#pragma once #include "MW4Headers.hpp" #include "MechLab.hpp" class CampaignMechLab : public MechLab { public: CampaignMechLab(); ~CampaignMechLab(); int Exit(); void ReInitialize(); //Chassis Support int GetChassis(void *data[], int count); int GetMechs(void *data[], int count); int GetMechCount(); int GetChassisCount(); int SaveMech(); int Restore(); int Rename(void *data[], int count,const char *path=NULL); int SelectMech(void *data[], int count, const char *path); void SetUpWorkingMech(Entity *entity); int CreateNewMech(void *data[], int count, const char *path); int RemoveEquipmentFromList(Mech *mech); void AddEquipmentToList(Mech *mech); void AddSubsystemToMech(int *sub_type, int *zone, int *error); int AutoAddSubsystem(void *data[], int count); void RemoveSubsystemFromMech(int *sub_type, int *zone); void RemoveWeaponFromMech(int *sub_id, int *zone); int RemoveAllSubsystems(); //Salvage/Equipment support void InitializeSubsystemsAvailable(); };