diff --git a/Gameleap/code/mw4/Code/MW4/MW4Shell.cpp b/Gameleap/code/mw4/Code/MW4/MW4Shell.cpp index 62ab4097..ac6f28d8 100644 --- a/Gameleap/code/mw4/Code/MW4/MW4Shell.cpp +++ b/Gameleap/code/mw4/Code/MW4/MW4Shell.cpp @@ -158,6 +158,22 @@ int g_nWhyPaused = 0; // 0: not paused - invitation in menu-state, 1: briefing, extern SCRIPTCALLBACK(CTCL_WhyPaused); int g_nTimeList_Index = 3; // 3rd item in listbox... int g_nTimeList_Value = 7; // 7 minutes +// [RookieMission] options.ini overrides ? defaults match the hardcoded script values +char g_szRookieMission[256] = "ScarabStronghold - Attrition"; +char* g_pszRookieMission = g_szRookieMission; // pointer used for script registration +int g_nRookieGameType = 2; // Attrition index in game-type list +int g_nRookieVisibility = 0; // 0=clear +int g_nRookieWeather = 0; // 0=off +int g_nRookieTimeOfDay = 0; // 0=day +int g_nRookieTimeLimit = -1; // -1=use g_nTimeList_Value +int g_nRookieRadar = 0; // 0=novice +int g_nRookieHeat = 0; // 0=off +int g_nRookieFriendlyFire= 0; +int g_nRookieSplash = 0; +int g_nRookieUnlimitedAmmo = 1; // 1=on (be cautious) +int g_nRookieWeaponJam = 0; +int g_nRookieAdvanceMode = 0; +int g_nRookieArmorMode = 0; // MSL 5.06 int g_nMechVariant = 0; int g_nMechLabOp = 0; @@ -727,6 +743,21 @@ void MW4Shell::StartUp() gosScript_RegisterCallback("CTCL_WhyPaused",&CTCL_WhyPaused,GOSVAR_INT,0,NULL); gosScript_RegisterVariable("g_nTimeList_Index", &g_nTimeList_Index, GOSVAR_INT, 0, NULL); gosScript_RegisterVariable("g_nTimeList_Value", &g_nTimeList_Value, GOSVAR_INT, 0, NULL); + // [RookieMission] ini-driven defaults + gosScript_RegisterVariable("g_szRookieMission", &g_pszRookieMission, GOSVAR_STRING, 0, NULL); + gosScript_RegisterVariable("g_nRookieGameType", &g_nRookieGameType, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieVisibility", &g_nRookieVisibility, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieWeather", &g_nRookieWeather, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieTimeOfDay", &g_nRookieTimeOfDay, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieTimeLimit", &g_nRookieTimeLimit, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieRadar", &g_nRookieRadar, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieHeat", &g_nRookieHeat, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieFriendlyFire",&g_nRookieFriendlyFire, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieSplash", &g_nRookieSplash, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieUnlimitedAmmo",&g_nRookieUnlimitedAmmo,GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieWeaponJam", &g_nRookieWeaponJam, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieAdvanceMode", &g_nRookieAdvanceMode, GOSVAR_INT, 0, NULL); + gosScript_RegisterVariable("g_nRookieArmorMode", &g_nRookieArmorMode, GOSVAR_INT, 0, NULL); // MSL 5.06 gosScript_RegisterVariable("g_nMechVariant", &g_nMechVariant, GOSVAR_INT, 0, NULL); gosScript_RegisterVariable("g_nMechLabOp", &g_nMechLabOp, GOSVAR_INT, 0, NULL); @@ -1108,6 +1139,21 @@ void MW4Shell::ShutDown() // jcem - start gosScript_UnregisterVariable("g_nTimeList_Value"); gosScript_UnregisterVariable("g_nTimeList_Index"); + // [RookieMission] globals + gosScript_UnregisterVariable("g_szRookieMission"); + gosScript_UnregisterVariable("g_nRookieGameType"); + gosScript_UnregisterVariable("g_nRookieVisibility"); + gosScript_UnregisterVariable("g_nRookieWeather"); + gosScript_UnregisterVariable("g_nRookieTimeOfDay"); + gosScript_UnregisterVariable("g_nRookieTimeLimit"); + gosScript_UnregisterVariable("g_nRookieRadar"); + gosScript_UnregisterVariable("g_nRookieHeat"); + gosScript_UnregisterVariable("g_nRookieFriendlyFire"); + gosScript_UnregisterVariable("g_nRookieSplash"); + gosScript_UnregisterVariable("g_nRookieUnlimitedAmmo"); + gosScript_UnregisterVariable("g_nRookieWeaponJam"); + gosScript_UnregisterVariable("g_nRookieAdvanceMode"); + gosScript_UnregisterVariable("g_nRookieArmorMode"); // MSL 