Compare commits
2
Commits
2f17631081
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dbcf4052e2
| Author | SHA1 | Date | |
|---|---|---|---|
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dbcf4052e2 | ||
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1fd489d9a6 |
@@ -5,7 +5,8 @@
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# report <MissionName> HEADLESS: editor loads the mission, writes <MissionName>.report, exits.
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# Prints the report. (Editor always exits code 1 by design -- not an error.)
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# editor-start launch the mission editor (windowed), wait for its UI to appear
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# game-start launch the game (fullscreen 800x600 16-bit -- grabs the display)
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# game-start [args] launch the game (fullscreen 800x600 16-bit -- grabs the display);
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# optional quoted extra command line, e.g. game-start "-tbaud 115200"
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# shot [name] screenshot -> shots\<name|timestamp>.png (whole virtual screen;
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# fullscreen-exclusive DDraw has no window rect worth cropping)
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# windows enumerate top-level windows (detects the editor's modal dialogs)
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@@ -138,7 +139,11 @@ switch ($Command) {
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'game-start' {
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if (Get-Process -Name 'MW4' -ErrorAction SilentlyContinue) { throw 'MW4 already running. Run: driver.ps1 stop' }
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Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null
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if ($Arg) {
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Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -ArgumentList $Arg -WorkingDirectory $GameDir | Out-Null
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} else {
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Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null
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}
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# NB: the game window title is 'BattleTech Firestorm' (not MechWarrior/MW4)
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$w = Wait-ForWindow 'Firestorm|FireStorm' 120
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if ($w) { Write-Output "Game up: '$($w.Title)' ($($w.W)x$($w.H))"; Show-Windows }
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@@ -707,8 +707,45 @@ UI legibility. **Primary remaining work:** per-map drop-zone authoring (Phase 3)
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gating task. UI (Phase 2) is low-priority non-blocking polish; bandwidth/CPU (Phase 4) is expected
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fine on modern hardware — just verify fixed-size netcode buffers and run one live load test.
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## 📋 Branch `tbaud`: `-tbaud` switch for high-speed replica RIO boards (2026-07-12)
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A community user is building a **replica of the ORIGINAL RIO cockpit board with a
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high-speed UART**. `-trio 1` was unsuitable (it switches the whole wire protocol: length
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table B with id bytes, Ack2/Nak2 retransmit scheme, eject lamp 61→31 — not just baud).
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New game switch **`-tbaud <rate>`** (validated 9600–921600) forces the COM1 baud while
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keeping old-RIO (type 0) protocol behavior byte-identical:
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- `mw4\Code\MW4\CRIOMAIN.CPP`: new `g_dwRIOBaud` (0 = default); `SetupConnection` applies
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the override after the type/console-based default; `SetupComm` buffers 2/2 → 1024/1024
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only when the override is active (defaults untouched for deployed pods).
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- `mw4\Code\MW4Application\MW4Application.cpp`: parses `-tbaud ` next to `-trio `.
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- RIO serial facts (for future work): COM1 is hardcoded (`OpenConnection(1)` in the
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CRIOMAIN ctor, reached via `VehicleInterface::ExecutionStateEngine::InitializeClass` —
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runs at MISSION/vehicle init, NOT in the shell); the plasma score display is a separate
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`C232Comm` link on COM2 (CPlasma, 9600), untouched by `-tbaud`.
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- Rebuilt Release + Profile (0 errors each); fresh `rel.bin\MW4.exe` deployed to `MW4\`.
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Verified: game boots clean with `-tbaud 115200`; COM1 confirmed NOT opened at the shell
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(probe on this box's com0com pair COM1↔COM11 stayed silent/free), so byte-level
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verification needs mission entry + the real board (user's bench).
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- ⚠️ **Encoding hazard (hit during this work, repaired pre-merge):** many mw4 sources carry **EUC-KR/CP949
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Korean comments** (`CRIOMAIN.CPP`, `MW4Application.cpp`, `MWApplication.cpp`, ...). Editing
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tools that decode/re-encode as UTF-8 silently mangle every Korean comment in the file.
