Translate Korean comments/strings to English; fix UTF-8 encoding across source tree
Korean translation (84 source files, 876 lines): - Translated all EUC-KR/CP949 Korean developer comments to English across 84 source files in Gameleap/code/. Zero Korean bytes remain outside the intentional font-table headers (D3FFontEdit2/fontedit all.h etc.). - Comment markers: //상훈 앞/뒤 -> //sanghoon begin/end (Sang-hun's code region markers); //상훈짱 begin/end, //상훈.. variants; // 鉉 -> // hyun (second developer's markers); // 鉉 - start/end patterns. - Functional string translations in recscore.cpp (mw4 + mw4print copies): body-part return values (왼발/오른발/etc. -> Left Leg/Right Leg/etc.), kill-announcer format strings (~30 entries), and the nonmfc.h assert dialog. - GosView profiler: 킪 -> us (microseconds) in timing display strings. - Network/socket code (ctcl.cpp, mugsocs.h, ctime.cpp across Launcher/ MW4Application/MW4GameEd2/AnimScript): state-machine comments, socket ID comments, login/session management comments. - render.hpp CHSH_Device member comments; GUIRadarManager.cpp drawing routine comments; hudchat/hudcomp2/huddamage/hudmap/hudweapon/hudtarg HUD component comments. - DXRasterizer.cpp: cleaned residual U+FFFD replacement characters left from a prior partial encoding conversion. UTF-8 encoding cleanup (76+ files): - Latin-1 single bytes converted to proper UTF-8 multi-byte sequences: © (0xA9) in 3dsmax4/Maxscrpt Autodesk/Wainwright copyright headers, ® (0xAE) in gosHelp/Remote.cpp, · (0xB7) bullet points in ai command.hpp, Û (0xDB) in SafeChain_Test.cpp tool header, ß (0xDF) in AnimationSuite version strings (8 files). - Font lookup tables (D3FFontEdit2/, fontedit/ *.h) intentionally left as-is: raw byte values are C array data, not text. Language DLL: - Replaced Gameleap/mw4/Language.dll (original Korean binary) and MW4/Language.dll with freshly built English version from Language - Win32 English config (Language.dsp). Fixes Korean button labels in the GameOS exception/crash dialog (??? ??... / ?? / ??? were showing instead of More Details.../Continue/Exit).
This commit is contained in:
@@ -1375,7 +1375,7 @@ void CSockAddr::SetTarget(const char* pcszAddr)
|
||||
{
|
||||
if (pcszAddr) {
|
||||
sin_addr.s_addr = inet_addr(pcszAddr);
|
||||
if (sin_addr.s_addr == INADDR_ANY) { // 0.0.0.0이기 때문에 HOST/Network Addr무관
|
||||
if (sin_addr.s_addr == INADDR_ANY) { // 0.0.0.0, HOST/Network Addr irrelevant
|
||||
hostent* pHN = gethostbyname(pcszAddr);
|
||||
if (pHN) {
|
||||
sin_addr.s_addr = *(u_long*)pHN->h_addr;
|
||||
@@ -3667,7 +3667,7 @@ CSOCListen* CSOCManager::DoListen(int nPort, PFN_CreateSOCClient pfnCSC, DWORD d
|
||||
pSOCListen = new CSOCListen(nPort);
|
||||
pSOCListen->SetCSCParam(pfnCSC, dwCSCParam1, dwCSCParam2);
|
||||
if (!DoListen(pSOCListen, nPort)) {
|
||||
// 같은 포트를 2번 Listen 하는 경우?...
|
||||
// Case of Listen on the same port twice?...
|
||||
pSOCListen = NULL;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user