#pragma once #include "MW4.hpp" #include "ProjectileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### FlareWeapon ############################# //########################################################################## typedef ProjectileWeapon__GameModel FlareWeapon__GameModel; typedef ProjectileWeapon__CreateMessage FlareWeapon__CreateMessage; typedef ProjectileWeapon__ExecutionStateEngine FlareWeapon__ExecutionStateEngine; typedef ProjectileWeapon__Message FlareWeapon__Message; typedef ProjectileWeapon__ClassData FlareWeapon__ClassData; class FlareWeapon: public ProjectileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef FlareWeapon__ClassData ClassData; typedef FlareWeapon__GameModel GameModel; typedef FlareWeapon__Message Message; typedef FlareWeapon__ExecutionStateEngine ExecutionStateEngine; typedef FlareWeapon__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static FlareWeapon* Make( CreateMessage *message, ReplicatorID *base_id ); protected: FlareWeapon( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~FlareWeapon(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }