Commit 31-player lobby support (untested, needs follow-up)
Carry the remaining CTCL, lobby, and player-limit updates onto the new moreplayers branch. This change set is intentionally marked untested and may still be broken. It needs follow-up validation and likely further work before it should be considered stable. Co-authored-by: Claude Sonnet 4.6 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com>
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co-authored by
Claude Sonnet 4.6
GitHub Copilot
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@@ -885,7 +885,7 @@ void __stdcall GetGameOSEnvironment(char* CommandLine)
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Environment.allowMultipleApps = false;
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Environment.AllowJoinInProgress = true;
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Environment.NetworkGame = true;
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Environment.NetworkMaxPlayers = 16;
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Environment.NetworkMaxPlayers = 31; // max 31 (fits in 5-bit bitstream)
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Environment.NetworkGUID[0] = 0x95;
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Environment.NetworkGUID[1] = 0x78;
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Environment.NetworkGUID[2] = 0xFF;
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