Commit 31-player lobby support (untested, needs follow-up)

Carry the remaining CTCL, lobby, and player-limit updates onto the new moreplayers branch.

This change set is intentionally marked untested and may still be broken. It needs follow-up validation and likely further work before it should be considered stable.

Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com>
Co-authored-by: GitHub Copilot <copilot@github.com>
This commit is contained in:
2026-07-19 14:38:58 -05:00
co-authored by Claude Sonnet 4.6 GitHub Copilot
parent 106bb5b59f
commit acd4e40fa2
10 changed files with 48 additions and 47 deletions
+4 -4
View File
@@ -808,8 +808,8 @@ void NetMissionParameters::MWNetMissionParameters::SaveParameters(DynamicMemoryS
stream->WriteBits(&m_pureMapCycle,1);
stream->WriteBits(&m_maxPlayers, 5); // 16 players maximum
stream->WriteBits(&m_maxBots, 5); // 16 players maximum
stream->WriteBits(&m_maxPlayers, 5); // max 31 players
stream->WriteBits(&m_maxBots, 5); // max 31
stream->WriteBits(&m_mapID, 16); // 65535 maps available
stream->WriteBits(&m_mapClientCRC, 64);
@@ -927,8 +927,8 @@ void NetMissionParameters::MWNetMissionParameters::LoadParameters(MemoryStream *
stream->ReadBits(&m_useMapCycle,1);
stream->ReadBits(&m_pureMapCycle,1);
stream->ReadBits(&m_maxPlayers, 5); // 16 players max
stream->ReadBits(&m_maxBots, 5); // 16 players max
stream->ReadBits(&m_maxPlayers, 5); // max 31 players
stream->ReadBits(&m_maxBots, 5); // max 31
stream->ReadBits(&m_mapID, 16); // 65535 maps available
stream->ReadBits(&m_mapClientCRC, 64);