diff --git a/.claude/skills/run-firestorm/driver.ps1 b/.claude/skills/run-firestorm/driver.ps1 index b8e34695..2606bc0e 100644 --- a/.claude/skills/run-firestorm/driver.ps1 +++ b/.claude/skills/run-firestorm/driver.ps1 @@ -5,7 +5,8 @@ # report HEADLESS: editor loads the mission, writes .report, exits. # Prints the report. (Editor always exits code 1 by design -- not an error.) # editor-start launch the mission editor (windowed), wait for its UI to appear -# game-start launch the game (fullscreen 800x600 16-bit -- grabs the display) +# game-start [args] launch the game (fullscreen 800x600 16-bit -- grabs the display); +# optional quoted extra command line, e.g. game-start "-tbaud 115200" # shot [name] screenshot -> shots\.png (whole virtual screen; # fullscreen-exclusive DDraw has no window rect worth cropping) # windows enumerate top-level windows (detects the editor's modal dialogs) @@ -138,7 +139,11 @@ switch ($Command) { 'game-start' { if (Get-Process -Name 'MW4' -ErrorAction SilentlyContinue) { throw 'MW4 already running. Run: driver.ps1 stop' } - Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null + if ($Arg) { + Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -ArgumentList $Arg -WorkingDirectory $GameDir | Out-Null + } else { + Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null + } # NB: the game window title is 'BattleTech Firestorm' (not MechWarrior/MW4) $w = Wait-ForWindow 'Firestorm|FireStorm' 120 if ($w) { Write-Output "Game up: '$($w.Title)' ($($w.W)x$($w.H))"; Show-Windows } diff --git a/CLAUDE.md b/CLAUDE.md index 2326f805..24d1dcde 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -707,6 +707,33 @@ UI legibility. **Primary remaining work:** per-map drop-zone authoring (Phase 3) gating task. UI (Phase 2) is low-priority non-blocking polish; bandwidth/CPU (Phase 4) is expected fine on modern hardware — just verify fixed-size netcode buffers and run one live load test. +## 📋 Branch `tbaud`: `-tbaud` switch for high-speed replica RIO boards (2026-07-12) +A community user is building a **replica of the ORIGINAL RIO cockpit board with a +high-speed UART**. `-trio 1` was unsuitable (it switches the whole wire protocol: length +table B with id bytes, Ack2/Nak2 retransmit scheme, eject lamp 61→31 — not just baud). +New game switch **`-tbaud `** (validated 9600–921600) forces the COM1 baud while +keeping old-RIO (type 0) protocol behavior byte-identical: +- `mw4\Code\MW4\CRIOMAIN.CPP`: new `g_dwRIOBaud` (0 = default); `SetupConnection` applies + the override after the type/console-based default; `SetupComm` buffers 2/2 → 1024/1024 + only when the override is active (defaults untouched for deployed pods). +- `mw4\Code\MW4Application\MW4Application.cpp`: parses `-tbaud ` next to `-trio `. +- RIO serial facts (for future work): COM1 is hardcoded (`OpenConnection(1)` in the + CRIOMAIN ctor, reached via `VehicleInterface::ExecutionStateEngine::InitializeClass` — + runs at MISSION/vehicle init, NOT in the shell); the plasma score display is a separate + `C232Comm` link on COM2 (CPlasma, 9600), untouched by `-tbaud`. +- Rebuilt Release + Profile (0 errors each); fresh `rel.bin\MW4.exe` deployed to `MW4\`. + Verified: game boots clean with `-tbaud 115200`; COM1 confirmed NOT opened at the shell + (probe on this box's com0com pair COM1↔COM11 stayed silent/free), so byte-level + verification needs mission entry + the real board (user's bench). +- ⚠️ **Encoding hazard (hit during this work, repaired pre-merge):** many mw4 sources carry **EUC-KR/CP949 + Korean comments** (`CRIOMAIN.CPP`, `MW4Application.cpp`, `MWApplication.cpp`, ...). Editing + tools that decode/re-encode as UTF-8 silently mangle every Korean comment in the file. + Edit such files byte-safely (Latin-1 round-trip / byte patch) and check the diff touches + ONLY intended lines before committing. +- `run-firestorm` driver: `game-start` now takes optional quoted extra args. PS 5.1 quirk: + call it via `-Command "& '...driver.ps1' game-start '-tbaud 115200'"` — `-File` binding + rejects dash-leading positional args, and `Start-Process -ArgumentList` doesn't re-quote. + ## Next steps (proposed) - [x] ~~Windowed 3D viewport on Win11~~ — DONE via DDrawCompat (see STEP 8 viewport section). - [ ] (Optional) Curate remaining WIP content as features are exercised (editor loads dev `Content\`). diff --git a/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb b/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb index b595fe71..ffabd587 100644 --- a/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb +++ b/Gameleap/code/CoreTech/Libraries/GameOS/Profile/gameos.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:030bd97f625b0e0c25271bf87d6118c434f704a3ec3711e65656e0c696d57461 +oid sha256:5b172ad421ee7337272f15aea9d29e040b0ff8eb78f35b14fa476f02a8c8aa12 size 254976 diff --git 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a/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb +++ b/Gameleap/code/CoreTech/Libraries/gosscript/Profile/gosscript.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:517dc62614dc2d9c6703a27bae6dbebbe472e0db2af097fcceb35a57c6f7856f +oid sha256:5f60a5f9740433577d85b5a5e033ba091d653c6dbf6263ebdb62f35b31e53944 size 74752 diff --git a/Gameleap/code/CoreTech/Libraries/gosscript/Release/gosscript.idb b/Gameleap/code/CoreTech/Libraries/gosscript/Release/gosscript.idb index 903b0292..71c71975 100644 --- a/Gameleap/code/CoreTech/Libraries/gosscript/Release/gosscript.idb +++ b/Gameleap/code/CoreTech/Libraries/gosscript/Release/gosscript.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:b571f4f9a1915e5a954cdb05c0e844b5bbd8d0394dc0ed4781c43a0db21caa71 +oid sha256:027a522a40b887567000ccc7297057be0a4d537d63746d14bc4b7777a8d663a5 size 74752 diff --git a/Gameleap/code/Launcher/Profile/vc60.idb b/Gameleap/code/Launcher/Profile/vc60.idb index 018984ce..807bf270 100644 --- a/Gameleap/code/Launcher/Profile/vc60.idb +++ b/Gameleap/code/Launcher/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:afaf08593d28ec45c488518c39f44966aee3d8dbd9dff83423c343ce1cdbf407 +oid sha256:c8c18f2df7593d26c82f4c9dd838607ed9d87c7e3113c8421a9d95d2c2258dd3 size 50176 diff --git a/Gameleap/code/Launcher/Release/vc60.idb b/Gameleap/code/Launcher/Release/vc60.idb index c9f5e370..0d008420 100644 --- a/Gameleap/code/Launcher/Release/vc60.idb +++ b/Gameleap/code/Launcher/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:74c0ecd0c0d591cc07c97938ddb6ebeff233143d7619de6ed0f507bbc26b9684 +oid sha256:12b6b86f852c9ac550e24bde5d015d11bc3ac1dc930be3a62ea8051b63667c97 size 50176 diff --git a/Gameleap/code/ctcls/Profile/vc60.idb b/Gameleap/code/ctcls/Profile/vc60.idb index 2fa13328..746f54b9 100644 --- a/Gameleap/code/ctcls/Profile/vc60.idb +++ b/Gameleap/code/ctcls/Profile/vc60.idb @@ 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sizeof(g_baRIOLengthsB[0])); int g_nRIOType = 0; // 0: old(original) type, 1: new type +DWORD g_dwRIOBaud = 0; // [tbaud] 0: default by RIO type; else COM1 baud forced by -tbaud (high-speed replica of the original RIO board, protocol unchanged) int g_nEjectButton = 61; // 61: original, 31: new type BYTE* g_pbRIOLengths = NULL; int g_nRIOPacketCount = 0; @@ -520,6 +521,9 @@ BOOL SetupConnection(HANDLE hCom) } else { dcb.BaudRate = (g_nRIOType == 0) ? CBR_9600: CBR_115200; } + if (g_dwRIOBaud != 0) { + dcb.BaudRate = g_dwRIOBaud; // [tbaud] -tbaud override + } dcb.ByteSize = 8 ; dcb.Parity = 0; dcb.StopBits = 0; @@ -545,7 +549,8 @@ BOOL SetupConnection(HANDLE hCom) if(fRetVal==0)return FALSE; // setup device buffers - fRetVal=SetupComm(hCom, 2, 2 ); + // [tbaud] at overridden (higher) rates use real buffers; default 2/2 kept byte-identical for deployed pods + fRetVal=SetupComm(hCom, (g_dwRIOBaud != 0) ? 1024: 2, (g_dwRIOBaud != 0) ? 1024: 2 ); if(fRetVal==0)return FALSE; // purge any information in the buffer diff --git a/Gameleap/code/mw4/Code/MW4/Profile/VehicleInterface.obj b/Gameleap/code/mw4/Code/MW4/Profile/VehicleInterface.obj index 144b46af..80310f70 100644 --- a/Gameleap/code/mw4/Code/MW4/Profile/VehicleInterface.obj +++ b/Gameleap/code/mw4/Code/MW4/Profile/VehicleInterface.obj @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:36a8729e2a2a2af2a348d3ca8842db8313e6f31702634381d6cf3813eaead129 -size 861420 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--git a/Gameleap/code/mw4/Code/MW4Application/MW4Application.cpp b/Gameleap/code/mw4/Code/MW4Application/MW4Application.cpp index ca086e82..8a19a1ec 100644 --- a/Gameleap/code/mw4/Code/MW4Application/MW4Application.cpp +++ b/Gameleap/code/mw4/Code/MW4Application/MW4Application.cpp @@ -87,6 +87,7 @@ extern Time g_AUX_ADT; extern bool g_UseMSRSP; extern int g_nTypeOfMFDs; // 0 - no MFDs, 1 - orginal(5+1=dual & single), 2 - B&W(3 + 1=1 dual), 3 - color(3 + 1=2 dual) extern int g_nRIOType; +extern DWORD g_dwRIOBaud; // [tbaud] extern LONG g_ThrottleDir; extern bool g_bCanSuicideAllways; extern bool g_f3dtarget; @@ -1449,6 +1450,13 @@ int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int n if ((n == 0) || (n == 1)) g_nRIOType = n; } + token = strstr(all_lower, "-tbaud "); // [tbaud] force COM1 baud; must match the RIO board's UART rate + if (token && token[7]) + { + int n = atoi(&token[7]); + if ((9600 <= n) && (n <= 921600)) + g_dwRIOBaud = (DWORD)n; + } g_bCanSuicideAllways = (strstr(all_lower, "-suicide") != NULL); g_f3dtarget = (strstr(all_lower, "-3dt") != NULL); g_bOldLOG = (strstr(all_lower, "-olog") != NULL); diff --git a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.obj b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.obj index a529a57e..09954f6f 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.obj +++ b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.obj @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:667f3ece3f7b128607e29835489a2b6b6970b50685edeebd9cc76cfa08c0b8cb -size 60012 +oid sha256:6dacf89bdf69d5bd369ebc3dc738db1a342e7ec38110c53eda50624774a8f461 +size 60274 diff --git a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.pch b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.pch index 97dc1d4f..3f04b8d7 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.pch +++ b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4Application.pch @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:da902108dd58c70da9592f826a2b6274a6d0642f436c38a735a624e232ec5420 -size 5696380 +oid sha256:1bc640a275e87ed52e0b4e166933940a1d7c01e9d17083bf90a8b714b11fb401 +size 17435172 diff --git a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4pro.map b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4pro.map index 56b92e6b..f5691dee 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Profile/MW4pro.map +++ b/Gameleap/code/mw4/Code/MW4Application/Profile/MW4pro.map @@ -1,20 +1,20 @@ MW4pro - Timestamp is 6a45ebc6 (Wed Jul 01 23:40:38 2026) + Timestamp is 6a5448c4 (Sun Jul 12 21:09:08 2026) Preferred load address is 00400000 Start Length Name Class - 0001:00000000 0038e900H .text CODE - 0001:0038e900 000173e5H .text$x CODE + 0001:00000000 0038e950H .text CODE + 0001:0038e950 000173e5H .text$x CODE 0002:00000000 00000710H .idata$5 DATA - 0002:00000710 00053670H 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?MD5SecurityCheckStart@@YGXXZ 0046c5a0 f GameOS:nglog_mark.obj + 0001:0006b5a0 ?MD5SecurityCheckStop@@YGXXZ 0046c5a0 f GameOS:nglog_mark.obj + 0001:0006b5b0 ?MD5Init@@YGXPAUMD5_CTX@@@Z 0046c5b0 f GameOS:nglog_mark.obj + 0001:0006b600 ?MD5Update@@YGXPAUMD5_CTX@@PAEI@Z 0046c600 f GameOS:nglog_mark.obj + 0001:0006b700 ?MD5Final@@YGXQAEPAUMD5_CTX@@@Z 0046c700 f GameOS:nglog_mark.obj + 0001:0006c7f0 ?AddKeyEvent@@YGXK@Z 0046d7f0 f GameOS:Keyboard.obj + 0001:0006c830 ?DealWithKey@@YGXKK@Z 0046d830 f GameOS:Keyboard.obj + 0001:0006c970 ?DoKeyReleased@@YGXK@Z 0046d970 f GameOS:Keyboard.obj + 0001:0006ca00 ?SaveOldKeyState@@YGXXZ 0046da00 f GameOS:Keyboard.obj + 0001:0006ca20 ?CMCreateKeyboard@@YGXXZ 0046da20 f GameOS:Keyboard.obj + 0001:0006ca50 ?GetStatus@@YG?AW4gosEnum_KeyStatus@@W4gosEnum_KeyIndex@@@Z 0046da50 f GameOS:Keyboard.obj + 0001:0006cad0 ?gos_DescribeKey@@YGPADK@Z 0046dad0 f GameOS:Keyboard.obj + 0001:0006cbc0 ?gos_GetKeyStatus@@YG?AW4gosEnum_KeyStatus@@W4gosEnum_KeyIndex@@@Z 0046dbc0 f GameOS:Keyboard.obj + 0001:0006cc60 ?gos_GetKey@@YGKXZ 0046dc60 f GameOS:Keyboard.obj + 0001:0006cd90 ?gos_KeyboardFlush@@YGXXZ 0046dd90 f GameOS:Keyboard.obj + 0001:0006cdd0 ?SetExtended@@YGXEH@Z 0046ddd0 f GameOS:Keyboard.obj + 0001:0006cde0 ?RenderIME@@YGXXZ 0046dde0 f GameOS:RenderIME.obj + 0001:0006df30 ?ProcessIMEMessages@@YGJPAUHWND__@@IIJPA_N@Z 0046ef30 f GameOS:RenderIME.obj + 0001:0006eac0 ?gos_PositionIME@@YGXKK@Z 0046fac0 f GameOS:RenderIME.obj + 0001:0006eba0 ?gos_ToggleIME@@YGX_N@Z 0046fba0 f GameOS:RenderIME.obj + 0001:0006ed50 ?GetIMEInfo@@YGKXZ 0046fd50 f GameOS:RenderIME.obj + 0001:0006edc0 ?gos_EnableIME@@YGX_N@Z 0046fdc0 f GameOS:RenderIME.obj + 0001:0006ee10 ?ShowIMEActive@@YGX_N@Z 0046fe10 f GameOS:RenderIME.obj + 0001:0006f700 ?InitializeIME@@YGXPAUHWND__@@@Z 00470700 f GameOS:RenderIME.obj + 0001:0006ff90 ?IgnoreImeHotKey@@YG_NPAUtagMSG@@@Z 00470f90 f GameOS:RenderIME.obj + 0001:00070080 ?gos_FinalizeStringIME@@YGXXZ 00471080 f GameOS:RenderIME.obj + 0001:00070130 ?gos_SetIMELevel@@YGXK@Z 00471130 f GameOS:RenderIME.obj + 0001:000701f0 ?gos_SetIMEAppearance@@YGXPAU_gosIME_Appearance@@@Z 004711f0 f GameOS:RenderIME.obj + 0001:00070370 ?gos_SetIMEInsertMode@@YGX_N@Z 00471370 f GameOS:RenderIME.obj + 0001:00070380 ?GetIMECaretStatus@@YGKXZ 00471380 f GameOS:RenderIME.obj + 0001:00070520 ?wDirectDrawCreateEx@@YGJPAU_GUID@@PAPAXABU1@PAUIUnknown@@@Z 00471520 f GameOS:DirectDraw.obj + 0001:00070580 ?wDirectDrawEnumerate@@YGJP6GHPAU_GUID@@PAD1PAX@ZP6GH0112PAUHMONITOR__@@@Z2@Z 00471580 f GameOS:DirectDraw.obj + 0001:000705f0 ?wSetHWnd@@YGJPAUIDirectDrawClipper@@KPAUHWND__@@@Z 004715f0 f GameOS:DirectDraw.obj + 0001:00070650 ?wGetAvailableVidMem@@YGJPAUIDirectDraw7@@PAU_DDSCAPS2@@PAK2@Z 00471650 f GameOS:DirectDraw.obj + 0001:000706c0 ?wGetFourCCCodes@@YGJPAUIDirectDraw7@@PAK1@Z 004716c0 f GameOS:DirectDraw.obj + 0001:00070720 ?wGetDeviceIdentifier@@YGJPAUIDirectDraw7@@PAUtagDDDEVICEIDENTIFIER2@@K@Z 00471720 f GameOS:DirectDraw.obj + 0001:00070780 ?wGetCaps@@YGJPAUIDirectDraw7@@PAU_DDCAPS_DX7@@1@Z 00471780 f GameOS:DirectDraw.obj + 0001:000707e0 ?wEnumDisplayModes@@YGJPAUIDirectDraw7@@KPAU_DDSURFACEDESC2@@PAXP6GJ12@Z@Z 004717e0 f GameOS:DirectDraw.obj + 0001:00070850 ?wSetDisplayMode@@YGJPAUIDirectDraw7@@KKKKK@Z 00471850 f GameOS:DirectDraw.obj + 0001:000708d0 ?wRestoreDisplayMode@@YGJPAUIDirectDraw7@@@Z 004718d0 f GameOS:DirectDraw.obj + 0001:00070920 ?wCreateClipper@@YGJPAUIDirectDraw7@@KPAPAUIDirectDrawClipper@@PAUIUnknown@@@Z 00471920 f GameOS:DirectDraw.obj + 0001:00070980 ?wCreateSurface@@YGJPAUIDirectDraw7@@PAU_DDSURFACEDESC2@@PAPAUIDirectDrawSurface7@@PAUIUnknown@@@Z 00471980 f GameOS:DirectDraw.obj + 0001:000709f0 ?wSetCooperativeLevel@@YGJPAUIDirectDraw7@@PAUHWND__@@K@Z 004719f0 f GameOS:DirectDraw.obj + 0001:00070a60 ?wIsLost@@YGJPAUIDirectDrawSurface7@@@Z 00471a60 f GameOS:DirectDraw.obj + 0001:00070ac0 ?wGetDC@@YGJPAUIDirectDrawSurface7@@PAPAUHDC__@@@Z 00471ac0 f GameOS:DirectDraw.obj + 0001:00070b20 ?wReleaseDC@@YGJPAUIDirectDrawSurface7@@PAUHDC__@@@Z 00471b20 f GameOS:DirectDraw.obj + 0001:00070b80 ?wLock@@YGJPAUIDirectDrawSurface7@@PAUtagRECT@@PAU_DDSURFACEDESC2@@KPAX@Z 00471b80 f GameOS:DirectDraw.obj + 0001:00070bf0 ?wUnlock@@YGJPAUIDirectDrawSurface7@@PAUtagRECT@@@Z 00471bf0 f GameOS:DirectDraw.obj + 0001:00070c60 ?wBlt@@YGJPAUIDirectDrawSurface7@@PAUtagRECT@@01KPAU_DDBLTFX@@@Z 00471c60 f GameOS:DirectDraw.obj + 0001:00070cf0 ?wFlip@@YGJPAUIDirectDrawSurface7@@0K@Z 00471cf0 f GameOS:DirectDraw.obj + 0001:00070d70 ?wGetSurfaceDesc@@YGJPAUIDirectDrawSurface@@PAU_DDSURFACEDESC@@@Z 00471d70 f GameOS:DirectDraw.obj + 0001:00070d70 ?wGetSurfaceDesc@@YGJPAUIDirectDrawSurface7@@PAU_DDSURFACEDESC2@@@Z 00471d70 f GameOS:DirectDraw.obj + 0001:00070dd0 ?wGetPixelFormat@@YGJPAUIDirectDrawSurface7@@PAU_DDPIXELFORMAT@@@Z 00471dd0 f GameOS:DirectDraw.obj + 0001:00070e30 ?wGetAttachedSurface@@YGJPAUIDirectDrawSurface7@@PAU_DDSCAPS2@@PAPAU1@@Z 00471e30 f GameOS:DirectDraw.obj + 0001:00070e90 ?wAddAttachedSurface@@YGJPAUIDirectDrawSurface7@@0@Z 00471e90 f GameOS:DirectDraw.obj + 0001:00070ef0 ?wDeleteAttachedSurface@@YGJPAUIDirectDrawSurface7@@K0@Z 00471ef0 f GameOS:DirectDraw.obj + 0001:00070f50 ?wSetClipper@@YGJPAUIDirectDrawSurface7@@PAUIDirectDrawClipper@@@Z 00471f50 f GameOS:DirectDraw.obj + 0001:00070fb0 ?GetBackBufferColor@@YGKG@Z 00471fb0 f GameOS:Texture Convert.obj + 0001:00071030 ?GetPixelColor@@YGKK@Z 00472030 f GameOS:Texture Convert.obj + 0001:000710c0 ?GetBits@@YGKK@Z 004720c0 f GameOS:Texture Convert.obj + 0001:00071130 ?GetRShift@@YGKK@Z 00472130 f GameOS:Texture Convert.obj + 0001:00071150 ?GetMask@@YGKK@Z 00472150 f GameOS:Texture Convert.obj + 0001:00071170 ?GetLShift@@YGKK@Z 00472170 f GameOS:Texture Convert.obj + 0001:000711b0 ?UpdateBackBufferFormat@@YGXXZ 004721b0 f GameOS:Texture Convert.obj + 0001:00071260 ?ConvertSliver@@YGXKPAUIDirectDrawSurface7@@PAKKKKKKK@Z 00472260 f GameOS:Texture Convert.obj + 0001:000714e0 ?ConvertRect@@YGXKPAUIDirectDrawSurface7@@PAKKKKKKK@Z 004724e0 f GameOS:Texture Convert.obj + 0001:00072170 ?ConvertBump@@YGXKPAUIDirectDrawSurface7@@PAKKKKKKK@Z 00473170 f GameOS:Texture Convert.obj + 0001:00072440 ?ConvertNormal@@YGXKPAUIDirectDrawSurface7@@PAKKKKKKK@Z 00473440 f GameOS:Texture Convert.obj + 0001:00072990 ?InitProcessorSpeed@@YGXXZ 00473990 f GameOS:Cpu.obj + 0001:00073800 ?GetProcessor@@YGPADXZ 00474800 f GameOS:Cpu.obj + 0001:00074520 ?GetProcessorInfo@@YGXXZ 00475520 f GameOS:Cpu.obj + 0001:00074650 ?gos_SetRenderState@@YGXW4gos_RenderState@@H@Z 00475650 f GameOS:RenderStates.obj + 0001:000746e0 ?gos_PushRenderStates@@YGXXZ 004756e0 f GameOS:RenderStates.obj + 0001:00074760 ?gos_PopRenderStates@@YGXXZ 00475760 f GameOS:RenderStates.obj + 0001:00074810 ?FlushRenderStates@@YGXXZ 00475810 f GameOS:RenderStates.obj + 0001:00074900 ?UpdateTexturePipeLine@@YGXK@Z 00475900 f GameOS:RenderStates.obj + 0001:00074b60 ?HasAlpha@CTexInfo@@QAE_NXZ 00475b60 f i GameOS:RenderStates.obj + 0001:00074b80 ?DoRenderState@@YGXW4gos_RenderState@@H@Z 00475b80 f GameOS:RenderStates.obj + 0001:00076f60 ?SetUsed@CTexInfo@@QAEXXZ 00477f60 f i GameOS:RenderStates.obj + 0001:00076fa0 ?F2DW@@YGKM@Z 00477fa0 f i GameOS:RenderStates.obj + 0001:00076fc0 ?InitRenderStates@@YGXXZ 00477fc0 f GameOS:RenderStates.obj + 0001:000774a0 ?InitPerformanceMonitorLibrary@@YGJXZ 004784a0 f GameOS:perf.obj + 0001:000775c0 ?TermPerformanceMonitorLibrary@@YGJXZ 004785c0 f GameOS:perf.obj + 0001:00077640 ?EnumeratePerformanceMonitors@@YGJP6GJPADKK@Z@Z 00478640 f GameOS:perf.obj + 0001:000776c0 ?SetPerformanceMonitor@@YGJK@Z 004786c0 f GameOS:perf.obj + 0001:00077850 ?DecodePerformanceMonitors@@YGNPA_J@Z 00478850 f GameOS:perf.obj + 0001:000778c0 ?ReadPerformanceMonitorRegisters@@YGHPA_J@Z 004788c0 f GameOS:perf.obj + 0001:00077900 ?Init3DFont@@YGXXZ 00478900 f GameOS:Font3D_Load.obj + 0001:000779c0 ?Destroy3DFont@@YGXXZ 004789c0 f GameOS:Font3D_Load.obj + 0001:00077a60 ?BlankLine@@YG_NPAU_FontInfo@@PAK@Z 00478a60 f GameOS:Font3D_Load.obj + 0001:00077ac0 ?gos_LoadFont@@YGPAU_FontInfo@@PBDKHK@Z 00478ac0 f GameOS:Font3D_Load.obj + 0001:00079400 ?gos_DeleteFont@@YGXPAU_FontInfo@@@Z 0047a400 f GameOS:Font3D_Load.obj + 0001:00079560 ?StartGosViewServerThreads@@YGXXZ 0047a560 f GameOS:gvserver.obj + 0001:00079640 ?StopGosViewServerThreads@@YGXXZ 0047a640 f GameOS:gvserver.obj + 0001:00079740 ?receiveData@@YG_NIPADH@Z 0047a740 f GameOS:gvserver.obj + 0001:000797a0 ?receivePacket@@YG_NIPAUCommandPacket@@@Z 0047a7a0 f GameOS:gvserver.obj + 0001:00079820 ?sendData@@YG_NIPADH@Z 0047a820 f GameOS:gvserver.obj + 0001:00079870 ?sendPacket@@YG_NIPADH@Z 0047a870 f GameOS:gvserver.obj + 0001:000798b0 ?GosViewLogServerThread@@YGKPAX@Z 0047a8b0 f GameOS:gvserver.obj + 0001:00079bb0 ?GosViewCommandServerThread@@YGKPAX@Z 0047abb0 f GameOS:gvserver.obj + 0001:00079e60 ?EventName@GosEventIdMgr@@SGPADK@Z 0047ae60 f i GameOS:gvserver.obj + 0001:00079e80 ?IdToEntry@GosEventIdMgr@@SGKK@Z 0047ae80 f i GameOS:gvserver.obj + 0001:00079e90 ?LogAddr@GosEventLog@@SGPADH@Z 0047ae90 f i GameOS:gvserver.obj + 0001:00079ec0 ?LogBytes@GosEventLog@@SGKH@Z 0047aec0 f i GameOS:gvserver.obj + 0001:00079ef0 ?InitializeTextureManager@CTexInfo@@SGXXZ 0047aef0 f GameOS:Texture Manager.obj + 0001:0007a000 ?DestroyTextureManager@CTexInfo@@SGXXZ 0047b000 f GameOS:Texture Manager.obj + 0001:0007a090 ?PreloadTextures@CTexInfo@@SGXXZ 0047b090 f GameOS:Texture Manager.obj + 0001:0007a0e0 ?AddEmptyTexture@@YG_NHH@Z 0047b0e0 f GameOS:Texture Manager.obj + 0001:0007a230 ?RecreateHeaps@CTexInfo@@SG_NXZ 0047b230 f GameOS:Texture Manager.obj + 0001:0007a750 ?SetSpecial@CTexInfo@@QAEXXZ 0047b750 f i GameOS:Texture Manager.obj + 0001:0007a770 ?ReleaseTextures@CTexInfo@@SGX_N@Z 0047b770 f GameOS:Texture Manager.obj + 0001:0007a820 ?FindTextureLevel@CTexInfo@@AAEPAUIDirectDrawSurface7@@PAU2@G@Z 0047b820 f GameOS:Texture Manager.obj + 0001:0007a8a0 ?MipLevelsRequired@@YGHGG@Z 0047b8a0 f GameOS:Texture Manager.obj + 0001:0007a920 ?GetTexturesUsed@@YGKXZ 0047b920 f GameOS:Texture Manager.obj + 0001:0007aa70 ?LogTextureEvent@CTexInfo@@AAEXPAD@Z 0047ba70 f GameOS:Texture Manager.obj + 0001:0007ab00 ?UpdateGraphs@@YGXXZ 0047bb00 f GameOS:DebugGraphs.obj + 0001:0007ab70 ?ShowFrameGraphs@@YGXXZ 0047bb70 f GameOS:DebugGraphs.obj + 0001:0007c540 ?gos_NewEmptyTexture@@YGKW4gos_TextureFormat@@PBDKKP6GXKPAX@Z2@Z 0047d540 f GameOS:Texture API.obj + 0001:0007c630 ?gos_NewTextureFromFile@@YGKW4gos_TextureFormat@@PBDKP6GXKPAX@Z2@Z 0047d630 f GameOS:Texture API.obj + 0001:0007c720 ?gos_UnLockTexture@@YGXK@Z 0047d720 f GameOS:Texture API.obj + 0001:0007c800 ?IsLocked@CTexInfo@@QAE_NXZ 0047d800 f i GameOS:Texture API.obj + 0001:0007c830 ?ValidTexture@CTexInfo@@QAE_NXZ 0047d830 f i GameOS:Texture API.obj + 0001:0007c8a0 ?gos_LockTexture@@YGXKK_NPAUTEXTUREPTR@@@Z 0047d8a0 f GameOS:Texture API.obj + 0001:0007ca50 ?gos_DestroyTexture@@YGXK@Z 0047da50 f GameOS:Texture API.obj + 0001:0007cb20 ?ManagerInitialized@CTexInfo@@SG_NXZ 0047db20 f i GameOS:Texture API.obj + 0001:0007cb40 ?gos_PreloadTexture@@YGXK@Z 0047db40 f GameOS:Texture API.obj + 0001:0007cc00 ?gos_SetTextureName@@YGXKPBD@Z 0047dc00 f GameOS:Texture API.obj + 0001:0007cc80 ?gos_RecreateTextureHeaps@@YG_NXZ 0047dc80 f GameOS:Texture API.obj + 0001:0007cc90 ?gos_ConvertTextureRect@@YGXKKKPAKKKK@Z 0047dc90 f GameOS:Texture API.obj + 0001:0007cd70 ?InitRenderToTexture@@YGXXZ 0047dd70 f GameOS:RenderToTexture.obj + 0001:0007cf20 ?DestroyRenderToTexture@@YGXXZ 0047df20 f GameOS:RenderToTexture.obj + 0001:0007cfb0 ?gos_StartRenderToTexture@@YGXK@Z 0047dfb0 f GameOS:RenderToTexture.obj + 0001:0007d1f0 ?gos_EndRenderToTexture@@YGX_N@Z 0047e1f0 f GameOS:RenderToTexture.obj + 0001:0007d480 ?GenerateMipMaps@CTexInfo@@AAEXXZ 0047e480 f GameOS:Texture MipMap.obj + 0001:0007dc60 ?MipMapLevels@CTexInfo@@QAEHXZ 0047ec60 f i GameOS:Texture MipMap.obj + 0001:0007dcb0 ?GetVidMemSurf@CTexInfo@@AAEPAUIDirectDrawSurface7@@_NG@Z 0047ecb0 f GameOS:Texture VidMem.obj + 0001:0007dd10 ?PurgeTextures@CTexInfo@@CGXXZ 0047ed10 f GameOS:Texture VidMem.obj + 0001:0007dd80 ?TryCreateSurface@@YGJPAUIDirectDraw7@@PAU_DDSURFACEDESC2@@PAPAUIDirectDrawSurface7@@PAUIUnknown@@@Z 0047ed80 f GameOS:Texture VidMem.obj + 0001:0007de90 ?CreateTexture@CTexInfo@@AAE_NXZ 0047ee90 f GameOS:Texture VidMem.obj + 0001:0007e2c0 ?ScaledWidth@CTexInfo@@QAEGXZ 0047f2c0 f i GameOS:Texture VidMem.obj + 0001:0007e2e0 ?ScaledHeight@CTexInfo@@QAEGXZ 0047f2e0 f i GameOS:Texture VidMem.obj + 0001:0007e300 ?AllocateVidMem@CTexInfo@@AAEXXZ 0047f300 f GameOS:Texture VidMem.obj + 0001:0007e790 ?PopulateVidMem@CTexInfo@@AAEXXZ 0047f790 f GameOS:Texture VidMem.obj + 0001:0007e9d0 ?UploadLevel@CTexInfo@@AAEXPAUIDirectDrawSurface7@@0@Z 0047f9d0 f GameOS:Texture VidMem.obj + 0001:0007eb80 ?FreeVidMem@CTexInfo@@QAEXXZ 0047fb80 f GameOS:Texture VidMem.obj + 0001:0007ed50 ?NewAGPLimit@CTexInfo@@SGXXZ 0047fd50 f GameOS:Texture VidMem.obj + 0001:0007edc0 ?FreeDummyTextures@CTexInfo@@SGXXZ 0047fdc0 f GameOS:Texture VidMem.obj + 0001:0007ee10 ?NewLocalLimit@CTexInfo@@SGXXZ 0047fe10 f GameOS:Texture VidMem.obj + 0001:0007eff0 ?MusicManagerInstall@@YGXXZ 0047fff0 f GameOS:Music.obj + 0001:0007f040 ?MusicManagerUpdate@@YGXXZ 00480040 f GameOS:Music.obj + 0001:0007f1e0 ?MusicManagerUninstall@@YGXXZ 004801e0 f GameOS:Music.obj + 0001:0007f240 ??_Ggos_Music@@QAEPAXI@Z 00480240 f i GameOS:Music.obj + 0001:0007f270 ?gosMusic_CreateResource@@YGXPAPAUgos_Music@@PAD@Z 00480270 f GameOS:Music.obj + 0001:0007f2d0 ?gosMusic_DestroyResource@@YGXPAPAUgos_Music@@@Z 004802d0 f GameOS:Music.obj + 0001:0007f3d0 ?gosMusic_GetPlayMode@@YG?AW4gosMusic_PlayMode@@PAUgos_Music@@@Z 004803d0 f GameOS:Music.obj + 0001:0007f400 ?OpenMMStream@gos_Music@@QAEXXZ 00480400 f GameOS:Music.obj + 0001:0007f610 ??0gos_Music@@QAE@PAD@Z 00480610 f GameOS:Music.obj + 0001:0007f710 ??1gos_Music@@QAE@XZ 00480710 f GameOS:Music.obj + 0001:0007f790 ?Update@gos_Music@@QAE_NXZ 00480790 f GameOS:Music.obj + 0001:0007f8a0 ?Stop@gos_Music@@QAEXXZ 004808a0 f GameOS:Music.obj + 0001:0007f8f0 ?Pause@gos_Music@@QAEXXZ 004808f0 f GameOS:Music.obj + 0001:0007f940 ?Continue@gos_Music@@QAEXXZ 00480940 f GameOS:Music.obj + 0001:0007f990 ?gosMusic_Command@@YGXPAUgos_Music@@W40@MM@Z 00480990 f GameOS:Music.obj + 0001:0007fc60 ?gosMusic_SetPlayMode@@YGXPAUgos_Music@@W4gosMusic_PlayMode@@@Z 00480c60 f GameOS:Music.obj + 0001:0007fd80 ?FF@gos_Music@@QAEXN@Z 00480d80 f GameOS:Music.obj + 0001:0007fe10 ?LogStart@GosEventLog@@SGXXZ 00480e10 f GameOS:goslog.obj + 0001:0007fe60 ?LogStartPoint@GosEventLog@@SGXXZ 00480e60 f GameOS:goslog.obj + 0001:0007fec0 ?LogStop@GosEventLog@@SGXXZ 00480ec0 f GameOS:goslog.obj + 0001:0007ff90 ?Cleanup@GosEventLog@@SGXXZ 00480f90 f GameOS:goslog.obj + 0001:0007ffc0 ??0GosLogRef@@QAE@W4EventType@0@PAD1H@Z 00480fc0 f GameOS:goslog.obj + 0001:00080000 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MW4:ablxstd.obj + 0001:00245aa0 ?execSetTargetDesirability@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00646aa0 f MW4:ablxstd.obj + 0001:00245c10 ?Group_SetIsShotRadius@ABL@@YAXHM@Z 00646c10 f MW4:ablxstd.obj + 0001:00245da0 ?execSetIsShotRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00646da0 f MW4:ablxstd.obj + 0001:00245ec0 ?Group_SetSquadTargetingRadius@ABL@@YAXHM@Z 00646ec0 f MW4:ablxstd.obj + 0001:00246060 ?execSetSquadTargetingRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00647060 f MW4:ablxstd.obj + 0001:00246180 ?Group_SetSearchLight@ABL@@YAXHW4State@SearchLightController@MW4AI@@@Z 00647180 f MW4:ablxstd.obj + 0001:00246320 ?execSetSearchLight@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00647320 f MW4:ablxstd.obj + 0001:00246410 ?execSetGroupAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00647410 f MW4:ablxstd.obj + 0001:002465f0 ?execGetLancemate@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006475f0 f MW4:ablxstd.obj + 0001:00246740 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?execGroupGetFirstObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648640 f MW4:ablxstd.obj + 0001:00247860 ?execGroupGetObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648860 f MW4:ablxstd.obj + 0001:002479b0 ?execGroupObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006489b0 f MW4:ablxstd.obj + 0001:00247a50 ?execGroupAllWithin@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648a50 f MW4:ablxstd.obj + 0001:00247e30 ?execTeamObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648e30 f MW4:ablxstd.obj + 0001:00247ed0 ?execcinemaStart@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648ed0 f MW4:ablxstd.obj + 0001:00247f30 ?execcinemaEnd@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648f30 f MW4:ablxstd.obj + 0001:00247f80 ?execSetAlwaysIgnoreObstacles@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00648f80 f MW4:ablxstd.obj + 0001:00248010 ?execSetIgnoreFog@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649010 f MW4:ablxstd.obj + 0001:002480d0 ?execplay2DAnim@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006490d0 f MW4:ablxstd.obj + 0001:002481d0 ?GetCameraShip@ABL@@YAPAVCameraShip@MechWarrior4@@J@Z 006491d0 f MW4:ablxstd.obj + 0001:002482c0 ?GetEntity@ABL@@YAPAVEntity@Adept@@J@Z 006492c0 f MW4:ablxstd.obj + 0001:002483b0 ?GetActiveCamera@ABL@@YAPAVCameraShip@MechWarrior4@@XZ 006493b0 f MW4:ablxstd.obj + 0001:002483c0 ?execSetCameraFootShake@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006493c0 f MW4:ablxstd.obj + 0001:00248490 ?execcinemaskip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649490 f MW4:ablxstd.obj + 0001:00248540 ?execsetinternalcamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649540 f MW4:ablxstd.obj + 0001:002485d0 ?execsetactivecamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006495d0 f MW4:ablxstd.obj + 0001:00248660 ?execsetcameraFOV@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649660 f MW4:ablxstd.obj + 0001:00248740 ?execfadetoblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649740 f MW4:ablxstd.obj + 0001:002487e0 ?execfadefromblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006497e0 f MW4:ablxstd.obj + 0001:00248880 ?execfadetowhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649880 f MW4:ablxstd.obj + 0001:00248920 ?execfadefromwhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649920 f MW4:ablxstd.obj + 0001:002489c0 ?execcamerafollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006499c0 f MW4:ablxstd.obj + 0001:00248a60 ?execcamerafollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649a60 f MW4:ablxstd.obj + 0001:00248b80 ?execcameraposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649b80 f MW4:ablxstd.obj + 0001:00248cc0 ?execcameradetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649cc0 f MW4:ablxstd.obj + 0001:00248cf0 ?execcameraoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649cf0 f MW4:ablxstd.obj + 0001:00248e60 ?execoverridecamerapitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649e60 f MW4:ablxstd.obj + 0001:00248f40 ?execoverridecamerayaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00649f40 f MW4:ablxstd.obj + 0001:00249020 ?execoverridecameraroll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a020 f MW4:ablxstd.obj + 0001:00249100 ?execresetcameraoverrides@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a100 f MW4:ablxstd.obj + 0001:00249130 ?exectargetfollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a130 f MW4:ablxstd.obj + 0001:002491d0 ?exectargetfollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a1d0 f MW4:ablxstd.obj + 0001:002492f0 ?exectargetposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a2f0 f MW4:ablxstd.obj + 0001:00249430 ?exectargetdetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a430 f MW4:ablxstd.obj + 0001:00249460 ?exectargetoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a460 f MW4:ablxstd.obj + 0001:002495d0 ?execSetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a5d0 f MW4:ablxstd.obj + 0001:00249850 ?execSetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064a850 f MW4:ablxstd.obj + 0001:00249ad0 ?execGetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064aad0 f MW4:ablxstd.obj + 0001:00249bf0 ?execGetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064abf0 f MW4:ablxstd.obj + 0001:00249d20 ?execSetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ad20 f MW4:ablxstd.obj + 0001:00249dd0 ?execGetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064add0 f MW4:ablxstd.obj + 0001:00249e70 ?Group_SetSensorVisibility@ABL@@YAXH_N@Z 0064ae70 f MW4:ablxstd.obj + 0001:00249f00 ?execSetSensorVisibility@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064af00 f MW4:ablxstd.obj + 0001:00249ff0 ?Group_SetAutoTargeting@ABL@@YAXH_N@Z 0064aff0 f MW4:ablxstd.obj + 0001:0024a190 ?execSetAutoTargeting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064b190 f MW4:ablxstd.obj + 0001:0024a290 ?execEnablePerWeaponRayCasting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064b290 f MW4:ablxstd.obj + 0001:0024a350 ?Group_execStartup@ABL@@YAXH@Z 0064b350 f MW4:ablxstd.obj + 0001:0024a4f0 ?execstartup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064b4f0 f MW4:ablxstd.obj + 0001:0024a5d0 ?Group_execShutdown@ABL@@YAXH@Z 0064b5d0 f MW4:ablxstd.obj + 0001:0024a770 ?execshutDown@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064b770 f MW4:ablxstd.obj + 0001:0024a850 ?execPlayerAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064b850 f MW4:ablxstd.obj + 0001:0024a920 ?Group_execStopExecute@ABL@@YAXH@Z 0064b920 f MW4:ablxstd.obj + 0001:0024aab0 ?execAddMechInstanceSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064bab0 f MW4:ablxstd.obj + 0001:0024ab80 ?execAddComponentSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064bb80 f MW4:ablxstd.obj + 0001:0024ac80 ?execAddWeaponSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064bc80 f MW4:ablxstd.obj + 0001:0024ad80 ?execMarkBuildingAsScorable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064bd80 f MW4:ablxstd.obj + 0001:0024aeb0 ?execJump@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064beb0 f MW4:ablxstd.obj + 0001:0024af80 ?execCrouch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064bf80 f MW4:ablxstd.obj + 0001:0024b030 ?execFall@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c030 f MW4:ablxstd.obj + 0001:0024b130 ?execTorsoPitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c130 f MW4:ablxstd.obj + 0001:0024b200 ?execTorsoYaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c200 f MW4:ablxstd.obj + 0001:0024b2d0 ?execSetGimped@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c2d0 f MW4:ablxstd.obj + 0001:0024b3b0 ?Rotate@ABL@@YAXAAVMWObject@MechWarrior4@@M@Z 0064c3b0 f MW4:ablxstd.obj + 0001:0024b480 ?execSetRotation@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c480 f MW4:ablxstd.obj + 0001:0024b550 ?execSetHelicoptersIgnoreMissionBounds@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c550 f MW4:ablxstd.obj + 0001:0024b5e0 ?execSetTorsoCenteringEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c5e0 f MW4:ablxstd.obj + 0001:0024b6d0 ?execSetCompositingEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c6d0 f MW4:ablxstd.obj + 0001:0024b750 ?Group_execSetSensorMode@ABL@@YAXHH@Z 0064c750 f MW4:ablxstd.obj + 0001:0024b7f0 ?execSetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c7f0 f MW4:ablxstd.obj + 0001:0024b8e0 ?execGetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c8e0 f MW4:ablxstd.obj + 0001:0024b9e0 ?execSetMinSpeed@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064c9e0 f MW4:ablxstd.obj + 0001:0024bab0 ?execStopExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064cab0 f MW4:ablxstd.obj + 0001:0024bb90 ?Group_execStartExecute@ABL@@YAXH@Z 0064cb90 f MW4:ablxstd.obj + 0001:0024bd20 ?execStartExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064cd20 f MW4:ablxstd.obj + 0001:0024be00 ?execSetActivationDistance@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ce00 f MW4:ablxstd.obj + 0001:0024beb0 ?execFlyBy@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ceb0 f MW4:ablxstd.obj + 0001:0024c0d0 ?execSave@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d0d0 f MW4:ablxstd.obj + 0001:0024c150 ?execGetDifficulty@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d150 f MW4:ablxstd.obj + 0001:0024c1c0 ?execEject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d1c0 f MW4:ablxstd.obj + 0001:0024c230 ?execAddBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d230 f MW4:ablxstd.obj + 0001:0024c400 ?execKillBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d400 f MW4:ablxstd.obj + 0001:0024c4a0 ?execShowBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d4a0 f MW4:ablxstd.obj + 0001:0024c540 ?execHideBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d540 f MW4:ablxstd.obj + 0001:0024c5e0 ?execGetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d5e0 f MW4:ablxstd.obj + 0001:0024c6b0 ?execFindBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d6b0 f MW4:ablxstd.obj + 0001:0024c7f0 ?execSetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d7f0 f MW4:ablxstd.obj + 0001:0024c8c0 ?execTrackBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d8c0 f MW4:ablxstd.obj + 0001:0024c9c0 ?execTrackObjectBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064d9c0 f MW4:ablxstd.obj + 0001:0024caf0 ?execFindBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064daf0 f MW4:ablxstd.obj + 0001:0024ccc0 ?execAddCustomBucketParameter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064dcc0 f MW4:ablxstd.obj + 0001:0024cd90 ?execChatMessage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064dd90 f MW4:ablxstd.obj + 0001:0024ce40 ?execSetCustomBucketName@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064de40 f MW4:ablxstd.obj + 0001:0024cf00 ?execSetCustomBucketNameIndex@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064df00 f MW4:ablxstd.obj + 0001:0024cfb0 ?Group_execAddPoints@ABL@@YAXHHAAVMWMission@MechWarrior4@@@Z 0064dfb0 f MW4:ablxstd.obj + 0001:0024d050 ?execAddPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e050 f MW4:ablxstd.obj + 0001:0024d190 ?execAttachFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e190 f MW4:ablxstd.obj + 0001:0024d2c0 ?execDropFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e2c0 f MW4:ablxstd.obj + 0001:0024d370 ?execReturnFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e370 f MW4:ablxstd.obj + 0001:0024d420 ?execDeactiveFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e420 f MW4:ablxstd.obj + 0001:0024d510 ?Group_execSetMaxFlagsCarried@ABL@@YAXHH@Z 0064e510 f MW4:ablxstd.obj + 0001:0024d5b0 ?execSetMaxFlagsCarried@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e5b0 f MW4:ablxstd.obj + 0001:0024d6d0 ?execSetFlagDropReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e6d0 f MW4:ablxstd.obj + 0001:0024d770 ?execSetFlagCaptureReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e770 f MW4:ablxstd.obj + 0001:0024d810 ?execSetFlagsEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e810 f MW4:ablxstd.obj + 0001:0024d8b0 ?execSetFlagCaptureEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e8b0 f MW4:ablxstd.obj + 0001:0024d950 ?execShowFlagsAsNavPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e950 f MW4:ablxstd.obj + 0001:0024d9f0 ?execSetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064e9f0 f MW4:ablxstd.obj + 0001:0024da90 ?execGetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ea90 f MW4:ablxstd.obj + 0001:0024dbb0 ?execSetInputTypeEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ebb0 f MW4:ablxstd.obj + 0001:0024dc70 ?execSetHUDComponentEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ec70 f MW4:ablxstd.obj + 0001:0024dd80 ?execResetAmmo@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ed80 f MW4:ablxstd.obj + 0001:0024de40 ?execOverrideHeatOption@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064ee40 f MW4:ablxstd.obj + 0001:0024ded0 ?execSetMissionBounds@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064eed0 f MW4:ablxstd.obj + 0001:0024e410 ?Group_execRespawn@ABL@@YAXH@Z 0064f410 f MW4:ablxstd.obj + 0001:0024e4a0 ?execRespawn@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064f4a0 f MW4:ablxstd.obj + 0001:0024e560 ?execResetMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064f560 f MW4:ablxstd.obj + 0001:0024e5e0 ?execIsTargeted@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064f5e0 f MW4:ablxstd.obj + 0001:0024e700 ?execLookingToward@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064f700 f MW4:ablxstd.obj + 0001:0024ea20 ?execFiredWeaponGroup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064fa20 f MW4:ablxstd.obj + 0001:0024eb40 ?execIsSetToNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064fb40 