#pragma once #include "MW4.hpp" #include "WeaponMover.hpp" namespace MechWarrior4 { //########################################################################## //############################ FlameMover ############################ //########################################################################## //------------------------------------------------------------------------- // The following helper classes must always be typedef'd or overriden by an // inheritor // typedef WeaponMover__ClassData FlameMover__ClassData; typedef WeaponMover__Message FlameMover__Message; typedef WeaponMover__CreateMessage FlameMover__CreateMessage; typedef WeaponMover__GameModel FlameMover__GameModel; typedef WeaponMover__ExecutionStateEngine FlameMover__ExecutionStateEngine; //----------------------- End of inheritance stuff ------------------------ class FlameMover: public WeaponMover { public: static void InitializeClass(); static void TerminateClass(); typedef WeaponMover BaseClass; //########################################################################## // Inheritance support // public: typedef FlameMover__ClassData ClassData; typedef FlameMover__GameModel GameModel; typedef FlameMover__Message Message; typedef FlameMover__ExecutionStateEngine ExecutionStateEngine; typedef FlameMover__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static FlameMover* Make( CreateMessage *message, ReplicatorID *base_id ); FlameMover( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~FlameMover(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation support // public: void PostCollision(const CollisionData *data); // MSL 5.06 Armor Mode int m_ArmorMode; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }