Compiled Build 5.1.0b_RC1 Files

Deployed game tree copied back from the Windows build machine, containing the
compiled 5.1.0b_RC1 binaries and every asset the deploy produces. 846 files:
21 added, 825 modified.

Freshly built binaries: MW4.exe, Launcher.exe, autoconfig.exe, ctcls.dll,
MissionLang.dll, ScriptStrings.dll, Language.dll and the rest of the runtime DLL
set, carrying everything merged this cycle -- the 16-pilots-plus-cameraship launch
fix, the MFD mode 4 split-display support and its stutter fix, -tmon, -tcoop, -fps,
-tbaud, the Load File console lobby feature, configurable Rookie Mission, and the
English Language.dll build.

New in the deployment:
- set-appcompat.bat / set-appcompat.ps1 -- the one-click AppCompat shim installer,
  now shipped by deploy-mw4.ps1 so any copy of an install can repair its own
  registration (the layer is keyed on the exe's full path).
- libmysql.dll -- required by mw4print 2.0's MySQL export, late-bound at runtime.
- Four hsh art files restored from 5.0.7D: MFD/assassin2.bmp, Mechs/battlemaster
  iic.bmp, Mechs/behemoth ii.bmp, Mechs/mad cat mkii.bmp.
- banner.txt, dbstruct.txt -- mw4print banner text and the exported DB structure
  reference.

dgVoodoo2 is included as MW4/dgvoodoo2_files/ -- deliberately in a subfolder and
NOT alongside the executable. Nothing loads from there, so the files are available
for a pod owner to install on Windows 10/11 without being active by default. This
keeps XP pods safe: they use native DirectDraw, and having dgVoodoo2 loose in the
game folder would break them. Do not move these files up a level in the repo.

Runtime leftovers from testing on the build machine are included as well
(DDrawCompat logs, DebugLog.txt, mw4-help.txt, two screenshots), consistent with
this repo's stated purpose as a full disaster-recovery mirror in which nothing is
excluded on purpose.

All binaries and art are stored via Git LFS per .gitattributes; verified that
MW4.exe, libmysql.dll, the dgVoodoo2 DLLs and the screenshots staged as LFS
pointers rather than raw blobs.

Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
This commit is contained in:
2026-07-25 19:52:43 -05:00
co-authored by Claude Opus 5 GitHub Copilot
parent 1b931d5fb8
commit a0331e78d2
846 changed files with 1521 additions and 391 deletions
+65
View File
@@ -0,0 +1,65 @@
CREATE TABLE IF NOT EXISTS `match` (
`match_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`match_time` DATETIME NOT NULL,
`server_name` VARCHAR(256) NOT NULL DEFAULT '',
`server_ip` VARCHAR(64) NOT NULL DEFAULT '',
`map_name` VARCHAR(128) NOT NULL DEFAULT '',
`scenario_name` VARCHAR(128) NOT NULL DEFAULT '',
`game_type` INT NOT NULL DEFAULT 0,
`game_type_name` VARCHAR(64) NOT NULL DEFAULT '',
`is_team_game` TINYINT(1) NOT NULL DEFAULT 0,
`player_count` INT NOT NULL DEFAULT 0,
`team_count` INT NOT NULL DEFAULT 0,
`team_scores` VARCHAR(64) NOT NULL DEFAULT '',
`game_length` INT NOT NULL DEFAULT 0,
`kill_limit` INT NOT NULL DEFAULT 0,
`respawn_limit` INT NOT NULL DEFAULT 0,
`friendly_fire` INT NOT NULL DEFAULT 0,
`heat_on` TINYINT(1) NOT NULL DEFAULT 0,
`armor_mode` TINYINT(1) NOT NULL DEFAULT 0,
`unlimited_ammo` TINYINT(1) NOT NULL DEFAULT 0,
`is_night` TINYINT(1) NOT NULL DEFAULT 0,
`min_tonnage` INT NOT NULL DEFAULT 0,
`max_tonnage` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`match_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `player_result` (
`result_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`match_id` INT UNSIGNED NOT NULL,
`player_name` VARCHAR(64) NOT NULL DEFAULT '',
`mech_name` VARCHAR(64) NOT NULL DEFAULT '',
`team` INT NOT NULL DEFAULT 0,
`score` INT NOT NULL DEFAULT 0,
`kills` INT NOT NULL DEFAULT 0,
`deaths` INT NOT NULL DEFAULT 0,
`is_bot` TINYINT(1) NOT NULL DEFAULT 0,
`pilot_decal` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`result_id`),
KEY `match_id` (`match_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
CREATE TABLE IF NOT EXISTS `pvp` (
`pvp_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`match_id` INT UNSIGNED NOT NULL,
`attacker` VARCHAR(64) NOT NULL DEFAULT '',
`victim` VARCHAR(64) NOT NULL DEFAULT '',
`kills` INT NOT NULL DEFAULT 0,
`score` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`pvp_id`),
KEY `match_id` (`match_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;
-- Optional: only populated when ExportEvents=1 in mw4print.ini
CREATE TABLE IF NOT EXISTS `event` (
`event_id` INT UNSIGNED NOT NULL AUTO_INCREMENT,
`match_id` INT UNSIGNED NOT NULL,
`event_type` INT NOT NULL DEFAULT 0,
`actor` VARCHAR(64) NOT NULL DEFAULT '',
`target` VARCHAR(64) NOT NULL DEFAULT '',
`weapon` INT NOT NULL DEFAULT 0,
`body_zone` INT NOT NULL DEFAULT 0,
`param` INT NOT NULL DEFAULT 0,
PRIMARY KEY (`event_id`),
KEY `match_id` (`match_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8;