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Edit such files byte-safely (Latin-1 round-trip / byte patch) and check the diff touches
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ONLY intended lines before committing.
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- `run-firestorm` driver: `game-start` now takes optional quoted extra args. PS 5.1 quirk:
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call it via `-Command "& '...driver.ps1' game-start '-tbaud 115200'"` — `-File` binding
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rejects dash-leading positional args, and `Start-Process -ArgumentList` doesn't re-quote.
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## Next steps (proposed)
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- [x] ~~Windowed 3D viewport on Win11~~ — DONE via DDrawCompat (see STEP 8 viewport section).
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- [ ] (Optional) Curate remaining WIP content as features are exercised (editor loads dev `Content\`).
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- [ ] (Optional) Build Debug/Armor configs (need `dbg.bin`/`arm.bin` output dirs).
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- [ ] (Parked, NOT scheduled) Raise MP cap to 24 or 32 — see "Reference"/"PLAN" sections above.
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- [ ] (Parked, minor, cosmetic-only) Mechlab background mech spins way too fast in **windowed**
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mode while focused (normal fullscreen / when unfocused). Root cause diagnosed 2026-07-02:
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`MechLab::Execute()` adds a fixed `yaw += 0.02f` **per frame** (`MechLab.cpp:285`, called
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per-frame via `DoShellLogic`) — no frame-time scaling. Fullscreen is vsync-locked (~60 FPS,
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flip chain) and unfocused-windowed gets GameOS's `Sleep(20)` (`Windows.cpp:391`), but
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focused-windowed uses the unsynced Blt path (`DXRasterizer.cpp:1267`) → uncapped FPS on
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modern GPUs → spin rate ∝ FPS. Not gameplay-affecting (in-game sim is time-based; this is
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the shell's decorative turntable). Fix when convenient: scale by frame time (1.2 rad/s;
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needs MW4.exe rebuild) or set `gos_Set_LoseFocusBehavior` mode 3 (built-in 60 Hz cap,
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`Windows.cpp:407`) to pace the whole shell.
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@@ -107,6 +107,7 @@ static BYTE g_baRIOLengthsB[] = {
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int g_nRIOPacketCountB = (sizeof(g_baRIOLengthsB) / sizeof(g_baRIOLengthsB[0]));
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int g_nRIOType = 0; // 0: old(original) type, 1: new type
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DWORD g_dwRIOBaud = 0; // [tbaud] 0: default by RIO type; else COM1 baud forced by -tbaud (high-speed replica of the original RIO board, protocol unchanged)
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int g_nEjectButton = 61; // 61: original, 31: new type
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BYTE* g_pbRIOLengths = NULL;
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int g_nRIOPacketCount = 0;
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@@ -520,6 +521,9 @@ BOOL SetupConnection(HANDLE hCom)
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} else {
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dcb.BaudRate = (g_nRIOType == 0) ? CBR_9600: CBR_115200;
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}
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if (g_dwRIOBaud != 0) {