5.06 gosScript_UnregisterVariable("g_nBlackMech"); gosScript_UnregisterVariable("g_nMechVariant"); @@ -12732,6 +12778,34 @@ int __stdcall CTCL_SetCDSP(void* instance, int args, void* data[]) { ASSERT(CTCL_IsConsole()); CTCL_DefaultHostSetup(1); + // Read [RookieMission] section from options.ini and populate script globals. + // Missing keys leave globals at their initialised defaults (backward-compatible). + { + NotationFile options_ini("options.ini", NotationFile::Standard, true); + Page *page = options_ini.FindPage("RookieMission"); + if (page) + { + const char *sz = NULL; + if (page->GetEntry("MissionName", &sz) && sz) + { + strncpy(g_szRookieMission, sz, sizeof(g_szRookieMission) - 1); + g_szRookieMission[sizeof(g_szRookieMission) - 1] = '\0'; + } + page->GetEntry("GameType", &g_nRookieGameType); + page->GetEntry("Visibility", &g_nRookieVisibility); + page->GetEntry("Weather", &g_nRookieWeather); + page->GetEntry("TimeOfDay", &g_nRookieTimeOfDay); + page->GetEntry("TimeLimit", &g_nRookieTimeLimit); + page->GetEntry("Radar", &g_nRookieRadar); + page->GetEntry("HeatOn", &g_nRookieHeat); + page->GetEntry("FriendlyFire", &g_nRookieFriendlyFire); + page->GetEntry("SplashDamage", &g_nRookieSplash); + page->GetEntry("UnlimitedAmmo", &g_nRookieUnlimitedAmmo); + page->GetEntry("WeaponJam", &g_nRookieWeaponJam); + page->GetEntry("AdvanceMode", &g_nRookieAdvanceMode); + page->GetEntry("ArmorMode", &g_nRookieArmorMode); + } + } return 0; } diff --git a/Gameleap/code/mw4/Code/scriptstrings/StringResource.rc b/Gameleap/code/mw4/Code/scriptstrings/StringResource.rc index 7edc824d..7a886fa7 100644 --- a/Gameleap/code/mw4/Code/scriptstrings/StringResource.rc +++ b/Gameleap/code/mw4/Code/scriptstrings/StringResource.rc @@ -806,7 +806,7 @@ STRINGTABLE DISCARDABLE BEGIN IDS_ML_CH_ACCELERATION "Acceleration (Meters/Sec.):" IDS_ML_CH_DECELERATION "Deceleration (Meters/Sec.):" - IDS_ML_CH_TURNRATE "Turn Rate (Degrees/Sec.):" + IDS_ML_CH_TURNRATE "Turn Rate (Top Speed Rad/Sec):" IDS_ML_CH_TWISTRANGE "Torso Twist Range (Degrees):" IDS_ML_CH_TWISTSPEED "Torso Twist Speed (Degrees/Sec.):" IDS_ML_CH_NEWMECH "NEW 'MECH" diff --git a/Gameleap/mw4/Content/ShellScripts/Multiplayer/ConLobbyMission.script b/Gameleap/mw4/Content/ShellScripts/Multiplayer/ConLobbyMission.script index 17696d69..f72182d7 100644 --- a/Gameleap/mw4/Content/ShellScripts/Multiplayer/ConLobbyMission.script +++ b/Gameleap/mw4/Content/ShellScripts/Multiplayer/ConLobbyMission.script @@ -793,15 +793,15 @@ main if (getmessage() == MAIL_SET_ROOKIE_MISSION) // set rookie, see conlobby.script { // caution: actually 0 is not correct but who care? ^^ - if (o_game_options[0].nselected != 2) + if (o_game_options[0].nselected != $$g_nRookieGameType$$) { - o_game_options[0].nselected = 2 + o_game_options[0].nselected = $$g_nRookieGameType$$ mail(MAIL_SET_ROOKIE_MISSION, this) } // find mission: for k = 0; k < o_game_options[1].list_size; k++ { - if equal$(o_game_options[1].list_item[k], ROOKIE_MISSION) + if equal$(o_game_options[1].list_item[k], $$g_szRookieMission$$) { // found mission break @@ -855,24 +855,26 @@ main else { // visibility - o_game_options[2].nselected = 0 // Default + o_game_options[2].nselected = $$g_nRookieVisibility$$ // [RookieMission] ini callback($$SetNetworkMissionParamater$$, visibility, o_game_options[2].nselected) // weather - o_game_options[3].nselected = 0 // off + o_game_options[3].nselected = $$g_nRookieWeather$$ // [RookieMission] ini callback($$SetNetworkMissionParamater$$, weather, o_game_options[3].nselected) // time of day - o_game_options[4].nselected = 0 + o_game_options[4].nselected = $$g_nRookieTimeOfDay$$ // [RookieMission] ini callback($$SetNetworkMissionParamater$$, night_parameter, o_game_options[4].nselected) callback($$Shell_CallbackHandler$$, ShellSetTime, o_game_options[4].nselected) } - - // time limit + // time limit - use ini override if set, else TIME_VALUE_DEFAULT + if $$g_nRookieTimeLimit$$ >= 0 + temp_num = $$g_nRookieTimeLimit$$ // [RookieMission] ini + else + temp_num = TIME_VALUE_DEFAULT for k = 0; k < o_game_options[5].list_size; k++ { - temp_num = makeint(o_game_options[5].list_item[k]) - if (temp_num == TIME_VALUE_DEFAULT) + if (makeint(o_game_options[5].list_item[k]) == temp_num) { o_game_options[5].nselected = k break @@ -935,31 +937,31 @@ main { // radar nTempParam = radar - nTempValue = 0 // Novice + nTempValue = $$g_nRookieRadar$$ // [RookieMission] ini (0=Novice) o_game_options[6].nselected = nTempValue callback($$SetNetworkMissionParamater$$, nTempParam, nTempValue) // heat management nTempParam = HEAT_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieHeat$$ // [RookieMission] ini o_game_options[7].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) // friendly fire nTempParam = FRIENDLY_FIRE_PERCENTGE_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieFriendlyFire$$ // [RookieMission] ini o_game_options[8].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) // splash nTempParam = SPLASH_ON_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieSplash$$ // [RookieMission] ini o_game_options[9].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) // unlimited ammo nTempParam = UNLIMITED_AMMO_PARAMETER - nTempValue = 1 // be cautious + nTempValue = $$g_nRookieUnlimitedAmmo$$ // [RookieMission] ini o_game_options[10].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) @@ -975,7 +977,7 @@ main // weapon jam nTempParam = WEAPON_JAM_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieWeaponJam$$ // [RookieMission] ini o_game_options[14].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) @@ -987,13 +989,13 @@ main // advance mode nTempParam = ADVANCE_MODE_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieAdvanceMode$$ // [RookieMission] ini o_game_options[15].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) // armor mode nTempParam = ARMOR_MODE_PARAMETER - nTempValue = 0 + nTempValue = $$g_nRookieArmorMode$$ // [RookieMission] ini o_game_options[16].state = 0 callback($$SetNetworkMissionParamater$$,nTempParam, nTempValue) diff --git a/Gameleap/mw4/hsh/MFD/Thumbs.db b/Gameleap/mw4/hsh/MFD/Thumbs.db index 8565eae4..deebfe21 100644 --- a/Gameleap/mw4/hsh/MFD/Thumbs.db +++ b/Gameleap/mw4/hsh/MFD/Thumbs.db @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:a676cebb857cefcf40e2b033e72c08a9350929bc6dda32d169af9e990d16cebd -size 282112 +oid sha256:fcc585580e5fcd14779e8f6d860c814de591f441a0c9e9ece008c7712875a3c3 +size 288256 diff --git a/Gameleap/mw4/hsh/MFD/annihilator.bmp b/Gameleap/mw4/hsh/MFD/annihilator.bmp index 391edd35..749753b4 100644 --- a/Gameleap/mw4/hsh/MFD/annihilator.bmp +++ b/Gameleap/mw4/hsh/MFD/annihilator.bmp @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 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3=Heavy Fog +// Weather - 0=Off 1=Rain +// TimeOfDay - 0=Day 1=Night +// Radar - 0=Novice 1=Off 2=Bars 3=Unlimited +// HeatOn - 0=Off 1=On +// FriendlyFire - 0=Off 100=Full (percentage) +// SplashDamage - 0=Off 1=On +// UnlimitedAmmo - 0=Off 1=On +// WeaponJam - 0=Off 1=On +// AdvanceMode - 0=Off 1=On +// ArmorMode - 0=Off 1=On +// +// Example: uncomment and edit lines below to customize +//MissionName=ScarabStronghold - Attrition +//GameType=2 +//TimeLimit=-1 +//Visibility=0 +//Weather=0 +//TimeOfDay=0 +//Radar=0 +//HeatOn=0 +//FriendlyFire=0 +//SplashDamage=0 +//UnlimitedAmmo=1 +//WeaponJam=0 +//AdvanceMode=0 +//ArmorMode=0