#define BettyCRITICAL_HIT_WEAPON 5000 #define BettyCRITICAL_HIT_GIMP 5001 #define BettyDAMAGE_CRITICAL 5002 #define BettyHIGH_HEAT 5003 #define BettyMELTDOWN 5004 #define BettyAUTO_SHUTDOWN 5005 #define BettySHUTDOWN 5006 #define BettyPOWER_UP 5007 #define BettyMISSILE_LOCKED 5008 #define BettyMISSILE_LOCKED_ON_ME 5009 #define BettyRADAR_RANGE_CHANGE 5010 #define BettyRADAR_ON_OFF 5011 #define BettyZOOM_RETICAL_ENGAGED 5012 #define BettyAMS_ENGAGED 5013 #define BettyNARC_SIGNAL 5014 #define BettyNARC_HIT 5015 #define BettyNEW_VEHICLE_RADAR_POWER_UP 5016 #define BettyTORSO_TWIST 5019 #define BettyTORSO_TWIST_MAX_REACHED 5020 #define BettyRADAR_JAMMED 5021 #define BettyCOOLANT_FLUSH_START 5022 #define BettyOUT_OF_AMMO 5023 #define BettyOBJECT_SCANNED 5024 #define BettyINTERNAL_PPC_WASH_SOUND 5025 #define BettyHILL_TOO_STEEP 5026 #define BettyTARGET_DESTROYED 5027 #define BettyTERRAIN_BAD 5028 #define BettyLAMS_ENGAGED 5031 #define BettyCOOLANT_FLUSH_STOP 5032 #define BettySTEP_WATER 5033 #define BettyLOW_HEAT 5034 #define BettyMED_HEAT 5035 #define BettyRECHARGE_BEAM 5036 #define BettyRECHARGE_MISSILE 5037 #define BettyRECHARGE_PROJECTILE 5038 #define BettyRECHARGE_PPC 5039 #define BettyWARNING_BOUNDS 5040 #define BettyMISSION_BOUNDS 5041 #define BettyENGINE_WALK 5042 #define BettyENGINE_RUN 5043 #define BettyENGINE_STOP 5044 #define BettyENGINE_REVERSE 5045 //#define BettyCriticalWeapon 0 //Enabled //#define BettyCriticalLeg 1 //Enabled //#define BettyCriticalDamage 2 //#define BettyCriticalHeat 3 //Enabled //#define BettyHeatMeltdown 4 //Enabled //#define BettyShutDown 5 //Enabled //#define BettyPowerUp 6 //#define BettyMissileLock 7 //#define BettyMissileIncomming 8 //Enabled //#define BettyRadarRangeChange 9 //#define BettyRadarEnabled 10 //#define BettyRadarDisabled 11 //#define BettyZoomOn 12 //#define BettyAMSActivated 13 //Attach to AMS Effect //#define BettyNarcSignal 14 //Attach to Narc Loop Effect //#define BettyNarcHit 15 //Make on the Narc Hit effect //#define BettyNewVehiclePowerup 16 //#define BettyRadarJam 17 //#define BettyInWater 18 //#define BettyCoolantFlush 19 //Make on the flush effect //#define BettyHillToSteep 20 //#define BettyTargetDestroyed 21 //Enabled //#define BettyOutOfAmmo 22