Fix Load File: separate Auto globals; fix team/FFA double-press

Issue 1 — double press to fix team/FFA display:
  cur_team_val is updated by ConLobbyMission's -9998 signal which was async.
  Fix: call SetNetworkMissionParamater(team_allowed, ...) directly in ConLobby
  before the slot loop, then re-read cur_team_val via CTCL_GetTeamParams.
  This is synchronous so the slot display is correct on the first click.
  New file keys: TeamAllowed=0/1, TeamCount=2 (default 2 teams).

Issue 2 — Default button broken after Load File click:
  CTCL_LoadAutoFile was overwriting g_nRookieGameType/g_szRookieMission etc.
  so the Default button loaded the last auto-file params instead of defaults.
  Fix: 14 new dedicated g_nAutoXxx/g_szAutoMission globals. CTCL_LoadAutoFile
  populates ONLY these. Rookie Mission globals are never touched.
  New MAIL_LOAD_AUTO_MISSION (-6666) sent to ConLobbyMission applies the Auto
  globals (mirrors MAIL_SET_ROOKIE_MISSION_PARAMS but uses g_nAutoXxx).
  ConLobby reads game type/mission from Auto globals directly into the
  ConLobbyMission dropdowns (@ConLobbyMission@o_game_options[N].nselected).

Files changed:
  MW4Shell.cpp: 16 new globals, StartUp/ShutDown registration, CTCL_LoadAutoFile
  ConLobby.script: MAIL_LOAD_AUTO_MISSION define, updated handler
  ConLobbyMission.script: MAIL_LOAD_AUTO_MISSION define + handler
  autoconfig-file-spec.html: document TeamAllowed + TeamCount fields
Rebuild required: MW4.exe (Release + Profile).
This commit is contained in:
2026-07-24 10:35:11 -05:00
parent 3f2d79a038
commit cd2fe73c88
4 changed files with 189 additions and 19 deletions
+11
View File
@@ -266,6 +266,17 @@ Match is exact string equality, case-sensitive. Trailing/leading spaces are stri
<tr><td><code>1</code></td><td>On</td></tr>
</table>
<h3>4.15 &nbsp;<code>TeamAllowed</code> &mdash; integer <span class="optional">(required for correct team/FFA slot display on first click)</span></h3>
<p>Must match the <code>GameType</code> selected. Controls whether <code>Team</code> or <code>Skin</code> is applied to slots, and whether team dropdowns are shown.</p>
<table>
<tr><th>Value</th><th>Description</th></tr>
<tr><td><code>0</code></td><td>FFA mode ? slot <code>Skin</code> field is used <span class="default-tag">DEFAULT</span></td></tr>
<tr><td><code>1</code></td><td>Team game ? slot <code>Team</code> field is used</td></tr>
</table>
<h3>4.16 &nbsp;<code>TeamCount</code> &mdash; integer <span class="optional">(optional, only when TeamAllowed=1)</span></h3>
<p>Number of teams. Valid range: 2&ndash;8. Default: <code>2</code>.</p>
<hr>
<h2>5. Sections: <code>[slot0]</code> through <code>[slot15]</code></h2>