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dcb.BaudRate = g_dwRIOBaud; // [tbaud] -tbaud override
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}
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dcb.ByteSize = 8 ;
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dcb.Parity = 0;
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dcb.StopBits = 0;
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@@ -545,7 +549,8 @@ BOOL SetupConnection(HANDLE hCom)
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if(fRetVal==0)return FALSE;
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// setup device buffers
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fRetVal=SetupComm(hCom, 2, 2 );
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// [tbaud] at overridden (higher) rates use real buffers; default 2/2 kept byte-identical for deployed pods
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fRetVal=SetupComm(hCom, (g_dwRIOBaud != 0) ? 1024: 2, (g_dwRIOBaud != 0) ? 1024: 2 );
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if(fRetVal==0)return FALSE;
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// purge any information in the buffer
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@@ -87,6 +87,7 @@ extern Time g_AUX_ADT;
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extern bool g_UseMSRSP;
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extern int g_nTypeOfMFDs; // 0 - no MFDs, 1 - orginal(5+1=dual & single), 2 - B&W(3 + 1=1 dual), 3 - color(3 + 1=2 dual)
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extern int g_nRIOType;
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extern DWORD g_dwRIOBaud; // [tbaud]
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extern LONG g_ThrottleDir;
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extern bool g_bCanSuicideAllways;
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extern bool g_f3dtarget;
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@@ -1449,6 +1450,13 @@ int WINAPI WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int n
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if ((n == 0) || (n == 1))
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g_nRIOType = n;
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}
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token = strstr(all_lower, "-tbaud "); // [tbaud] force COM1 baud; must match the RIO board's UART rate
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if (token && token[7])
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{
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int n = atoi(&token[7]);
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if ((9600 <= n) && (n <= 921600))
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g_dwRIOBaud = (DWORD)n;
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}
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g_bCanSuicideAllways = (strstr(all_lower, "-suicide") != NULL);
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g_f3dtarget = (strstr(all_lower, "-3dt") != NULL);
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g_bOldLOG = (strstr(all_lower, "-olog") != NULL);
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@@ -3,14 +3,446 @@
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: MW4 - Win32 Profile--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp" with contents
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[
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/nologo /G6 /Zp4 /MD /W4 /GX /Zi /O2 /I "." /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /D "_WINDOWS" /Fp"Profile/MW4.pch" /Yu"MW4Headers.hpp" /Fo"Profile/" /Fd"Profile/" /Zl /FD /GF /c
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"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp"
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]
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Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP22F5.tmp"
