remove dgvoodoo2 dlls from the deploy script.
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@@ -169,7 +169,8 @@ $keepExt = ".dll",".ini",".options",".txt",".rtf",".ico",".m4c",".sem",".016",".
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# the rest are tool/optional dlls the runtime game (per known-good) does not use.
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# ddraw.dll is DDrawCompat -- the editor installs it into the shared data tree for its windowed
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# viewport, but the fullscreen game must keep native DirectDraw, so never ship it here.
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$skipDll = "dbghelp.dll","imagehlp.dll","ijl10.dll","ctcl.dll","Language.oeg.dll","Resources.dll","ddraw.dll"
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$skipDll = "dbghelp.dll","imagehlp.dll","ijl10.dll","ctcl.dll","Language.oeg.dll","Resources.dll","ddraw.dll",
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"D3DImm.dll","D3D8.dll","D3D9.dll" # dgVoodoo2 -- game uses AppCompat shim, not dgVoodoo
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$skipName = "edeula.rtf","mech4.ico","debuglog.txt","erfviewer.txt","servercyclex.txt","tctd.ini",
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"options-ext.ini","options-cam-var.ini","options-game-var.ini","options-mr-var.ini",
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"ctcl-camera-test.ini","ctcl-game-test.ini","ctcl-mr-test.ini"
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