#pragma once #ifndef AI_DAMAGE_HPP #define AI_DAMAGE_HPP #include namespace MechWarrior4 { class MWObject; }; namespace MW4AI { namespace Damage { int GetArmorDamage(MechWarrior4::MWObject& mwobject, int armor_zone); Stuff::Scalar GetHighResArmorLevel(MechWarrior4::MWObject& mwobject, int armor_zone); int GetInternalDamage(MechWarrior4::MWObject& mwobject, int internal_zone); Stuff::Scalar GetDamageRating(MechWarrior4::MWObject& mwobject); bool CanRepair(MechWarrior4::MWObject& mwobject); }; }; #endif // AI_DAMAGE_HPP