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Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp" with contents
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[
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/nologo /out:"../../../pro.bin\MW4.lib"
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.\Profile\AdvancedGyro.obj
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.\Profile\AMS.obj
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.\Profile\AMS_Tool.obj
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.\Profile\Armor.obj
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.\Profile\Armor_Tool.obj
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.\Profile\ArtilleryWeapon.obj
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.\Profile\Beagle.obj
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.\Profile\Beagle_Tool.obj
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.\Profile\BeamWeapon.obj
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.\Profile\BeanWeapon_Tool.obj
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||||
.\Profile\BombastWeapon.obj
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||||
.\Profile\BombastWeapon_Tool.obj
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||||
.\Profile\BombWeaponSubsystem.obj
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||||
.\Profile\ECM.obj
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||||
.\Profile\ECM_Tool.obj
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.\Profile\Engine.obj
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.\Profile\Engine_Tool.obj
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.\Profile\eyepointmanager.obj
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||||
.\Profile\FlamerWeapon.obj
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||||
.\Profile\FlareWeapon.obj
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.\Profile\Gyro.obj
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.\Profile\HeatManager.obj
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.\Profile\HeatSink.obj
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.\Profile\HeatSink_Tool.obj
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||||
.\Profile\HighExplosiveWeapon.obj
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||||
.\Profile\IFF_Jammer.obj
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||||
.\Profile\IFF_Jammer_Tool.obj
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||||
.\Profile\JumpJet.obj
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||||
.\Profile\JumpJet_Tool.obj
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||||
.\Profile\LBXWeaponSub.obj
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||||
.\Profile\LBXWeaponSub_Tool.obj
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||||
.\Profile\LongTomWeapon.obj
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||||
.\Profile\LRMWeaponSubsystem.obj
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||||
.\Profile\MissileWeapon.obj
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||||
.\Profile\MissileWeapon_Tool.obj
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||||
.\Profile\MRMWeaponSubsystem.obj
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||||
.\Profile\NarcWeaponSubsystem.obj
|
||||
.\Profile\ProjectileWeapon.obj
|
||||
.\Profile\ProjectileWeapon_Tool.obj
|
||||
.\Profile\SearchLight.obj
|
||||
.\Profile\SearchLight_Tool.obj
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||||
.\Profile\Sensor.obj
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||||
.\Profile\Sensor_Tool.obj
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||||
.\Profile\SRMWeaponSubsystem.obj
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||||
.\Profile\SSRMWeaponSubsystem.obj
|
||||
.\Profile\Subsystem.obj
|
||||
.\Profile\Subsystem_Tool.obj
|
||||
.\Profile\Torso.obj
|
||||
.\Profile\Torso_Tool.obj
|
||||
.\Profile\Weapon.obj
|
||||