f MW4:ablxstd.obj + 0001:0024ec60 ?execGetDamageRating@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064fc60 f MW4:ablxstd.obj + 0001:0024ed70 ?execboardDropShip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064fd70 f MW4:ablxstd.obj + 0001:0024eff0 ?execDrop@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0064fff0 f MW4:ablxstd.obj + 0001:0024f0a0 ?execShowTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 006500a0 f MW4:ablxstd.obj + 0001:0024f280 ?execSetHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00650280 f MW4:ablxstd.obj + 0001:0024f440 ?execShowHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00650440 f MW4:ablxstd.obj + 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0001:001a5b70 _$E402 005a6b70 f MW4:MW4Shell.obj + 0001:001aab70 ?mbs_strncpy@@YAPADPADPBDI@Z 005abb70 f MW4:MW4Shell.obj + 0001:00366a20 _$E15 00767a20 f GOSScript:ScriptGlobals.obj + 0001:00366a30 _$E12 00767a30 f GOSScript:ScriptGlobals.obj + 0001:00366a40 _$E14 00767a40 f GOSScript:ScriptGlobals.obj + 0001:00366a50 _$E13 00767a50 f GOSScript:ScriptGlobals.obj + 0001:00377090 _$E210 00778090 f Compost:TerrainTextureLogistic.obj + 0001:003743d0 _$E100 007753d0 f Compost:Compost.obj + 0001:003743e0 _$E97 007753e0 f Compost:Compost.obj + 0001:00374400 _$E99 00775400 f Compost:Compost.obj + 0001:00374410 _$E98 00775410 f Compost:Compost.obj + 0001:00374670 ?Check_0@@YG_NXZ 00775670 f Compost:Compost.obj + 0001:00374680 ?Check_1@@YG_NXZ 00775680 f Compost:Compost.obj + 0001:00374690 ?Check_2@@YG_NXZ 00775690 f Compost:Compost.obj + 0001:003746a0 ?Check_3@@YG_NXZ 007756a0 f Compost:Compost.obj + 0001:003746b0 ?Activate_0@@YGXXZ 007756b0 f Compost:Compost.obj + 0001:003746c0 ?Activate_1@@YGXXZ 007756c0 f Compost:Compost.obj + 0001:003746d0 ?Activate_2@@YGXXZ 007756d0 f Compost:Compost.obj + 0001:003746e0 ?Activate_3@@YGXXZ 007756e0 f Compost:Compost.obj + 0001:0038a470 ??2@YAPAXI@Z 0078b470 f server:server.obj + 0001:0038a480 ??3@YAXPAX@Z 0078b480 f server:server.obj + 0001:0038b830 ?ArrayUnwindFilter@@YAHPAU_EXCEPTION_POINTERS@@@Z 0078c830 f MSVCRT:ehvecdtr.obj 90015 bytes saved through ICF diff --git a/Gameleap/code/mw4/Code/MW4Application/Profile/vc60.idb b/Gameleap/code/mw4/Code/MW4Application/Profile/vc60.idb index aa5bed16..ece10599 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Profile/vc60.idb +++ b/Gameleap/code/mw4/Code/MW4Application/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e875782b6980a3f71d4454b07bf45079680f1f0c6a48f2bac8885759c16e5211 -size 115712 +oid sha256:6a18f5cbb4a2759fe6a66178b15f4f511415429cd4dc524b05bfd7108ecb20fb +size 189440 diff --git a/Gameleap/code/mw4/Code/MW4Application/Release/MW4.map b/Gameleap/code/mw4/Code/MW4Application/Release/MW4.map index 00803293..aeaa287b 100644 --- a/Gameleap/code/mw4/Code/MW4Application/Release/MW4.map +++ b/Gameleap/code/mw4/Code/MW4Application/Release/MW4.map @@ -1,21 +1,21 @@ MW4 - Timestamp is 6a45eb9f (Wed Jul 01 23:39:59 2026) + Timestamp is 6a54489c (Sun Jul 12 21:08:28 2026) Preferred load address is 00400000 Start Length Name Class - 0001:00000000 002cc400H .text CODE - 0001:002cc400 000167caH .text$x CODE + 0001:00000000 002cc450H .text CODE + 0001:002cc450 000167caH .text$x CODE 0002:00000000 0000066cH .idata$5 DATA - 0002:00000670 00043bb8H .rdata DATA - 0002:00044228 000122a4H .rdata$r DATA - 0002:000564d0 00019a90H .xdata$x DATA - 0002:0006ff60 00000104H .idata$2 DATA - 0002:00070064 00000014H .idata$3 DATA - 0002:00070078 0000066cH .idata$4 DATA - 0002:000706e4 00001850H .idata$6 DATA - 0002:00071f34 00000000H .edata DATA + 0002:00000670 00043bc0H .rdata DATA + 0002:00044230 000122a4H .rdata$r DATA + 0002:000564d8 00019a90H .xdata$x DATA + 0002:0006ff68 00000104H .idata$2 DATA + 0002:0007006c 00000014H .idata$3 DATA + 0002:00070080 0000066cH .idata$4 DATA + 0002:000706ec 00001850H .idata$6 DATA + 0002:00071f3c 00000000H .edata DATA 0003:00000000 00000004H .CRT$XCA DATA 0003:00000004 00000230H .CRT$XCU DATA 0003:00000234 00000004H .CRT$XCZ DATA @@ -42,20 +42,20 @@ 0001:00000b20 ?ValidatePath@@YA_NPAD@Z 00401b20 f UserInterface.obj 0001:00000bd0 ?SaveConnection@@YAXPAUtagCONNECTION@@@Z 00401bd0 f UserInterface.obj 0001:00000cb0 ?LoadConnection@@YAXPAUtagCONNECTION@@PAD_N@Z 00401cb0 f UserInterface.obj - 0001:00000de0 ?ChatSend@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj - 0001:00000de0 ?FillMechTypes@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj - 0001:00000de0 ?QuickJoin@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj - 0001:00000de0 ?DoFTPWrite@CSOCConnect@@UAEHPAVCFileTransfer@@PBEJ@Z 00401de0 f UserInterface.obj - 0001:00000de0 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?OnNewClientSocket@CSOCManager@@UBEPAVCSOCClient@@ABVCSOCListen@@KK@Z 00401de0 f UserInterface.obj + 0001:00000de0 ?DoFTPWrite@CSOCConnect@@UAEHPAVCFileTransfer@@PBEJ@Z 00401de0 f UserInterface.obj + 0001:00000de0 ?GetHostOptions@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj + 0001:00000de0 ?FillGameSettings@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj + 0001:00000de0 ?GetFilterOptions@@YGHPAXHQAPAX@Z 00401de0 f UserInterface.obj 0001:00000de0 ?IsRegisteredForStats@MW4Shell@@SGHPAXHQAPAX@Z 00401de0 f UserInterface.obj + 0001:00000de0 ?DoFTPRead@CSOCConnect@@UAEJPAVCFileTransfer@@PBEJ@Z 00401de0 f UserInterface.obj 0001:00000df0 ?GetGameData@@YGHPAXHQAPAX@Z 00401df0 f UserInterface.obj 0001:000010a0 ?GetSortInfo@@YGHPAXHQAPAX@Z 004020a0 f UserInterface.obj 0001:00001110 ?SaveSortInfo@@YGHPAXHQAPAX@Z 00402110 f UserInterface.obj @@ -137,25 +137,25 @@ 0001:00004e70 ??0CInviteCOOP@@QAE@XZ 00405e70 f ctcl.obj 0001:00004e90 ?Clear@CInviteCOOP@@QAEXXZ 00405e90 f ctcl.obj 0001:00004eb0 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GameOS:Registry.obj + 0001:00024fc0 ?ExitGameOS@@YGXXZ 00425fc0 f GameOS:ExitGameOS.obj + 0001:00025210 ?InternalFunctionSpew@@YAXPBD0ZZ 00426210 f GameOS:Spew.obj + 0001:00025230 ?InternalFunctionSpewV@@YAXHPBD0PAD@Z 00426230 f GameOS:Spew.obj + 0001:00025510 ?InitializeSpew@@YGXXZ 00426510 f GameOS:Spew.obj + 0001:000256a0 ?EnableSpewToFile@@YGXXZ 004266a0 f GameOS:Spew.obj + 0001:00025820 ?DisableSpewToFile@@YGXXZ 00426820 f GameOS:Spew.obj + 0001:00025840 ?TerminateSpew@@YGXXZ 00426840 f GameOS:Spew.obj + 0001:00025870 ?Spew@@YGXPAD@Z 00426870 f GameOS:Spew.obj + 0001:00025970 ?InitRunLog@@YGXXZ 00426970 f GameOS:Spew.obj + 0001:000259f0 ?gos_SetBrightnessValue@@YGXK@Z 004269f0 f GameOS:DXRasterizer.obj + 0001:00025a40 ?gos_SetContrastValue@@YGXK@Z 00426a40 f GameOS:DXRasterizer.obj + 0001:00025a90 ?gos_SetGammaValue@@YGXM@Z 00426a90 f GameOS:DXRasterizer.obj + 0001:00025bd0 ?CheckWindow@@YG_NXZ 00426bd0 f GameOS:DXRasterizer.obj + 0001:00025c70 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0001:000285c0 ?CMReleaseControls@@YGXXZ 004295c0 f GameOS:ControlManager.obj + 0001:00028620 ?CMAcquireControls@@YGXXZ 00429620 f GameOS:ControlManager.obj + 0001:00028700 ?CMUnacquireControls@@YGXXZ 00429700 f GameOS:ControlManager.obj + 0001:00028760 ?gosJoystick_CountJoysticks@@YGK_N@Z 00429760 f GameOS:ControlManager.obj + 0001:00028840 ?gosJoystick_GetAxis@@YGMKW4GOSJoystickAxis@@@Z 00429840 f GameOS:ControlManager.obj + 0001:000288f0 ?gosJoystick_ButtonStatus@@YG_NKK@Z 004298f0 f GameOS:ControlManager.obj + 0001:00028980 ?gosJoystick_SetPolling@@YGXK_NM@Z 00429980 f GameOS:ControlManager.obj + 0001:000289c0 ?CMUpdate@@YGXXZ 004299c0 f GameOS:ControlManager.obj + 0001:00028a80 ?CMCreateJoysticks@@YGXXZ 00429a80 f GameOS:ControlManager.obj + 0001:00028b50 ?CMCreateJoystick7@@YGHPBUDIDEVICEINSTANCEA@@PAX@Z 00429b50 f GameOS:ControlManager.obj + 0001:000290d0 ?CMReadJoystick@@YGXK@Z 0042a0d0 f GameOS:ControlManager.obj + 0001:000292e0 ?gosJoystick_GetInfo@@YGXKPAUgosJoystick_Info@@@Z 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?DirectDrawEnumerateCallback@@YGHPAU_GUID@@PAD1PAX@Z 0042bb60 f GameOS:VideoCard.obj + 0001:0002ab80 ?StartTimeManager@@YGXXZ 0042bb80 f GameOS:Time.obj + 0001:0002ac60 ?TimeManagerInstall@@YGXXZ 0042bc60 f GameOS:Time.obj + 0001:0002ad20 ?TimeManagerUninstall@@YGXXZ 0042bd20 f GameOS:Time.obj + 0001:0002ad30 ?TimeManagerUpdate@@YGXXZ 0042bd30 f GameOS:Time.obj + 0001:0002afc0 ?StartPauseTime@@YGXXZ 0042bfc0 f GameOS:Time.obj + 0001:0002aff0 ?EndPauseTime@@YGXXZ 0042bff0 f GameOS:Time.obj + 0001:0002b060 ?gos_GetElapsedTime@@YGNH@Z 0042c060 f GameOS:Time.obj + 0001:0002b080 ?gos_GetHiResTime@@YGNXZ 0042c080 f GameOS:Time.obj + 0001:0002b0d0 ?GetCycles@@YG_JXZ 0042c0d0 f GameOS:Time.obj + 0001:0002b100 ?InitLocalization@@YGXXZ 0042c100 f GameOS:LocalizationManager.obj + 0001:0002b220 ?DestroyLocalization@@YGXXZ 0042c220 f GameOS:LocalizationManager.obj + 0001:0002b290 ??_Ggos_DBCS@@QAEPAXI@Z 0042c290 f i GameOS:LocalizationManager.obj + 0001:0002b2b0 ?gos_OpenResourceDLL@@YGKPBD@Z 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?execrand@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b670 f MW4:ablxstd.obj + 0001:0018a6f0 ?execplaySound@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b6f0 f MW4:ablxstd.obj + 0001:0018a740 ?execplaySoundOnce@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b740 f MW4:ablxstd.obj + 0001:0018a790 ?execkillSound@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b790 f MW4:ablxstd.obj + 0001:0018a7e0 ?execSetAudioFXEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b7e0 f MW4:ablxstd.obj + 0001:0018a830 ?execplayMusic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b830 f MW4:ablxstd.obj + 0001:0018a880 ?execkillMusic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b880 f MW4:ablxstd.obj + 0001:0018a8d0 ?execfadeInMusic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b8d0 f MW4:ablxstd.obj + 0001:0018a920 ?execfadeOutMusic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b920 f MW4:ablxstd.obj + 0001:0018a970 ?execplayEffect@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058b970 f MW4:ablxstd.obj + 0001:0018aa40 ?execkillEffect@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ba40 f MW4:ablxstd.obj + 0001:0018aaf0 ?execSetChanceLancematesEject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058baf0 f MW4:ablxstd.obj + 0001:0018ab50 ?execSetChanceLancematesOKWhenEjecting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bb50 f MW4:ablxstd.obj + 0001:0018abb0 ?execSetChanceLancematesInjuredWhenEjecting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bbb0 f MW4:ablxstd.obj + 0001:0018ac10 ?execRevealLancemate@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bc10 f MW4:ablxstd.obj + 0001:0018ac70 ?execHideLancemate@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bc70 f MW4:ablxstd.obj + 0001:0018acd0 ?execIsMissionComplete@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bcd0 f MW4:ablxstd.obj + 0001:0018ad80 ?execrevealNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bd80 f MW4:ablxstd.obj + 0001:0018ade0 ?execIsNavRevealed@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bde0 f MW4:ablxstd.obj + 0001:0018ae50 ?execsetNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058be50 f MW4:ablxstd.obj + 0001:0018aed0 ?execHideNav@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bed0 f MW4:ablxstd.obj + 0001:0018af40 ?ClearVisibleFlag@NavPoint@MechWarrior4@@QAEXXZ 0058bf40 f i MW4:ablxstd.obj + 0001:0018af50 ?execSetRadarNav@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bf50 f MW4:ablxstd.obj + 0001:0018afc0 ?execcreateHeatSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058bfc0 f MW4:ablxstd.obj + 0001:0018b080 ?execcreateInstantHeatSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c080 f MW4:ablxstd.obj + 0001:0018b130 ?execcreateFogSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c130 f MW4:ablxstd.obj + 0001:0018b1e0 ?execcreateRadarSphere@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c1e0 f MW4:ablxstd.obj + 0001:0018b2a0 ?execshowAllRevealedObjectives@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c2a0 f MW4:ablxstd.obj + 0001:0018b2c0 ?execrevealObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c2c0 f MW4:ablxstd.obj + 0001:0018b320 ?exechideObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c320 f MW4:ablxstd.obj + 0001:0018b380 ?execfailObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c380 f MW4:ablxstd.obj + 0001:0018b410 ?execfailObjectiveAll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c410 f MW4:ablxstd.obj + 0001:0018b4f0 ?execEndMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c4f0 f MW4:ablxstd.obj + 0001:0018b570 ?execRespawnMission@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c570 f MW4:ablxstd.obj + 0001:0018b5c0 ?execsaveGame@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c5c0 f MW4:ablxstd.obj + 0001:0018b5e0 ?execHelpMessage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c5e0 f MW4:ablxstd.obj + 0001:0018b690 ?execsuccessObjective@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c690 f MW4:ablxstd.obj + 0001:0018b720 ?execsuccessObjectiveAll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c720 f MW4:ablxstd.obj + 0001:0018b800 ?execcheckObjectiveCompletion@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c800 f MW4:ablxstd.obj + 0001:0018b870 ?execisVisible@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058c870 f MW4:ablxstd.obj + 0001:0018b8f0 ?TeleportWorker@ABL@@YAXPAVMWObject@MechWarrior4@@ABVPoint3D@Stuff@@HAAV45@@Z 0058c8f0 f MW4:ablxstd.obj + 0001:0018bcd0 ?Group_TeleportToHell@ABL@@YAXPAVMWObject@MechWarrior4@@@Z 0058ccd0 f MW4:ablxstd.obj + 0001:0018bd70 ?execteleportToHell@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cd70 f MW4:ablxstd.obj + 0001:0018be70 ?execteleport@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ce70 f MW4:ablxstd.obj + 0001:0018bef0 ?execteleportAndLook@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cef0 f MW4:ablxstd.obj + 0001:0018bf80 ?execDisableAIJumping@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cf80 f MW4:ablxstd.obj + 0001:0018bf90 ?DisableAIJumping@MoverAI@MechWarrior4@@SAXXZ 0058cf90 f i MW4:ablxstd.obj + 0001:0018bfa0 ?execplayChatter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cfa0 f MW4:ablxstd.obj + 0001:0018bff0 ?execplayChatterPriority@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058cff0 f MW4:ablxstd.obj + 0001:0018c040 ?execLogMapRespawn@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d040 f MW4:ablxstd.obj + 0001:0018c040 ?execkillChatter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d040 f MW4:ablxstd.obj + 0001:0018c050 ?execstartTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d050 f MW4:ablxstd.obj + 0001:0018c110 ?execkillTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d110 f MW4:ablxstd.obj + 0001:0018c1d0 ?execresetTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d1d0 f MW4:ablxstd.obj + 0001:0018c2a0 ?execpauseTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d2a0 f MW4:ablxstd.obj + 0001:0018c360 ?execorderDie@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d360 f MW4:ablxstd.obj + 0001:0018c380 ?StopScript@AI@MechWarrior4@@QAEXXZ 0058d380 f i MW4:ablxstd.obj + 0001:0018c390 ?execorderMoveLookOut@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d390 f MW4:ablxstd.obj + 0001:0018c470 ?OverridingMovement@CombatAI@MechWarrior4@@QBE_NXZ 0058d470 f i MW4:ablxstd.obj + 0001:0018c480 ?execorderFormOnSpot@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d480 f MW4:ablxstd.obj + 0001:0018c5a0 ?ConvertKPHtoMPS@MW4AI@@YAJJ@Z 0058d5a0 f i MW4:ablxstd.obj + 0001:0018c5c0 ?execorderFormationMove@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d5c0 f MW4:ablxstd.obj + 0001:0018c720 ?execorderMoveTo@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d720 f MW4:ablxstd.obj + 0001:0018c920 ?execorderMoveToFree@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058d920 f MW4:ablxstd.obj + 0001:0018cae0 ?execorderMoveToRigid@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058dae0 f MW4:ablxstd.obj + 0001:0018cca0 ?execorderMoveFlee@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058dca0 f MW4:ablxstd.obj + 0001:0018ce00 ?execorderMoveResumePatrolRigid@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058de00 f MW4:ablxstd.obj + 0001:0018cfc0 ?execorderMoveResumePatrol@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058dfc0 f MW4:ablxstd.obj + 0001:0018d180 ?execorderMoveResumePatrolFree@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e180 f MW4:ablxstd.obj + 0001:0018d340 ?execorderMoveFollow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e340 f MW4:ablxstd.obj + 0001:0018d4b0 ?execorderMoveSit@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e4b0 f MW4:ablxstd.obj + 0001:0018d5d0 ?execorderMoveToLocPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e5d0 f MW4:ablxstd.obj + 0001:0018d750 ?execorderMoveToObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e750 f MW4:ablxstd.obj + 0001:0018d8d0 ?getVehicle@MoverAI@MechWarrior4@@QAEPAVVehicle@2@XZ 0058e8d0 f i MW4:ablxstd.obj + 0001:0018d8e0 ?execorderAttack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e8e0 f MW4:ablxstd.obj + 0001:0018d990 ?execorderAttackTactic@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058e990 f MW4:ablxstd.obj + 0001:0018da50 ?execorderAttackBomb@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ea50 f MW4:ablxstd.obj + 0001:0018da70 ?execorderStopAttacking@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ea70 f MW4:ablxstd.obj + 0001:0018dad0 ?execorderTakeOff@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ead0 f MW4:ablxstd.obj + 0001:0018dbc0 ?execorderLand@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ebc0 f MW4:ablxstd.obj + 0001:0018dc50 ?execorderDoorOpen@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ec50 f MW4:ablxstd.obj + 0001:0018dce0 ?execorderDoorClose@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ece0 f MW4:ablxstd.obj + 0001:0018dd70 ?execorderShootPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ed70 f MW4:ablxstd.obj + 0001:0018de80 ?Group_LancemateCommand@ABL@@YAXHJ@Z 0058ee80 f MW4:ablxstd.obj + 0001:0018df90 ?GetSelf@CombatAI@MechWarrior4@@QBEABVMWObject@2@XZ 0058ef90 f i MW4:ablxstd.obj + 0001:0018df90 ?GetSelf@CombatAI@MechWarrior4@@QAEAAVMWObject@2@XZ 0058ef90 f i MW4:ablxstd.obj + 0001:0018dfa0 ?execlancemateCommand@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058efa0 f MW4:ablxstd.obj + 0001:0018e080 ?execEnableAIStats@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f080 f MW4:ablxstd.obj + 0001:0018e0a0 ?execDisableAIStats@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0a0 f MW4:ablxstd.obj + 0001:0018e0c0 ?execEnableMoveLines@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0c0 f MW4:ablxstd.obj + 0001:0018e0e0 ?execDisableMoveLines@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f0e0 f MW4:ablxstd.obj + 0001:0018e100 ?execEnableGlobalInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f100 f MW4:ablxstd.obj + 0001:0018e120 ?execDisableGlobalInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f120 f MW4:ablxstd.obj + 0001:0018e140 ?execDisableInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f140 f MW4:ablxstd.obj + 0001:0018e140 ?execEnableInvulnerable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f140 f MW4:ablxstd.obj + 0001:0018e160 ?Group_Destroy@ABL@@YAXH@Z 0058f160 f MW4:ablxstd.obj + 0001:0018e240 ?execDestroy@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f240 f MW4:ablxstd.obj + 0001:0018e2f0 ?execGOSMenuItemExec@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f2f0 f MW4:ablxstd.obj + 0001:0018e340 ?execGOSMenuItemChecked@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f340 f MW4:ablxstd.obj + 0001:0018e3b0 ?Group_SetTargetDesirability@ABL@@YAXHM@Z 0058f3b0 f MW4:ablxstd.obj + 0001:0018e460 ?execSetTargetDesirability@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f460 f MW4:ablxstd.obj + 0001:0018e570 ?Group_SetIsShotRadius@ABL@@YAXHM@Z 0058f570 f MW4:ablxstd.obj + 0001:0018e620 ?execSetIsShotRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f620 f MW4:ablxstd.obj + 0001:0018e6e0 ?Group_SetSquadTargetingRadius@ABL@@YAXHM@Z 0058f6e0 f MW4:ablxstd.obj + 0001:0018e790 ?SetSquadTargetingRadius@CombatAI@MechWarrior4@@QAEXM@Z 0058f790 f i MW4:ablxstd.obj + 0001:0018e7a0 ?execSetSquadTargetingRadius@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f7a0 f MW4:ablxstd.obj + 0001:0018e860 ?Group_SetSearchLight@ABL@@YAXHW4State@SearchLightController@MW4AI@@@Z 0058f860 f MW4:ablxstd.obj + 0001:0018e920 ?GetSearchLightController@CombatAI@MechWarrior4@@QAEAAVSearchLightController@MW4AI@@XZ 0058f920 f i MW4:ablxstd.obj + 0001:0018e930 ?execSetSearchLight@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f930 f MW4:ablxstd.obj + 0001:0018e9d0 ?execSetGroupAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058f9d0 f MW4:ablxstd.obj + 0001:0018eb20 ?execGetLancemate@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fb20 f MW4:ablxstd.obj + 0001:0018ebf0 ?execNotifyGroupEnemySpotted@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fbf0 f MW4:ablxstd.obj + 0001:0018ed80 ?execTacticIsFinished@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fd80 f MW4:ablxstd.obj + 0001:0018ee30 ?TacticIsFinished@CombatAI@MechWarrior4@@QBE_NXZ 0058fe30 f i MW4:ablxstd.obj + 0001:0018ee60 ?execGroupAllDead@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058fe60 f MW4:ablxstd.obj + 0001:0018ef70 ?execGroupAddObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 0058ff70 f MW4:ablxstd.obj + 0001:0018f0a0 ?execGroupRemoveObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005900a0 f MW4:ablxstd.obj + 0001:0018f1b0 ?execGroupNumDead@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005901b0 f MW4:ablxstd.obj + 0001:0018f250 ?execGroupSize@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590250 f MW4:ablxstd.obj + 0001:0018f360 ?execGroupContainsObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590360 f MW4:ablxstd.obj + 0001:0018f500 ?execGroupGetFirstGroup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590500 f MW4:ablxstd.obj + 0001:0018f5a0 ?execGroupGetFirstObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005905a0 f MW4:ablxstd.obj + 0001:0018f6d0 ?execGroupGetObject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005906d0 f MW4:ablxstd.obj + 0001:0018f790 ?execGroupObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590790 f MW4:ablxstd.obj + 0001:0018f7f0 ?execGroupAllWithin@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005907f0 f MW4:ablxstd.obj + 0001:0018fa00 ?execTeamObjectID@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590a00 f MW4:ablxstd.obj + 0001:0018fa60 ?execcinemaStart@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590a60 f MW4:ablxstd.obj + 0001:0018faa0 ?execcinemaEnd@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590aa0 f MW4:ablxstd.obj + 0001:0018fad0 ?execSetAlwaysIgnoreObstacles@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590ad0 f MW4:ablxstd.obj + 0001:0018fb20 ?execSetIgnoreFog@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590b20 f MW4:ablxstd.obj + 0001:0018fb90 ?SetIgnoreFog@CombatAI@MechWarrior4@@QAEX_N@Z 00590b90 f i MW4:ablxstd.obj + 0001:0018fba0 ?execplay2DAnim@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590ba0 f MW4:ablxstd.obj + 0001:0018fc00 ?GetCameraShip@ABL@@YAPAVCameraShip@MechWarrior4@@J@Z 00590c00 f MW4:ablxstd.obj + 0001:0018fce0 ?GetEntity@ABL@@YAPAVEntity@Adept@@J@Z 00590ce0 f MW4:ablxstd.obj + 0001:0018fdc0 ?GetActiveCamera@ABL@@YAPAVCameraShip@MechWarrior4@@XZ 00590dc0 f MW4:ablxstd.obj + 0001:0018fdd0 ?execSetCameraFootShake@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590dd0 f MW4:ablxstd.obj + 0001:0018fe50 ?execcinemaskip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590e50 f MW4:ablxstd.obj + 0001:0018feb0 ?execsetinternalcamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590eb0 f MW4:ablxstd.obj + 0001:0018ff10 ?execsetactivecamera@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590f10 f MW4:ablxstd.obj + 0001:0018ff70 ?execsetcameraFOV@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590f70 f MW4:ablxstd.obj + 0001:0018fff0 ?execfadetoblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00590ff0 f MW4:ablxstd.obj + 0001:00190060 ?execfadefromblack@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591060 f MW4:ablxstd.obj + 0001:001900d0 ?execfadetowhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005910d0 f MW4:ablxstd.obj + 0001:00190140 ?execfadefromwhite@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591140 f MW4:ablxstd.obj + 0001:001901b0 ?execcamerafollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005911b0 f MW4:ablxstd.obj + 0001:00190220 ?execcamerafollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591220 f MW4:ablxstd.obj + 0001:001902e0 ?ConvertKPHtoMPSFloat@MW4AI@@YAMJ@Z 005912e0 f i MW4:ablxstd.obj + 0001:00190300 ?execcameraposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591300 f MW4:ablxstd.obj + 0001:00190390 ?execcameradetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591390 f MW4:ablxstd.obj + 0001:001903b0 ?execcameraoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005913b0 f MW4:ablxstd.obj + 0001:00190450 ?execoverridecamerapitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591450 f MW4:ablxstd.obj + 0001:001904d0 ?execoverridecamerayaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005914d0 f MW4:ablxstd.obj + 0001:00190550 ?execoverridecameraroll@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591550 f MW4:ablxstd.obj + 0001:001905d0 ?execresetcameraoverrides@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005915d0 f MW4:ablxstd.obj + 0001:001905f0 ?exectargetfollowobject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005915f0 f MW4:ablxstd.obj + 0001:00190660 ?exectargetfollowpath@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591660 f MW4:ablxstd.obj + 0001:00190720 ?exectargetposition@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591720 f MW4:ablxstd.obj + 0001:001907b0 ?exectargetdetach@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005917b0 f MW4:ablxstd.obj + 0001:001907d0 ?exectargetoffset@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005917d0 f MW4:ablxstd.obj + 0001:00190870 ?execSetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591870 f MW4:ablxstd.obj + 0001:00190970 ?IntegerMemory@AI@MechWarrior4@@QAEXJJ@Z 00591970 f i MW4:ablxstd.obj + 0001:00190990 ?execSetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591990 f MW4:ablxstd.obj + 0001:00190aa0 ?RealMemory@AI@MechWarrior4@@QAEXJM@Z 00591aa0 f i MW4:ablxstd.obj + 0001:00190ac0 ?execGetMemoryInteger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591ac0 f MW4:ablxstd.obj + 0001:00190b40 ?IntegerMemory@AI@MechWarrior4@@QBEJJ@Z 00591b40 f i MW4:ablxstd.obj + 0001:00190b60 ?execGetMemoryReal@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591b60 f MW4:ablxstd.obj + 0001:00190be0 ?RealMemory@AI@MechWarrior4@@QBEMJ@Z 00591be0 f i MW4:ablxstd.obj + 0001:00190bf0 ?execSetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591bf0 f MW4:ablxstd.obj + 0001:00190c60 ?SetGlobalTrigger@AI@MechWarrior4@@SAXH_N@Z 00591c60 f i MW4:ablxstd.obj + 0001:00190c70 ?execGetGlobalTrigger@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591c70 f MW4:ablxstd.obj + 0001:00190cd0 ?GetGlobalTrigger@AI@MechWarrior4@@SA_NH@Z 00591cd0 f i MW4:ablxstd.obj + 0001:00190ce0 ?Group_SetSensorVisibility@ABL@@YAXH_N@Z 00591ce0 f MW4:ablxstd.obj + 0001:00190d90 ?execSetSensorVisibility@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591d90 f MW4:ablxstd.obj + 0001:00190e30 ?Group_SetAutoTargeting@ABL@@YAXH_N@Z 00591e30 f MW4:ablxstd.obj + 0001:00190ee0 ?SetAutoTargeting@CombatAI@MechWarrior4@@QAEX_N@Z 00591ee0 f i MW4:ablxstd.obj + 0001:00190ef0 ?execSetAutoTargeting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591ef0 f MW4:ablxstd.obj + 0001:00190f90 ?execEnablePerWeaponRayCasting@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00591f90 f MW4:ablxstd.obj + 0001:00191000 ?EnablePerWeaponRayCasting@CombatAI@MechWarrior4@@QAEX_N@Z 00592000 f i MW4:ablxstd.obj + 0001:00191010 ?Group_execStartup@ABL@@YAXH@Z 00592010 f MW4:ablxstd.obj + 0001:001910d0 ?execstartup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005920d0 f MW4:ablxstd.obj + 0001:00191180 ?Group_execShutdown@ABL@@YAXH@Z 00592180 f MW4:ablxstd.obj + 0001:00191240 ?execshutDown@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592240 f MW4:ablxstd.obj + 0001:001912f0 ?execPlayerAI@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005922f0 f MW4:ablxstd.obj + 0001:00191360 ?Group_execStopExecute@ABL@@YAXH@Z 00592360 f MW4:ablxstd.obj + 0001:00191410 ?execAddMechInstanceSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592410 f MW4:ablxstd.obj + 0001:00191490 ?execAddComponentSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592490 f MW4:ablxstd.obj + 0001:00191520 ?execAddWeaponSalvage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592520 f MW4:ablxstd.obj + 0001:001915b0 ?execMarkBuildingAsScorable@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005925b0 f MW4:ablxstd.obj + 0001:001916a0 ?execJump@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005926a0 f MW4:ablxstd.obj + 0001:00191720 ?execCrouch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592720 f MW4:ablxstd.obj + 0001:001917a0 ?execFall@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005927a0 f MW4:ablxstd.obj + 0001:00191840 ?execTorsoPitch@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592840 f MW4:ablxstd.obj + 0001:001918b0 ?execTorsoYaw@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005928b0 f MW4:ablxstd.obj + 0001:00191920 ?execSetGimped@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592920 f MW4:ablxstd.obj + 0001:001919b0 ?SetNoGimp@Mech@MechWarrior4@@QAEXXZ 005929b0 f i MW4:ablxstd.obj + 0001:001919c0 ?Rotate@ABL@@YAXAAVMWObject@MechWarrior4@@M@Z 005929c0 f MW4:ablxstd.obj + 0001:00191a60 ?execSetRotation@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592a60 f MW4:ablxstd.obj + 0001:00191ae0 ?execSetHelicoptersIgnoreMissionBounds@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592ae0 f MW4:ablxstd.obj + 0001:00191b30 ?execSetTorsoCenteringEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592b30 f MW4:ablxstd.obj + 0001:00191bd0 ?SetPerminateTorsoMode@VehicleInterface@MechWarrior4@@QAEXH@Z 00592bd0 f i MW4:ablxstd.obj + 0001:00191be0 ?execSetCompositingEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592be0 f MW4:ablxstd.obj + 0001:00191c30 ?Group_execSetSensorMode@ABL@@YAXHH@Z 00592c30 f MW4:ablxstd.obj + 0001:00191d00 ?execSetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592d00 f MW4:ablxstd.obj + 0001:00191db0 ?execGetSensorMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592db0 f MW4:ablxstd.obj + 0001:00191e40 ?execSetMinSpeed@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592e40 f MW4:ablxstd.obj + 0001:00191ec0 ?execStopExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00592ec0 f MW4:ablxstd.obj + 0001:00191f70 ?Group_execStartExecute@ABL@@YAXH@Z 00592f70 f MW4:ablxstd.obj + 0001:00192020 ?execStartExecute@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593020 f MW4:ablxstd.obj + 0001:001920d0 ?execSetActivationDistance@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005930d0 f MW4:ablxstd.obj + 0001:00192150 ?execFlyBy@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593150 f MW4:ablxstd.obj + 0001:00192210 ?execSave@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593210 f MW4:ablxstd.obj + 0001:00192260 ?execGetDifficulty@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593260 f MW4:ablxstd.obj + 0001:00192280 ?execEject@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593280 f MW4:ablxstd.obj + 0001:001922d0 ?execAddBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005932d0 f MW4:ablxstd.obj + 0001:00192390 ?AddBucket@CBucketManager@MechWarrior4@@QAEHW4Bucket_Type@12@ABVReplicatorID@Adept@@HH@Z 00593390 f i MW4:ablxstd.obj + 0001:00192410 ?execKillBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593410 f MW4:ablxstd.obj + 0001:00192470 ?execShowBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593470 f MW4:ablxstd.obj + 0001:001924d0 ?execHideBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005934d0 f MW4:ablxstd.obj + 0001:00192530 ?execGetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593530 f MW4:ablxstd.obj + 0001:001925a0 ?execFindBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005935a0 f MW4:ablxstd.obj + 0001:00192650 ?execSetBucketValue@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593650 f MW4:ablxstd.obj + 0001:001926c0 ?execTrackBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005936c0 f MW4:ablxstd.obj + 0001:00192740 ?execTrackObjectBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593740 f MW4:ablxstd.obj + 0001:001927c0 ?execFindBucket@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005937c0 f MW4:ablxstd.obj + 0001:00192890 ?execAddCustomBucketParameter@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593890 f MW4:ablxstd.obj + 0001:00192900 ?execChatMessage@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593900 f MW4:ablxstd.obj + 0001:00192990 ?execSetCustomBucketName@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593990 f MW4:ablxstd.obj + 0001:001929f0 ?execSetCustomBucketNameIndex@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005939f0 f MW4:ablxstd.obj + 0001:00192a60 ?Group_execAddPoints@ABL@@YAXHHAAVMWMission@MechWarrior4@@@Z 00593a60 f MW4:ablxstd.obj + 0001:00192b30 ?execAddPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593b30 f MW4:ablxstd.obj + 0001:00192c10 ?execAttachFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593c10 f MW4:ablxstd.obj + 0001:00192ce0 ?execDropFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593ce0 f MW4:ablxstd.obj + 0001:00192d60 ?execReturnFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593d60 f MW4:ablxstd.obj + 0001:00192de0 ?execDeactiveFlag@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593de0 f MW4:ablxstd.obj + 0001:00192e70 ?DeactiveTime@Flag@MechWarrior4@@QAEXN@Z 00593e70 f i MW4:ablxstd.obj + 0001:00192e90 ?Group_execSetMaxFlagsCarried@ABL@@YAXHH@Z 00593e90 f MW4:ablxstd.obj + 0001:00192f60 ?SetMaxFlagsCarried@Mech@MechWarrior4@@QAEXH@Z 00593f60 f i MW4:ablxstd.obj + 0001:00192f70 ?execSetMaxFlagsCarried@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00593f70 f MW4:ablxstd.obj + 0001:00193030 ?SetMaxFlagsCarried@MWMission@MechWarrior4@@QAEXH@Z 00594030 f i MW4:ablxstd.obj + 0001:00193040 ?execSetFlagDropReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594040 f MW4:ablxstd.obj + 0001:001930a0 ?SetFlagDropReturnTime@MWMission@MechWarrior4@@QAEXH@Z 005940a0 f i MW4:ablxstd.obj + 0001:001930b0 ?execSetFlagCaptureReturnTime@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005940b0 f MW4:ablxstd.obj + 0001:00193110 ?SetFlagCaptureReturnTime@MWMission@MechWarrior4@@QAEXH@Z 00594110 f i MW4:ablxstd.obj + 0001:00193120 ?execSetFlagsEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594120 f MW4:ablxstd.obj + 0001:00193180 ?SetFlagsEnabled@MWMission@MechWarrior4@@QAEXW4FLAG_ENABLE_STATE@12@@Z 00594180 f i MW4:ablxstd.obj + 0001:00193190 ?execSetFlagCaptureEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594190 f MW4:ablxstd.obj + 0001:001931f0 ?SetFlagCaptureEnabled@MWMission@MechWarrior4@@QAEX_N@Z 005941f0 f i MW4:ablxstd.obj + 0001:00193200 ?execShowFlagsAsNavPoints@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594200 f MW4:ablxstd.obj + 0001:00193260 ?SetFlagsAsNavPoints@MWMission@MechWarrior4@@QAEX_N@Z 00594260 f i MW4:ablxstd.obj + 0001:00193270 ?execSetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594270 f MW4:ablxstd.obj + 0001:001932d0 ?execGetViewMode@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 005942d0 f MW4:ablxstd.obj + 0001:00193370 ?execSetInputTypeEnabled@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594370 f MW4:ablxstd.obj + 0001:001933e0 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?MatrixFacesPoint@@YA_NABVLinearMatrix4D@Stuff@@ABVPoint3D@2@M@Z 00594b50 f i MW4:ablxstd.obj + 0001:00193c70 ?execFiredWeaponGroup@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594c70 f MW4:ablxstd.obj + 0001:00193d00 ?execIsSetToNavPoint@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594d00 f MW4:ablxstd.obj + 0001:00193d80 ?execGetDamageRating@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594d80 f MW4:ablxstd.obj + 0001:00193e00 ?execboardDropShip@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594e00 f MW4:ablxstd.obj + 0001:00193ef0 ?execDrop@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594ef0 f MW4:ablxstd.obj + 0001:00193f70 ?execShowTimer@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00594f70 f MW4:ablxstd.obj + 0001:00194060 ?Objective@HUDTimer@MechWarrior4@@QAEXPAV02@@Z 00595060 f i MW4:ablxstd.obj + 0001:00194070 ?execSetHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595070 f MW4:ablxstd.obj + 0001:00194140 ?execShowHelpArrow@ABL@@YAPAU_Type@1@PAU_SymTableNode@1@@Z 00595140 f MW4:ablxstd.obj + 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?insert_unique@?$_Rb_tree@VReplicatorID@Adept@@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@U?$_Select1st@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@4@U?$less@VReplicatorID@Adept@@@4@V?$allocator@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@4@@std@@QAE?AU?$pair@U?$_Rb_tree_iterator@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@U?$_Nonconst_traits@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@2@@std@@_N@2@ABU?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@2@@Z 00620420 f i MW4:bucket.obj + 0001:0021f540 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?_M_create_node@?$_Rb_tree@VReplicatorID@Adept@@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@U?$_Select1st@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@4@U?$less@VReplicatorID@Adept@@@4@V?$allocator@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@4@@std@@IAEPAU?$_Rb_tree_node@U?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@@2@ABU?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@2@@Z 00620570 f i MW4:bucket.obj + 0001:0021f5a0 ?construct@std@@YAXPAU?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@1@ABU21@@Z 006205a0 f i MW4:bucket.obj + 0001:0021f5c0 ??0?$pair@$$CBVReplicatorID@Adept@@V?$vector@PAVCBucket@MechWarrior4@@V?$allocator@PAVCBucket@MechWarrior4@@@std@@@std@@@std@@QAE@ABU01@@Z 006205c0 f i MW4:bucket.obj + 0001:0021f5f0 ?__uninitialized_copy_aux@std@@YAPAUCachedFireSource@CombatAI@MechWarrior4@@PAU234@00U__false_type@@@Z 006205f0 f i MW4:bucket.obj + 0001:0021f5f0 ?__uninitialized_copy_aux@std@@YAPAUCanSeeResult@CombatAI@MechWarrior4@@PAU234@00U__false_type@@@Z 006205f0 f i MW4:bucket.obj + 0001:0021f5f0 ?__uninitialized_copy_aux@std@@YAPAUTrack_Data@CBucketManager@MechWarrior4@@PAU234@00U__false_type@@@Z 006205f0 f i MW4:bucket.obj + 0001:0021f620 ?__uninitialized_fill_n_aux@std@@YAPAUTrack_Data@CBucketManager@MechWarrior4@@PAU234@IABU234@U__false_type@@@Z 00620620 f i MW4:bucket.obj + 0001:0021f620 ?__uninitialized_fill_n_aux@std@@YAPAUCanSeeResult@CombatAI@MechWarrior4@@PAU234@IABU234@U__false_type@@@Z 00620620 f i MW4:bucket.obj + 0001:0021f620 ?