Bump console title to V5.1.0b2
Console lobby now reads "BattleTech Console V5.1.0b2", covering the 240-minute time limit work and the default-time fix on this branch. Also corrects the testing checklist, whose section 5 still asserted the V5.1.0b1 title and an 18-entry time list -- both would now fail on the bench. Added a check for the 7-minute default, which was silently landing on 4 before this branch's TIME_LIST_DEFAULT fix. Content only, no MW4.exe rebuild. ConLobby.script lives in props.mw4, so this needs build-env\build-resources.ps1 to appear in game. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
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Claude Opus 5
GitHub Copilot
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@@ -17,6 +17,7 @@
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// 06/24/26 Cyd MechCorps is given access to this script and the loading method (-diskfirst). This includes the CS timer fix.
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// 06/27/26 MCHL MechCorps Highlight: Change Fab4 to Super6.
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// 07/19/26 RT Bumped console title to V5.1.0b1
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// 08/06/26 RT Bumped console title to V5.1.0b2
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//-------------------------------------------------------------------------
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@@ -253,7 +254,7 @@ main
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o_frame.type = 0
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o_frame.location = 0, 0, 100
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// MSL Version
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o_frame.screen_name = "BattleTech Console V5.1.0b1" // localize$(IDS_MP_LOBBY_GAME_LOBBY)
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o_frame.screen_name = "BattleTech Console V5.1.0b2" // localize$(IDS_MP_LOBBY_GAME_LOBBY)
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initialize(o_frame)
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int team_camo[16] // team_camo[selected team number] is skin number(0..36)...
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