } - else - { - activate(o_skins[k]) - deactivate(o_team[k]) - activate(o_decal[k]) - } - } - else - { // bot - deactivate(o_Editbox[k]) - activate(o_print_text[k]) - deactivate(o_skins[k]) - if cur_team_val - { - activate(o_team[k]) - deactivate(o_decal[k]) - } - else - { - deactivate(o_team[k]) - deactivate(o_decal[k]) - } - } - activate(o_skin_box[k]) - activate(o_decal_box[k]) - } - return - } - if exists(@ConLobbyMission@) - { - if (sender == @ConLobbyMission@) - { - int nFromLobbyMission = getmessage() - if nFromLobbyMission == -9999 - { - mail(MAIL_REMOVE_ALL_BOTS, this) - } - if (nFromLobbyMission == -9998) - { // game type or map changed - int old_game_type = cur_game_type - int old_team_val = cur_team_val - int counter - - cur_game_type = callback($$GetLocalNetworkMissionParamater$$, game_type) - cur_team_val = callback($$CTCL_GetTeamParams$$, cur_team_count[0]) - - if (old_team_val != cur_team_val) - { - if cur_team_val - { - for k = 0; k < nRosterCount; k++ - { - o_team[k].list_size = cur_team_val - for counter = 0; counter < cur_team_val; counter++ - { - o_team[k].list_item[counter] = conv$(counter+1) - } - - if o_team[k].nselected >= cur_team_val - { - o_team[k].nselected = cur_team_val - 1 - } - - initialize(o_team[k]) - - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - else - { - for k = 0; k < nRosterCount; k++ - { - if (ROSTER_top_of_list <= k) && (k < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - } - } - } - } - return - } - } - for (k = 0; k < nRosterCount; k++) - { - if (sender == o_mech_variant[k]) - { - if (USE_ALLOWED_MECHS) - last_count = stock_array[allowed_mechs[o_mech_variant[k].nselected]] - else - last_count = stock_array[o_mech_variant[k].nselected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[k].list_size = 0 - do - { - o_mech_variant2[k].list_item[o_mech_variant2[k].list_size] = mech2[last_count] - o_mech_variant2[k].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while (stock_id[last_count] != 1) - initialize(o_mech_variant2[k]) - o_mech_variant2[k].nselected = 0 -#endif // USE_O_MECH_VARIANT2 - break - } - if (sender == o_BotList[k]) - { - if (o_BotList[k].nselected != m_naLastSelected[k]) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { -#ifdef DEMO_CODE - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected -#else // !DEMO_CODE - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if (mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle) - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - } - else - { - o_BotList[k].nselected = m_naLastSelected[k] - } -#endif // DEMO_CODE - } - else - { -// 5.04 Bot allowed - if ((MAXTESLA_P <= k) || (2 <= o_BotList[k].nselected)) && (((3 < cur_game_type) && (cur_game_type < 15)) || (18 < cur_game_type)))) - o_BotList[k].nselected = m_naLastSelected[k] - else - { - mail(MAIL_PLAYER_TYPE_CHANGED, k, this) - m_naLastSelected[k] = o_BotList[k].nselected - } - } - } - break - } - } -#if USE_O_BACK - if ((sender == o_back) && (o_back.state == 2)) - { - callback($$SetShellCommand$$, DisconnectLobbyCommand) - } -#endif // USE_O_BACK - if (sender == o_launch_button) && (1 <= nLaunchState) - { - focus(this) - - if (nLaunchState == 1) - { - play press,1 - nLaunchState = 2 // preparing loading - - int nTemp - int nTemp2 - int nTempMech - int nTeamOrSkin - int nDecal - - mail(-7777, @ConLobbyMission@) - int nPrintOut - if (@ConLobbyMission@o_game_options[12].state == 2) - nPrintOut = 1 - else - nPrintOut = 0 - int nMissionReview - if (@ConLobbyMission@o_game_options[13].state == 2) - nMissionReview = 1 - else - nMissionReview = 0 - - callback($$CTCL_DoMission$$, 0, team_camo[0], TEAM_DECAL[0], ffa_decal[0], nPrintOut, nMissionReview) // prepare to add player... - for (k = 0; k < nRosterCount; k++) - { - if (0 < o_BotList[k].nselected) - { - if cur_team_val > 0 - { - nTeamOrSkin = o_team[k].nselected - nDecal = o_decal[k].nselected - } - else - { - nTeamOrSkin = o_skins[k].nselected - nDecal = o_decal[k].nselected - } -#if USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - nTempMech = stock_array[allowed_mechs[o_mech_variant[k].nselected]] + o_mech_variant2[k].nselected - else - nTempMech = stock_array[o_mech_variant[k].nselected] + o_mech_variant2[k].nselected -#else // USE_O_MECH_VARIANT2 - if (USE_ALLOWED_MECHS) - nTempMech = stock_array[allowed_mechs[o_mech_variant[k].nselected]] // + o_mech_variant2[k].nselected - else - nTempMech = stock_array[o_mech_variant[k].nselected] // + o_mech_variant2[k].nselected -#endif // USE_O_MECH_VARIANT2 - if (k < MAXTESLA_P) && (o_BotList[k].nselected == 1) - { // tesla - callback($$CTCL_AddPlayer$$, k, o_Editbox[k].boxValue, nTempMech, mech[nTempMech], nTeamOrSkin, nDecal) - } - else - { // bot - nTemp = o_BotList[k].nselected - if (k < MAXTESLA_P) - nTemp-- - nTemp = -nTemp - if cur_team_val > 0 - { - nTeamOrSkin = o_team[k].nselected - nDecal = o_decal[k].nselected - } - else - { - nTeamorSkin = 36 - nDecal = 17 - } - callback($$CTCL_AddPlayer$$, nTemp, null_string, nTempMech, mech[nTempMech], nTeamOrSkin, nDecal) - } - } - } - if (0 < o_cam_list.nselected) - { - nTemp2 = -1 - k = MAXTESLA_P + o_cam_list.nselected - 1 - callback($$CTCL_AddPlayer$$, k, null_string, nTemp2, null_string, nTemp2, nTemp2) - } - nTemp = callback($$CTCL_DoMission$$, 1) - if nTemp == 0 - { - // do loading started... - nLaunchState = 3 // loading - } - else - { - o_error_string.text = "Loading aborted : internal error(" conv$(nTemp) ")..." - nLaunchState = 0 - nInterErrorCount = 15 - } - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - if (nLaunchState == 4) - { - play launchSound,1 - - nLaunchState = 5 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - - callback($$CTCL_DoMission$$, 2) - } - } - - focus(this) - } - GUI_CHAR - { - int key = getchar() - - if key == char(" ") //enter is pressed to select the current lit item - { - mail(MAIL_PROCESS_TABEVENT, -1, +1, this) - } - } - GUI_EXECUTE - { - if exists(@ConLobbyMission@) && (nInitialRookieMission == 1) - { - nInitialRookieMission = 0 - mail(MAIL_SET_ROOKIE_MISSION, this) - return - } - if (0 < nInterErrorCount) - { - nInterErrorCount-- - return - } - int nReprintState = o_reprint.state - int nReprintStateNew - if (callback($$CTCL_DoReprint$$, 0)) - nReprintStateNew = 0 - else - nReprintStateNew = 3 - if (nReprintStateNew != nReprintState) - { - o_reprint.state = nReprintStateNew -// Initialize(o_reprint) - } - if (1 < nLaunchState) - { - int n = callback($$CTCL_GetMissionState$$, nLaunchState) - if (n != 0) // 0 - progressing - { - if (n < 0) - { // error - if (nLaunchState == 3) - { // loading error... - o_error_string.text = "Loading aborted : error(" conv$(n) ")..." - } - if (nLaunchState == 5) - { // launching error... - o_error_string.text = "Launching aborted : error(" conv$(n) ")..." - } - nLaunchState = 0 