Make Behemoth II inherit validated display mappings
Copy Behemoth's validated texuv2, offset2, texuv3, and offset3 rows from Mech ID 11 to Behemoth II at Mech ID 12. Both variants intentionally share the same external MFD and Radar geometry. Add an inherited-mapping assertion to the J&J comparison generator so future runs fail if any Behemoth II coordinate row diverges from Behemoth. Record the passing inheritance check in the generated summary. Document the inherited variant relationship and effective mapping count in MFD-RADAR-MAPPINGS.md. Compare hud/behemothii.bmp and radar/hud/behemothii.bmp against the corresponding Behemoth runtime assets. Both 512x512 grayscale images are already pixel-identical, so no hsh art files are copied or replaced.
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@@ -14,7 +14,7 @@ float texuv2[65][11][4]={
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{{174,153,225,345},{111,153,162,345},{219, 33,276,153},{ 60, 33,117,153},{126, 45,150,144},{186, 45,210,144},{ 6, 24, 54,198},{ 0, 0, 0, 0},{144, 9,162, 18},{291,111,309,129},{252,195,273,252}}, // M_Battlemaster
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{{174,153,225,345},{111,153,162,345},{219, 33,276,153},{ 60, 33,117,153},{126, 45,150,144},{186, 45,210,144},{ 6, 24, 54,198},{ 0, 0, 0, 0},{144, 9,162, 18},{291,111,309,129},{ 0, 0, 0, 0}}, // M_BattlemasterIIc
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{{ 76,170,152,302},{184,170,262,302},{ 12,106,126,174},{212,106,326,174},{176, 86,226,174},{110, 82,160,174},{140, 96,198,224},{ 0, 0, 0, 0},{164,122,174,134},{142, 38,194, 98},{ 0, 0, 0, 0}}, // M_Behemoth
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{{186,177,243,375},{102,177,159,375},{249, 27,324,162},{ 18, 18,102,162},{111, 51,147,141},{201, 51,237,141},{153, 18,192,174},{ 0, 0, 0, 0},{210, 30,231, 39},{ 21,213, 75,330},{ 0, 0, 0, 0}}, // M_Behemothii
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{{ 76,170,152,302},{184,170,262,302},{ 12,106,126,174},{212,106,326,174},{176, 86,226,174},{110, 82,160,174},{140, 96,198,224},{ 0, 0, 0, 0},{164,122,174,134},{142, 38,194, 98},{ 0, 0, 0, 0}}, // M_Behemothii
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{{ 32, 82,140,294},{188, 82,294,294},{ 6, 12, 88,134},{236, 12,318,134},{176, 18,234,132},{ 92, 18,244, 36},{152, 6,172,132},{ 0, 0, 0, 0},{154, 38,168, 42},{110,112,142,138},{184,112,216,138}}, // M_Blackhawk
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{{186,177,243,375},{102,177,159,375},{249, 27,324,162},{ 18, 18,102,162},{111, 51,147,141},{201, 51,237,141},{153, 18,192,174},{ 0, 0, 0, 0},{210, 30,231, 39},{ 21,213, 75,330},{ 0, 0, 0, 0}}, // M_Blackknight
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{{256,122,336,334},{ 8,122, 88,334},{234, 24,282,100},{ 62, 14,108, 90},{108,162,152,220},{194,162,238,220},{118, 2,226,152},{ 0, 0, 0, 0},{164,208,180,222},{194,238,218,290},{126,238,152,290}}, // M_Blacklanner
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@@ -85,7 +85,7 @@ int offset2[65][11][2]={
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{{174,143},{111,143},{216, 23},{ 63, 23},{126, 35},{186, 35},{147, 14},{ 0, 0},{144, 29},{117,101},{207,140}}, // M_Battlemaster
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{{174,143},{111,143},{216, 23},{ 63, 23},{126, 35},{186, 35},{147, 14},{ 0, 0},{144, 29},{117,101},{ 0, 0}}, // M_BattlemasterIIc
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{{ 6,172},{246,172},{ 6, 8},{281, 8},{226, 82},{ 72, 82},{138,172},{ 0, 0},{164,122},{142, 8},{ 0, 0}}, // M_Behemoth
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{{186,142},{102,142},{234, 22},{ 27, 13},{117, 46},{192, 46},{153, 13},{ 0, 0},{162, 25},{ 24, 13},{ 0, 0}}, // M_Behemothii
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{{ 6,172},{246,172},{ 6, 8},{281, 8},{226, 82},{ 72, 82},{138,172},{ 0, 0},{164,122},{142, 8},{ 0, 0}}, // M_Behemothii
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{{ 8,128},{228,128},{ 8, 0},{252, 0},{188, 0},{ 0, 96},{160, 0},{ 0, 0},{164,146},{132,168},{176,168}}, // M_Black Hawk