__uninitialized_fill_n_aux@std@@YAPAUCachedFireSource@CombatAI@MechWarrior4@@PAU234@IABU234@U__false_type@@@Z 00620620 f i MW4:bucket.obj + 0001:0021f650 ?Decode@MechExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00620650 f MW4:NetDamage.obj + 0001:0021f880 ?GetCurrentBitCount@MemoryStream@Stuff@@QAEHXZ 00620880 f i MW4:NetDamage.obj + 0001:0021f8a0 ?SizeFunction@MechExternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@@Z 006208a0 f MW4:NetDamage.obj + 0001:0021f960 ?MaxSize@MechExternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00620960 f MW4:NetDamage.obj + 0001:0021fa20 ?Skip@MechExternalDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00620a20 f MW4:NetDamage.obj + 0001:0021fa80 ?Encode@MechExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00620a80 f MW4:NetDamage.obj + 0001:0021fbf0 ?Decode@MechInternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00620bf0 f MW4:NetDamage.obj + 0001:0021fe60 ?SizeFunction@MechInternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@@Z 00620e60 f MW4:NetDamage.obj + 0001:0021ff20 ?MaxSize@MechInternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00620f20 f MW4:NetDamage.obj + 0001:0021fff0 ?Skip@MechInternalDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00620ff0 f MW4:NetDamage.obj + 0001:00220060 ?Encode@MechInternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00621060 f MW4:NetDamage.obj + 0001:00220230 ?Decode@VehicleDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00621230 f MW4:NetDamage.obj + 0001:00220560 ?SizeFunction@VehicleDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@@Z 00621560 f MW4:NetDamage.obj + 0001:002206d0 ?MaxSize@VehicleDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 006216d0 f MW4:NetDamage.obj + 0001:002206e0 ?Skip@VehicleDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 006216e0 f MW4:NetDamage.obj + 0001:00220740 ?Encode@VehicleDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00621740 f MW4:NetDamage.obj + 0001:00220a20 ?CalculateStartTile@@YAHM@Z 00621a20 f MW4:NetDamage.obj + 0001:00220b90 ?FindRowAndColumn@@YAXGPAH0@Z 00621b90 f MW4:NetDamage.obj + 0001:00220bd0 ?FindRowAndColumn@GridElement@ElementRenderer@@QAEXGPAE0@Z 00621bd0 f i MW4:NetDamage.obj + 0001:00220c30 ?GetSize@@YAXPAH0@Z 00621c30 f MW4:NetDamage.obj + 0001:00220c70 ?Decode@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00621c70 f MW4:NetDamage.obj + 0001:00220ce0 ?Skip@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00621ce0 f MW4:NetDamage.obj + 0001:00220d50 ?MaxSize@NearBuildingExternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00621d50 f MW4:NetDamage.obj + 0001:00220d60 ?Encode@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00621d60 f MW4:NetDamage.obj + 0001:00220e10 ?WriteTileBlock@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXHHPAVDynamicMemoryStream@Stuff@@H@Z 00621e10 f MW4:NetDamage.obj + 0001:00220eb0 ?ReadTileBlock@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXHHPAVMemoryStream@Stuff@@H_N@Z 00621eb0 f MW4:NetDamage.obj + 0001:00220f50 ?WriteTileDamageStream@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXGPAVDynamicMemoryStream@Stuff@@H@Z 00621f50 f MW4:NetDamage.obj + 0001:00221010 ?ReadTileDamageStream@NearBuildingExternalDamageUpdate@MechWarrior4@@SAXGPAVMemoryStream@Stuff@@H_N@Z 00622010 f MW4:NetDamage.obj + 0001:002211b0 ?Decode@SecondaryBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 006221b0 f MW4:NetDamage.obj + 0001:002212d0 ?Skip@SecondaryBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 006222d0 f MW4:NetDamage.obj + 0001:002213f0 ?MaxSize@SecondaryBuildingExternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 006223f0 f MW4:NetDamage.obj + 0001:00221400 ?Encode@SecondaryBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00622400 f MW4:NetDamage.obj + 0001:00221550 ?Decode@FarBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622550 f MW4:NetDamage.obj + 0001:00221610 ?Skip@FarBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00622610 f MW4:NetDamage.obj + 0001:002216c0 ?MaxSize@FarBuildingExternalDamageUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 006226c0 f MW4:NetDamage.obj + 0001:002216d0 ?Encode@FarBuildingExternalDamageUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 006226d0 f MW4:NetDamage.obj + 0001:00221810 ??0YawPitchRange@Stuff@@QAE@ABV01@@Z 00622810 f i MW4:NetDamage.obj + 0001:00221850 ?Decode@MechInternalHeatUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622850 f MW4:NetSubsystems.obj + 0001:00221910 ?Skip@MechInternalHeatUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00622910 f MW4:NetSubsystems.obj + 0001:00221980 ?MaxSize@MechInternalHeatUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00622980 f MW4:NetSubsystems.obj + 0001:002219a0 ?Encode@MechInternalHeatUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 006229a0 f MW4:NetSubsystems.obj + 0001:00221a40 ?GetCoolantPercentage@HeatManager@MechWarrior4@@QAEMXZ 00622a40 f i MW4:NetSubsystems.obj + 0001:00221a90 ?Decode@SubsystemUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622a90 f MW4:NetSubsystems.obj + 0001:00221b30 ?SizeFunction@SubsystemUpdate@MechWarrior4@@SAHPAVEntity@Adept@@@Z 00622b30 f MW4:NetSubsystems.obj + 0001:00221b30 ?MaxSize@SubsystemUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00622b30 f MW4:NetSubsystems.obj + 0001:00221b70 ?MaintainActiveFlagFunction@MechInternalDamageUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00622b70 f MW4:NetSubsystems.obj + 0001:00221b70 ?MaintainActiveFlagFunction@MechExternalDamageUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00622b70 f MW4:NetSubsystems.obj + 0001:00221b70 ?MaintainActiveFlagFunction@SubsystemUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00622b70 f MW4:NetSubsystems.obj + 0001:00221be0 ?Skip@SubsystemUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00622be0 f MW4:NetSubsystems.obj + 0001:00221c40 ?Encode@SubsystemUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00622c40 f MW4:NetSubsystems.obj + 0001:00221ce0 ?Decode@FlushUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622ce0 f MW4:NetSubsystems.obj + 0001:00221d30 ?Encode@FlushUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00622d30 f MW4:NetSubsystems.obj + 0001:00221d80 ?Decode@SearchLightUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622d80 f MW4:NetSubsystems.obj + 0001:00221df0 ?Encode@SearchLightUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00622df0 f MW4:NetSubsystems.obj + 0001:00221e30 ?Decode@InternalAMSAmmoUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00622e30 f MW4:NetSubsystems.obj + 0001:00221ee0 ?SetAmmo@AMS@MechWarrior4@@QAEXH@Z 00622ee0 f i MW4:NetSubsystems.obj + 0001:00221ef0 ?Skip@InternalAMSAmmoUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00622ef0 f MW4:NetSubsystems.obj + 0001:00221f40 ?MaxSize@InternalAMSAmmoUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00622f40 f MW4:NetSubsystems.obj + 0001:00221f50 ?Encode@InternalAMSAmmoUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00622f50 f MW4:NetSubsystems.obj + 0001:00222010 ?GetAmmo@AMS@MechWarrior4@@QAEHXZ 00623010 f i MW4:NetSubsystems.obj + 0001:00222010 ?GetMaxAmmoCount@AMS@MechWarrior4@@QAEHXZ 00623010 f i MW4:NetSubsystems.obj + 0001:00222020 ?Decode@ExternalAMSAmmoUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00623020 f MW4:NetSubsystems.obj + 0001:00222090 ?Encode@ExternalAMSAmmoUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00623090 f MW4:NetSubsystems.obj + 0001:002220f0 ?Decode@ExternalJumpJetUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 006230f0 f MW4:NetSubsystems.obj + 0001:00222180 ?GetMaxCharge@JumpJet@MechWarrior4@@QAEMXZ 00623180 f i MW4:NetSubsystems.obj + 0001:00222190 ?Skip@ExternalAMSAmmoUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00623190 f MW4:NetSubsystems.obj + 0001:00222190 ?Skip@SearchLightUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00623190 f MW4:NetSubsystems.obj + 0001:00222190 ?Skip@ExternalJumpJetUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00623190 f MW4:NetSubsystems.obj + 0001:00222190 ?Skip@FlushUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00623190 f MW4:NetSubsystems.obj + 0001:002221c0 ?Encode@ExternalJumpJetUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 006231c0 f MW4:NetSubsystems.obj + 0001:00222220 ?Decode@InternalJumpJetUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00623220 f MW4:NetSubsystems.obj + 0001:002222b0 ?Skip@InternalJumpJetUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 006232b0 f MW4:NetSubsystems.obj + 0001:002222e0 ?MaxSize@InternalJumpJetUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 006232e0 f MW4:NetSubsystems.obj + 0001:002222f0 ?Encode@InternalJumpJetUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 006232f0 f MW4:NetSubsystems.obj + 0001:00222370 ?Decode@MechPositionUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVMemoryStream@Stuff@@NMHHHM@Z 00623370 f MW4:NetMovement.obj + 0001:00222c10 ?Skip@MechPositionUpdate@MechWarrior4@@SAXPAVMemoryStream@Stuff@@HNHHH@Z 00623c10 f MW4:NetMovement.obj + 0001:00222f10 ?MaxSize@MechPositionUpdate@MechWarrior4@@SAHPAVEntity@Adept@@HH@Z 00623f10 f MW4:NetMovement.obj + 0001:00222fc0 ?Encode@MechPositionUpdate@MechWarrior4@@SAXPAVEntity@Adept@@PAVDynamicMemoryStream@Stuff@@HHH@Z 00623fc0 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@AirMovementUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@ExternalJumpJetUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@SearchLightUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@GroundMovementUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@ExternalAMSAmmoUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@FlushUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@MechPositionUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:00223570 ?MaintainActiveFlagFunction@TurretMovementUpdate@MechWarrior4@@SA_NPAVEntity@Adept@@VPoint3D@Stuff@@@Z 00624570 f MW4:NetMovement.obj + 0001:002235f0 ??_EDictionaryParagraph@MechWarrior4@@UAEPAXI@Z 006245f0 f i MW4:Dictionary.obj + 0001:002235f0 ??_GDictionaryParagraph@MechWarrior4@@UAEPAXI@Z 006245f0 f i MW4:Dictionary.obj + 0001:00223610 ??0DictionaryParagraph@MechWarrior4@@QAE@PAVEntity@Adept@@HHH@Z 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sha256:2eb65cf5c8e31c93615df102cba89690732e644a86b2b06a7a0f742286037c9c +oid sha256:8eba62f7c08ac3b518746a748c60fc20a6c2f59d4d611a593834a4db31ed9d62 size 50176 diff --git a/Gameleap/code/mw4/Libraries/stlport/stlport.plg b/Gameleap/code/mw4/Libraries/stlport/stlport.plg index 264a9605..ee882b8b 100644 --- a/Gameleap/code/mw4/Libraries/stlport/stlport.plg +++ b/Gameleap/code/mw4/Libraries/stlport/stlport.plg @@ -3,14 +3,446 @@
 

Build Log

+--------------------Configuration: MW4 - Win32 Profile-------------------- +

+

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents +[ +/nologo /out:"../../../pro.bin\MW4.lib" +.\Profile\AdvancedGyro.obj +.\Profile\AMS.obj +.\Profile\AMS_Tool.obj +.\Profile\Armor.obj +.\Profile\Armor_Tool.obj +.\Profile\ArtilleryWeapon.obj +.\Profile\Beagle.obj +.\Profile\Beagle_Tool.obj +.\Profile\BeamWeapon.obj +.\Profile\BeanWeapon_Tool.obj +.\Profile\BombastWeapon.obj +.\Profile\BombastWeapon_Tool.obj +.\Profile\BombWeaponSubsystem.obj +.\Profile\ECM.obj +.\Profile\ECM_Tool.obj +.\Profile\Engine.obj +.\Profile\Engine_Tool.obj +.\Profile\eyepointmanager.obj +.\Profile\FlamerWeapon.obj +.\Profile\FlareWeapon.obj +.\Profile\Gyro.obj +.\Profile\HeatManager.obj +.\Profile\HeatSink.obj +.\Profile\HeatSink_Tool.obj +.\Profile\HighExplosiveWeapon.obj +.\Profile\IFF_Jammer.obj +.\Profile\IFF_Jammer_Tool.obj +.\Profile\JumpJet.obj +.\Profile\JumpJet_Tool.obj +.\Profile\LBXWeaponSub.obj +.\Profile\LBXWeaponSub_Tool.obj +.\Profile\LongTomWeapon.obj +.\Profile\LRMWeaponSubsystem.obj +.\Profile\MissileWeapon.obj +.\Profile\MissileWeapon_Tool.obj +.\Profile\MRMWeaponSubsystem.obj +.\Profile\NarcWeaponSubsystem.obj +.\Profile\ProjectileWeapon.obj +.\Profile\ProjectileWeapon_Tool.obj +.\Profile\SearchLight.obj +.\Profile\SearchLight_Tool.obj +.\Profile\Sensor.obj +.\Profile\Sensor_Tool.obj +.\Profile\SRMWeaponSubsystem.obj +.\Profile\SSRMWeaponSubsystem.obj +.\Profile\Subsystem.obj +.\Profile\Subsystem_Tool.obj +.\Profile\Torso.obj +.\Profile\Torso_Tool.obj +.\Profile\Weapon.obj +.\Profile\Weapon_Tool.obj +.\Profile\hudchat.obj +.\Profile\hudcomm.obj +.\Profile\hudcomp.obj +.\Profile\hudcomp2.obj +.\Profile\huddamage.obj +.\Profile\hudhelp.obj +.\Profile\hudhelparrow.obj +.\Profile\hudmap.obj +.\Profile\hudobj.obj +.\Profile\hudscore.obj +.\Profile\hudtarg.obj +.\Profile\hudtimer.obj +.\Profile\hudweapon.obj +.\Profile\GUILightAmp.obj +.\Profile\GUIRadarManager.obj +.\Profile\GUIStaticView.obj +.\Profile\GUIWeaponManager.obj +.\Profile\MWGUIManager.obj +.\Profile\bridge.obj +.\Profile\bridge_tool.obj +.\Profile\Building.obj +.\Profile\Building_Tool.obj +.\Profile\cultural.obj +.\Profile\cultural_tool.obj +.\Profile\Turret.obj +.\Profile\Turret_Tool.obj +.\Profile\WaterCultural.obj +.\Profile\AI_FindObject.obj +.\Profile\AI_Action.obj +.\Profile\AI_Behavior.obj +.\Profile\AI_CombatTacticInterface.obj +.\Profile\AI_Condition.obj +.\Profile\AI_SituationalAnalysis.obj +.\Profile\AI_Tactics.obj +.\Profile\AI_FocusFireSquad.obj +.\Profile\AI_Groups.obj +.\Profile\AI_Lancemate.obj +.\Profile\AI_LancemateAudio.obj +.\Profile\AI_LancemateCommands.obj +.\Profile\AI_MoodSquad.obj +.\Profile\AI_RadioSquad.obj +.\Profile\AI_Squad.obj +.\Profile\AI_SquadOrders.obj +.\Profile\AI_Damage.obj +.\Profile\AI_FireData.obj +.\Profile\AI_FireParamPackage.obj +.\Profile\AI_FireStyle.obj +.\Profile\AI_HitTesting.obj +.\Profile\AI_Weapons.obj +.\Profile\AI_Moods.obj +.\Profile\AI_Log.obj +.\Profile\AI_Statistics.obj +.\Profile\AI_SearchLight.obj +.\Profile\AI_Specials.obj +.\Profile\CombatAI.obj +.\Profile\AI_DebugRenderer.obj +".\Profile\data server_c.obj" +.\Profile\data_client.obj +.\Profile\ABLAudio.obj +.\Profile\Abldbug.obj +.\Profile\Abldecl.obj +.\Profile\Ablenv.obj +.\Profile\Ablerr.obj +.\Profile\Ablexec.obj +.\Profile\Ablexpr.obj +.\Profile\ablfile.obj +.\Profile\ablheap.obj +.\Profile\AblProfiler.obj +.\Profile\Ablrtn.obj +.\Profile\Ablscan.obj +.\Profile\Ablstd.obj +.\Profile\Ablstmt.obj +.\Profile\Ablsymt.obj +.\Profile\Ablxexpr.obj +.\Profile\ablxstd.obj +.\Profile\Ablxstmt.obj +.\Profile\AI_Types.obj +.\Profile\gridmove.obj +.\Profile\move_rect.obj +.\Profile\node2path.obj +.\Profile\Path.obj +.\Profile\Path_Tool.obj +.\Profile\rail_move.obj +.\Profile\raillink.obj +.\Profile\railpath.obj +.\Profile\railutils.obj +.\Profile\aiMoveData.obj +.\Profile\move_flee.obj +.\Profile\move_follow.obj +.\Profile\move_locpoint.obj +.\Profile\move_lookout.obj +.\Profile\move_object.obj +.\Profile\move_patrol.obj +.\Profile\move_rigidpatrol.obj +.\Profile\move_semi.obj +.\Profile\move_sit.obj +.\Profile\cheap_move.obj +.\Profile\move_dropship.obj +.\Profile\move_formation.obj +.\Profile\obstacle.obj +.\Profile\AI_UserConstants.obj +.\Profile\ai.obj +.\Profile\ai_tool.obj +.\Profile\mech_ai.obj +.\Profile\mech_ai_tool.obj +.\Profile\MoverAI.obj +.\Profile\MoverAI_Tool.obj +.\Profile\noncomai.obj +.\Profile\planeai.obj +.\Profile\playerai.obj +.\Profile\playerai_tool.obj +.\Profile\ShooterAI.obj +.\Profile\AI_Graveyard.obj +.\Profile\aiutils.obj +.\Profile\comfuncs.obj +.\Profile\objective.obj +.\Profile\objective_tool.obj +.\Profile\Group.obj +.\Profile\GroupContainer.obj +.\Profile\bucket.obj +.\Profile\InputTrainer.obj +.\Profile\lancemate.obj +.\Profile\MemoryDiffKiller.obj +.\Profile\MWApplication.obj +.\Profile\MWCampaign.obj +.\Profile\MWDebugHelper.obj +.\Profile\MWGame.obj +.\Profile\mwmap.obj +.\Profile\MWMission.obj +.\Profile\MWMission_Tool.obj +.\Profile\MWOptions.obj +.\Profile\MWPlayer.obj +.\Profile\MWTable.obj +.\Profile\MWTool.obj +.\Profile\MWVideoRenderer.obj +.\Profile\Salvage.obj +.\Profile\DeathEntity.obj +.\Profile\DeathEntity_Tool.obj +.\Profile\Decal.obj +.\Profile\EffectGenerator.obj +.\Profile\EffectGenerator_Tool.obj +.\Profile\flag.obj +.\Profile\flag_tool.obj +.\Profile\LightEntity.obj +.\Profile\NavPoint.obj +.\Profile\Team.obj +.\Profile\VOEntity.obj +.\Profile\ArtilleryMark.obj +.\Profile\ArtilleryMark_Tool.obj +.\Profile\BeamEntity.obj +.\Profile\BeamEntity_Tool.obj +.\Profile\Explosive.obj +.\Profile\Explosive_Tool.obj +.\Profile\FlameMover.obj +.\Profile\LBXMover.obj +.\Profile\LBXMover_Tool.obj +.\Profile\Missile.obj +.\Profile\Missile_Tool.obj +.\Profile\Narc.obj +.\Profile\Narc_Tool.obj +.\Profile\StickyMover.obj +.\Profile\StickyMover__Tool.obj +.\Profile\WeaponMover.obj +.\Profile\WeaponMover_Tool.obj +.\Profile\AirplaneAnimationStateEngine.obj +.\Profile\AnimationState.obj +.\Profile\AnimationState_Tool.obj +.\Profile\AnimationTrigger.obj +.\Profile\AnimHolder.obj +.\Profile\MechAnimationState.obj +.\Profile\SimpleChannelAnimator.obj +.\Profile\Dictionary.obj +.\Profile\MissionReview.obj +.\Profile\MWEntityManager.obj +.\Profile\NetAutoPacketSpliter.obj +.\Profile\NetBitDepths.obj +.\Profile\NetClientServerController.obj +.\Profile\NetDamage.obj +.\Profile\NetGenericMessages.obj +.\Profile\NetMovement.obj +.\Profile\NetSubsystems.obj +.\Profile\NetUpdateManager.obj +.\Profile\NetVehicleMovement.obj +.\Profile\NetWeapon.obj +.\Profile\review_playback.obj +.\Profile\CampaignMechLab.obj +.\Profile\filedialog.obj +.\Profile\MechLab.obj +.\Profile\MW4Shell.obj +.\Profile\PopUp.obj +.\Profile\log_test.obj +.\Profile\DamageDispatch.obj +.\Profile\DamageDispatch_Multiplayer.obj +.\Profile\DamageDispatch_SinglePlayer.obj +.\Profile\MWDamageObject.obj +.\Profile\Airplane.obj +.\Profile\Airplane_Tool.obj +.\Profile\boat.obj +.\Profile\boat_tool.obj +.\Profile\CameraShip.obj +.\Profile\CameraShip_Tool.obj +.\Profile\dropship.obj +.\Profile\field_base.obj +.\Profile\Helicopter.obj +.\Profile\HoverCraft.obj +.\Profile\HoverCraft_Tool.obj +.\Profile\Mech.obj +.\Profile\Mech_Tool.obj +.\Profile\MFB.obj +.\Profile\MFB_Tool.obj +.\Profile\MWMover.obj +.\Profile\MWMover_Tool.obj +.\Profile\MWObject.obj +.\Profile\MWObject_Tool.obj +.\Profile\noncom.obj +.\Profile\ObservationVehicle.obj +.\Profile\ObservationVehicle_Tool.obj +.\Profile\Tank.obj +.\Profile\Tank_Tool.obj +.\Profile\Truck.obj +.\Profile\Truck_Tool.obj +.\Profile\Vehicle.obj +.\Profile\Vehicle_Tool.obj +.\Profile\VehicleInterface.obj +.\Profile\VehicleInterface_Tool.obj +.\Profile\AnimFormat.obj +.\Profile\AnimInstance.obj +.\Profile\AnimInterp.obj +.\Profile\AnimIterator.obj +.\Profile\AnimIteratorManager.obj +.\Profile\gameinfo.obj +.\Profile\hudcamera.obj +.\Profile\huddebug.obj +.\Profile\MW4.obj +.\Profile\MW4Headers.obj +] +Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" +

Output Window

+Compiling... +VehicleInterface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +Creating library... +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents +[ +@echo off +md ..\..\..\pro.bin\Content +md ..\..\..\pro.bin\Content\ShellScripts +copy MechLabHeaders.h ..\..\..\pro.bin\Content\ShellScripts\MechLabHeaders.h +copy ShellFunctionHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\ShellFunctionHeaders.hpp +copy NetParams.h ..\..\..\pro.bin\Content\ShellScripts\NetParams.h +copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders.hpp +copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h +copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp +] +Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" +Coping Shell Script Files +A subdirectory or file ..\..\..\pro.bin\Content already exists. +A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. +

--------------------Configuration: MW4Application - Win32 Profile--------------------

Command Lines

+Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents +[ +/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c +"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp" +] +Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" +Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents +[ +rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe" +.\Profile\MW4AppHeaders.obj +.\Profile\MW4Testall.obj +.\Profile\UserInterface.obj +.\Profile\Cstr.obj +.\Profile\ctcl.obj +.\Profile\ctime.obj +.\Profile\mugSocs.obj +.\Profile\StdAfx.obj +.\Profile\Eula.obj +.\Profile\MW4Application.obj +.\mw4application.res +\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib +\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib +\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib +\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib +\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib +\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib +\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib +\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib +\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib +\VWE\firestorm\Gameleap\code\Pro.bin\GamePlatformNoMain.lib +\VWE\firestorm\Gameleap\code\pro.bin\MW4DedicatedUI.lib +\VWE\firestorm\Gameleap\code\pro.bin\server.lib +\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib +] +Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" +

Output Window

+Compiling... +MW4Application.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +Linking... +LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF +LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF

Results

-MW4pro.exe - 0 error(s), 0 warning(s) +MW4pro.exe - 0 error(s), 66 warning(s)
diff --git a/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb b/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb index 587ea950..416c9a49 100644 --- a/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb +++ b/Gameleap/code/mw4/Libraries/stuff/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:eba6654c96af3fe943efcbed42472f336405517fcac451cd3efae87ce5f0a58d +oid sha256:09562bf4c63b64e0366e146b8392853435a107d795acc984a7a1b23dec0f8c12 size 156672 diff --git a/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb b/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb index 8360430b..006516cc 100644 --- a/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb +++ b/Gameleap/code/mw4/Libraries/stuff/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:89fe835455df09bfce221a6fdc8977fab6540ff6561ae98f681df8ba1b8f6eec +oid sha256:d6a91a93902f8a27216b6e1c1af8d307f45262955222efe7239aaac908e103bd size 156672 diff --git a/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb b/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb index 4b05a0d1..339fd6e5 100644 --- a/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb +++ b/Gameleap/code/mw4/Tools/autoconfig/Profile/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3c24097aec83e303c399673c53bdaf41eee7fdc7328e6e18d49781dd85990742 +oid sha256:650419a1b8ab9c76bf24f42808085d7c4cd9005b0efcd4844b9e508445a8a2bc size 66560 diff --git a/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb b/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb index 73dcdad9..64893823 100644 --- a/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb +++ b/Gameleap/code/mw4/Tools/autoconfig/Release/vc60.idb @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:7688fe38fd7aefdacc0e50bd49042f1a3a3a1e59d5fb75fd59dddf8e0685694f +oid sha256:75d1dcca4909d6ce4892bc292981c50bcd80c1b229277aa9ca7a9ce30ecd8aba size 66560 diff --git a/Gameleap/code/pro.bin/MW4.lib b/Gameleap/code/pro.bin/MW4.lib index 88ee45ca..1d22acf6 100644 --- a/Gameleap/code/pro.bin/MW4.lib +++ b/Gameleap/code/pro.bin/MW4.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:15ff83c35b8b5e6c68cc73a9310fa0a90f05e973b7b80a8452d714aeebb311ba -size 23517980 +oid sha256:0827e09f7d6db760a50f39c5936b631042638354d5b984879805f383d2fbf69b +size 23518168 diff --git a/Gameleap/code/rel.bin/MW4.exe b/Gameleap/code/rel.bin/MW4.exe index 6a55a348..a70a4222 100644 --- a/Gameleap/code/rel.bin/MW4.exe +++ b/Gameleap/code/rel.bin/MW4.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:922d57925f17fdef87cb7d6107ebf097532b84b6fc2f5849ed34af705ad9b2e4 +oid sha256:907a8e0ecaa8f2d7ed7482fb7ed357a838d4de3c30f8e982d42753a3364ce1a5 size 3637248 diff --git a/Gameleap/code/rel.bin/MW4.lib b/Gameleap/code/rel.bin/MW4.lib index 28d111c1..bc64b835 100644 --- a/Gameleap/code/rel.bin/MW4.lib +++ b/Gameleap/code/rel.bin/MW4.lib @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:22d83f503a8d06b13e519f7cef308865c2e98f259dced796d17954266085c853 -size 18285698 +oid sha256:0e7adef2e6c44644fa986853c89d2e0a6b6437349054b8740c06d1035477c15d +size 18285828 diff --git a/Gameleap/code/rel.bin/MW4pro.exe b/Gameleap/code/rel.bin/MW4pro.exe index 971366ce..96948847 100644 --- a/Gameleap/code/rel.bin/MW4pro.exe +++ b/Gameleap/code/rel.bin/MW4pro.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:e8572c9a4a79b9d1f03c513dc67ba4ed68b5bea2e4ccf7b1cfe7fe89066a412e +oid sha256:25359c2fca76fa87be3069cfbe85162f5541c537a7ef6624cf698d6e92d8921e size 4386816 diff --git a/MW4/MW4.exe b/MW4/MW4.exe index 6a55a348..a70a4222 100644 --- a/MW4/MW4.exe +++ b/MW4/MW4.exe @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:922d57925f17fdef87cb7d6107ebf097532b84b6fc2f5849ed34af705ad9b2e4 +oid sha256:907a8e0ecaa8f2d7ed7482fb7ed357a838d4de3c30f8e982d42753a3364ce1a5 size 3637248 diff --git a/build-env/build_tbaud_profile.log b/build-env/build_tbaud_profile.log new file mode 100644 index 00000000..3c4d7e7e --- /dev/null +++ b/build-env/build_tbaud_profile.log @@ -0,0 +1,85 @@ +--------------------Configuration: MW4 - Win32 Profile-------------------- +Compiling... +VehicleInterface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +Creating library... +Coping Shell Script Files +A subdirectory or file ..\..\..\pro.bin\Content already exists. +A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. +--------------------Configuration: MW4Application - Win32 Profile-------------------- +Compiling... +MW4Application.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +Linking... +LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF +LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF + +MW4pro.exe - 0 error(s), 66 warning(s) diff --git a/build-env/build_tbaud_release.log b/build-env/build_tbaud_release.log new file mode 100644 index 00000000..2876e0aa --- /dev/null +++ b/build-env/build_tbaud_release.log @@ -0,0 +1,84 @@ +--------------------Configuration: MW4 - Win32 Release-------------------- +Compiling... +VehicleInterface.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float' +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized +Creating library... +Coping Shell Script Files +A subdirectory or file ..\..\..\rel.bin\Content already exists. +A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. + 1 file(s) copied. +--------------------Configuration: MW4Application - Win32 Release-------------------- +Compiling... +MW4Application.cpp +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data +C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data +Linking... +LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF +LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF + +MW4.exe - 0 error(s), 65 warning(s)