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - else - { - if (nLaunchState == 3) - { // loaded... - nLaunchState = 4 - o_recall.state = 0 -// initialize(o_recall) - mail(MAIL_RECORD_MISSION, this) - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } - if (nLaunchState == 5) - { // launched... - nLaunchState = 0 - mail(MAIL_CHANGE_LAUNCH_STATE, this) - mail(MAIL_RESET_AFTER_LAUNCH, this) // reset - } - } - } - return - } - nLaunchState = 0 - - if nLaunchState == 0 && ($$networkScenarioCount$$ <= 0) - { - o_error_string.text = "map is not initiated..." - nLaunchState = -1 - } - - int total_teams = 0 - int team_count[8] - int team_1[16] - int team_2[16] - int team_3[16] - int team_4[16] - int team_5[16] - int team_6[16] - int team_7[16] - int team_8[16] - int nTempValue - - for k = 0; k < 8; k++ - team_count[k] = 0 - int nTeslaPlayer = 0 - int nTempPlayerCount = 0 - - int nOldState - int nNewState - - string processing - - int nErrTeslaCon = -1 - int nErrTeslaName = -1 - int nCurTeslaErr - string timeString - string timeTemp - - for (k = 0; k < nRosterCount; k++) - { - nOldState = o_status[k].state - nNewState = nOldState - nCurTeslaErr = 0 - if (k < MAXTESLA_P) - { - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - - if !((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle)) - { - if (o_BotList[k].nselected == 1) - { - if (nErrTeslaCon == -1) - { - nErrTeslaCon = k - } - nCurTeslaErr = 1 - //m_naLastSelected[k] = 0 - //o_BotList[k].nselected = 0 - //deactivate(o_Editbox[k]) - //activate(o_print_text[k]) - } - } - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - { - if (mGameState == _EGS_None) - { - o_print_text[k].text = "" // unknown temporary - program loading/quitting... - } - if (mGameState == _EGS_Idle) - { - o_print_text[k].text = "Idle" - } - if (mGameState == _EGS_Preparing) - { - o_print_text[k].text = "Preparing..." - } - if (mGameState == _EGS_Running) - { - if (mGameTime < 0) // time indetermined - i.e starting... - { - if (mGameIsServer == 1) - o_print_text[k].text = "Starting..." - else - o_print_text[k].text = "Waiting..." - } - else - { - // Writing out the time to each pod status - timeString = conv$(mGameTime / 60) - timeTemp = conv$(mGameTime % 60) - if length$(timeTemp) == 1 - timeString = timeString ":0" timeTemp - else - timeString = timeString ":" timeTemp - if (mGameIsServer == 1) - timeString = timeString "(server)" - o_print_text[k].text = timeString - } - } - if (mGameState == _EGS_Closing) - { - o_print_text[k].text = "Closing..." - } - if (mGameState == _EGS_Idle) - { - if (mApplType == _EAT_MW4) - nNewState = 1 - else - nNewState = 0 - } - else - { - nNewState = 3 - } - } - else - { - if (mConnection2 == -1) - { - o_print_text[k].text = "Connecting..." - nNewState = 0 - } - else - { - o_print_text[k].text = "Not Ready..." - nNewState = 3 - } - } - } - else - { - if (mLauncherConnection == -1) - { - //o_print_text[k].text = "Connecting..." - processing = o_print_text[k].text - if equal$(processing, ".") - processing = ".." - else - { - if equal$(processing, "..") - processing = "..." - else - { - if equal$(processing, "...") - processing = "...." - else - { - if equal$(processing, "....") - processing = "....." - else - { - processing = "." - } - } - } - } - o_print_text[k].text = processing - nNewState = 3 // 0 - } - else - { - o_print_text[k].text = "" // !ready" - nNewState = 3 - } - } - } - else - { - o_print_text[k].text = "" - if (o_BotList[k].nselected == 0) - nNewState = 1 - else - nNewState = 4 - } - if (o_BotList[k].nselected != 0) - { - if (o_BotList[k].nselected == 1) && (k < MAXTESLA_P) - { - if (callback($$CTCL_IsValidName$$, o_EditBox[k].boxValue)) - { - nNewState = 2 - } - else - { - if (nErrTeslaName == -1) - nErrTeslaName = k - nNewState = 1 - } - if nCurTeslaErr - nNewState = 3 - nTeslaPlayer++ - } - else - { - nNewState = 4 - } - nTempPlayerCount++ - } - if (nNewState != nOldState) - { - o_status[k].state = nNewState - //mail(0, o_status[k]) - } - if cur_team_val && (o_BotList[k].nselected != 0) - { - team_2[team_count[o_team[k].nselected]] = k - team_count[o_team[k].nselected]++ - if (team_count[o_team[k].nselected] == 1) - total_teams++ - } - } - if 0 < o_cam_list.nselected - { - nTeslaPlayer++ - nTempPlayerCount++ - if (nVritual) - { - mLauncherConnection = 1 - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - else - { - k = MAXTESLA_P + o_cam_list.nselected - 1 - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, k, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - { - if (mGameState == _EGS_None) - { - o_cam_print_text.text = "" // unknown temporary - program loading/quitting... - } - if (mGameState == _EGS_Idle) - { - o_cam_print_text.text = "Idle" - } - if (mGameState == _EGS_Preparing) - { - o_cam_print_text.text = "Preparing..." - } - if (mGameState == _EGS_Running) - { - if (mGameTime < 0) // time indetermined - i.e starting... - { - if (mGameIsServer == 1) - o_cam_print_text.text = "Starting..." - else - o_cam_print_text.text = "Waiting..." - } - else - { - timeString = conv$(mGameTime / 60) - timeTemp = conv$(mGameTime % 60) - if length$(timeTemp) == 1 - timeString = timeString ":0" timeTemp - else - timeString = timeString ":" timeTemp - if (mGameIsServer == 1) - timeString = timeString "(server)" - o_cam_print_text.text = timeString - } - } - if (mGameState == _EGS_Closing) - { - o_cam_print_text.text = "Closing..." - } - } - else - { - if (mConnection2 == -1) - { - o_cam_print_text.text = "Connecting..." - } - else - { - o_cam_print_text.text = "Not Ready..." - } - } - } - else - { - if (mLauncherConnection == -1) - { - o_cam_print_text.text = "Connecting..." - processing = o_cam_print_text.text - if equal$(processing, ".") - processing = ".." - else - { - if equal$(processing, "..") - processing = "..." - else - { - if equal$(processing, "...") - processing = "...." - else - { - if equal$(processing, "....") - processing = "....." - else - { - processing = "." - } - } - } - } - o_cam_print_text.text = processing - } - else - { - o_cam_print_text.text = "!" // !ready" - } - } - if ((mLauncherConnection == 1) && (mConnection2 == 1) && (mApplType == _EAT_MW4) && (mGameState == _EGS_Idle)) - { - o_cam_status.state = 2 - } - else - { - if (mLauncherConnection == 1) - { - if (mConnection2 == 1) - o_cam_status.state = 0 - else - o_cam_status.state = 1 - } - else - { - o_cam_status.state = 3 - } - if (nErrTeslaCon == -1) - { - nErrTeslaCon = k - } - } - } - else - { - o_cam_print_text.text = "" - } - - if nLaunchState == 0 && (nTeslaPlayer <= 0) - { - o_error_string.text = "No Pilots Listed" - nLaunchState = -4 - } - if nLaunchState == 0 && (nErrTeslaCon != -1) - { - if (MAXTESLA_P <= nErrTeslaCon) - o_error_string.text = "Cameraship error: " TESLA_PREFIX m_aTeslaName[nErrTeslaCon] TESLA_POSTFIX - else - o_error_string.text = "Tesla error: " TESLA_PREFIX