.\Profile\Weapon_Tool.obj
|
||||
.\Profile\hudchat.obj
|
||||
.\Profile\hudcomm.obj
|
||||
.\Profile\hudcomp.obj
|
||||
.\Profile\hudcomp2.obj
|
||||
.\Profile\huddamage.obj
|
||||
.\Profile\hudhelp.obj
|
||||
.\Profile\hudhelparrow.obj
|
||||
.\Profile\hudmap.obj
|
||||
.\Profile\hudobj.obj
|
||||
.\Profile\hudscore.obj
|
||||
.\Profile\hudtarg.obj
|
||||
.\Profile\hudtimer.obj
|
||||
.\Profile\hudweapon.obj
|
||||
.\Profile\GUILightAmp.obj
|
||||
.\Profile\GUIRadarManager.obj
|
||||
.\Profile\GUIStaticView.obj
|
||||
.\Profile\GUIWeaponManager.obj
|
||||
.\Profile\MWGUIManager.obj
|
||||
.\Profile\bridge.obj
|
||||
.\Profile\bridge_tool.obj
|
||||
.\Profile\Building.obj
|
||||
.\Profile\Building_Tool.obj
|
||||
.\Profile\cultural.obj
|
||||
.\Profile\cultural_tool.obj
|
||||
.\Profile\Turret.obj
|
||||
.\Profile\Turret_Tool.obj
|
||||
.\Profile\WaterCultural.obj
|
||||
.\Profile\AI_FindObject.obj
|
||||
.\Profile\AI_Action.obj
|
||||
.\Profile\AI_Behavior.obj
|
||||
.\Profile\AI_CombatTacticInterface.obj
|
||||
.\Profile\AI_Condition.obj
|
||||
.\Profile\AI_SituationalAnalysis.obj
|
||||
.\Profile\AI_Tactics.obj
|
||||
.\Profile\AI_FocusFireSquad.obj
|
||||
.\Profile\AI_Groups.obj
|
||||
.\Profile\AI_Lancemate.obj
|
||||
.\Profile\AI_LancemateAudio.obj
|
||||
.\Profile\AI_LancemateCommands.obj
|
||||
.\Profile\AI_MoodSquad.obj
|
||||
.\Profile\AI_RadioSquad.obj
|
||||
.\Profile\AI_Squad.obj
|
||||
.\Profile\AI_SquadOrders.obj
|
||||
.\Profile\AI_Damage.obj
|
||||
.\Profile\AI_FireData.obj
|
||||
.\Profile\AI_FireParamPackage.obj
|
||||
.\Profile\AI_FireStyle.obj
|
||||
.\Profile\AI_HitTesting.obj
|
||||
.\Profile\AI_Weapons.obj
|
||||
.\Profile\AI_Moods.obj
|
||||
.\Profile\AI_Log.obj
|
||||
.\Profile\AI_Statistics.obj
|
||||
.\Profile\AI_SearchLight.obj
|
||||
.\Profile\AI_Specials.obj
|
||||
.\Profile\CombatAI.obj
|
||||
.\Profile\AI_DebugRenderer.obj
|
||||
".\Profile\data server_c.obj"
|
||||
.\Profile\data_client.obj
|
||||
.\Profile\ABLAudio.obj
|
||||
.\Profile\Abldbug.obj
|
||||
.\Profile\Abldecl.obj
|
||||
.\Profile\Ablenv.obj
|
||||
.\Profile\Ablerr.obj
|
||||
.\Profile\Ablexec.obj
|
||||
.\Profile\Ablexpr.obj
|
||||
.\Profile\ablfile.obj
|
||||
.\Profile\ablheap.obj
|
||||
.\Profile\AblProfiler.obj
|
||||
.\Profile\Ablrtn.obj
|
||||
.\Profile\Ablscan.obj
|
||||
.\Profile\Ablstd.obj
|
||||
.\Profile\Ablstmt.obj
|
||||
.\Profile\Ablsymt.obj
|
||||
.\Profile\Ablxexpr.obj
|
||||
.\Profile\ablxstd.obj
|
||||
.\Profile\Ablxstmt.obj
|
||||
.\Profile\AI_Types.obj
|
||||
.\Profile\gridmove.obj
|
||||
.\Profile\move_rect.obj
|
||||
.\Profile\node2path.obj
|
||||
.\Profile\Path.obj
|
||||
.\Profile\Path_Tool.obj
|
||||
.\Profile\rail_move.obj
|
||||
.\Profile\raillink.obj
|
||||
.\Profile\railpath.obj
|
||||
.\Profile\railutils.obj
|
||||
.\Profile\aiMoveData.obj
|
||||
.\Profile\move_flee.obj
|
||||
.\Profile\move_follow.obj
|
||||
.\Profile\move_locpoint.obj
|
||||
.\Profile\move_lookout.obj
|
||||
.\Profile\move_object.obj
|
||||
.\Profile\move_patrol.obj
|
||||
.\Profile\move_rigidpatrol.obj
|
||||
.\Profile\move_semi.obj
|
||||
.\Profile\move_sit.obj
|
||||
.\Profile\cheap_move.obj
|
||||
.\Profile\move_dropship.obj
|
||||
.\Profile\move_formation.obj
|
||||
.\Profile\obstacle.obj
|
||||
.\Profile\AI_UserConstants.obj
|
||||
.\Profile\ai.obj
|
||||
.\Profile\ai_tool.obj
|
||||
.\Profile\mech_ai.obj
|
||||
.\Profile\mech_ai_tool.obj
|
||||
.\Profile\MoverAI.obj
|
||||
.\Profile\MoverAI_Tool.obj
|
||||
.\Profile\noncomai.obj
|
||||
.\Profile\planeai.obj
|
||||
.\Profile\playerai.obj
|
||||
.\Profile\playerai_tool.obj
|
||||
.\Profile\ShooterAI.obj
|
||||
.\Profile\AI_Graveyard.obj
|
||||
.\Profile\aiutils.obj
|
||||
.\Profile\comfuncs.obj
|
||||
.\Profile\objective.obj
|
||||
.\Profile\objective_tool.obj
|
||||
.\Profile\Group.obj
|
||||
.\Profile\GroupContainer.obj
|
||||
.\Profile\bucket.obj
|
||||
.\Profile\InputTrainer.obj
|
||||
.\Profile\lancemate.obj
|
||||
.\Profile\MemoryDiffKiller.obj
|
||||
