# FireStorm run driver -- launch/drive/screenshot the game (MW4.exe) and mission editor (MW4Ed2.exe). # Windows PowerShell 5.1. Usage: powershell -ExecutionPolicy Bypass -File driver.ps1 [arg] # Commands: # status list running FireStorm processes + their top-level windows # report HEADLESS: editor loads the mission, writes .report, exits. # Prints the report. (Editor always exits code 1 by design -- not an error.) # editor-start launch the mission editor (windowed), wait for its UI to appear # game-start launch the game (fullscreen 800x600 16-bit -- grabs the display) # shot [name] screenshot -> shots\.png (whole virtual screen; # fullscreen-exclusive DDraw has no window rect worth cropping) # windows enumerate top-level windows (detects the editor's modal dialogs) # stop kill MW4Ed2 / MW4 / MW4pro param( [Parameter(Position = 0)][string]$Command = 'status', [Parameter(Position = 1)][string]$Arg, [Parameter(Position = 2)][string]$Arg2 ) $ErrorActionPreference = 'Stop' $RepoRoot = (Get-Item $PSScriptRoot).Parent.Parent.Parent.FullName # ...\.claude\skills\run-firestorm -> repo $GameDir = Join-Path $RepoRoot 'MW4' $EditorDir = Join-Path $RepoRoot 'Gameleap\mw4' $ShotDir = Join-Path $PSScriptRoot 'shots' $ProcNames = 'MW4Ed2', 'MW4', 'MW4pro' Add-Type -AssemblyName System.Drawing Add-Type -AssemblyName System.Windows.Forms Add-Type @' using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; public class FsWin { [DllImport("user32.dll")] static extern bool EnumWindows(EnumProc cb, IntPtr lp); [DllImport("user32.dll")] static extern bool IsWindowVisible(IntPtr h); [DllImport("user32.dll")] static extern int GetWindowText(IntPtr h, StringBuilder s, int n); [DllImport("user32.dll")] static extern uint GetWindowThreadProcessId(IntPtr h, out uint pid); [DllImport("user32.dll")] static extern bool GetWindowRect(IntPtr h, out RECT r); [DllImport("user32.dll")] public static extern bool SetForegroundWindow(IntPtr h); [DllImport("user32.dll")] public static extern bool SetCursorPos(int x, int y); [DllImport("user32.dll")] public static extern bool ShowWindow(IntPtr h, int cmd); // 9 = SW_RESTORE [DllImport("user32.dll")] public static extern void mouse_event(uint flags, uint dx, uint dy, uint data, UIntPtr extra); public static void Click(int x, int y) { SetCursorPos(x, y); System.Threading.Thread.Sleep(150); mouse_event(0x0002, 0, 0, 0, UIntPtr.Zero); // LEFTDOWN System.Threading.Thread.Sleep(80); mouse_event(0x0004, 0, 0, 0, UIntPtr.Zero); // LEFTUP } public struct RECT { public int L, T, R, B; } delegate bool EnumProc(IntPtr h, IntPtr lp); public class Info { public IntPtr HWnd; public uint Pid; public string Title; public int X, Y, W, H; } public static List Windows(uint[] pids) { var found = new List(); EnumWindows((h, lp) => { if (!IsWindowVisible(h)) return true; uint pid; GetWindowThreadProcessId(h, out pid); if (Array.IndexOf(pids, pid) < 0) return true; var sb = new StringBuilder(512); GetWindowText(h, sb, 512); RECT r; GetWindowRect(h, out r); found.Add(new Info { HWnd = h, Pid = pid, Title = sb.ToString(), X = r.L, Y = r.T, W = r.R - r.L, H = r.B - r.T }); return true; }, IntPtr.Zero); return found; } } '@ function Get-FsProcs { Get-Process -Name $ProcNames -ErrorAction SilentlyContinue } function Show-Windows { $procs = Get-FsProcs if (-not $procs) { Write-Output 'No FireStorm processes running.'; return } $pids = [uint32[]]($procs | ForEach-Object Id) foreach ($w in [FsWin]::Windows($pids)) { $p = $procs | Where-Object Id -eq $w.Pid | Select-Object -First 1 Write-Output ("{0,-8} pid={1,-6} {2}x{3} @({4},{5}) '{6}'" -f $p.Name, $w.Pid, $w.W, $w.H, $w.X, $w.Y, $w.Title) } } function Wait-ForWindow([string]$TitlePattern, [int]$TimeoutSec = 180) { $sw = [Diagnostics.Stopwatch]::StartNew() while ($sw.Elapsed.TotalSeconds -lt $TimeoutSec) { $procs = Get-FsProcs if ($procs) { $pids = [uint32[]]($procs | ForEach-Object Id) $hit = [FsWin]::Windows($pids) | Where-Object { $_.Title -match $TitlePattern } if ($hit) { return $hit | Select-Object -First 1 } } Start-Sleep -Milliseconds 2000 } return $null } switch ($Command) { 'status' { $procs = Get-FsProcs if ($procs) { $procs | Select-Object Name, Id, StartTime | Format-Table -AutoSize | Out-String | Write-Output } Show-Windows } 'windows' { Show-Windows } 'report' { if (-not $Arg) { throw 'Usage: driver.ps1 report (a folder name under Gameleap\mw4\Content\Missions)' } if (Get-Process -Name 'MW4Ed2' -ErrorAction SilentlyContinue) { throw 'MW4Ed2 already running (single-instance mutex would pop a message box). Run: driver.ps1 stop' } $reportFile = Join-Path $EditorDir "$Arg.report" if (Test-Path $reportFile) { Remove-Item $reportFile -Force } # -report hides all windows, loads the mission, writes .report to the CWD, then exit(1). $p = Start-Process -FilePath (Join-Path $EditorDir 'MW4Ed2.exe') ` -ArgumentList "-armorlevel 3 -report $Arg" ` -WorkingDirectory $EditorDir -PassThru if (-not $p.WaitForExit(300000)) { $p.Kill(); throw 'report: editor did not exit within 5 min (STOP dialog on broken content?). Killed.' } Write-Output "editor exit code: $($p.ExitCode) (1 is normal -- it always exit(1)s after -report)" if (Test-Path $reportFile) { $lines = Get-Content $reportFile Write-Output "report: $reportFile ($($lines.Count) lines)" Write-Output ($lines | Select-Object -First 12) if ($lines.Count -gt 12) { Write-Output "... ($($lines.Count - 12) more lines)" } if ($lines -contains 'UnLoadable') { Write-Output '!! Mission failed to load (UnLoadable).' } } else { Write-Output "!! No report file produced ($reportFile) -- editor died before MakeReport (content STOP?)." } } 'editor-start' { if (Get-Process -Name 'MW4Ed2' -ErrorAction SilentlyContinue) { throw 'MW4Ed2 already running. Run: driver.ps1 stop' } Start-Process -FilePath (Join-Path $EditorDir 'MW4Ed2.exe') -ArgumentList '-armorlevel 3' -WorkingDirectory $EditorDir | Out-Null # Editor loads/validates the whole content tree, then presents a modal "Open Mission" dialog. $w = Wait-ForWindow 'Open Mission|Mission Editor' 180 if ($w) { Write-Output "Editor up: '$($w.Title)'"; Show-Windows } else { throw 'Editor window did not appear within 180 s.' } } 'game-start' { if (Get-Process -Name 'MW4' -ErrorAction SilentlyContinue) { throw 'MW4 already running. Run: driver.ps1 stop' } Start-Process -FilePath (Join-Path $GameDir 'MW4.exe') -WorkingDirectory $GameDir | Out-Null # NB: the game window title is 'BattleTech Firestorm' (not MechWarrior/MW4) $w = Wait-ForWindow 'Firestorm|FireStorm' 120 if ($w) { Write-Output "Game up: '$($w.Title)' ($($w.W)x$($w.H))"; Show-Windows } else { throw 'Game window did not appear within 120 s.' } } { $_ -in 'shot', 'shotwin' } { if (-not (Test-Path $ShotDir)) { New-Item -ItemType Directory $ShotDir | Out-Null } if ($Command -eq 'shotwin') { # shotwin [name] -- crop to the first matching app window if (-not $Arg) { throw 'Usage: driver.ps1 shotwin [name]' } $procs = Get-FsProcs if (-not $procs) { throw 'No FireStorm process running.' } $pids = [uint32[]]($procs | ForEach-Object Id) $w = [FsWin]::Windows($pids) | Where-Object { $_.Title -match $Arg } | Select-Object -First 1 if (-not $w) { throw "No window title matches '$Arg' (run: driver.ps1 windows)" } [FsWin]::SetForegroundWindow($w.HWnd) | Out-Null; Start-Sleep -Milliseconds 400 $bx = $w.X; $by = $w.Y; $bw = $w.W; $bh = $w.H $name = if ($Arg2) { $Arg2 } else { Get-Date -Format 'yyyyMMdd-HHmmss' } } else { # shot [name] -- primary screen only (the game runs fullscreen on the primary; # deliberately NOT the whole virtual desktop, to avoid capturing other monitors) $b = [System.Windows.Forms.Screen]::PrimaryScreen.Bounds $bx = $b.X; $by = $b.Y; $bw = $b.Width; $bh = $b.Height $name = if ($Arg) { $Arg } else { Get-Date -Format 'yyyyMMdd-HHmmss' } } $file = Join-Path $ShotDir "$name.png" $bmp = New-Object System.Drawing.Bitmap($bw, $bh) $g = [System.Drawing.Graphics]::FromImage($bmp) $g.CopyFromScreen($bx, $by, 0, 0, $bmp.Size) $g.Dispose() $bmp.Save($file, [System.Drawing.Imaging.ImageFormat]::Png) # crude non-blackness check so an agent can tell a dead capture without opening the file $sum = 0.0; $n = 0 for ($x = 50; $x -lt $bmp.Width; $x += [Math]::Max(1, [int]($bmp.Width / 16))) { for ($y = 50; $y -lt $bmp.Height; $y += [Math]::Max(1, [int]($bmp.Height / 16))) { $c = $bmp.GetPixel($x, $y); $sum += ($c.R + $c.G + $c.B) / 3.0; $n++ } } $bmp.Dispose() Write-Output ("saved: {0} ({1}x{2}, mean brightness {3:N0}/255)" -f $file, $bw, $bh, ($sum / $n)) } 'click' { # click -- screen-coordinate left click (game is fullscreen at 0,0, so # screen coords == game coords at 800x600). Foregrounds the app window first. if (-not $Arg -or -not $Arg2) { throw 'Usage: driver.ps1 click ' } $procs = Get-FsProcs if ($procs) { $pids = [uint32[]]($procs | ForEach-Object Id) $w = [FsWin]::Windows($pids) | Where-Object { $_.Title -notmatch 'DirectDrawDeviceWnd' } | Select-Object -First 1 if ($w) { # Fullscreen-exclusive DDraw MINIMIZES on focus loss -- must restore before clicking, # then wait out the display-mode switch back to 800x600. [FsWin]::ShowWindow($w.HWnd, 9) | Out-Null [FsWin]::SetForegroundWindow($w.HWnd) | Out-Null Start-Sleep -Milliseconds 2500 } } [FsWin]::Click([int]$Arg, [int]$Arg2) Write-Output "clicked ($Arg,$Arg2)" } 'stop' { $procs = Get-FsProcs if (-not $procs) { Write-Output 'Nothing to stop.'; break } $procs | ForEach-Object { Write-Output "killing $($_.Name) pid=$($_.Id)"; Stop-Process -Id $_.Id -Force } } default { throw "Unknown command '$Command'. Commands: status report editor-start game-start shot windows stop" } }