Add MW4COMPARE: .mw4 decompiler toolchain and V4H comparison harness
Tooling built to recover editable source for six 'Mech chassis that exist
in the parallel FS_Build_V4H build but not in this repo. Reverse-engineers
every compiled record type in the .mw4 package format back to the .data /
.instance / .subsystems / .damage / .contents / .torso / .engine /
.armature sources the content pipeline consumes.
Nothing here is wired into the game build. It is a standalone analysis
harness run from Linux.
Package format
--------------
"#VBD" container. Directory records are [len][name][FILETIME][origSize]
[storedSize][offset], payload base at dword 0x0C. A record is stored raw
when storedSize == origSize, otherwise LZW (9->12-bit LSB-first codes,
256=clear, 257=EOF, dict from 258), per Database.cpp:451.
GameModel records are flat /Zp4 structs following the C++ inheritance
chain Entity(0) -> Mover(28) -> MWObject(80) -> Vehicle(664) -> Mech(756),
1636 bytes total. CreateMessage records follow Replicator -> Entity ->
Mover -> MWMover -> MWObject -> Vehicle -> Mech from start=16 (the
undeclared Connection__Message header), ending at 341 and padded to 344.
tools/decompile/
----------------
datamap.py header-driven layout engine; CHAIN + ANCHORS
{Vehicle:664, Mech:756} assert the struct offsets
mw4msg.py CreateMessage reader/walker
data.py .data constants.py define/table symbol resolution
damage.py .damage contents.py .contents
smallmodel.py .torso + .engine instance.py .instance
armature.py / armature_parts.py .armature + armaturedata/armaturevideo
assembly.py joint hierarchy renderer
make_generic_doll.py builds generic MFD/Radar damage dolls
verify_*.py per-type round-trip verifiers
Verified round-trip across all 64 shared chassis:
.armature 2938/2976 pages .subsystems 7579/7585 keys
.data map 6071/6071 values .data trip 8291/8306 keys
.damage 6605/6605 keys .contents 7480/7480 keys
.torso+.engine 1280/1280 keys .instance 896/896 keys, 64/64 pages
armature_parts 1202/1202 .data, 1149/1202 .video
Layout-discovery lessons (documented in DECOMPILING.md)
-------------------------------------------------------
- Never let a field map be discovered by the values that verify it. A
value-matching pass reported 4288/4288 while mis-assigning 34 keys. The
map was rebuilt from header declaration order, anchored on uniquely
resolved fields.
- Read the factory, not the data. 12 .data fields and 5 Torso fields are
declared plain Stuff::Scalar but multiplied by Radians_Per_Degree in
Mech_Tool.cpp:889 / Torso_Tool.cpp.
- Strip typedefs before walking a header. A stray `typedef int AttributeID;`
masked a missing ClassID - two 4-byte errors cancelling out, caught only
by the ANCHORS assertion.
- A verifier that silently narrows its own input reports success. Braced
blocks must be hidden before splitting pages, replacing both CR and LF,
because a `Shadow={...}` block contains a line reading `[shadow]` and
splitlines() also splits on bare CR.
- NSWIZZLE is undefined, so the #else branch is live and orders members
differently. bool is 1 byte; char x[MaxStringLength] is 256.
- V4H carries stale Mech IDs (their Atlas is 5, ours 6), so 64 of 65 shared
chassis are off by one; --retarget-ids emits $(M_<Chassis>)/$(IDS_<Chassis>).
reports/ holds generated diffs. The two ~5 MB manifest-*.tsv intermediates
are gitignored; regenerate everything with run-comparison.sh.
Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
This commit is contained in:
co-authored by
Claude Opus 5
GitHub Copilot
parent
e088555b96
commit
83478b7666
@@ -0,0 +1,90 @@
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6,7c6,7
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< playericon=Content\Textures\stockdecals\decal_48.tga
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< teamicon=Content\Textures\stockdecals\decal_48.tga
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---
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> playericon=Content\Textures\stockdecals\decal_49.tga
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> teamicon=Content\Textures\stockdecals\decal_50.tga
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29c29
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< bitdepth=16
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---
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> bitdepth=32
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56c56
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< visibility=1
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---
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> visibility=0
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60c60
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< heaton=0
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---
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> heaton=1
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68,69c68,69
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< unlimitedammo=1
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< friendlyfirepercentage=0
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---
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> unlimitedammo=0
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> friendlyfirepercentage=100
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79c79
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< ruletype=2
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---
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> ruletype=17
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84c84
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< allowedbeam1=ffffffff
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---
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> allowedbeam1=fffffffd
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86c86
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< allowedmissile1=ffffffff
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---
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> allowedmissile1=ff3bffff
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88c88
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< allowedprojectile1=ffffffff
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---
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> allowedprojectile1=ffffdfff
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112c112
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< lrpt=072003082ab4b906fabd1c154d3d8fd77942028e
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---
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> lrpt=032020102ab4b906fabd1c154d3d8fd77942028e
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115,118c115
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< RuleBook=1
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< DawnWar=1
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< BiggieSizeIt=1
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< CanYouHearTheFootSteps=1
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---
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>
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144,181d140
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<
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< [RookieMission]
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< // Default mission loaded when the console opens and when "Default" is clicked.
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< // All entries are optional - omit any to keep the hardcoded built-in default.
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< //
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< // MissionName - exact display name as it appears in the map dropdown
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< // default: ScarabStronghold - Attrition
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< // GameType - 0-based index into the game-type dropdown (2 = Attrition)
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< // default: 2
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< // TimeLimit - time limit in minutes; -1 means use the server's default time
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< // default: -1 (uses g_nTimeList_Value, currently 7 min)
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< // Visibility - 0=Clear 1=Light Fog 2=Medium Fog 3=Heavy Fog
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< // Weather - 0=Off 1=Rain
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< // TimeOfDay - 0=Day 1=Night
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< // Radar - 0=Novice 1=Off 2=Bars 3=Unlimited
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< // HeatOn - 0=Off 1=On
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< // FriendlyFire - 0=Off 100=Full (percentage)
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< // SplashDamage - 0=Off 1=On
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< // UnlimitedAmmo - 0=Off 1=On
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< // WeaponJam - 0=Off 1=On
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< // AdvanceMode - 0=Off 1=On
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< // ArmorMode - 0=Off 1=On
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< //
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< // Example: uncomment and edit lines below to customize
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< //MissionName=ScarabStronghold - Attrition
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< //GameType=2
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< //TimeLimit=-1
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< //Visibility=0
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< //Weather=0
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< //TimeOfDay=0
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< //Radar=0
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< //HeatOn=0
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< //FriendlyFire=0
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< //SplashDamage=0
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< //UnlimitedAmmo=1
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< //WeaponJam=0
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< //AdvanceMode=0
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< //ArmorMode=0
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