.\Profile\MWApplication.obj
|
||||
.\Profile\MWCampaign.obj
|
||||
.\Profile\MWDebugHelper.obj
|
||||
.\Profile\MWGame.obj
|
||||
.\Profile\mwmap.obj
|
||||
.\Profile\MWMission.obj
|
||||
.\Profile\MWMission_Tool.obj
|
||||
.\Profile\MWOptions.obj
|
||||
.\Profile\MWPlayer.obj
|
||||
.\Profile\MWTable.obj
|
||||
.\Profile\MWTool.obj
|
||||
.\Profile\MWVideoRenderer.obj
|
||||
.\Profile\Salvage.obj
|
||||
.\Profile\DeathEntity.obj
|
||||
.\Profile\DeathEntity_Tool.obj
|
||||
.\Profile\Decal.obj
|
||||
.\Profile\EffectGenerator.obj
|
||||
.\Profile\EffectGenerator_Tool.obj
|
||||
.\Profile\flag.obj
|
||||
.\Profile\flag_tool.obj
|
||||
.\Profile\LightEntity.obj
|
||||
.\Profile\NavPoint.obj
|
||||
.\Profile\Team.obj
|
||||
.\Profile\VOEntity.obj
|
||||
.\Profile\ArtilleryMark.obj
|
||||
.\Profile\ArtilleryMark_Tool.obj
|
||||
.\Profile\BeamEntity.obj
|
||||
.\Profile\BeamEntity_Tool.obj
|
||||
.\Profile\Explosive.obj
|
||||
.\Profile\Explosive_Tool.obj
|
||||
.\Profile\FlameMover.obj
|
||||
.\Profile\LBXMover.obj
|
||||
.\Profile\LBXMover_Tool.obj
|
||||
.\Profile\Missile.obj
|
||||
.\Profile\Missile_Tool.obj
|
||||
.\Profile\Narc.obj
|
||||
.\Profile\Narc_Tool.obj
|
||||
.\Profile\StickyMover.obj
|
||||
.\Profile\StickyMover__Tool.obj
|
||||
.\Profile\WeaponMover.obj
|
||||
.\Profile\WeaponMover_Tool.obj
|
||||
.\Profile\AirplaneAnimationStateEngine.obj
|
||||
.\Profile\AnimationState.obj
|
||||
.\Profile\AnimationState_Tool.obj
|
||||
.\Profile\AnimationTrigger.obj
|
||||
.\Profile\AnimHolder.obj
|
||||
.\Profile\MechAnimationState.obj
|
||||
.\Profile\SimpleChannelAnimator.obj
|
||||
.\Profile\Dictionary.obj
|
||||
.\Profile\MissionReview.obj
|
||||
.\Profile\MWEntityManager.obj
|
||||
.\Profile\NetAutoPacketSpliter.obj
|
||||
.\Profile\NetBitDepths.obj
|
||||
.\Profile\NetClientServerController.obj
|
||||
.\Profile\NetDamage.obj
|
||||
.\Profile\NetGenericMessages.obj
|
||||
.\Profile\NetMovement.obj
|
||||
.\Profile\NetSubsystems.obj
|
||||
.\Profile\NetUpdateManager.obj
|
||||
.\Profile\NetVehicleMovement.obj
|
||||
.\Profile\NetWeapon.obj
|
||||
.\Profile\review_playback.obj
|
||||
.\Profile\CampaignMechLab.obj
|
||||
.\Profile\filedialog.obj
|
||||
.\Profile\MechLab.obj
|
||||
.\Profile\MW4Shell.obj
|
||||
.\Profile\PopUp.obj
|
||||
.\Profile\log_test.obj
|
||||
.\Profile\DamageDispatch.obj
|
||||
.\Profile\DamageDispatch_Multiplayer.obj
|
||||
.\Profile\DamageDispatch_SinglePlayer.obj
|
||||
.\Profile\MWDamageObject.obj
|
||||
.\Profile\Airplane.obj
|
||||
.\Profile\Airplane_Tool.obj
|
||||
.\Profile\boat.obj
|
||||
.\Profile\boat_tool.obj
|
||||
.\Profile\CameraShip.obj
|
||||
.\Profile\CameraShip_Tool.obj
|
||||
.\Profile\dropship.obj
|
||||
.\Profile\field_base.obj
|
||||
.\Profile\Helicopter.obj
|
||||
.\Profile\HoverCraft.obj
|
||||
.\Profile\HoverCraft_Tool.obj
|
||||
.\Profile\Mech.obj
|
||||
.\Profile\Mech_Tool.obj
|
||||
.\Profile\MFB.obj
|
||||
.\Profile\MFB_Tool.obj
|
||||
.\Profile\MWMover.obj
|
||||
.\Profile\MWMover_Tool.obj
|
||||
.\Profile\MWObject.obj
|
||||
.\Profile\MWObject_Tool.obj
|
||||
.\Profile\noncom.obj
|
||||
.\Profile\ObservationVehicle.obj
|
||||
.\Profile\ObservationVehicle_Tool.obj
|
||||
.\Profile\Tank.obj
|
||||
.\Profile\Tank_Tool.obj
|
||||
.\Profile\Truck.obj
|
||||
.\Profile\Truck_Tool.obj
|
||||
.\Profile\Vehicle.obj
|
||||
.\Profile\Vehicle_Tool.obj
|
||||
.\Profile\VehicleInterface.obj
|
||||
.\Profile\VehicleInterface_Tool.obj
|
||||
.\Profile\AnimFormat.obj
|
||||
.\Profile\AnimInstance.obj
|
||||
.\Profile\AnimInterp.obj
|
||||
.\Profile\AnimIterator.obj
|
||||
.\Profile\AnimIteratorManager.obj
|
||||
.\Profile\gameinfo.obj
|
||||
.\Profile\hudcamera.obj
|
||||
.\Profile\huddebug.obj
|
||||
.\Profile\MW4.obj
|
||||
.\Profile\MW4Headers.obj
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\Users\cyd\AppData\Local\Temp\RSP22F6.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
VehicleInterface.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
||||
Creating library...