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{{186,142},{102,142},{234, 22},{ 27, 13},{117, 46},{192, 46},{153, 13},{ 0, 0},{162, 25},{ 24, 13},{ 0, 0}}, // M_Black Knight
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{{196,128},{ 68,128},{234, 30},{ 62, 20},{108, 18},{194, 18},{118, 8},{ 0, 0},{164, 24},{194, 44},{126, 44}}, // M_Black Lanner
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@@ -155,7 +155,7 @@ float texuv3[65][11][4]={
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{{350,260,420,502},{128,246,200,488},{426, 16,500,172},{ 24, 14, 98,172},{162, 26,216,160},{352, 26,406,160},{258, 50,312,268},{ 0, 0, 0, 0},{262, 6,282, 18},{118,118,146,144},{436,218,464,282}}, // M_Battlemaster
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{{350,260,420,502},{128,246,200,488},{426, 16,500,172},{ 24, 14, 98,172},{162, 26,216,160},{352, 26,406,160},{258, 50,312,268},{ 0, 0, 0, 0},{262, 6,282, 18},{118,118,146,144},{ 0, 0, 0, 0}}, // M_BattlemasterIIc
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{{ 84,206,184,374},{222,206,322,374},{ 2,124,150,210},{260,124,404,210},{214, 94,278,210},{130, 94,194,210},{166,110,242,274},{ 0, 0, 0, 0},{198,144,210,158},{170, 36,236,112},{ 0, 0, 0, 0}}, // M_Behemoth
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{{400,258,472,478},{ 42,258,112,478},{372, 58,456,204},{ 72, 96,128,212},{150,100,190,188},{314,100,354,188},{208, 54,296,252},{ 0, 0, 0, 0},{234, 12,270, 24},{234,282,298,452},{ 0, 0, 0, 0}}, // M_Behemothii
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{{ 84,206,184,374},{222,206,322,374},{ 2,124,150,210},{260,124,404,210},{214, 94,278,210},{130, 94,194,210},{166,110,242,274},{ 0, 0, 0, 0},{198,144,210,158},{170, 36,236,112},{ 0, 0, 0, 0}}, // M_Behemothii
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{{ 40,118,178,390},{238,118,376,390},{ 8, 28,114,182},{296, 28,404,180},{220, 38,497,182},{114, 38,192,182},{188, 22,222,184},{ 0, 0, 0, 0},{192, 58,218, 78},{134,156,178,190},{230,156,272,190}}, // M_Black Hawk
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{{400,258,472,478},{ 42,258,112,478},{372, 58,456,204},{ 72, 96,128,212},{150,100,190,188},{314,100,354,188},{208, 54,296,252},{ 0, 0, 0, 0},{234, 12,270, 24},{234,282,298,452},{ 0, 0, 0, 0}}, // M_Black Knight
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{{376,226,472,482},{ 24,226,118,482},{412, 48,468,142},{ 36, 36, 92,128},{110, 34,162,104},{332, 32,386,104},{184, 24,312,202},{ 0, 0, 0, 0},{238,250,258,270},{330,126,364,196},{132,126,166,196}}, // M_Black Lanner
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@@ -224,7 +224,7 @@ int offset3[65][11][2]={
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{{208,162},{130,162},{266, 18},{ 70, 12},{136, 26},{220, 28},{178, 4},{ 0, 0},{182, 28},{136,118},{256,162}}, // M_Battlemaster
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{{208,162},{130,162},{266, 18},{ 70, 12},{136, 26},{220, 28},{178, 4},{ 0, 0},{182, 28},{136,118},{ 0, 0}}, // M_BattlemasterIIc
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{{ 8,236},{348,236},{ 8, 26},{302, 26},{294,130},{108,130},{202,242},{ 0, 0},{230,174},{202, 28},{ 0, 0}}, // M_Behemoth
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{{220,188},{132,188},{282, 38},{ 82, 76},{130, 80},{254, 80},{168, 34},{ 0, 0},{194, 52},{ 44, 2},{ 0, 0}}, // M_Behemothii
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{{ 8,236},{348,236},{ 8, 26},{302, 26},{294,130},{108,130},{202,242},{ 0, 0},{230,174},{202, 28},{ 0, 0}}, // M_Behemothii
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{{ 8,228},{362,228},{ 8, 28},{392, 30},{ 85, 56},{136, 56},{234, 28},{ 0, 0},{242,250},{170,250},{296,250}}, // M_Black Hawk
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{{220,188},{132,188},{282, 38},{ 82, 76},{130, 80},{254, 80},{168, 34},{ 0, 0},{194, 52},{ 44, 2},{ 0, 0}}, // M_Black Knight
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{{236,146},{ 84,146},{282, 28},{ 76, 16},{130, 14},{232, 12},{144, 4},{ 0, 0},{198, 20},{230, 46},{152, 46}}, // M_Black Lanner
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