Translate Korean comments/strings to English; fix UTF-8 encoding across source tree

Korean translation (84 source files, 876 lines):
- Translated all EUC-KR/CP949 Korean developer comments to English across
  84 source files in Gameleap/code/. Zero Korean bytes remain outside the
  intentional font-table headers (D3FFontEdit2/fontedit all.h etc.).
- Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code
  region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun
  (second developer's markers); // 鉉 - start/end patterns.
- Functional string translations in recscore.cpp (mw4 + mw4print copies):
  body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.),
  kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog.
- GosView profiler: 킪 -> us (microseconds) in timing display strings.
- Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/
  MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket
  ID comments, login/session management comments.
- render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing
  routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg
  HUD component comments.
- DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left
  from a prior partial encoding conversion.

UTF-8 encoding cleanup (76+ files):
- Latin-1 single bytes converted to proper UTF-8 multi-byte sequences:
  © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers,
  ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp,
  Û (0xDB) in SafeChain_Test.cpp tool header,
  ß (0xDF) in AnimationSuite version strings (8 files).
- Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left
  as-is: raw byte values are C array data, not text.

Language DLL:
- Replaced Gameleap/mw4/Language.dll (original Korean binary) and
  MW4/Language.dll with freshly built English version from
  Language - Win32 English config (Language.dsp). Fixes Korean button
  labels in the GameOS exception/crash dialog (??? ??... / ?? / ???
  were showing instead of More Details.../Continue/Exit).
This commit is contained in:
2026-07-18 13:10:31 -05:00
parent eaa5fd3bbe
commit af416960fa
171 changed files with 973 additions and 973 deletions
+8 -8
View File
@@ -8,14 +8,14 @@
#include "mwapplication.hpp"
// MSL 5.02 Nav Points
#include "navpoint.hpp"
//상훈짱 begin
//sanghoon begin
#include <windows.h>
#include <ddraw.h>
#include <d3d.h>
#include <GameOS\render.hpp>
extern char AssetsDirectory1[MAX_PATH];
//상훈짱 end
//sanghoon end
const Stuff::Time SHOT_TIME = 2.0;
@@ -37,7 +37,7 @@ HUDMap::HUDMap():
AddTexture ("hud\\map",0,28,28,228,228);
else{
AddTexture (model->m_HudMap,0,0,0,255,255);
//상훈 앞
//sanghoon begin
radar_device.MapDrawn=false;
/*
if(hsh_initialized){
@@ -49,7 +49,7 @@ HUDMap::HUDMap():
radar_device.MapDrawn=true;
}
*/
//상훈 뒤
//sanghoon end
}
Location (Point3D (301,399,0.9f));
@@ -154,7 +154,7 @@ void HUDMap::DrawImplementation(void)
Point3D loc,size;
int i;
//맵을 그린다.
//Draw the map.
Vehicle *vehicle = m_Vehicle.GetCurrent();
loc = Location ();
@@ -163,7 +163,7 @@ void HUDMap::DrawImplementation(void)
// loc.y -= (size.y/2.0f);
m_Textures[0]->Draw (loc,size,MakeColor (255,255,255,255),HUDTexture::NO_FLIP,true);
//Torso Sweep(파이모양 시야각 표시도형)을 표시한다.
//Display Torso Sweep (pie-shaped field-of-view indicator).
if (NULL == vehicle)
return;
@@ -214,7 +214,7 @@ void HUDMap::DrawImplementation(void)
//Draw Radar Blips
//레이다의 오브젝트들을 표시한다.
//Display radar objects.
MWObject *current_object;
for(i=0;i<vehicle->GetSensor()->numberOfContacts;i++)
@@ -332,7 +332,7 @@ void HUDMap::DrawImplementation(void)
color = MakeColor (255,255,255,250);
m_Textures[id+20]->Draw (Point3D (object_display_pos.x,object_display_pos.y,0.9f),size,color,HUDTexture::NO_FLIP,true);
}
//작전 범위(Boundary) 표시 다각형(주황빨강)
//Operation boundary display polygon (orange-red)
size = Size ();
loc = Location ();
Mission *miss;