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat" with contents
|
||||
[
|
||||
@echo off
|
||||
md ..\..\..\pro.bin\Content
|
||||
md ..\..\..\pro.bin\Content\ShellScripts
|
||||
copy MechLabHeaders.h ..\..\..\pro.bin\Content\ShellScripts\MechLabHeaders.h
|
||||
copy ShellFunctionHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\ShellFunctionHeaders.hpp
|
||||
copy NetParams.h ..\..\..\pro.bin\Content\ShellScripts\NetParams.h
|
||||
copy HUDScriptHeaders.hpp ..\..\..\pro.bin\Content\ShellScripts\HUDScriptHeaders.hpp
|
||||
copy GameTypes.h ..\..\..\pro.bin\Content\GameTypes.h
|
||||
copy ScriptErrorHeader.hpp ..\..\..\pro.bin\Content\ShellScripts\ScriptErrorHeader.hpp
|
||||
]
|
||||
Creating command line "C:\Users\cyd\AppData\Local\Temp\RSP271D.bat"
|
||||
Coping Shell Script Files
|
||||
A subdirectory or file ..\..\..\pro.bin\Content already exists.
|
||||
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
<h3>
|
||||
--------------------Configuration: MW4Application - Win32 Profile--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /Zp4 /MD /W4 /O2 /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /I "..\..\code\mw4application" /D "LAB_ONLY" /D "NDEBUG" /D "USE_PROTOTYPES" /D "STRICT" /D "_WINDOWS" /D "COMSERVER" /D "WIN32" /D "NO_LOG" /D "NO_MR" /Fp"Profile/MW4Application.pch" /YX /Fo"Profile/" /Fd"Profile/" /FD /GF /c
|
||||
"C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6E.tmp"
|
||||
Creating temporary file "C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp" with contents
|
||||
[
|
||||
rpcrt4.lib comdlg32.lib /nologo /subsystem:windows /incremental:no /pdb:"Profile/MW4_prf.pdb" /map:"Profile/MW4pro.map" /machine:I386 /out:"../../../rel.bin/MW4pro.exe"
|
||||
.\Profile\MW4AppHeaders.obj
|
||||
.\Profile\MW4Testall.obj
|
||||
.\Profile\UserInterface.obj
|
||||
.\Profile\Cstr.obj
|
||||
.\Profile\ctcl.obj
|
||||
.\Profile\ctime.obj
|
||||
.\Profile\mugSocs.obj
|
||||
.\Profile\StdAfx.obj
|
||||
.\Profile\Eula.obj
|
||||
.\Profile\MW4Application.obj
|
||||
.\mw4application.res
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GameOS.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Stuff.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MLR.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\gosFX.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ElementRenderer.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Adept.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\GOSScript.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\Compost.lib
|
||||
\VWE\firestorm\Gameleap\code\Pro.bin\GamePlatformNoMain.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\MW4DedicatedUI.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\server.lib
|
||||
\VWE\firestorm\Gameleap\code\pro.bin\ctcls.lib
|
||||
]
|
||||
Creating command line "link.exe @C:\Users\cyd\AppData\Local\Temp\RSP2C6F.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
MW4Application.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
||||
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
MW4pro.exe - 0 error(s), 0 warning(s)
|
||||
MW4pro.exe - 0 error(s), 66 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
LFS
BIN
Binary file not shown.
