#pragma once #ifndef AI_FOCUSFIRESQUAD_HPP #define AI_FOCUSFIRESQUAD_HPP #include "AI_RadioSquad.hpp" #include namespace MW4AI { namespace Squad { class FocusFireSquad : public RadioSquad { DERIVED_SquadAI; typedef RadioSquad inherited; public: FocusFireSquad(); ID GetID() const; MWObject* GetAutoTarget(); private: Adept::ObjectID m_AutoTarget; Stuff::Scalar m_LastTargetUpdateTime; }; }; }; #endif // AI_FOCUSFIRESQUAD_HPP