//===========================================================================// // File: ProjectileWeapon.hpp //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 05/18/99 DPB Created File //---------------------------------------------------------------------------// // Copyright (C) 1998, Fasa Interactive // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include "MW4.hpp" #include "ProjectileWeapon.hpp" namespace MechWarrior4 { //########################################################################## //########################### HighExplosive ########################### //########################################################################## typedef ProjectileWeapon__GameModel HighExplosiveWeapon__GameModel; typedef ProjectileWeapon__CreateMessage HighExplosiveWeapon__CreateMessage; typedef ProjectileWeapon__ExecutionStateEngine HighExplosiveWeapon__ExecutionStateEngine; typedef ProjectileWeapon__Message HighExplosiveWeapon__Message; typedef ProjectileWeapon__ClassData HighExplosiveWeapon__ClassData; class HighExplosiveWeapon: public ProjectileWeapon { public: static void InitializeClass(); static void TerminateClass(); //########################################################################## // Inheritance support // public: typedef HighExplosiveWeapon__ClassData ClassData; typedef HighExplosiveWeapon__GameModel GameModel; typedef HighExplosiveWeapon__Message Message; typedef HighExplosiveWeapon__ExecutionStateEngine ExecutionStateEngine; typedef HighExplosiveWeapon__CreateMessage CreateMessage; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Run-time Construction and Destruction Support // public: static HighExplosiveWeapon* Make( CreateMessage *message, ReplicatorID *base_id ); protected: HighExplosiveWeapon( ClassData *class_data, CreateMessage *message, ReplicatorID *base_id, ElementRenderer::Element *element ); ~HighExplosiveWeapon(); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Shared Data support // public: static ClassData *DefaultData; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Simulation Support // public: void CreateProjectile(Stuff::Time till); //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Test Support // public: void TestInstance() const; }; }