@@ -0,0 +1,85 @@
|
||||
--------------------Configuration: MW4 - Win32 Profile--------------------
|
||||
Compiling...
|
||||
VehicleInterface.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5781) : warning C4701: local variable 'interestObj_local_to_world' may be used without having been initialized
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
||||
Creating library...
|
||||
Coping Shell Script Files
|
||||
A subdirectory or file ..\..\..\pro.bin\Content already exists.
|
||||
A subdirectory or file ..\..\..\pro.bin\Content\ShellScripts already exists.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
--------------------Configuration: MW4Application - Win32 Profile--------------------
|
||||
Compiling...
|
||||
MW4Application.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
||||
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
||||
|
||||
MW4pro.exe - 0 error(s), 66 warning(s)
|
||||
@@ -0,0 +1,84 @@
|
||||
--------------------Configuration: MW4 - Win32 Release--------------------
|
||||
Compiling...
|
||||
VehicleInterface.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(399) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(402) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(405) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(758) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(766) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(883) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1127) : warning C4244: '+=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1131) : warning C4244: '=' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1367) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1368) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1661) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1801) : warning C4189: 'm_WeaponJamMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(1800) : warning C4189: 'm_AmmoMode' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2405) : warning C4244: '=' : conversion from 'long double' to 'long', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2630) : warning C4244: 'initializing' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2897) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2903) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2926) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2932) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(2959) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3128) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3129) : warning C4244: '=' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\Criomain.cpp(3140) : warning C4244: 'argument' : conversion from 'int' to 'char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(206) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(207) : warning C4305: 'initializing' : truncation from 'const double' to 'float'
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(744) : warning C4189: 'id' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3066) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3067) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3070) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3071) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3076) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(3107) : warning C4244: 'argument' : conversion from 'int' to 'unsigned char', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(4968) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5023) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5404) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5447) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5488) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6034) : warning C4189: 'weapon_lock' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(6693) : warning C4189: 'modifier' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7497) : warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7271) : warning C4189: 'app' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7955) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(7990) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8020) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8160) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8195) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8227) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8403) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8438) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(8469) : warning C4189: 'model' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16054) : warning C4189: 'offsetX' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16056) : warning C4189: 'offsetZ' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16055) : warning C4189: 'offsetY' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16064) : warning C4189: 'fTransitionDone' : local variable is initialized but not referenced
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16168) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16170) : warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16320) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16387) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16431) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(16789) : warning C4101: 'bValue' : unreferenced local variable
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4\VehicleInterface.cpp(5780) : warning C4701: local variable 'tempDist' may be used without having been initialized
|
||||
Creating library...
|
||||
Coping Shell Script Files
|
||||
A subdirectory or file ..\..\..\rel.bin\Content already exists.
|
||||
A subdirectory or file ..\..\..\rel.bin\Content\ShellScripts already exists.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
1 file(s) copied.
|
||||
--------------------Configuration: MW4Application - Win32 Release--------------------
|
||||
Compiling...
|
||||
MW4Application.cpp
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1263) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
|
||||
C:\VWE\firestorm\Gameleap\code\mw4\Code\MW4Application\MW4Application.cpp(1341) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
|
||||
Linking...
|
||||
LINK : warning LNK4089: all references to "MSVCIRT.dll" discarded by /OPT:REF
|
||||
LINK : warning LNK4089: all references to "comdlg32.dll" discarded by /OPT:REF
|
||||
|
||||
MW4.exe - 0 error(s), 65 warning(s)
|
||||
Reference in New Issue
Block a user