diff --git a/BTFrstrm/autoconfig-file-spec.html b/BTFrstrm/autoconfig-file-spec.html index 29ac1be1..f0aeb438 100644 --- a/BTFrstrm/autoconfig-file-spec.html +++ b/BTFrstrm/autoconfig-file-spec.html @@ -43,7 +43,7 @@
[mission]
MissionName=ScarabStronghold - Attrition
GameType=2
+TeamAllowed=0
Visibility=0
Weather=0
TimeOfDay=0
@@ -532,11 +533,9 @@ Match is exact string equality, case-sensitive. Trailing/leading spaces are stri
Any slot not defined in the file (or defined with Type=0) will be empty in the lobby.
GameType written in the file.
- The game type change from [mission] is processed asynchronously (next frame).
- If you are changing game mode, click Load File a second time to correctly apply team/skin assignments,
- or pre-configure the lobby to the correct game type before writing the config file.
+ Team vs. FFA display is correct on the first click provided TeamAllowed= is set correctly in the file.
+ The game updates team_allowed synchronously from this field before processing slots.
+ If TeamAllowed is absent, it defaults to 0 (FFA) regardless of GameType.
MissionName and Mech matches are case-sensitive.
@@ -568,7 +567,8 @@ Match is exact string equality, case-sensitive. Trailing/leading spaces are stri
Generated from source: MW4Shell.cpp — CTCL_LoadAutoFile,
CTCL_GetAutoSlotName/Mech/Int |
ConLobby.script — o_load_file handler |
- Commit c3346561 | 2026-07-24
+ ConLobbyMission.script — MAIL_LOAD_AUTO_MISSION |
+ Commit cd2fe73c | 2026-07-24