m_aTeslaName[nErrTeslaCon] TESLA_POSTFIX - nLaunchState = -5 - } - if nLaunchState == 0 && (nErrTeslaName != -1) - { - o_error_string.text = "Valid player name required: " TESLA_PREFIX m_aTeslaName[nErrTeslaName] TESLA_POSTFIX - nLaunchState = -6 - } - - - if nLaunchState == 0 && (cur_team_val > 0) - { - if total_teams > cur_team_val - { - nLaunchState = -2 - o_error_string.text = "Total team count exceeds - fatal error " conv$(total_teams) " > " conv$(cur_team_val) - } - else - { - for k = 0; k < cur_team_val; k++ - { - nTempValue = cur_team_count[k] - if nTempValue > MAX_TEAMMATE_COUNT - nTempValue = MAX_TEAMMATE_COUNT - if team_count[k] > nTempValue - { - if (nLaunchState == 0) - { - o_error_string.text = "Team Count Exceed : " conv$(k + 1) "(" conv$(nTempValue) ")" - nLaunchState = -3 - } - else - { - o_error_string.text = o_error_string.text ", " conv$(k + 1) "(" conv$(nTempValue) ")" - } - } - } - } - } -// MSL 5.06 - if nLaunchState == 0 && (nTempPlayerCount > 16) - { - o_error_string.text = "Too many player/bots" - nLaunchState = -7 - } - if (nLaunchState == 0) - { - int k2 - nErrTeslaName = -1 - for (k = 0; (nErrTeslaName == -1) && (k < nRosterCount); k++) - { - if ((k < MAXTESLA_P) && (o_BotList[k].nselected == 1)) - { - for (k2 = 0; (nErrTeslaName == -1) && (k2 < nRosterCount); k2++) - { - if ((k2 != k) && (k2 < MAXTESLA_P) && (o_BotList[k2].nselected == 1)) - { - if equal$(o_Editbox[k].boxValue, o_Editbox[k2].boxValue) - { - nErrTeslaName = k2 - - o_error_string.text = "Duplicated player names: " TESLA_PREFIX m_aTeslaName[k] TESLA_POSTFIX " == " TESLA_PREFIX m_aTeslaName[k2] TESLA_POSTFIX - nLaunchState = -7 - } - } - } - } - } - } - - if (nLaunchState == 0) - { - o_error_string.text = "" - nLaunchState = 1 - } - mail(MAIL_CHANGE_LAUNCH_STATE, this) - } -} - -background -{ - GUI_CREATE - { - int last_error_count = 0 - int denied_parameter = 0 - int last_error = 0 - int request_resent = 0 - - location = 0,0,-3 - pane p_background = GPATH "btfconsole.tga" - int waiting_to_init = 1 - - // Denied Error String array - string denied_error[13] - denied_error[0] = "" - denied_error[1] = localize$(IDS_MP_LOBBY_BUILD_ERROR_UNK) - denied_error[2] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CAMERA) - denied_error[3] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CUSTOM) - denied_error[4] = localize$(IDS_MP_LOBBY_BUILD_ERROR_TEAM) - denied_error[5] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MIN) - denied_error[6] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_MAX) - denied_error[7] = localize$(IDS_MP_LOBBY_BUILD_ERROR_CHASSIS) - denied_error[8] = localize$(IDS_MP_LOBBY_BUILD_ERROR_BEAM) - denied_error[9] = localize$(IDS_MP_LOBBY_BUILD_ERROR_PROJECTILE) - denied_error[10] = localize$(IDS_MP_LOBBY_BUILD_ERROR_MISSILE) - denied_error[11] = localize$(IDS_MP_LOBBY_BUILD_ERROR_SUBSYS) - denied_error[12] = localize$(IDS_MP_LOBBY_BUILD_ERROR_WEIGHT_TOTALMAX) - } - - GUI_MAILBOX - { - } - - GUI_DRAW - { - render P_background, 0,0 - // render p_temp,0,0 - - setpencolor(255,255,255,255) - print3d_margins = 0, 0 to getresx(), getresy() - print3d_attributes = gFont3d, 0xffeeeeee,1,0,1,0,0,just_left - - print3d_position = TESLA_STATUS_X,HEADER_TITLE_Y - print3d "" // localize$(IDS_MP_LOBBY_STATUS) - - print3d_position = BOT_LIST_X,HEADER_TITLE_Y - print3d localize$(IDS_MP_LOBBY_PLAYER) - - print3d_position = MECH_LIST_X,HEADER_TITLE_Y - print3d localize$(IDS_IA_MECH) - - if cur_team_val - { - print3d_position = TEAM_X-37,HEADER_TITLE_Y - print3d localize$(IDS_MP_LOBBY_NORMAL_TEAM) - } - else - { - print3d_position = SKIN_X-39,HEADER_TITLE_Y - print3d "Camo" - } - - print3d_position = DECAL_LIST_X,HEADER_TITLE_Y - print3d "Unit" - - drawline TESLA_STATUS_X, DIVIDER_Y1 to ROSTER_LINE_START_X, DIVIDER_Y1 - drawline TESLA_STATUS_X, DIVIDER_Y2 to ROSTER_LINE_START_X, DIVIDER_Y2 - } -} - -display_num_of_players -{ - GUI_CREATE - { - location = 0,0,255 - - int text_size = 1 // 100% for bitmap - framerate = 10 - } - GUI_DRAW - { - int num_of_players = 0 - for (k = 0; k < nRosterCount; k++) - { - if (o_BotList[k].nselected != 0) - num_of_players++ - } - - print3d_attributes = gFont3d, 0xffffffff,text_size,0,1,0,0,just_left - lprint3d_position = 0, 0 - - string str - if (num_of_players == 0) - str = "No player is selected" - if (num_of_players == 1) - str = "1 player" - if (num_of_players > 1) - str = conv$(num_of_players) " Players" - if (o_cam_list.nselected != 0) - str = str " with cameraship" - print3d str - } -} - -s_print_text -{ - GUI_CREATE - { - string text - font3d text_font - int text_color - int id - } - - - GUI_DRAW - { - int n_color - if (id == -1) - n_color = packcolor(255,255,255,255) - else - n_color = name_color[id] - - print3d_attributes = text_font, n_color,1,0,1,0,0,just_left,1 - lprint3d_margins = 0, 0 to 130, 50 - lprint3d_position = 0, 0 - - if length$(text) > 0 - { - print3d text //conv$(cur_team_val) - } - } -} - -skin_box -{ - GUI_CREATE - { - int nLastState = -1 - int id = 0 - pane p_pane - int state = 3 - - string letters[37] - letters[0] = "0" - letters[1] = "1" - letters[2] = "2" - letters[3] = "3" - letters[4] = "4" - letters[5] = "5" - letters[6] = "6" - letters[7] = "7" - letters[8] = "8" - letters[9] = "9" - letters[10] = "A" - letters[11] = "B" - letters[12] = "C" - letters[13] = "D" - letters[14] = "E" - letters[15] = "F" - letters[16] = "G" - letters[17] = "H" - letters[18] = "I" - letters[19] = "J" - letters[20] = "K" - letters[21] = "L" - letters[22] = "M" - letters[23] = "N" - letters[24] = "O" - letters[25] = "P" - letters[26] = "Q" - letters[27] = "R" - letters[28] = "S" - letters[29] = "T" - letters[30] = "U" - letters[31] = "V" - letters[32] = "W" - letters[33] = "X" - letters[34] = "Y" - letters[35] = "Z" - letters[36] = "_" // MSL Bot color - - string decals[21] //JPP Add Decal here - decals[0] = "03" - decals[1] = "04" - decals[2] = "02" - decals[3] = "05" - decals[4] = "06" - decals[5] = "09" - decals[6] = "50" - decals[7] = "10" - decals[8] = "11" - decals[9] = "12" - decals[10] = "16" - decals[11] = "20" - decals[12] = "21" - decals[13] = "22" - decals[14] = "24" - decals[15] = "27" - decals[16] = "48" - decals[17] = "49" - decals[18] = "47" - decals[19] = "46" - decals[20] = "00" // MSL Bot color - - framerate = 10 - } - GUI_DRAW - { - if cur_team_val - { - state = team_camo[o_team[id].nselected] - } - else - { - if ((id < MAXTESLA_P) && (o_BotList[id].nselected == 1)) - { - state = o_skins[id].nselected // MSL Player color - } - else - { - state = 36 // MSL Bot color - } - } - if (state != nLastState) - { - nLastState = state - p_pane = "Content\\ShellScripts\\Graphics\\Multiplayer\\LobbySkins\\skin" letters[state] "4.tga" - if cur_team_val - { - o_decal[id].nselected = team_camo[o_team[id].nselected] - } - else - { - o_decal[id].nselected = o_skins[id].nselected - } - } - render