- hsh/ BMP canonical renames (MFD + Mechs, commit5813aeb6) - RookieMission configurable defaults via options.ini (MW4Shell.cpp + ConLobbyMission.script,5813aeb6) - Mechlab turn rate label correction (StringResource.rc,5813aeb6) - BTFrstrm design docs: MechDependencyTree.docx + Special_Zones.docx (840bc96c) - mech_loadouts.md: MechEditor data sources, field conversions, hsh naming reference (0344418a)
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@@ -864,6 +864,49 @@ Changes from Buddy 'Highlight' Taylor (MCHL), merged manually:
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`ConLobby.script`: launch guard `nTempPlayerCount > 16` raised to `> 17` so the cameraship
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`ConLobby.script`: launch guard `nTempPlayerCount > 16` raised to `> 17` so the cameraship
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connection doesn't trigger "Too many player/bots".
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connection doesn't trigger "Too many player/bots".
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### hsh/ BMP canonical renames (5813aeb6, 2026-07-23)
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All `hsh/MFD/*.bmp` and `hsh/Mechs/*.bmp` filenames reconciled against the canonical stems
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expected by game code. The engine loads MFD images via `huddamage.cpp` `texturename[]` array
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(lowercase, no spaces) and Mechs portraits via `GetLocString` DNL strings (mixed-case with
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spaces). Any mismatch = silently missing image at runtime.
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Key renames:
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- `hsh/MFD/assassinii.bmp` → `assassin2.bmp` (matches `texturename[]` canonical)
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- `hsh/Mechs/battlemasteriic.bmp` → `battlemaster iic.bmp`
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- `hsh/Mechs/mad cat mk.ii.bmp` → `mad cat mkii.bmp`
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- `hsh/Mechs/behemoth ii.bmp` added (was absent)
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Most other files in both directories are LFS pointer updates only (content unchanged).
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### RookieMission configurable defaults via options.ini (5813aeb6, 2026-07-23)
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CTCL (console) arcade mode has a "Rookie Mission" quick-launch that previously hardcoded all
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game params. Now all 13 params are overridable from an `[RookieMission]` section in
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`options.ini` (read by `CTCL_SetCDSP` at startup):
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- `MW4Shell.cpp`: added 14 `g_` globals (`g_szRookieMission`, `g_nRookieGameType`, and 12
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numeric params); registered as `gosScript_RegisterVariable` in `StartUp`/`ShutDown`;
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`CTCL_SetCDSP` reads the `[RookieMission]` page via `NotationFile` and populates them.
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Defaults: `"ScarabStronghold - Attrition"`, GameType=2 (Attrition), UnlimitedAmmo=1, all
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others zero. `g_nRookieTimeLimit=-1` means "use the server's current time setting".
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- `ConLobbyMission.script`: all hardcoded values in `MAIL_SET_ROOKIE_MISSION` handler replaced
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with `$$g_szRookieMission$$` / `$$g_nRookieXxx$$` references.
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- Requires rebuild: `MW4.exe` (Release + Profile).
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### Mechlab turn rate label (5813aeb6, 2026-07-23)
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`StringResource.rc` `IDS_ML_CH_TURNRATE`: "Turn Rate (Degrees/Sec.):" →
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"Turn Rate (Top Speed Rad/Sec):" to match the actual `.data` field semantics
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(`TopSpeedTurnRate` is in rad/s at top speed, not deg/s).
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Requires rebuild: `ScriptStrings.dll`.
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### BTFrstrm design documentation (840bc96c, 2026-07-23)
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Two Word documents added to `BTFrstrm/`:
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- `MechDependencyTree.docx` — dependency relationships between mech chassis/variants.
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- `Special_Zones.docx` — documentation of special zone types used in maps/missions.
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### mech_loadouts.md: MechEditor data model (0344418a, 2026-07-23)
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`BTFrstrm/mech_loadouts.md` extended with a full reference section documenting the
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MechEditor web app (`/home/rich/Repositories/MechEditor/mech_editor.py`, localhost:8765):
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every `.data`/`.instance`/`.subsystems` field parsed, conversions performed (m/s ↔ kph,
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rad/s ↔ deg/s), and `hsh/` naming rules for MFD/Mechs/HUD/Radar images. Canonical
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reference for future mech data work.
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## Next steps (proposed)
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## Next steps (proposed)
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- [x] ~~Windowed 3D viewport on Win11~~ — DONE via DDrawCompat (see STEP 8 viewport section).
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- [x] ~~Windowed 3D viewport on Win11~~ — DONE via DDrawCompat (see STEP 8 viewport section).
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- [ ] (Optional) Curate remaining WIP content as features are exercised (editor loads dev `Content\`).
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- [ ] (Optional) Curate remaining WIP content as features are exercised (editor loads dev `Content\`).
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