diff --git a/RELEASE-NOTES-5.1.0b_RC1.html b/RELEASE-NOTES-5.1.0b_RC1.html
index ede008a4..f8c16e58 100644
--- a/RELEASE-NOTES-5.1.0b_RC1.html
+++ b/RELEASE-NOTES-5.1.0b_RC1.html
@@ -56,7 +56,7 @@ If you see it, run set-appcompat.bat and restart the game.
2. Multiplayer
16 pilots plus a cameraship now launch correctly
-Previously, a full 16-pilot game with a cameraship connected would silently fail to launch ?
+
Previously, a full 16-pilot game with a cameraship connected would silently fail to launch --
you pressed launch and nothing happened, with no error. Fixed. A cameraship no longer consumes
one of the 16 pilot slots.
No configuration needed. This applies automatically.
@@ -117,10 +117,14 @@ the zero point could be skipped.
speed without changing anything else about how the board talks to the game:
MW4.exe -tbaud 115200
-Accepts 9600 to 921600. Leave it off and the game uses the original speed, exactly as before ?
+
Accepts 9600 to 921600. Leave it off and the game uses the original speed, exactly as before --
existing original RIO boards need no change and should not use this switch.
-This is only the speed. The wire protocol is untouched. (The separate -trio 1 switch changes
-the whole protocol and is not what you want for a replica board.)
+Whether a particular rate actually works is a hardware question, not a software one. The
+game will happily set any rate in that range, but both ends have to support it: the serial
+UART in the pod PC, and the RIO or replica RIO board itself. If a rate misbehaves -- garbled
+input, dropped buttons, no response -- step down to a lower one.
+This switch only changes the speed. The wire protocol is untouched. (The separate -trio 1
+switch changes the whole protocol and is not what you want for a replica board.)
4. Displays and MFDs
Split MFD mode -- two separate 640x480 MFD monitors
@@ -255,7 +259,7 @@ so you can also edit it directly.
external MySQL database after each print job, for league tables or long-term stats.
Configure via File -> Database Settings (Ctrl+D), or the [MySQLExport] section of
mw4print.ini. The table layout is documented in db_schema.sql.
-?? This feature has not yet been tested against a live database server. It is off unless you
+
WARNING: this feature has not yet been tested against a live database server. It is off unless you
configure it, and printing works normally without it. If you try it, please report back.
8. Quality of life
@@ -324,7 +328,9 @@ start. Previously such failures were completely silent. Include this file with a
- Every MFD mode requires dgVoodoo2 on Windows 10/11 -- the spanned modes (
-tmfds 1
and -tmfds 3) just as much as the split mode (-tmfds 4) -- with scaling set to
- Stretched, Keep Aspect Ratio. This is a Windows limitation, not a bug we can fix.
+ Stretched, Keep Aspect Ratio. dgVoodoo2 works around a limitation on exclusive
+ full-screen use of multiple displays on platforms after Windows XP. It may be possible
+ to fix this in a future release.
- The MySQL export in mw4print has not been tested against a live server.
- The game renders in 4:3 only. There is no widescreen mode. On 16:9 monitors, use
keep-aspect scaling for correct geometry with black bars at the sides.
diff --git a/RELEASE-NOTES-5.1.0b_RC1.md b/RELEASE-NOTES-5.1.0b_RC1.md
index 95644b4d..091955c0 100644
--- a/RELEASE-NOTES-5.1.0b_RC1.md
+++ b/RELEASE-NOTES-5.1.0b_RC1.md
@@ -41,7 +41,7 @@ If you see it, run `set-appcompat.bat` and restart the game.
### 16 pilots plus a cameraship now launch correctly
-Previously, a full 16-pilot game with a cameraship connected would silently fail to launch ?
+Previously, a full 16-pilot game with a cameraship connected would silently fail to launch --
you pressed launch and nothing happened, with no error. Fixed. A cameraship no longer consumes
one of the 16 pilot slots.
@@ -110,11 +110,16 @@ speed without changing anything else about how the board talks to the game:
MW4.exe -tbaud 115200
```
-Accepts 9600 to 921600. **Leave it off** and the game uses the original speed, exactly as before ?
+Accepts 9600 to 921600. **Leave it off** and the game uses the original speed, exactly as before --
existing original RIO boards need no change and should not use this switch.
-This is only the speed. The wire protocol is untouched. (The separate `-trio 1` switch changes
-the whole protocol and is *not* what you want for a replica board.)
+**Whether a particular rate actually works is a hardware question, not a software one.** The
+game will happily set any rate in that range, but both ends have to support it: the serial
+UART in the pod PC, and the RIO or replica RIO board itself. If a rate misbehaves -- garbled
+input, dropped buttons, no response -- step down to a lower one.
+
+This switch only changes the speed. The wire protocol is untouched. (The separate `-trio 1`
+switch changes the whole protocol and is *not* what you want for a replica board.)
---
@@ -295,7 +300,7 @@ external **MySQL** database after each print job, for league tables or long-term
Configure via **File -> Database Settings (Ctrl+D)**, or the `[MySQLExport]` section of
`mw4print.ini`. The table layout is documented in `db_schema.sql`.
-> ?? **This feature has not yet been tested against a live database server.** It is off unless you
+> **WARNING: this feature has not yet been tested against a live database server.** It is off unless you
> configure it, and printing works normally without it. If you try it, please report back.
---
@@ -349,7 +354,9 @@ start. Previously such failures were completely silent. Include this file with a
- **Every MFD mode requires dgVoodoo2 on Windows 10/11** -- the spanned modes (`-tmfds 1`
and `-tmfds 3`) just as much as the split mode (`-tmfds 4`) -- with scaling set to
- `Stretched, Keep Aspect Ratio`. This is a Windows limitation, not a bug we can fix.
+ `Stretched, Keep Aspect Ratio`. dgVoodoo2 works around a limitation on exclusive
+ full-screen use of multiple displays on platforms after Windows XP. It may be possible
+ to fix this in a future release.
- **The MySQL export in mw4print has not been tested against a live server.**
- **The game renders in 4:3 only.** There is no widescreen mode. On 16:9 monitors, use
keep-aspect scaling for correct geometry with black bars at the sides.