p_pane, SKIN_BOX_X-35,location.Y - - } -} - -decal_box -{ - GUI_CREATE - { - int nLastdState = -1 - int id = 0 - pane d_pane - int dstate = 3 - - string letters[37] - letters[0] = "0" - letters[1] = "1" - letters[2] = "2" - letters[3] = "3" - letters[4] = "4" - letters[5] = "5" - letters[6] = "6" - letters[7] = "7" - letters[8] = "8" - letters[9] = "9" - letters[10] = "A" - letters[11] = "B" - letters[12] = "C" - letters[13] = "D" - letters[14] = "E" - letters[15] = "F" - letters[16] = "G" - letters[17] = "H" - letters[18] = "I" - letters[19] = "J" - letters[20] = "K" - letters[21] = "L" - letters[22] = "M" - letters[23] = "N" - letters[24] = "O" - letters[25] = "P" - letters[26] = "Q" - letters[27] = "R" - letters[28] = "S" - letters[29] = "T" - letters[30] = "U" - letters[31] = "V" - letters[32] = "W" - letters[33] = "X" - letters[34] = "Y" - letters[35] = "Z" - letters[36] = "_" // MSL Bot color - - string decals[21] //JPP Decal add here - decals[0] = "03" - decals[1] = "04" - decals[2] = "02" - decals[3] = "05" - decals[4] = "06" - decals[5] = "09" - decals[6] = "50" - decals[7] = "10" - decals[8] = "11" - decals[9] = "12" - decals[10] = "16" - decals[11] = "20" - decals[12] = "21" - decals[13] = "22" - decals[14] = "24" - decals[15] = "27" - decals[16] = "48" - decals[17] = "49" - decals[18] = "47" - decals[19] = "46" - decals[20] = "00" // MSL Bot color - - framerate = 10 - } - GUI_DRAW - { - if cur_team_val - { - dstate = o_decal[id].nselected - } - else - { - if ((id < MAXTESLA_P) && (o_BotList[id].nselected == 1)) - { - dstate = o_decal[id].nselected // MSL Player color - } - else - { - dstate = 20 // MSL Bot color jpp decal change for bot - } - } - if (dstate != nLastdState) - { - nLastdState = dstate - d_pane = "Content\\ShellScripts\\Graphics\\Multiplayer\\LobbyDecals\\decal_" decals[dstate] ".tga" - } - render d_pane, DECAL_BOX_X+5,location.y - - } -} - -status_control -{ - GUI_CREATE - { - int id = 0 - pane p_pane - bitmap b_states - string file - int total_states - int n_last_pane_state = -1 - int state = 0 - int buttonsize - int toggle - int textsize = 1 - int textcolor = 0xffffffff - int theight = 8 - int twidth = 8 - string text - - int dropped_player = FALSE - int dropped_bot = FALSE - int adding_bot = TRUE - int last_selection = 1000 - - sound btnRolloverSound = SPATH "sfx_button7.wav" - sound btnPressedSound = SPATH "sfx_button5.wav" - } - - REGION_ENTERED - { - play btnRolloverSound, 1 - } - - GUI_INIT - { - b_states = file - buttonsize = getheight(b_states)/total_states - p_pane = getwidth(b_states), buttonsize, true, volatile - alphamode (p_pane) = am_alpha_alphainvalpha - - blit b_states(0,buttonsize*state to getwidth(b_states), buttonsize*(state+1)), 0,0 on p_pane - update(p_pane) - region = 0,0 to getwidth(b_states),buttonsize - last_selection = 1000 - } - - GUI_EXECUTE - { - if (o_status_droplist.m_nStatusID == id) && (o_status_droplist.m_nListType != -999) && (o_status_droplist.m_nListIndex != -1) && last_selection != o_status_droplist.nselected - { - int nListType = o_status_droplist.m_nListType - o_status_droplist.m_nListType = -999 - - deactivate(o_status_droplist) - - if o_status_droplist.nselected == 0 - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nTeslaIndex == o_status_droplist.m_nListIndex) - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - - if (nListType == 0) - { // Load - if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Launch) - } - } - if (nListType == 1) - { // KILL - if (mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Terminate) - } - } - if (nListType == 2) - { // KILL - if (mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Running) && (mGameIsServer == 1) - { - play launchSound,1 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_EndMission) - } - } - } - } - if o_status_droplist.nselected == 2 || o_status_droplist.nselected == 3 - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nTeslaIndex == o_status_droplist.m_nListIndex) - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - - if (nListType == 0) - { // Shutdown or Reboot - if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) - { - play launchSound,1 - if o_status_droplist.nselected == 2 - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Shutdown) - else - callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Reboot) - } - } - } - } -// 5.02 Disabled for Release Version -// if o_status_droplist.nselected == 4 -// { -// nTeslaIndex = id -// if (id == -1) -// { -// nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 -// } -// if (nTeslaIndex == o_status_droplist.m_nListIndex) -// { -// mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) -// -// if (nListType == 0) -// { // Unload -// if (mLauncherConnection == 1) && (mConnection2 != 1) && (mApplType == _EAT_None) // && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle) -// { -// play launchSound,1 -// callback($$CTCL_Set$$, _CTCL_OrderAppl, nTeslaIndex, _CTCL_Order_Unload) -// } -// } -// } -// } - } - } - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) && (((0 <= id) && (id < MAXTESLA_P)) || ((id == -1) && (0 < o_cam_list.nselected))) - { - nTeslaIndex = id - if (id == -1) - { - nTeslaIndex = MAXTESLA_P + o_cam_list.nselected - 1 - } - if (nVritual) - { - if (0) - { // load test - mLauncherConnection = 1 - mConnection2 = 0 - mApplType = _EAT_None - mApplState = _EAS_None - mGameState = _EGS_None - mGameTime = -1 - mGameIsServer = 2 - } - else - { // kill test - mConnection2 = 1 - mApplType = _EAT_MW4 - mApplState = _EAS_Launched - mGameState = _EGS_Idle - mGameTime = -1 - mGameIsServer = 2 - } - } - else - { - mLauncherConnection = callback($$CTCL_Get$$, _CTCL_GetTeslaInfo, nTeslaIndex, mConnection2, mApplType, mApplState, mGameState, mGameTime, mGameIsServer) - } - if ((mLauncherConnection == 1) && (mConnection2 == 0) && (mApplType == _EAT_None)) // && (mApplState == _EAS_None) && (mGameState == _EGS_None) // (mConnection2 == 0) - { // can load - o_status_droplist.column[0].list_item[0] = "Load" - o_status_droplist.column[0].list_item[1] = "" - o_status_droplist.column[0].list_item[2] = "Shutdown" - o_status_droplist.column[0].list_item[3] = "Reboot" -// 5.02 Disabled for Release Version -// o_status_droplist.column[0].list_item[4] = "Unload" - o_status_droplist.column[0].list_item[4] = "Cancel" - o_status_droplist.list_size = 5 - o_status_droplist.max_displayed = 105 - o_status_droplist.m_nListType = 0 // load - } - if ((mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Idle)) - { // can kill - o_status_droplist.column[0].list_item[0] = "Kill" - o_status_droplist.column[0].list_item[1] = "Cancel" - o_status_droplist.list_size = 2 - o_status_droplist.max_displayed = 42 - o_status_droplist.m_nListType = 1 // kill - } - if ((mConnection2 == 1) && (mApplType != _EAT_None) && (mApplState == _EAS_Launched) && (mGameState == _EGS_Running) && (mGameIsServer == 1)) - { // can End Mission - o_status_droplist.column[0].list_item[0] = "End Mission" - o_status_droplist.column[0].list_item[1] = "Cancel" - o_status_droplist.list_size = 2 - o_status_droplist.max_displayed = 42 - o_status_droplist.m_nListType = 2 // End Mission - } - if (o_status_droplist.m_nListType != -999) - { - o_status_droplist.location = location.x + getwidth(b_states), location.y, 10000 - o_status_droplist.nselected = 1000 - last_selection = 1000 - o_status_droplist.m_nStatusID = id - o_status_droplist.m_nListIndex = nTeslaIndex - - initialize (o_status_droplist) - activate(o_status_droplist) - } - focus(this) - } - } - - GUI_UNFOCUS - { - // deactivate(parent.o_status_droplist) - } - - GUI_DRAW - { - if (state != n_last_pane_state) - { - n_last_pane_state = state - blit b_states(0,buttonsize*state to getwidth(b_states), buttonsize*(state+1)), 0,0 on p_pane - update(p_pane) - } - render p_pane, location - } -} - -roster_list_scroll_controls -{ -//////scrollable lobby controls - GUI_CREATE - { - location = ROSTER_START_X,ROSTER_START_Y,10 - - int arrowHeight = 10 - int buttonWidth = 16 - int itemHeight = ROSTER_HEIGHT - int num_displayed = ROSTER_DISPLAY_COUNT - int list_size = 0 - int itemWidth = 0 - int column_header_height - - int first_delay = 30 //time delay value n/60; for the buttons - int second_delay = 5 //time delay value n/60; for the buttons - position mouse_capture //used to grab the mouse position and detect whether the mouse has been moved - - int backColor = packcolor (0, 0, 0, 150) //CAN BE INITIALIZED - int controlColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int boxTextColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int selectedColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int SelectedHighlightColor = packcolor (51, 55, 115, 255) //CAN BE INITIALIZED - int framehighlightColor = packcolor (200,200,230,255) //CAN BE INITIALIZED - int ItemHighlightColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int boxhighlightColor = packcolor (51, 55, 115, 255) //CAN BE INITIALIZED - int boxTextSelectedColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int labelTextColor = packcolor (255,255,255,255) //CAN BE INITIALIZED - int gutterColor = packcolor (0, 0, 0, 255) //CAN BE INITIALIZED - int borderColor = packcolor (255, 255, 255, 255) //CAN BE INITIALIZED - int headercolor = packcolor (68, 68, 85, 255) - int headerbordercolor = packcolor (255, 255, 255, 255) - int headerpressedcolor = packcolor (68, 68, 85, 255) - int headertextcolor = packcolor (255, 255, 255, 255) - int facecolor = packcolor (187, 187, 204, 255) - int shadowcolor = packcolor (119, 119, 119, 255) - - - //CREATE CHILDREN BUTTONS--THEY MUST EXIST FOR THE DROPBOX TO WORK!! - object o_uparrow_lobby = updown_arrow - object o_downarrow_lobby = updown_arrow - o_downarrow_lobby.up = false // identifies this as the arrow down button - object o_thumbslide_lobby = thumbslide - object o_thumbregiontop_lobby = thumbregion - object o_thumbregionbot_lobby = thumbregion - - o_uparrow_lobby.location = location.x + 1, location.y + 1, location.z+5 - o_downarrow_lobby.location = location.x + 1, location.y+(itemHeight*num_displayed)-arrowHeight + 1, location.z+5 - - o_thumbslide_lobby.location = location.x + 1, location.y+arrowHeight+1+1, location.z+4 - - o_thumbregiontop_lobby.location = location.x,location.y+itemHeight+arrowHeight,location.z+3 - o_thumbregionbot_lobby.location = location.x,(o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight),location.z+3 - - initialize (o_uparrow_lobby) - initialize (o_downarrow_lobby) - - if list_size > num_displayed - { - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) / ((list_size)/num_displayed) - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_thumbslide_lobby.handleheight+2 - o_uparrow_lobby.region = 0,0 to buttonwidth,arrowHeight - o_downarrow_lobby.region = 0,0 to buttonwidth,arrowHeight - if o_thumbslide_lobby.handleheight < 15 - { - o_thumbslide_lobby.handleheight = 15 - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_downarrow_lobby.handleheight+2 - } - } - else - { - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) - o_downarrow_lobby.region = 0,0 to 0,0 - o_uparrow_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - } - deactivate(o_thumbslide_lobby) - deactivate(o_downarrow_lobby) - deactivate(o_uparrow_lobby) - deactivate(o_thumbregiontop_lobby) - deactivate(o_thumbregionbot_lobby) - - framerate = 20 - mail(-1,this) - } - - - GUI_MAILBOX // MAILBOX IS USED TO HANDLE MESSAGES FROM THE BUTTON OBJECTS; IT DOES A LOT OF THE WORK! - { - int old_ROSTER_top = ROSTER_top_of_list - int old_ROSTER_bottom = ROSTER_top_of_list + num_displayed - - // up button pressed - if (sender == o_uparrow_lobby) - { - if (ROSTER_top_of_list > 0) - ROSTER_top_of_list-- - else - return - - // tell the thumbslider to reposition itself - mail(0, o_thumbslide_lobby) - } - // down button pressed - if (sender == o_downarrow_lobby) - { - if (ROSTER_top_of_list < list_size - num_displayed) - ROSTER_top_of_list++ - else - return - - // tell the thumbslider to reposition itself - mail(0 , o_thumbslide_lobby) - } - if (sender == o_thumbslide_lobby) - { - if getmessage() < (location.y+arrowHeight+1) - o_thumbslide_lobby.location.y = location.y+arrowHeight+1 - if getmessage() > (location.y+(itemHeight*(num_displayed))-arrowHeight-(o_thumbslide_lobby.handleheight))-1 - o_thumbslide_lobby.location.y = (location.y+(itemHeight*(num_displayed))-arrowHeight-1-o_thumbslide_lobby.handleheight) - - //1.) find out how many pixels from the top of the thumbslider region - //2.) calc total pixels to move thumbslider/calc num of items-num being drawn (to prevent any empty spaces) - //3.) find top item by taking the total area of pixels/num of pixels for one step (or scroll) - - float tmp = (o_thumbslide_lobby.location.y) - (location.y+arrowHeight+1) - - if(list_size-num_displayed) > 0 - { - o_thumbslide_lobby.step_height = ((itemHeight*num_displayed)-(arrowHeight*2)-(o_thumbslide_lobby.handleheight)-2) / (list_size-num_displayed) - float tmp_ROSTER_top_of_list = tmp/o_thumbslide_lobby.step_height - ROSTER_top_of_list = tmp_ROSTER_top_of_list - if ROSTER_top_of_list > list_size-num_displayed - { - ROSTER_top_of_list = list_size-num_displayed - } - } - - } - - if (sender == o_thumbregiontop_lobby) - { - if (ROSTER_top_of_list-(num_displayed-1) >= 0) - { - ROSTER_top_of_list = ROSTER_top_of_list-(num_displayed-1) - } - else - { - ROSTER_top_of_list = 0 - } - // tell the thumbslider to reposition itself - mail(0, o_thumbslide_lobby) - } - - if (sender == o_thumbregionbot_lobby) - { - if (ROSTER_top_of_list+(num_displayed-1) < list_size-num_displayed) - { - ROSTER_top_of_list = ROSTER_top_of_list+(num_displayed-1) - } - else - { - ROSTER_top_of_list = list_size-num_displayed - } - // tell the thumbslider to reposition itself - mail(0 , o_thumbslide_lobby) - } - - int nDY = (old_ROSTER_top - ROSTER_top_of_list) * ROSTER_HEIGHT - for int x = 0; x < nRosterCount; x++ - { - o_status[x].location.y = o_status[x].location.y + nDY - - o_BotList[x].location.y = o_BotList[x].location.y + nDY - initialize(o_BotList[x]) - o_Editbox[x].location.y = o_Editbox[x].location.y + nDY - o_print_text[x].location.y = o_print_text[x].location.y + nDY - - o_mech_variant[x].location.y = o_mech_variant[x].location.y + nDY - initialize(o_mech_variant[x]) -#if USE_O_MECH_VARIANT2 - o_mech_variant2[x].location.y = o_mech_variant2[x].location.y + nDY - initialize(o_mech_variant2[x]) -#endif // USE_O_MECH_VARIANT2 - o_mech_rand[x].location.y = o_mech_rand[x].location.y + nDY - initialize(o_mech_rand[x]) - - o_team[x].location.y = o_team[x].location.y + nDY - initialize(o_team[x]) - o_skins[x].location.y = o_skins[x].location.y + nDY - initialize(o_skins[x]) - o_decal[x].location.y = o_decal[x].location.y + nDY - initialize(o_decal[x]) - o_skin_box[x].location.y = o_skin_box[x].location.y + nDY - o_decal_box[x].location.y = o_decal_box[x].location.y + nDY - } - - int loopito - int new_ROSTER_bottom = ROSTER_top_of_list + num_displayed - - for loopito = 0;loopito < nRosterCount; loopito++ - { - if (loopito < old_ROSTER_top) || (old_ROSTER_bottom <= loopito) - { - if !((loopito < ROSTER_top_of_list) || (new_ROSTER_bottom <= loopito)) - { // out -> in // no change out -> out - mail(MAIL_ROSTER_LIST_CHANGED, loopito, parent) - } - } - else - { - if (loopito < ROSTER_top_of_list) || (new_ROSTER_bottom <= loopito) - { // in -> out // no change in -> in - mail(MAIL_ROSTER_LIST_CHANGED, loopito, parent) - } - else - { - mail(MAIL_ROSTER_LIST_MAXDISPLAY, loopito, parent) - } - } - } - } - - GUI_EXECUTE - { - if list_size > num_displayed - { - activate(o_thumbslide_lobby) - activate(o_downarrow_lobby) - activate(o_uparrow_lobby) - activate(o_thumbregiontop_lobby) - activate(o_thumbregionbot_lobby) - - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) / (list_size/num_displayed) - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_thumbslide_lobby.handleheight+2 - o_uparrow_lobby.region = 0,0 to buttonwidth,arrowHeight - o_downarrow_lobby.region = 0,0 to buttonwidth,arrowHeight - if o_thumbslide_lobby.handleheight < 15 - { - o_thumbslide_lobby.handleheight = 15 - o_thumbslide_lobby.region = 0,-2 to buttonwidth,o_downarrow_lobby.handleheight+2 - } - - // if thumbslider overruns end of list, move it up to correct location - if (o_thumbslide_lobby.location.y + o_thumbslide_lobby.handleheight) > o_downarrow_lobby.location.y - { - o_thumbslide_lobby.location.y = o_downarrow_lobby.location.y - o_thumbslide_lobby.handleheight - 1 - } - } - else - { - ROSTER_top_of_list = 0 - deactivate(o_thumbslide_lobby) - deactivate(o_downarrow_lobby) - deactivate(o_uparrow_lobby) - deactivate(o_thumbregiontop_lobby) - deactivate(o_thumbregionbot_lobby) - - o_thumbslide_lobby.location = location.x, location.y+arrowHeight+1, location.z+4 - o_thumbslide_lobby.handleheight = ((itemHeight*num_displayed)-(arrowHeight*2)-2) - o_thumbslide_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - o_uparrow_lobby.region = 0,0 to 0,0 - o_downarrow_lobby.region = 0,0 to 0,0 - } - - - //resize negative space thumbslider regions ALWAYS - o_thumbregiontop_lobby.region = 0,0 to buttonWidth, (o_thumbslide_lobby.location.y-o_thumbregiontop_lobby.location.y) - o_thumbregionbot_lobby.location.y = (o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight) - o_thumbregionbot_lobby.region = 0,0 to buttonWidth, (o_thumbslide_lobby.location.y-3)-(o_thumbslide_lobby.location.y+o_thumbslide_lobby.handleheight)) - } -} - -updown_arrow -{ - GUI_CREATE - { - int up = true //this object is used for either the up or down arrow; this is the flag so it knows - int timeToMove //created to store a delay value for button presses - float offsety //keeps arrow in center - float offsetx - - // pane p_arrowup // if you choose to us bitmaps for the arrows - // pane p_arrowdown - int use_bitmap = false - framerate = 10 - } - - GUI_INIT - { - offsety = ((parent.arrowHeight-6)/2)+1 - offsetx = ((parent.buttonWidth-12)/2)+1 - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) - { - timeToMove = gettime()+parent.first_delay //if delay = 25,25/60 of a second to wait after first click; gettime() takes the current clock value - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - } - - if (mouse.left == BUTTON_HELD) - { - if gettime() > timeToMove - { - // notify parent object (the one running s_listbox) - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - timeToMove = gettime()+parent.second_delay //if delay = 5, 5/60 of a second to wait after mouse button has been held down - } - } - } - - GUI_EXECUTE - { - } - - GUI_DRAW - { - // draw background - setpencolor(parent.faceColor) - drawrect location.x, location.y to location.x+parent.buttonWidth, location.y+parent.arrowHeight - - // draw border - setpencolor(parent.borderColor) - drawline location.x, location.y to location.x + parent.buttonWidth, location.y - drawline location.x, location.y to location.x, location.y + parent.arrowheight - setpencolor(parent.shadowcolor) - drawline location.x + parent.buttonWidth, location.y to location.x + parent.buttonWidth, location.y - drawline location.x, location.y + parent.arrowheight to location.x + parent.buttonWidth, location.y + parent.arrowheight - - setpencolor(parent.ControlColor) - if up == true - { - if use_bitmap - { - render p_arrow, location.x,location.y // if you decide to use a graphic for each arrow, here's where they need to be - } - else - { - drawline location.x+5+offsetx,location.y-1+offsety to location.x+6+offsetx,location.y-1+offsety - drawline location.x+4+offsetx,location.y+offsety to location.x+7+offsetx,location.y+offsety - drawline location.x+3+offsetx,location.y+1+offsety to location.x+8+offsetx,location.y+1+offsety - drawline location.x+2+offsetx,location.y+2+offsety to location.x+9+offsetx,location.y+2+offsety - drawline location.x+1+offsetx,location.y+3+offsety to location.x+10+offsetx,location.y+3+offsety - drawline location.x+offsetx,location.y+4+offsety to location.x+11+offsetx,location.y+4+offsety - } - } - else - { - if use_bitmap - { - render p_arrow, location.x,location.y // if you decide to use a graphic for each arrow, here's where they need to be - } - else - { - drawline location.x+offsetx,location.y+offsety to location.x+11+offsetx,location.y+offsety - drawline location.x+1+offsetx,location.y+1+offsety to location.x+10+offsetx,location.y+1+offsety - drawline location.x+2+offsetx,location.y+2+offsety to location.x+9+offsetx,location.y+2+offsety - drawline location.x+3+offsetx,location.y+3+offsety to location.x+8+offsetx,location.y+3+offsety - drawline location.x+4+offsetx,location.y+4+offsety to location.x+7+offsetx,location.y+4+offsety - drawline location.x+5+offsetx,location.y+5+offsety to location.x+6+offsetx,location.y+5+offsety - } - } - } -} - -thumbslide // resizing handle -{ - GUI_CREATE - { - float handleheight // this is very important for calculating behaviours - float step_height // float for the math part of thumbslider - float result // float to get the finished valuse to add to location - int thumb_pressed = false // was this slider pressed with left mouse button variable - int mouse_loc - int use_bitmap - } - - GUI_MAILBOX - { - // the list top may have changed, recompute location - if parent.list_size <= parent.num_displayed //if the list doesn't go past the max_diplayed, there is no need to slide - { - location.y = (parent.location.y+parent.arrowHeight+1) - } - else - { - if ROSTER_top_of_list == parent.list_size-parent.num_displayed //if we are at the bottm of the list box, make sure that it's lined up against the down button correctly - { - location.y = parent.location.y+(parent.itemHeight*(parent.num_displayed))-parent.arrowHeight-handleheight-1 - } - else //position formula = 1.) calc the size of the thumslider area/calc num of steps to slide = the pixel height of a single step 2.) calc the location of the very top of thumbslider 3.) add to the location the result of ROSTER_top_of_list times the step height - { - step_height = ((parent.itemHeight*parent.num_displayed)-(parent.arrowHeight*2)-(handleheight)-2) / (parent.list_size-parent.num_displayed) - location.y = sender.location.y+parent.arrowHeight+1 - result = (ROSTER_top_of_list * step_height) - location.y += result - } - } - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) // this keeps a glitch from happening when using the thumbregions - { - focus(this) - thumb_pressed = true //now we can know that the user wanted to drag the thumbslider - mouse_loc = mouse.y - location.y - } - else - if thumb_pressed - { - if (mouse.left == BUTTON_HELD) // this drags the thumbslider as long as the button is held - { - location.y = mouse.y - mouse_loc //-(handleheight/2) - mail (location.y) - always_in_region = true - } - else // if anything else but held, release the thumbslider - { - always_in_region = false - thumb_pressed = false - } - } - } - - GUI_DRAW - { - setpencolor(parent.gutterColor) - drawrect parent.location.x+parent.itemwidth+1, parent.location.y-parent.column_header_height to parent.location.x+parent.itemwidth+parent.buttonWidth+1, parent.location.y+(parent.itemHeight*(parent.num_displayed)) - - setpencolor(parent.bordercolor) - drawframe parent.location.x+parent.itemwidth+1, parent.location.y-parent.column_header_height to parent.location.x+parent.itemwidth+parent.buttonWidth+1, parent.location.y+(parent.itemHeight*(parent.num_displayed)) - - if use_bitmap - { - render p_thumbslider, location.x+offsetx,location.y - } - else - { - setpencolor(parent.facecolor) - drawrect location.x + 2, location.y + 1 to (location.x + parent.buttonWidth) - 1, (location.y + handleheight) - 1 - - setpencolor(parent.borderColor) - drawline location.x + 2, location.y + 1 to (location.x + parent.buttonWidth) - 1, location.y + 1 - drawline location.x + 2, location.y + 1 to location.x + 2, location.y + handleheight - 1 - - setpencolor(parent.shadowcolor) - drawline location.x + 2, location.y + handleheight - 1 to (location.x + parent.buttonWidth) - 1, location.y + handleheight - 1 - drawline (location.x + parent.buttonWidth) - 1, location.y + 1 to (location.x + parent.buttonWidth) - 1, location.y + handleheight - 1 - } - } - -} - -thumbregion -{ -//script for scalable invisible regions for the thumbslider negative space - GUI_CREATE - { - int timeToMove //created to store a delay value for button presses - } - - - LBUTTON_UPDATE - { - if (mouse.left == BUTTON_PRESSED) - { - timeToMove = gettime()+parent.first_delay //if delay = 25, 25/60 of a second to wait after first click; gettime() takes the current clock value - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - } - - if (mouse.left == BUTTON_HELD) - { - if gettime() > timeToMove - { - // notify parent object (the one running s_droplistbox) - mail( 0 ) //sends 0 (the value is not important in this case) to parent to do what's necessary to move the thumbslider - timeToMove = gettime()+parent.second_delay //if delay = 25, 5/60 of a second to wait after mouse button has been held down - } - } - } -} - -tabs -{ - GUI_CREATE - { - int tabsx = 466 - int tabsy = 50 - - int total_buttons - total_buttons = 2 // MSL - - int i - object o_radiobutton[2] // MSL - for(i = 0; i < total_buttons; i++) - { - o_radiobutton[i] = s_multistatepanetoggle - o_radiobutton[i].location = tabsx + (i * 101),tabsy, 10 - o_radiobutton[i].file = GPATH "3state_tabs_98x26.tga" - o_radiobutton[i].total_states = 3 - } - o_radiobutton[0].text = localize$(IDS_MP_LOBBY_MISSION) - o_radiobutton[1].text = localize$(IDS_MP_LOBBY_MAP) -// MSL o_radiobutton[2].text = localize$(IDS_MP_LOBBY_SERVER) - - for(i = 0; i < total_buttons; i++) - { - initialize(o_radiobutton[i]) - } - - mail(2, o_radiobutton[0]) - - int on_tab = 0 - } - - GUI_DRAW - { - setpencolor(0x66000000) - drawrect tabsx + 2, tabsy + 2 to tabsx + 98, tabsy + 24 // tab 1 - drawrect tabsx + 101, tabsy + 2 to tabsx + 199, tabsy + 24 // tab 2 -// drawrect tabsx + 202, tabsy + 2 to tabsx + 300, tabsy + 24 // tab 3 - drawrect tabsx + 2, tabsy + 26 to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // total.. - - setpencolor (0xffffffff) - drawline tabsx + 2, tabsy + 26 to tabsx + 2, tabsy + 387 + TABS_Y_DIFFER // left - drawline tabsx + 98, tabsy + 26 to tabsx + 105, tabsy + 26 // tab1 rigbt bottom -// drawline tabsx + 199, tabsy + 26 to tabsx + 206, tabsy + 26 // tab2 rigbt bottom - drawline tabsx + 199, tabsy + 26 to tabsx + 300, tabsy + 26 // tab2 rigbt bottom - - setpencolor (0xffbbbbcc) - drawline tabsx + 3, tabsy + 26 to tabsx + 3, tabsy + 386 + TABS_Y_DIFFER // left 2 - drawline tabsx + 300, tabsy + 26 to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER // right - drawline tabsx + 3, tabsy + 386 + TABS_Y_DIFFER to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER // bottom - drawline tabsx + 98, tabsy + 27 to tabsx + 105, tabsy + 27 // tab1 rigbt bottom 2 -// drawline tabsx + 199, tabsy + 27 to tabsx + 206, tabsy + 27 // tab2 rigbt bottom 2 - drawline tabsx + 199, tabsy + 27 to tabsx + 300, tabsy + 27 // tab2 rigbt bottom 2 - - setpencolor (0xffbbbbcc) - drawline tabsx + 3, tabsy + 26 to tabsx + 3, tabsy + 386 + TABS_Y_DIFFER // left 2 - drawline tabsx + 300, tabsy + 26 to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER// right - drawline tabsx + 3, tabsy + 386 + TABS_Y_DIFFER to tabsx + 300, tabsy + 386 + TABS_Y_DIFFER - drawline tabsx + 98, tabsy + 27 to tabsx + 105, tabsy + 27 // tab1 rigbt bottom 