8bfaf9b9adfc8f243fb21976dd592da499041628
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Commits
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8bfaf9b9ad |
Publish V5.1.0b_RC2: rebuilt binaries, repacked props, RC2 documentation
RC2 build, verified to launch on the Windows box and copied back into the deployment at MW4/. Supersedes RC1 ( |
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4e04fd1fb2 |
Displays: -tident identify mode, panel re-entry fix, desktop-order log
Follow-up to the gos-displays.txt enumeration trace. The expanded log arrived from the Intel tester and settled the failure - and disproved the hypothesis it was written to test. What the log showed ------------------- The consistency check printed "No duplicate device assignments", so the suspected -tmon clash was NOT the cause. The actual evidence was that HSH_EnterFullScreen2 runs TWICE: the first entry brings every panel up DD_OK, the second fails on the same device with DDERR_EXCLUSIVEMODEALREADYSET and then DDERR_NOCOOPERATIVELEVELSET. Two independent causes, one operational and one a real defect. Cause 1 - Windows Display Settings numbers are not DirectDraw indices -------------------------------------------------------------------- The operator set -tmon by reading the numbers off the Display Settings arrangement diagram. On that machine all three numbering systems differ: Settings 3 -> \\.\DISPLAY1 -> device 0 (primary, 800x600, main) Settings 4 -> \\.\DISPLAY4 -> device 3 (USB adapter, radar) Settings 2 -> \\.\DISPLAY2 -> device 1 (mfd1) Settings 1 -> \\.\DISPLAY3 -> device 2 (mfd2) A permutation with two accidental fixed points - no derivable rule, and the Settings ordinal is not exposed by any documented API, so it cannot be translated in code. -tmon 1,4,2,3 worked first try (user-confirmed). This is why Windows ships an Identify button rather than publishing the mapping. Cause 2 - panels re-opened without being released (REAL BUG, all machines) ------------------------------------------------------------------------- EnterFullScreenMode() calls HSH_EnterFullScreen2() on every mode change and every lost-front-buffer recovery, but the teardown HSH_DirectDrawRelease2() was only wired to DirectDrawRelease(), i.e. full shutdown. CHSH_Device::InitFirst() therefore overwrote pDD with a fresh IDirectDraw7 while the previous one still held exclusive fullscreen, leaking it and its exclusive claim for the life of the process. It only bites when a panel sits on the Windows primary: secondary outputs grant exclusive mode again, the primary does not. Every working pod happens to have the main display on the primary, so no panel is ever there - which is the whole reason this looked hardware-specific. FIX: HSH_EnterFullScreen2() now releases first when hsh_initialized || hsh_mrdev_initialized. Tagged [panelreinit]. Reuses the existing teardown, which already restores the display mode, drops the coop level and clears the flags for both the MFD/radar and cameraship paths. New: -tident, the game's own Identify ------------------------------------- MW4.exe -tident [3..120, default 20] fills every display with a distinct colour and prints, huge, the number to type into -tmon, plus its device index and the role currently assigned to it. Then exits. Deliberately uses DDSCL_NORMAL and paints via GDI on the primary surface: no exclusive mode, no display mode change. Taking exclusive fullscreen on several devices at once is the very failure being diagnosed, and a diagnostic that trips over that fault is worthless - this works even on a pod where the MFD modes are broken. It opens the real DirectDraw devices rather than positioning GDI windows by HMONITOR, so it proves the device-index -> physical-output association through the same path the panels use. Positioning by DirectDraw's own reported HMONITOR would be circular. Implemented as IdentifyDisplays() in VideoCard.cpp, called at the end of FindVideoCards() followed by ExitProcess(0). Everything it paints is also written to gos-displays.txt, so the mapping survives even if a monitor is dead. Also added: desktop-order block ------------------------------- gos-displays.txt now prints the monitors sorted left-to-right by desktop position with their device indices, which maps directly onto the picture in Display Settings. For the reporting machine it reads out as -tmon 1,4,2,3 with no derivation required. Documentation ------------- * -help: new -tident entry. The -tmon text now states outright that these are NOT Display Settings numbers and points at -tident. Its old "-tmon 1,2,3,4" example was actively inviting the mistake that caused this report, so that section was rewritten rather than appended to. * Release notes (md + html, both hand-maintained): -tident section with sample output and the reason it has to exist; -tmon warning; new sections for the CLASH report and the re-entry fix in operator terms; switch-table row; expanded log description with the copy-before-relaunch warning; upgrade-checklist step to run -tident once after upgrading. * CLAUDE.md: STEP 12 with the full engineering record, including the three-way numbering table and both causes. * OPTIONS-INI.md: videodriverindex note now points at -tident. Cost ---- -tident is opt-in and exits immediately after. The desktop-order block is a handful of extra startup writes. Nothing added is reachable from the frame loop. Testing ------- -tmon 1,4,2,3 confirmed working on the reporting machine, which validates the diagnosis. The -tident and re-entry changes are NOT yet built or run; both need a rebuild of MW4.exe (Release + Profile) as they touch CoreTech GameOS. Worth checking on the W4100 bench first that CreateSurface(PRIMARYSURFACE) under DDSCL_NORMAL succeeds on secondary devices through dgVoodoo2 - if a panel comes up blank the log names the failing call. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com> |
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f402e5becc |
Add OPTIONS-INI.md reference
options.ini had no documentation. This documents every section and key, compiled by reading the actual read sites rather than by describing the shipped file, so that settings which look active but are not are identified as such. Covers [graphics options], [sound options], [special commands], [server], [joystick], [Cameraship Params], [Battle Tech Misc], [RookieMission] and [battle tech print], plus how the file is loaded, which parts the game writes back, and the per-role options-game/cam/mr variants. Notable findings, all verified against source: - The entire [network options] section is DEAD. None of connectiontype, connectionspeed, packetsize, defaultconnection, playericon or teamicon is read by any code; the connection type actually used comes from the multiplayer connection wizard. These are stock MW4 leftovers. - Several [Battle Tech Misc] keys have names that do not describe what they do, and the real meanings are now recorded: RuleBook sets g_nMechVariant, DawnWar sets g_nMechLabOp, BiggieSizeIt sets g_nMechPodNum (the console lobby's larger roster flag), and CanYouHearTheFootSteps sets g_nBlackMech. - The shipped options.ini misspells two keys. It contains secmissionreplay and secmissionreport, but the code reads SecsMissionReplay and SecsMissionReport. The shipped values are therefore ignored and the compiled defaults apply. - Three keys are read and then immediately overridden, so editing them does nothing: videodriverindex (device forced to 0), huddamagemode and hudtargetdamagemode (both forced false). Their GetEntry calls are commented out. - [special commands] killgame is a self-clearing kill switch: if true at startup the game rewrites it to false, saves options.ini and exits immediately. - maxplayers/maxbots are serialised to clients as 5-bit fields, so 31 is the maximum usable value; cross-referenced to RAISING-PLAYER-CAP.md. Also records why a typo produces no diagnostic: GetEntry returns false and the compiled default is kept silently. Page and key lookup were confirmed to be case-insensitive (NotationFile::FindPage lowercases; Page::FindNote uses _stricmp), so the capitalisation differences between the shipped file and the code are harmless -- the misspellings above are not. Co-authored-by: Claude Opus 5 (Anthropic) <noreply@anthropic.com> Co-authored-by: GitHub Copilot <copilot@github.com> |