#pragma once #include "MW4.hpp" namespace ElementRenderer { class ScreenQuadsElement; } namespace MechWarrior4 { class GUILightAmp: public Stuff::Plug { //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Construction, Destruction // public: GUILightAmp(); ~GUILightAmp(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Public Data // public: void Initialize(); void ChangeResolution(); void AdoptCamera(ElementRenderer::CameraElement *camera); void RemoveCamera(); void Hide(); void Show(); void SetModifier (Stuff::Scalar mod); bool IsOn() {Check_Object(this); return isShown;} void NewVehicle(); private: Stuff::SlotOf m_screenTiles; Stuff::SlotOf s_Camera; bool s_MarkForAttach; int m_numTiles; bool isShown; Scalar m_CurrentMod; int m_LastScreenX,m_LastScreenY; //ElementRenderer::ScreenQuadsElement *m_ScreenTiles; Scalar m_Ratio; int m_Left_Over; void SetupTiles (void); }; }