2 - - setpencolor (0xff777777) - drawline tabsx + 301, tabsy + 26 to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // right 2 - drawline tabsx + 2, tabsy + 387 + TABS_Y_DIFFER to tabsx + 301, tabsy + 387 + TABS_Y_DIFFER // bottom 2 - } - - GUI_MAILBOX - { - int i - for(i = 0; i < total_buttons; i++) - { - if (sender != o_radioButton[i]) - { - // turn off every button but the one just received - mail(1, o_radioButton[i]) - } - } - - if sender == o_radiobutton[0] - { - script_continue @conlobbymission@ - - if on_tab == 1 - { - script_pause @hostlobbymap@,2 - } - if on_tab == 2 - { - script_pause @HostLobbyserver@,2 - } - - on_tab = 0 - } - - if sender == o_radiobutton[1] - { - script_continue @hostlobbymap@ - - if on_tab == 0 - { - script_pause @conlobbymission@,2 - } - if on_tab == 2 - { - script_pause @HostLobbyserver@,2 - } - on_tab = 1 - } - -// if sender == o_radiobutton[2] -// { -// script_continue @HostLobbyserver@ -// -// if on_tab == 0 -// { -// script_pause @conlobbymission@,2 -// } -// if on_tab == 1 -// { -// script_pause @hostlobbymap@,2 -// } -// -// on_tab = 2 -// } - } -} - -mech_randomizer -{ - GUI_CREATE - { - int id - location = 0,0,10 - region = 0,0 to 0,0 - int itemWidth = 0 - int itemHeight = 0 - - sound btnRolloverSound = SPATH "sfx_button7.wav" - sound btnPressedSound = SPATH "sfx_button5.wav" - } - GUI_INIT - { - region = 0, 0 to itemWidth, itemHeight - } - REGION_ENTERED - { - play btnRolloverSound, 1 - } - - LBUTTON_UPDATE - { - if mouse.left == BUTTON_CLICKED - { - mail(1, this) - } - } - RBUTTON_UPDATE - { - if mouse.right == BUTTON_CLICKED - { - mail(2, this) - } - } - GUI_MAILBOX - { - if (sender == this) - { - int nWhichButton = getmessage() - - play btnPressedSound, 1 - - if (nWhichButton == 1) // left button - { - last_mech = random(0, MAX_ALLOWED_MECHS - 1) - } - else // right button - { - int pick_mech = 0 - pick_mech = random(0, 3) - -// MSL - if pick_mech = 0 - last_mech = ROOKIEMECH1 // Loki - if pick_mech = 1 - last_mech = ROOKIEMECH2 // Madcat - if pick_mech = 2 - last_mech = ROOKIEMECH3 // Thor - if pick_mech = 3 - last_mech = ROOKIEMECH4 // vulture - } - if (USE_ALLOWED_MECHS) - { -// last_mech = random(0, MAX_ALLOWED_MECHS - 1) - stock_mech_selected = allowed_mechs[last_mech] - } - else - { -// last_mech = random(0, variant_step - 1) - stock_mech_selected = last_mech - } - last_count = stock_array[stock_mech_selected] -#if USE_O_MECH_VARIANT2 - o_mech_variant2[id].list_size = 0 - do - { - o_mech_variant2[id].list_item[o_mech_variant2[id].list_size] = mech2[last_count] - o_mech_variant2[id].list_size++ - last_count++ - if (last_count == $$m_MechCount$$) - break - } - while(stock_id[last_count] != 1) - - if (nWhichButton == 2) // right button - variant_mech_selected = 0 - else - variant_mech_selected = random(0, o_mech_variant2[id].list_size - 1) - -#endif // USE_O_MECH_VARIANT2 - - o_mech_variant[id].nselected = last_mech - -#if USE_O_MECH_VARIANT2 - o_mech_variant2[id].nselected = variant_mech_selected -#endif // USE_O_MECH_VARIANT2 - - initialize(o_mech_variant[id]) - if (ROSTER_top_of_list <= id) && (id < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant[id]) - else - deactivate(o_mech_variant[id]) -#if USE_O_MECH_VARIANT2 - initialize(o_mech_variant2[id]) - if (ROSTER_top_of_list <= id) && (id < ROSTER_top_of_list + ROSTER_DISPLAY_COUNT) - activate(o_mech_variant2[id]) - else - deactivate(o_mech_variant2[id]) -#endif // USE_O_MECH_VARIANT2 - } - } - GUI_DRAW - { - setpencolor(255,255,255,255) - print3d_margins = 0, 0 to getresx(), getresy() - print3d_attributes = gFont3d, 0xffeeeeee,1,0,1,0,0,just_left - - print3d_position = location.x, location.y + (VAR_LIST_HEIGHT - getprint3dheight("text")) / 2 - print3d "@" - } -} - -generic_region -{ - LBUTTON_UPDATE - { - mail(0) - } -} - -s_error_string -{ - GUI_CREATE - { - string text - font3d text_font = FPATH localize$(IDS_F_ML_LABEL) - int text_color = packcolor(255,255,255,255) - framerate = 20 - int width = 100 - int height = 20 - } - GUI_DRAW - { - if length$(text) > 0 - { - print3d_margins = location.x,location.y to location.x+width, location.y+height - print3d_attributes = text_font, text_color, 1, 0, 1, 0, 0, just_left - print3d_position = location.x + (width - getprint3dwidth(text) - 2), location.y + (height - getprint3dheight("text")) / 2 - print3d text - } - } -} \ No newline at end of file diff --git a/MW4/Launcher.exe b/MW4/Launcher.exe index b1b258fb..2b77d755 100644 --- a/MW4/Launcher.exe +++ b/MW4/Launcher.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:03ab36144355e1102f5055129328b0df5fc86929d710667f867cb35727630539 -size 77882 +oid sha256:23de0bba7bb76856a15a60e460b78667c8b0f8018f2cd11df664deda366488cb +size 77892 diff --git a/MW4/MW4.exe b/MW4/MW4.exe index 5c0e2e54..6a55a348 100644 --- a/MW4/MW4.exe +++ b/MW4/MW4.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:fddd68c9098eb500e2526794197d06fa14124448dfcd0cd0a709257505e7fbbc +oid sha256:922d57925f17fdef87cb7d6107ebf097532b84b6fc2f5849ed34af705ad9b2e4 size 3637248 diff --git a/MW4/MW4pro.exe b/MW4/MW4pro.exe index a9e542ae..971366ce 100644 --- a/MW4/MW4pro.exe +++ b/MW4/MW4pro.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b84f10d9913f0ca592fd6fad907b5e3c3c14999e64f87f59cef4057440a2e762 -size 4382720 +oid sha256:e8572c9a4a79b9d1f03c513dc67ba4ed68b5bea2e4ccf7b1cfe7fe89066a412e +size 4386816 diff --git a/MW4/MissionLang.dll b/MW4/MissionLang.dll index ada9d9cf..7552a375 100644 --- a/MW4/MissionLang.dll +++ b/MW4/MissionLang.dll @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:5e4127180b50c9eeede1d0f31420864d4c9faa2d4c240bcb22a738a1f4133a00 +oid sha256:ca3b1e40e9190a095411b9441efba9b16fb5ca191064af2c7bac9559e75d52e0 size 188416 diff --git a/MW4/Resource/props.dep b/MW4/Resource/props.dep index 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--git a/build-env/build_relink_profile_20260701.log b/build-env/build_relink_profile_20260701.log new file mode 100644 index 00000000..cc41a398 --- /dev/null +++ b/build-env/build_relink_profile_20260701.log @@ -0,0 +1,14 @@ +--------------------Configuration: Adept - Win32 Profile-------------------- +Compiling... +ResourceImagePool.cpp +Creating library... +--------------------Configuration: Launcher - Win32 Profile-------------------- +Linking... +--------------------Configuration: autoconfig - Win32 Profile-------------------- +Linking... +--------------------Configuration: MW4Application - Win32 Profile-------------------- +Linking... +LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF +LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF + +MW4pro.exe - 0 error(s), 2 warning(s) diff --git a/build-env/build_relink_release_20260701.log b/build-env/build_relink_release_20260701.log new file mode 100644 index 00000000..48c84f79 --- 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